Blog/Witcher 3/📰Events & Updates

The Witcher 3 Remastered: Frame Rates, Saves and Mods

CD PROJEKT RED's own patch notes put the PS5 Pro targets in writing: 60fps in both modes, with Performance mode reaching up to 90 on VRR displays. Its Remastered FAQ settles saves and skills. Here are those answers, the Switch 2 targets from gamescom, the six mods shown on console, and what the patches since the 29 September launch changed.

Published September 21, 2026Updated October 26, 2026·10 min read·By Mythras
CD PROJEKT RED key art for The Witcher 3: Wild Hunt Remastered, released with the August 25, 2026 gamescom announcement.

What has changed since the eligibility post

Our Remastered upgrade guide covered who pays for what. It could not tell you how the game runs, because CD PROJEKT RED had not said. Remastered launched as a free upgrade on 29 September, and most of those answers now exist in writing: the studio's patch notes, published on 28 September, give PS5 Pro its frame rate targets, its support FAQ spells out what happens to your save and your skills, and a run of patches and hotfixes has landed since launch. Nintendo Switch 2's numbers come from CD PROJEKT RED's gamescom broadcast. Base PS5 and Xbox Series X|S are still waiting on numbers of their own.

The same patch notes also published the full PC requirements table: six tiers from Minimum to Path Tracing, each on a 60 GB SSD (the Epic Games Store version needs 95 GB). Recommended is the High preset at 1080p and 60fps on a Core i7 8700K or Ryzen 5 3600X with a GeForce RTX 2060 Super, Radeon RX 6600 XT or Arc B580, 8 GB of VRAM and 16 GB of RAM. Our Remastered PC requirements guide lays out all six.

PS5 Pro gets its own frame rate modes

CD PROJEKT RED first showed these on "REDstreams: On the Go!", its daily gamescom 2026 show, where coverage of the Day 3 episode described Performance mode as unlocking the frame rate and able to run at 90fps. The 28 September patch notes are the written version, and they are more careful than that.

Key art for CD PROJEKT RED's REDstreams: On the Go! gamescom 2026 broadcast, August 26 to 30, where the studio showed The Witcher 3 Remastered's PS5 Pro and Nintendo Switch 2 performance targets.

PS5 Pro modeFrame rate targetWhat the patch notes say
Ray Tracing60 fps"Enhanced lighting while targeting 60 FPS"
Performance60 fps, up to 90 fps on VRR displays"A higher resolution while targeting 60 FPS and up to 90 FPS on VRR-capable displays"

So 60fps is the target in both modes. 90fps is the ceiling for Performance mode on a VRR-capable display, not a number every TV will see. The Pro also gets PlayStation Spectral Super Resolution (PSSR), which CD PROJEKT RED says delivers "higher visual fidelity without compromising on performance", plus support for VRR and uncapped frame rates.

That is a Pro number, not a base PS5 number. Under the 2022 next-gen update, Ray Tracing mode on the standard PS5 targeted 30fps, so 60fps on the Pro is double that. For base PS5, the Remastered notes add multithreaded rendering "for improved performance" but give no frame rate target.

Switch 2 gets real numbers too

The same Day 3 broadcast gave Nintendo Switch 2 owners their first confirmed resolution and frame rate targets:

Switch 2 modeResolutionFrame rate
Handheld720p30-40 fps, with VRR
Docked1080p30-40 fps, with the higher end more reachable on a TV that supports 120Hz

The 28 September patch notes list four Switch 2 playstyles: Handheld, Pro Controller, Dual Grip (using motion controls) and Mouse Sensor. Mouse Sensor runs in two modes, Always Enabled or Dynamic; Nintendo Life's report on the stream describes the dynamic option as switching on automatically when you set a Joy-Con down on a surface. The notes also confirm VRR in handheld mode and HDR support. Asked directly about a physical Switch 2 release at gamescom, the studio did not say yes or no: "the news will come when the time is right."

Base PS5 and Xbox still have no published frame rate targets

Read the two tables above again and notice what is missing. CD PROJEKT RED has given specific numbers for the enhanced PS5 Pro and for the Switch 2 port. Neither the Remastered patch notes nor the patches since give a frame rate or resolution target for base PS5 or Xbox Series X|S. The closest thing is one line in Patch 5.01 on 8 October, which "fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5". That confirms the limits exist without saying what they are. The 30fps Ray Tracing target on base PS5 is a carryover fact from the 2022 next-gen update, not a Remastered confirmation, and Xbox Series X|S has no published number in either mode.

Your save carries over, your skill points do not

CD PROJEKT RED put the save answer in writing on its support site, in an article now titled "The Witcher 3: Wild Hunt — Remastered - FAQ". The answer is short: "Your existing Witcher 3 saves will be compatible with the Remastered version."

The catch is the skill tree. The same answer goes on: "due to the overhaul of the skill system, your skills will be reset." The patch notes explain why. Skills now sit in a tree, each skill has three ranks, and unlocking one requires its prerequisite skills "rather than spending a set number of skill points". Your skill points were reset as a result. That is a respec when you load an old save, not a corrupted file, so it is worth knowing before you assume something broke.

The rebuilt tree shipped with Remastered on 29 September, so the reset points go into the new layout. Our Remastered skill tree guide maps what unlocks what. Our general skills guide and build guide cover the General branch and full builds.

Achievements carry over. The FAQ says Remastered "is an updated version of the same game", and that every achievement you have already earned in the base game, Hearts of Stone and Blood and Wine will carry over to the Remastered version.

What the patches since launch fixed

These are the patches and hotfixes released since launch, with a selection of the changes in each:

UpdateDatePlatformsWhat it changed
Patch 5.00b1 OctoberPS5, Xbox Series X/S, Xbox Play Anywhere (PC)Fixed DLSS being unavailable in the Xbox Play Anywhere PC version; lighting adjustments, including interiors that were too dark; changes for parity with the PC version
Hotfix 5.00c1 OctoberPC: Steam, GOG, Epic Games Store, Battle.net, Xbox Play AnywhereFixed games failing to save or load when the Documents folder path contained special characters; reverted a change that caused significant performance and visual issues with HairWorks for some users; fixed GOG achievements not showing as unlocked; fixed launching the Classic (1.32) version
Patch 5.018 OctoberPC, PS5, Xbox Series X/SFixed incorrect frame rate limits in graphics modes on base PS5; console performance optimisations; Bloom, Light Shafts and Depth of Field options added on console; PS5 settings no longer reset on every launch; fixed an issue that could affect save file data, with measures for saves already affected
Hotfix 5.01b13 OctoberPS5 and PS5 ProStability improvements; community lead Marcin Momot listed crash fixes for the Reinald / Red Miasmal fight in "In the Eternal Fire's Shadow", a quest involving Keira Metz, regular gameplay and loading a save multiple times
Hotfix 5.01b15 OctoberXbox Series S (also downloads on Series X, with no changes there)Addresses image clarity on Series S by switching the upscaling solution away from TAAU
Patch 5.0119 OctoberNintendo Switch 2 (Japanese version after certification)The same general and save-data fixes as 5.01 elsewhere, plus image sharpening and resolution adjustments and optimised cache handling for Cross-Platform Mod Support

Neither Hotfix 5.01b has a patch-notes post on thewitcher.com. The PS5 row comes from CD PROJEKT RED's announcement on X and Momot's follow-up, both quoted by Push Square. The Xbox Series S row comes from the studio's X post as quoted by Pure Xbox. The rest come from the studio's own patch notes.

Six mods shown for console

Cross Platform Mod Support shipped with Remastered as a Mods entry on the main menu, powered by mod.io and linked to your CD PROJEKT RED Account. Before launch, the gamescom Day 3 broadcast is where CD PROJEKT RED showed what runs on a controller.

CD PROJEKT RED key art for The Witcher 3: Wild Hunt Cross-Platform Mod Support: a dark, near-monochrome portrait of Geralt of Rivia beside a misty forest, under a gold The Witcher 3: Wild Hunt logo, with a Cross-Platform Mod Support caption and a gold '10' medallion.

ModWhat it does
Boat RacesRestores four boat races cut during the game's original development, built from CD PROJEKT RED's own leftover dialogue, journal entries and voice work
Glowing Witcher EyesMakes Geralt's (and other Witchers') eyes actually emit light in the dark, instead of just using a brighter texture
Gwent ModsNew cards, altered decks and rule reworks; at gamescom, the exact console selection was still subject to approval
HoodsAdds hoods, cloaks, scarves and masks that layer over existing armor
New HairstylesMore hairstyles and beards at the barber
Unlimited Inventory CapacityRemoves the carry-weight ceiling entirely

Read the Gwent row again: Gwent mods were shown as a category CD PROJEKT RED intended to bring over, with the final console selection subject to approval. Neither the patch notes nor the Remastered FAQ publishes a console mod list. On launch day, Push Square counted more than 40 mods available on PS5, so the six above are a preview, not the full catalogue. The in-game Mods menu is where to check what is available on your platform. How that menu works, and which PC mods broke on 29 September, is in our Remastered mods guide.

The modder CD Projekt Red worked with

HD Reworked Project is not one of the six console mods above. HalkHogan's texture and model overhaul is, in PC Gamer's words, "a cornerstone of the game's modding scene", and its original 2015 "OldGen" upload alone has 1.7 million unique downloads by that outlet's count.

For Remastered, HalkHogan worked with CD PROJEKT RED directly. He confirmed he was "cooperating with CDPR" and that his work would be officially in the game on 29 September on PC and consoles, and the studio's patch notes list "multiple textures and models based on assets from The Witcher 3 HD Reworked Project". It ships inside the base game rather than as a separate download.

What still has not been said

  • No frame rate or resolution target for base PS5. Patch 5.01 fixed "incorrect frame rate limits" in its graphics modes without saying what those limits are.
  • No frame rate or resolution target for Xbox Series X|S, in either mode.
  • No console mod list in CD PROJEKT RED's patch notes or Remastered FAQ beyond what the gamescom stream showed.
  • No price or release month for Songs of the Past. CD PROJEKT RED's own page still says only "Coming in 2027".

Quick Action Checklist

  • On PS5 Pro, expect a 60fps target in both Ray Tracing and Performance modes. Performance mode can climb as high as 90fps only on a VRR-capable display.
  • On base PS5, do not assume the Pro numbers apply to you. CD PROJEKT RED has not published a frame rate target for the standard console.
  • On Switch 2, plan around 30-40fps at 720p handheld and 1080p docked, make sure Patch 5.01 (19 October) is installed for its sharpening and resolution adjustments, and try the Mouse Sensor playstyle before writing it off.
  • Install Patch 5.01 wherever it is out for your platform. It fixes an issue that could affect save file data and adds measures for saves already affected. On PC, Hotfix 5.00c already fixed saves failing when your Documents folder path contains special characters.
  • Expect your skills to reset the first time you load a pre-Remastered save. That is in CD PROJEKT RED's FAQ, not a bug. Plan the new tree before you start spending.
  • If you ran HD Reworked Project on PC, HalkHogan says it is no longer needed: textures and models based on its assets ship inside the base Remastered install.
  • If a specific console mod matters to you, look it up in the in-game Mods menu rather than assuming your PC favorite made it over.

Frequently Asked Questions

What frame rate does The Witcher 3 Remastered run at on PS5 Pro?
On PS5 Pro, The Witcher 3: Wild Hunt Remastered's Ray Tracing mode targets 60 frames per second with enhanced lighting, according to CD PROJEKT RED's Remastered patch notes. That is double the 30fps target Ray Tracing mode had on base PS5 under the 2022 next-gen update. Performance mode targets 60fps at a higher resolution and can reach up to 90fps on VRR-capable displays. The PS5 Pro version also adds PSSR upscaling and support for VRR and uncapped frame rates.
Does The Witcher 3 Remastered have a confirmed frame rate on base PS5 or Xbox Series X|S?
No. CD PROJEKT RED's Remastered patch notes and the patches since launch give no frame rate or resolution target for The Witcher 3 Remastered on base PS5 or on Xbox Series X|S, in either mode. Patch 5.01 on 8 October fixed 'incorrect frame rate limits in different graphics modes on the base PlayStation 5' without stating what the limits are. The only console-specific targets CD PROJEKT RED has given are for PS5 Pro, in the patch notes, and Nintendo Switch 2, on its gamescom stream.
What resolution and frame rate does The Witcher 3 Remastered target on Nintendo Switch 2?
The Witcher 3: Wild Hunt Remastered targets 720p at 30-40 frames per second in handheld mode with VRR enabled, and 1080p at 30-40 frames per second docked, with the higher end more reachable on a TV that supports 120Hz. CD PROJEKT RED gave these numbers during its gamescom 2026 "REDstreams: On the Go!" Day 3 broadcast. Its patch notes list four Switch 2 playstyles: Handheld, Pro Controller, Dual Grip and Mouse Sensor.
Will my Witcher 3 save carry over to Remastered?
Yes. CD PROJEKT RED's Remastered FAQ on its support site says existing Witcher 3 saves are compatible with the Remastered version. Achievements already earned in the base game, Hearts of Stone and Blood and Wine carry over too, because Remastered is an updated version of the same game. Skills are the exception: they are reset when you load an old save.
Does my Witcher 3 save keep my skill points in Remastered?
No. CD PROJEKT RED's Remastered FAQ says that because of the overhaul of the skill system, your skills are reset when you bring an existing save into The Witcher 3 Remastered. The patch notes add that skills now sit in a tree with three ranks each and unlock through prerequisite skills, and that skill points were reset as a result, so you spend them again in the new tree. It is a respec, not data loss.
What mods does The Witcher 3 Remastered have on console?
Before launch, CD PROJEKT RED showed six mods for console on its gamescom stream for The Witcher 3 Remastered: Boat Races (four development-era races restored with original dialogue and voice work), Glowing Witcher Eyes, Gwent Mods (with the exact console selection then still subject to approval), Hoods, New Hairstyles, and Unlimited Inventory Capacity. Those six were a preview: on launch day, Push Square counted more than 40 mods available on PS5. Console players get mods through the in-game Mods menu, which uses mod.io.
Is the HD Reworked Project mod built into The Witcher 3 Remastered?
Its work is. CD PROJEKT RED's Remastered patch notes say the update brought multiple textures and models based on assets from The Witcher 3 HD Reworked Project. The mod's creator, HalkHogan, said he was cooperating with CD PROJEKT RED on Remastered and that his work would be officially available in the game on PC and consoles from 29 September, so the separate mod is no longer needed.

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Sources & Further Reading
Last updated October 26, 2026.

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