Blog/Riftbound/🧠Advanced Strategy

Riftbound Going Second: Riot's Start-of-Game Rules Test

Riot says going first wins too often, and on 15 October it published three possible fixes it wants to test at events: the second player starts on 1 point, draws an extra card, or Predicts before their first draw. Turn order would also be settled before battlefields are picked. None of it is a rules change yet. Here is what moves, where the test tables are, and when Riot decides.

Published October 23, 2026·8 min read·By Mythras
Header art from Riot's Testing Start of Game Rules article: in a sunlit bazaar hung with chains, bells and brass trinkets, a hooded figure with a red face mask raises a gloved hand on the left, a dark-haired woman in a red headband and gold-trimmed armour leans on a wooden rail with both palms up, and a small big-eared figure in a white hood stands on rolled carpets holding a wooden chest.

Riot thinks the player who goes first in Riftbound wins too often, and on 15 October it put that in writing. Its Organized Play article Testing Start of Game Rules says the first player's win rate is higher than Riot wants, and sets out three possible fixes it will trial at events before deciding whether to adopt one. What it does not give is the win rate itself.

Nothing in the article changes how you play at your store this week, and Riot says so directly. What it does tell you is what a test table will ask of you, where those tables are, and when Riot plans to decide. Here is what it says, with the current rules alongside so you can see what moves. If you want the basic setup first, our how to play guide walks through it.

What Riot announced on 15 October

The test changes two things at the start of a 1v1 game:

  • Turn order is decided before battlefields are selected, in both best-of-three and best-of-one play.
  • The second player gets one more perk. On top of the three runes they already channel on their first turn, they either start the game on 1 point, draw an extra card, or Predict before their first draw. Event staff announce which of the three is in use before each event.

Riot is explicit that this is not a rules update. You are not expected to play this way at a Nexus Night or in a normal tournament match. Some of it may end up in the Core Rules, but only after Riot has the data to choose between the options.

Riot ties the timing to the rules and templating overhaul it already has planned for Legacy, Set 6, and states the target plainly: a win-rate split between going first and going second that is closer to 50%.

What the second player gets today

In both 1v1 modes, the Core Rules give the second player one compensation: an extra rune channelled during their first Channel Phase (rules 487.7 and 488.7 in the Core Rules updated 9 October). Everyone channels two runes a turn (rule 315.3), so the second player opens with three. Neither player skips a draw in a duel. Both draw four, mulligan up to two, and draw one on every turn, the first included (rules 116, 117 and 315.4).

Riftbound Radiance's six basic rune cards in a three-by-two grid on a dark navy background: the red Fury Rune, green Calm Rune and blue Mind Rune on the top row and the orange Body Rune, purple Chaos Rune and gold Order Rune below, each a full-art card with its white domain sigil above a name banner, numbered RAD R01 to R06.

Here is what that extra rune is worth, by my arithmetic, for a player who recycles nothing:

Your turnRunes on board going firstRunes on board going second
123
245
367
489
51011
61212

A Rune Deck holds exactly 12 runes, so the second player's lead is one rune on each of their first five turns. On the sixth, both players have all twelve out and the lead is gone. Each of those turns also comes after the first player's matching turn, so the first player has already acted on the board before the extra rune arrives. Riot's verdict is that the extra rune is not enough to offset going first.

Turn order moves ahead of battlefields

The Core Rules setup process handles battlefields at rule 113 and turn order at rule 115. In a best-of-three match each player picks one of their three battlefields and both are placed at the same time (rule 488.5). Then Tournament Rule 407 hands the choice of going first or last to a randomly chosen player in game one, or to the higher Swiss seed in a high-level playoff. In games two and three it goes to whoever lost the previous game. The test reverses that order.

StepBest of three todayBest of three in a testBest of one in a test
1Sideboard after the previous game (games 2 and 3)Decide who goes firstDecide who goes first
2Each player picks a battlefield; both are placed at onceEach player picks a battlefield and places it facedownEach player's battlefield is picked at random; you look at your own and keep it hidden
3Going first or last is chosenSideboard (games 2 and 3)Sideboard
4Draw 4, then mulligan in turn orderReveal battlefieldsReveal battlefields
5Second player channels 3 runes on their first turnMulligan; second player channels 3 runes and takes the test perkMulligan; second player channels 3 runes and takes the test perk

Riot's reason is that choosing to go first or second should be a firm commitment made before the opponent's battlefield is known. Read the two best-of-three columns side by side and you can see where the information moves. In a test game, whoever chooses turn order does it without seeing either battlefield. Both players then pick battlefields, and in games two and three sideboard, already knowing who goes first. Riot says it is removing a layer of guesswork from the later games of a match, where a player has to pick cards and a battlefield without knowing whether the opponent will choose to go first or second.

Best of one changes too. Today a head judge can opt into an alternative best-of-one setup (Tournament Rule 406.1.h). In that version both battlefields are placed at random first, then turn order is chosen, and then players sideboard as if between games of a best-of-three. The test version still picks battlefields at random, but keeps your opponent's hidden until after sideboarding. Riot's summary: in both test procedures you sideboard knowing your own battlefield and the turn order, but not your opponent's battlefield.

Three perks for the second player

Riot says the three options test which of three things matters most for the going-second gap: card advantage, card quality or points.

OptionWhat the second player getsRiot's reasoning, paraphrased
AStarts the game on 1 pointGoing second mostly costs you scoring chances. The first player stays ahead on board development and the second player gets ahead on points. Riot calls this the most extreme of the three.
BDraws one extra cardMany card games give the second player an extra card. It keeps deckbuilding incentives close to today's and pairs naturally with the extra rune.
CPredicts before their first drawA softer version of B, in case a whole extra card proves too strong. The second player gets to shape their first draw after seeing the opponent's battlefield and first turn.

Predict is an existing game action. You look at the top card of your Main Deck and choose whether to recycle it to the bottom (Core Rule 437.1). Riot writes it as Predict 1, which is also what a bare Predict means (437.3.a).

Riot also says what it chose not to test: taking away the first player's first draw. It judged that would change how players need to build decks too much. Riftbound already uses that lever outside the duel. In the three-player and four-player free-for-alls and in 2v2, the first player skips their first draw and the last player channels an extra rune (rules 489.7, 490.7 and 491.7). Our multiplayer rules guide covers those modes.

What each option adds up to

Each option shifts the balance in a different place. This is my reading of the rules, not Riot's:

  • Option A moves the finish line. The Victory Score in 1v1 is 8 (rules 487.3 and 488.3). Starting on 1, the second player needs seven more points to the first player's eight. That also brings forward the final-point rule: once you are within one point of victory, a point from conquering only counts if you scored every battlefield that turn (rule 473.1.b). The second player reaches that 7-point mark after six scores instead of seven, setting aside other point sources. The point also counts at time in Swiss: after time is called and three extra turns are played, a game goes to whoever leads by two or more points (Tournament Rule 408.2.b).
  • Option B outlasts the extra rune. The rune lead in the table above is gone by turn six. An extra card is a one-card lead in cards drawn that stays for the whole game.
  • Option C adds no cards. It improves the quality of one draw. On the test's own sequence, both battlefields are revealed before the mulligan, and the first player takes a whole turn before the second player's first Draw Phase. So the second player makes the Predict decision with both of those in view, which is the information Riot says it wants them to use.

The battlefield Riot already banned over turn order

This test is not the first time Riot has acted on the going-first edge. The Arena's Greatest, an Origins battlefield, gives each player 1 point at the start of their first Beginning Phase. Riot banned it in Standard from 24 July 2026, along with Aspirant's Climb.

The banned Riftbound battlefield The Arena's Greatest (OGN 290/298), a landscape card: a grinning fighter in a red headband and open fur-collared vest stands with one foot on a fallen spiked beast in a burning colosseum, one arm raised, while helmeted soldiers raise a fist and a spear in the foreground. Its rules text, printed twice with one copy upside down, gives each player 1 point at the start of their first Beginning Phase.

Riot's July ban note made two points. For many decks, a point battlefield had become the default pick in games two and three once the player knew whether they were going first or second. And The Arena's Greatest "is particularly powerful when going first," handing the first player an edge Riot did not want reinforced so consistently. Both battlefields are still on the Rules Hub's Constructed ban list, last updated 18 September.

Set that next to the October test. July's note already treated turn order as the thing battlefield picks depended on, and the test makes turn order known before each best-of-three battlefield pick. Option A also reverses The Arena's Greatest: a starting point for the second player only, where the banned battlefield gave one to both players and favoured the first. If you are choosing battlefields for a test event, our battlefields breakdown shows which ones tournament players actually registered.

Where the test rules apply

Riot will run the test at events worldwide, but not at premier tournaments, and the rules in use will be announced to everyone attending.

EventTest rules?
Radiance-season City Tournaments in ChinaYes
Friday and Sunday Standard Challenges at the European Regional Championship, Stuttgart, 6 to 8 NovemberYes
Summoner Skirmishes, Showdowns and other high-OPL eventsNo, unless Riot has told the organizer directly
Nexus Nights and casual gamesNot required. Riot encourages local and casual games to try them and says it is watching the feedback

In Stuttgart, Riot names only the Standard Challenges, not the Regional Championship itself. Riot also published an article the same day changing Regional Championship prizing and conduct rules, including open decklists and a ban on arranged match concessions. None of it touches turn order. Our tournament rules guide covers what the higher Organized Play Levels switch on.

Header art from Riot's Regional Championships: Competitive Integrity & Prizing article: a woman in white-and-gold armour with a magenta-streaked bob and a rapier at her hip stands on a podium holding a small gold trophy, flanked by a long-haired blond man in a green waistcoat with his arms crossed over a white bouquet, and a grinning man raising a white bouquet, as red rose petals blow across a blue sky above a stadium crowd.

When Riot decides

Riot will analyse the Radiance-season data and decide in the run-up to Legacy. The result, whether that is a rules change or an announcement that nothing changes, will be in Legacy's patch notes along with Riot's reasoning and findings. Legacy's Pre-Rift runs 22 to 28 January 2027 and the set releases on 29 January. Riot has not dated the patch notes. As of 23 October, the rules in force are the Core Rules and Tournament Rules dated 9 October 2026, and their First Turn Process for both duel modes gives the second player the extra rune and nothing else (rules 487.7 and 488.7).

If you want to try it before then, one test game costs nothing: agree on A, B or C with your opponent, decide who goes first, then pick battlefields. Riot asked for feedback on how the options feel to play, not just for the numbers.

Quick reference

  • Announced: Testing Start of Game Rules, Riot Organized Play article, 15 October 2026. It is a test, not a rules update.
  • Problem Riot names: going first wins more often than Riot wants. Riot gives no figure. Its target is a split closer to 50%.
  • Today: the second player channels 3 runes on their first turn instead of 2. Both players draw on turn one in a duel.
  • Test change 1: turn order is decided before battlefields are picked and revealed, in best of three and best of one.
  • Test change 2: the second player also gets one of A) start on 1 point, B) draw an extra card or C) Predict before their first draw. Staff announce which before each event.
  • Ruled out: removing the first player's first draw, which Riot judged too disruptive to deckbuilding.
  • Test events: Radiance-season City Tournaments in China, and the Friday and Sunday Standard Challenges at the Stuttgart Regional Championship (6 to 8 November). Not premier tournaments, and not Skirmishes or Showdowns unless Riot tells the organizer.
  • Decision: in Legacy's patch notes. Legacy releases 29 January 2027.

Frequently Asked Questions

Is Riftbound changing the rules for going first?
Not yet. On 15 October 2026 Riot published Testing Start of Game Rules, which says going first in Riftbound has a higher win rate than Riot wants and describes rules changes it is testing at selected events. Riot says it is not a rules update, so normal games, Nexus Nights and premier tournaments still use the Core Rules and Tournament Rules dated 9 October 2026. Riot will announce a rules change, or that nothing changes, in the patch notes for Legacy, the set releasing on 29 January 2027.
What does the second player get in Riftbound now?
In a 1v1 Riftbound game, the player going second channels an extra rune during their first Channel Phase, so they channel three runes on their first turn instead of two (Core Rules 487.7 and 488.7). Neither player skips a draw in a duel: both draw four cards, may mulligan up to two, and draw one card on every turn including their first. Riot's October 2026 test article says this extra rune is not enough to balance the advantage of going first.
What are the three going-second options Riot is testing in Riftbound?
At Riftbound test events, the player going second channels three runes on their first turn as normal, plus one of three perks: A) they start the game on 1 point, B) they draw an extra card, or C) they Predict, looking at the top card of their Main Deck and choosing whether to recycle it, before their first draw. Event staff announce which option is being tested before each event. Riot calls starting on 1 point the most extreme of the three.
How does Riot's test change battlefield selection in Riftbound?
Under Riot's October 2026 start-of-game test, players decide who goes first before battlefields are selected. In best of three, each player then picks a battlefield facedown, players sideboard in games two and three, and the battlefields are revealed before the mulligan. In best of one, battlefields are still picked at random, but each player sees only their own until after sideboarding. Under the current Core Rules, battlefields are handled at rule 113 of the setup process and placed as the mode of play directs (rules 487.5 and 488.5 for 1v1), before turn order is determined at rule 115.
Where are the Riftbound start-of-game test rules being used?
Riot is testing the new Riftbound start-of-game rules at Radiance-season City Tournaments in China and at the Friday and Sunday Standard Challenges at the European Regional Championship in Stuttgart, 6 to 8 November 2026. Testing stays outside premier tournaments. Summoner Skirmishes, Showdowns and other high-level events should not use the test rules unless Riot has told the organizer directly. Players are encouraged to try them in local and casual games.
Do I have to use the new start-of-game rules at a Riftbound Nexus Night?
No. Riot's Testing Start of Game Rules article (15 October 2026) says the test is not a rules update and players do not have to change how they play until Riot makes an official rules update. Nexus Nights and ordinary tournament matches use the current rules, where the first-turn adjustment for the second player in a duel is an extra rune. Riot does encourage local and casual players to try the test rules and is monitoring feedback.

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Sources & Further Reading
Last updated October 23, 2026.

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