Pokopia CDs Guide: Every Song and How DJ Rotom Works
Pokopia never puts its soundtrack in a menu. Every track beyond the default ambience is a physical CD, hidden in glowing blocks and Dream Islands with no in-game checklist to work from. Here is the full list, where the CDs come from, and why DJ Rotom is worth more than a CD player.

Pokopia's soundtrack is not something the game hands you. It is something you dig up, one physical CD at a time, off the ground and out of glowing blocks scattered across the map. Fifty-three tracks in total, base game plus Expansion Pass — a number that comes from Serebii's dedicated tracking page, not from anything Pokopia states about itself in its menus.
That is the same trick the game already pulled with outfits: nothing is sold to you, everything is found. Our outfits guide covers the Human Records that hand you a look. CDs are the parallel system for your ears, and Serebii's dedicated tracking page is specific enough to build a checklist from: 43 CDs in the base game, plus 10 more locked behind the Expansion Pass, pulled from eleven different mainline Pokemon titles and, with the DLC, a twelfth.
Where CDs actually come from
Serebii's own description is blunt about it: CDs are "hidden throughout the game," found "in glowing blocks around the regions rotating daily," with a couple of exceptions sitting in fixed CD racks. That is the same glowing-spot infrastructure our fossils guide covers for Mysterious Slates and Lost Relics — CDs are drawn from the same pool of random world drops, not a separate hunt.
Two CDs break the randomness, and they are worth routing for specifically because you do not need to gamble on a daily reset to get them:
- Pewter City Theme (CD #5) sits in the Pewter Museum in Rocky Ridges — the same museum our areas and map guide identifies as the real Pewter Museum of Science, fused into a volcano.
- The S.S. Anne (CD #13) is aboard the S.S. Anne itself, docked in Bleak Beach.
Every other CD, base game or DLC, comes from the same two sources: glowing terrain that rotates daily across the five base regions, or Dream Islands. There is no vendor, no reward track, and no guaranteed drop order — you are working through the list at whatever pace the rotation hands you, the same way our resource guide describes farming Dream Islands for materials.

All 43 base-game CDs, in order
Serebii numbers the base-game CDs #1 through #43, and the numbering runs chronologically by source game — which makes the list read like a tour of the mainline series. Sixteen of the forty-three, more than a third, are pulled from the original Red/Green alone; the rest are spread thin, one to four tracks per generation, all the way up through Scarlet/Violet.
| # | Track | Source game |
|---|---|---|
| 1 | Title Screen | Pokemon Red/Green |
| 2 | Pallet Town | Pokemon Red/Green |
| 3 | Oak's Lab | Pokemon Red/Green |
| 4 | Road to Viridian City | Pokemon Red/Green |
| 5 | Pewter City Theme | Pokemon Red/Green |
| 6 | Pokemon Center | Pokemon Red/Green |
| 7 | Caves of Mt. Moon | Pokemon Red/Green |
| 8 | Road to Cerulean City | Pokemon Red/Green |
| 9 | Fuchsia City Theme | Pokemon Red/Green |
| 10 | Pokemon Gym | Pokemon Red/Green |
| 11 | Road to Bill | Pokemon Red/Green |
| 12 | Vermilion City Theme | Pokemon Red/Green |
| 13 | The S.S. Anne | Pokemon Red/Green |
| 14 | Rocket Hideout | Pokemon Red/Green |
| 15 | Silph Co. | Pokemon Red/Green |
| 16 | Battle! (Gym Leader Battle) | Pokemon Red/Green |
| 17 | Union Cave | Pokemon Gold/Silver |
| 18 | Ecruteak City | Pokemon Gold/Silver |
| 19 | Bell Tower | Pokemon Gold/Silver |
| 20 | Fortree City | Pokemon Ruby/Sapphire |
| 21 | Sootopolis City | Pokemon Ruby/Sapphire |
| 22 | Route 209 (Day) | Pokemon Diamond/Pearl |
| 23 | Mt. Coronet | Pokemon Diamond/Pearl |
| 24 | Game Corner | Pokemon Diamond/Pearl |
| 25 | Driftveil City | Pokemon Black/White |
| 26 | Route 10 (Unova) | Pokemon Black/White |
| 27 | Dress Up With Props | Pokemon Black/White |
| 28 | Snowbelle City | Pokemon X/Y |
| 29 | Boutique | Pokemon X/Y |
| 30 | Super Training! | Pokemon X/Y |
| 31 | Contest Spectacular | Pokemon Omega Ruby/Alpha Sapphire |
| 32 | Hau'oli City (Day) | Pokemon Sun/Moon |
| 33 | Aether Paradise | Pokemon Sun/Moon |
| 34 | Ultra Ruin | Pokemon Sun/Moon |
| 35 | Wild Area (North) | Pokemon Sword/Shield |
| 36 | Wyndon | Pokemon Sword/Shield |
| 37 | Rose Tower | Pokemon Sword/Shield |
| 38 | Battle! (Gym Leader) 1 | Pokemon Sword/Shield |
| 39 | Jubilife Village | Pokemon Legends: Arceus |
| 40 | South Province | Pokemon Scarlet/Violet |
| 41 | The Academy | Pokemon Scarlet/Violet |
| 42 | Area Zero | Pokemon Scarlet/Violet |
| 43 | Battle! (Gym Leader) 2 | Pokemon Scarlet/Violet |
Eleven distinct games feed that list, and the two "Battle! (Gym Leader)" tracks confirm Serebii is not just picking one theme per generation — Sword/Shield and Scarlet/Violet each get a dedicated gym-leader battle CD alongside their location themes, on top of the regular rotation.

Ten more if you own the Expansion Pass
Serebii lists a second batch, numbered #100 through #109 and each one flagged "Requires Expansion Pass." They are not confined to Bubbly Basin's map — Serebii's location column for these matches the base list exactly, glowing terrain and Dream Islands — they simply will not turn up in your rotation at all unless you own the pass.
| # | Track | Source game |
|---|---|---|
| 100 | The Sea | Pokemon Red/Green |
| 101 | Violet City | Pokemon Gold/Silver |
| 102 | Dive | Pokemon Ruby/Sapphire |
| 103 | Canalave City (Night) | Pokemon Diamond/Pearl |
| 104 | Undella Town (Summer) | Pokemon Black/White |
| 105 | Lumiose City | Pokemon X/Y |
| 106 | Po Town | Pokemon Sun/Moon |
| 107 | Stow-on-Side | Pokemon Sword/Shield |
| 108 | Cascarrafa | Pokemon Scarlet/Violet |
| 109 | Hotel Z | Pokemon Legends: Z-A |
Two things worth flagging. First, the theming is on the nose for a water-themed expansion — The Sea, Dive and a summer beach town all made the cut, which our Bubbly Basin walkthrough will make obvious the moment you are underwater and one of these starts playing. Second, Hotel Z is the only CD in the entire game pulled from Pokemon Legends: Z-A, the newest mainline title on this list by a wide margin and the sole reason the combined 53-CD collection spans twelve games instead of eleven. Nothing else in Pokopia's base 43 reaches past Scarlet/Violet.
Two ways to actually hear the music
Owning a CD gets you nothing on its own. You need a device to play it in, and Pokopia gives you two, with genuinely different trade-offs.
CD Player. A placeable, stationary item that plays whatever single CD you slot into it whenever you are standing nearby. Game8 lists the workbench recipe as 1 Iron Ingot, 1 Pokemetal and 1 Glass, but you do not have to craft it — the recipe itself is sold at the Sparkling Skylands PC Shop once that region hits Environment Level 3, for 500 Life Coins, or you can skip crafting entirely and buy a finished CD Player outright from the Palette Town PC Shop, also at Environment Level 3, for 300 Life Coins. Our habitat and comfort guide covers what actually moves that Environment Level number.
DJ Rotom. A living, portable jukebox. Serebii is specific about the mechanic: DJ Rotom "allows for you to store up to 5 CDs in it," then "play the soundtrack on loop from those 5 CDs whenever you're around it" — and if you have it follow you as a companion, you get constant music wherever you go, not just next to one fixed speaker. A CD Player answers "what plays in this room." DJ Rotom answers "what plays everywhere I walk."

DJ Rotom is a Pokemon, not just a jukebox
DJ Rotom is not a piece of furniture with a personality bolted on. It is a real, registered resident — Stereo Rotom, Pokopia Pokedex #182. Serebii's dex entry lists it as a Rare sighting across several regions, but the buildable habitat that actually recruits it sits in Rocky Ridges, which is also where its quest chain plays out. That same dex entry lists it as Electric/Normal type, which Bulbapedia flags as significant: base-game Rotom is Electric/Ghost, and Stereo Rotom is the only form variant Pokopia introduces whose typing actually changes from the form it is based on. Every other alternate Rotom form in the wider series keeps Electric/Ghost; this one does not.
Stereo Rotom is also the sole holder of the DJ specialty — Serebii's specialty page confirms no other Pokemon in the game carries it, putting it in the same one-Pokemon-only category as Transform (Ditto) and Paint (Smearguru), which our specialties guide covers for the rest of your crew. You cannot substitute a different Pokemon into the music role. There is exactly one that does it.
Recruiting it is not automatic. DJ Rotom's habitat, "Music and Magazines," is listed as Rare, and Game8's build for it is specific: 1 CD Rack, 1 Magazine Rack and 1 CD Player, all in the same spot, active at any time of day and in any weather. Its ideal habitat type is Bright, and its listed likes include shiny stuff, glass stuff, noisy stuff, group activities, blocky stuff and bitter flavors — which our cooking guide is the place to check if you are trying to push its comfort score past merely moved-in.
The request chain that gets you there is Rocky Ridges' "Time to Party!", and it is more involved than a fetch quest. VGC's walkthrough lays out the shape of it: clear ash so Chef Dente can place a cooking pot, hand DJ Rotom a CD, recruit a Ludicolo into an "Uplifting duckweed" habitat using a boosted Leafage, dig up a Large Lost Relic from a glowing spot for Professor Tangrowth, then craft Party Platters from Iron Ingots and cooked food. The final delivery to Chef Dente's pot, per VGC, runs 15 Beans, 15 Leppa Berries, 15 Wheat and 5 Honey, plus one Pokemon carrying the Party specialty and four others alongside it. Where that request ultimately leads is a real story beat we are not spoiling here — our areas and map guide flags it and covers the payoff.

The CD player has a second job
Here is a detail worth knowing: a CD Player is not purely decorative. Our electricity guide documents the chain to unlock Wireless Power Transmitters — build a Researcher's Desk habitat in Sparkling Skylands, befriend the Porygon that moves in, then complete its request by playing a CD in a nearby CD Player. No CD Player in range, no way to satisfy that request. If you have been putting off building one because you do not care about music, that errand is the reason to build one anyway.
Quick Action Checklist
- Route the two fixed CDs first: Pewter City Theme in the Pewter Museum (Rocky Ridges), The S.S. Anne aboard the ship itself (Bleak Beach). Everything else is random from glowing terrain and Dream Islands.
- Buy a CD Player outright from the Palette Town PC Shop at Environment Level 3 (300 Life Coins) if you just want sound in a room now; craft one instead (1 Iron Ingot, 1 Pokemetal, 1 Glass) once you also want the Sparkling Skylands recipe unlocked.
- Recruit DJ Rotom for portable music — a Rare "Music and Magazines" habitat (1 CD Rack, 1 Magazine Rack, 1 CD Player) in Rocky Ridges, then let it follow you.
- Save your best five CDs for DJ Rotom's rotation — it only holds 5 at a time, on loop.
- Own the Expansion Pass? Ten more CDs, #100-109, join the same random rotation, including the only Legends: Z-A track in the game.
- Build a CD Player even if you skip music entirely — Porygon's Researcher's Desk request in Sparkling Skylands needs one to unlock Wireless Power Transmitters.
Frequently Asked Questions
How many CDs are in Pokemon Pokopia?
Where do you find Music CDs in Pokopia?
How do you get a CD Player in Pokemon Pokopia?
How do you unlock DJ Rotom in Pokopia?
What is the difference between a CD Player and DJ Rotom in Pokopia?
Do you need the Expansion Pass to hear all of Pokopia's music?
Keep Reading
- Serebii — CDs (43 base-game CDs, 10 Expansion Pass CDs, locations, source games)
- Serebii — DJ Specialty (Stereo Rotom is the only Pokemon that has it)
- Serebii — Stereo Rotom Pokedex entry (#182, Electric/Normal type, DJ specialty, Bright habitat)
- Bulbapedia — DJ Rotom (Stereo Rotom is the only Pokopia form variant with a typing change)
- Game8 — How to Get CD Players (crafting materials, recipe and direct-purchase costs)
- Game8 — DJ Rotom Habitat and Details (Music and Magazines habitat recipe, likes, ideal habitat type)
- VGC — Pokemon Pokopia: Time to Party! Important Request walkthrough
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