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Pokopia CDs Guide: Every Song and How DJ Rotom Works

Pokopia never puts its soundtrack in a menu. Every track beyond the default ambience is a physical CD, hidden in glowing blocks and Dream Islands with no in-game checklist to work from. Here is the full list, where the CDs come from, and why DJ Rotom is worth more than a CD player.

Published September 21, 2026·9 min read·By Mythras
Official artwork of DJ Rotom in Pokemon Pokopia: an orange mini stereo system with two speaker panels, a triangular antenna and a green digital-equalizer mouth, with a musical note graphic above it.

Pokopia's soundtrack is not something the game hands you. It is something you dig up, one physical CD at a time, off the ground and out of glowing blocks scattered across the map. Fifty-three tracks in total, base game plus Expansion Pass — a number that comes from Serebii's dedicated tracking page, not from anything Pokopia states about itself in its menus.

That is the same trick the game already pulled with outfits: nothing is sold to you, everything is found. Our outfits guide covers the Human Records that hand you a look. CDs are the parallel system for your ears, and Serebii's dedicated tracking page is specific enough to build a checklist from: 43 CDs in the base game, plus 10 more locked behind the Expansion Pass, pulled from eleven different mainline Pokemon titles and, with the DLC, a twelfth.

Where CDs actually come from

Serebii's own description is blunt about it: CDs are "hidden throughout the game," found "in glowing blocks around the regions rotating daily," with a couple of exceptions sitting in fixed CD racks. That is the same glowing-spot infrastructure our fossils guide covers for Mysterious Slates and Lost Relics — CDs are drawn from the same pool of random world drops, not a separate hunt.

Two CDs break the randomness, and they are worth routing for specifically because you do not need to gamble on a daily reset to get them:

  • Pewter City Theme (CD #5) sits in the Pewter Museum in Rocky Ridges — the same museum our areas and map guide identifies as the real Pewter Museum of Science, fused into a volcano.
  • The S.S. Anne (CD #13) is aboard the S.S. Anne itself, docked in Bleak Beach.

Every other CD, base game or DLC, comes from the same two sources: glowing terrain that rotates daily across the five base regions, or Dream Islands. There is no vendor, no reward track, and no guaranteed drop order — you are working through the list at whatever pace the rotation hands you, the same way our resource guide describes farming Dream Islands for materials.

DJ Rotom's official Pokemon Pokopia artwork: an orange mini stereo with two speaker cabinets and a green equalizer-bar mouth, a musical note graphic glowing above it.

All 43 base-game CDs, in order

Serebii numbers the base-game CDs #1 through #43, and the numbering runs chronologically by source game — which makes the list read like a tour of the mainline series. Sixteen of the forty-three, more than a third, are pulled from the original Red/Green alone; the rest are spread thin, one to four tracks per generation, all the way up through Scarlet/Violet.

#TrackSource game
1Title ScreenPokemon Red/Green
2Pallet TownPokemon Red/Green
3Oak's LabPokemon Red/Green
4Road to Viridian CityPokemon Red/Green
5Pewter City ThemePokemon Red/Green
6Pokemon CenterPokemon Red/Green
7Caves of Mt. MoonPokemon Red/Green
8Road to Cerulean CityPokemon Red/Green
9Fuchsia City ThemePokemon Red/Green
10Pokemon GymPokemon Red/Green
11Road to BillPokemon Red/Green
12Vermilion City ThemePokemon Red/Green
13The S.S. AnnePokemon Red/Green
14Rocket HideoutPokemon Red/Green
15Silph Co.Pokemon Red/Green
16Battle! (Gym Leader Battle)Pokemon Red/Green
17Union CavePokemon Gold/Silver
18Ecruteak CityPokemon Gold/Silver
19Bell TowerPokemon Gold/Silver
20Fortree CityPokemon Ruby/Sapphire
21Sootopolis CityPokemon Ruby/Sapphire
22Route 209 (Day)Pokemon Diamond/Pearl
23Mt. CoronetPokemon Diamond/Pearl
24Game CornerPokemon Diamond/Pearl
25Driftveil CityPokemon Black/White
26Route 10 (Unova)Pokemon Black/White
27Dress Up With PropsPokemon Black/White
28Snowbelle CityPokemon X/Y
29BoutiquePokemon X/Y
30Super Training!Pokemon X/Y
31Contest SpectacularPokemon Omega Ruby/Alpha Sapphire
32Hau'oli City (Day)Pokemon Sun/Moon
33Aether ParadisePokemon Sun/Moon
34Ultra RuinPokemon Sun/Moon
35Wild Area (North)Pokemon Sword/Shield
36WyndonPokemon Sword/Shield
37Rose TowerPokemon Sword/Shield
38Battle! (Gym Leader) 1Pokemon Sword/Shield
39Jubilife VillagePokemon Legends: Arceus
40South ProvincePokemon Scarlet/Violet
41The AcademyPokemon Scarlet/Violet
42Area ZeroPokemon Scarlet/Violet
43Battle! (Gym Leader) 2Pokemon Scarlet/Violet

Eleven distinct games feed that list, and the two "Battle! (Gym Leader)" tracks confirm Serebii is not just picking one theme per generation — Sword/Shield and Scarlet/Violet each get a dedicated gym-leader battle CD alongside their location themes, on top of the regular rotation.

A dim, glowing cavern in Pokemon Pokopia with a Ditto standing among treasure and stalactites, light beams cutting through the dark.

Ten more if you own the Expansion Pass

Serebii lists a second batch, numbered #100 through #109 and each one flagged "Requires Expansion Pass." They are not confined to Bubbly Basin's map — Serebii's location column for these matches the base list exactly, glowing terrain and Dream Islands — they simply will not turn up in your rotation at all unless you own the pass.

#TrackSource game
100The SeaPokemon Red/Green
101Violet CityPokemon Gold/Silver
102DivePokemon Ruby/Sapphire
103Canalave City (Night)Pokemon Diamond/Pearl
104Undella Town (Summer)Pokemon Black/White
105Lumiose CityPokemon X/Y
106Po TownPokemon Sun/Moon
107Stow-on-SidePokemon Sword/Shield
108CascarrafaPokemon Scarlet/Violet
109Hotel ZPokemon Legends: Z-A

Two things worth flagging. First, the theming is on the nose for a water-themed expansion — The Sea, Dive and a summer beach town all made the cut, which our Bubbly Basin walkthrough will make obvious the moment you are underwater and one of these starts playing. Second, Hotel Z is the only CD in the entire game pulled from Pokemon Legends: Z-A, the newest mainline title on this list by a wide margin and the sole reason the combined 53-CD collection spans twelve games instead of eleven. Nothing else in Pokopia's base 43 reaches past Scarlet/Violet.

Two ways to actually hear the music

Owning a CD gets you nothing on its own. You need a device to play it in, and Pokopia gives you two, with genuinely different trade-offs.

CD Player. A placeable, stationary item that plays whatever single CD you slot into it whenever you are standing nearby. Game8 lists the workbench recipe as 1 Iron Ingot, 1 Pokemetal and 1 Glass, but you do not have to craft it — the recipe itself is sold at the Sparkling Skylands PC Shop once that region hits Environment Level 3, for 500 Life Coins, or you can skip crafting entirely and buy a finished CD Player outright from the Palette Town PC Shop, also at Environment Level 3, for 300 Life Coins. Our habitat and comfort guide covers what actually moves that Environment Level number.

DJ Rotom. A living, portable jukebox. Serebii is specific about the mechanic: DJ Rotom "allows for you to store up to 5 CDs in it," then "play the soundtrack on loop from those 5 CDs whenever you're around it" — and if you have it follow you as a companion, you get constant music wherever you go, not just next to one fixed speaker. A CD Player answers "what plays in this room." DJ Rotom answers "what plays everywhere I walk."

A furnished interior room in Pokemon Pokopia with wood-paneled walls, curtains, a sofa, a low table and Pikachu, Charmander and Eevee resting on the floor.

DJ Rotom is a Pokemon, not just a jukebox

DJ Rotom is not a piece of furniture with a personality bolted on. It is a real, registered resident — Stereo Rotom, Pokopia Pokedex #182. Serebii's dex entry lists it as a Rare sighting across several regions, but the buildable habitat that actually recruits it sits in Rocky Ridges, which is also where its quest chain plays out. That same dex entry lists it as Electric/Normal type, which Bulbapedia flags as significant: base-game Rotom is Electric/Ghost, and Stereo Rotom is the only form variant Pokopia introduces whose typing actually changes from the form it is based on. Every other alternate Rotom form in the wider series keeps Electric/Ghost; this one does not.

Stereo Rotom is also the sole holder of the DJ specialty — Serebii's specialty page confirms no other Pokemon in the game carries it, putting it in the same one-Pokemon-only category as Transform (Ditto) and Paint (Smearguru), which our specialties guide covers for the rest of your crew. You cannot substitute a different Pokemon into the music role. There is exactly one that does it.

Recruiting it is not automatic. DJ Rotom's habitat, "Music and Magazines," is listed as Rare, and Game8's build for it is specific: 1 CD Rack, 1 Magazine Rack and 1 CD Player, all in the same spot, active at any time of day and in any weather. Its ideal habitat type is Bright, and its listed likes include shiny stuff, glass stuff, noisy stuff, group activities, blocky stuff and bitter flavors — which our cooking guide is the place to check if you are trying to push its comfort score past merely moved-in.

The request chain that gets you there is Rocky Ridges' "Time to Party!", and it is more involved than a fetch quest. VGC's walkthrough lays out the shape of it: clear ash so Chef Dente can place a cooking pot, hand DJ Rotom a CD, recruit a Ludicolo into an "Uplifting duckweed" habitat using a boosted Leafage, dig up a Large Lost Relic from a glowing spot for Professor Tangrowth, then craft Party Platters from Iron Ingots and cooked food. The final delivery to Chef Dente's pot, per VGC, runs 15 Beans, 15 Leppa Berries, 15 Wheat and 5 Honey, plus one Pokemon carrying the Party specialty and four others alongside it. Where that request ultimately leads is a real story beat we are not spoiling here — our areas and map guide flags it and covers the payoff.

A cozy Pokopia village scene with residents napping on grass mounds, a fenced garden, a wooden hut and a waterfall in the background.

The CD player has a second job

Here is a detail worth knowing: a CD Player is not purely decorative. Our electricity guide documents the chain to unlock Wireless Power Transmitters — build a Researcher's Desk habitat in Sparkling Skylands, befriend the Porygon that moves in, then complete its request by playing a CD in a nearby CD Player. No CD Player in range, no way to satisfy that request. If you have been putting off building one because you do not care about music, that errand is the reason to build one anyway.

Quick Action Checklist

  • Route the two fixed CDs first: Pewter City Theme in the Pewter Museum (Rocky Ridges), The S.S. Anne aboard the ship itself (Bleak Beach). Everything else is random from glowing terrain and Dream Islands.
  • Buy a CD Player outright from the Palette Town PC Shop at Environment Level 3 (300 Life Coins) if you just want sound in a room now; craft one instead (1 Iron Ingot, 1 Pokemetal, 1 Glass) once you also want the Sparkling Skylands recipe unlocked.
  • Recruit DJ Rotom for portable music — a Rare "Music and Magazines" habitat (1 CD Rack, 1 Magazine Rack, 1 CD Player) in Rocky Ridges, then let it follow you.
  • Save your best five CDs for DJ Rotom's rotation — it only holds 5 at a time, on loop.
  • Own the Expansion Pass? Ten more CDs, #100-109, join the same random rotation, including the only Legends: Z-A track in the game.
  • Build a CD Player even if you skip music entirely — Porygon's Researcher's Desk request in Sparkling Skylands needs one to unlock Wireless Power Transmitters.

Frequently Asked Questions

How many CDs are in Pokemon Pokopia?
Pokemon Pokopia has 43 Music CDs in the base game, numbered #1 through #43 by Serebii and pulled from 11 mainline Pokemon titles from Red/Green through Scarlet/Violet. The Expansion Pass adds 10 more, numbered #100 through #109, including the only CD in the game sourced from Pokemon Legends: Z-A, bringing the full collection to 53.
Where do you find Music CDs in Pokopia?
Most CDs come from glowing terrain blocks that rotate daily across the five base regions, or from Dream Islands — the same random-drop system that produces fossils and Lost Relics. Two are fixed: Pewter City Theme sits in the Pewter Museum in Rocky Ridges, and The S.S. Anne is aboard the ship itself in Bleak Beach.
How do you get a CD Player in Pokemon Pokopia?
Craft one at a workbench for 1 Iron Ingot, 1 Pokemetal and 1 Glass, after buying the recipe from the Sparkling Skylands PC Shop at Environment Level 3 for 500 Life Coins. Or skip crafting and buy a finished CD Player directly from the Palette Town PC Shop, also at Environment Level 3, for 300 Life Coins.
How do you unlock DJ Rotom in Pokopia?
DJ Rotom is Stereo Rotom, recruited in Rocky Ridges through the "Time to Party!" request chain. To actually recruit it as a resident you need to build its Rare "Music and Magazines" habitat: 1 CD Rack, 1 Magazine Rack and 1 CD Player in the same spot. It is the only Pokemon in the game with the DJ specialty.
What is the difference between a CD Player and DJ Rotom in Pokopia?
A CD Player is a stationary item that plays one CD for anyone standing near it. DJ Rotom is a recruitable Pokemon that stores up to 5 CDs at once, plays them on loop, and can follow you as a companion so you hear music wherever you walk instead of only next to one fixed speaker.
Do you need the Expansion Pass to hear all of Pokopia's music?
No. All 43 base-game CDs are available without the Expansion Pass. The pass unlocks 10 additional CDs, numbered #100 through #109, that join the same glowing-terrain and Dream Island rotation, including tracks from The Sea, Dive and Pokemon Legends: Z-A's Hotel Z.

Keep Reading

Sources & Further Reading
Last updated September 21, 2026.

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