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The Witcher 3 Remastered Settings: Bard's Ballad, Loot, Map

Remastered lets you switch off item weight, durability and Geralt's need to breathe underwater, and that is only the Bard's Ballad preset. Here are the new gameplay, interface, accessibility and control options, where each one lives in the menus, which ones stay off until you find them, and what the 19 October Switch 2 patch changed.

Published October 23, 2026·12 min read·By Mythras
Geralt, seen from behind on his horse with two swords on his back, stops on a rocky dirt path through a flowering meadow, with pine trees, a stream, red and orange pennants strung between poles, and a large snow-capped mountain under a blue sky with birds overhead.

The Witcher 3: Wild Hunt — Remastered lets you switch off item weight. Item durability too, and boat damage, and Geralt's need to come up for air. Those four sit inside Bard's Ballad, a seven-option accessibility preset CD PROJEKT RED added on 29 September, and you don't have to take the preset to get any one of them. Every option in it can be switched on or off by itself.

Bard's Ballad is the headline, but the Remastered patch notes list more settings further down: a window that gathers nearby loot into one list, a feed of what you just picked up, minimap filters for herbs, boats and corpses, a sensitivity slider for Roach, and a Photo Mode CDPR describes as "vastly expanded". Nintendo Switch 2 owners get four control playstyles on top, and Patch 5.01 began rolling out on their version on 19 October.

Here is what the new options do, where each one is in the menus, which ones stay off until you find them, and what CD PROJEKT RED hasn't explained. PC graphics settings are a separate job, covered in our Remastered PC requirements guide.

Where the new options live

Every location below comes from CDPR's Remastered patch notes, posted on 28 September.

MenuWhat Remastered added thereDefault, per the notes
Settings → Accessibility (new section)The Bard's Ballad preset and its seven options; existing accessibility options moved herePreset offered at new-game start on Just the Story
Settings → GameplayGrouping nearby loot into a single windowOff until you enable it
Settings → GameplayA loot feed of recently collected items on the left of the screenOn until you disable it
Settings → Video → InterfaceHiding herbs, boats and corpses on the minimapNot stated
Settings → ControlsA "Horse control input sensitivity" sliderNot stated

One rename to know before you go looking: the old HUD Configuration section is now called Interface. And Prima Games' screenshots of the PC Accessibility tab show two of the minimap toggles there as well, as Minimap: Hide Herbs and Minimap: Hide Corpses. If you can't find one, check both places.

Bard's Ballad: seven switches, one preset

CDPR's notes say Bard's Ballad is "designed to reduce cognitive load for players who experience mental fatigue or have difficulty concentrating". It streamlines the game by simplifying some mechanics and disabling others. In the menu, per Prima Games' screenshot, it sits in a row labelled Accessibility Presets under the full name Bard's Ballad: Focus & Rest.

There are two ways in. Start a new game on Just the Story and the game offers the preset. Or open Settings → Accessibility at any point in a save and switch it on there. Prima Games adds that once you change any of its options, the preset label switches to Custom.

The name was deliberate. Karolina Niewęgłowska, CDPR's Director of Player Experience and Safety, said on the studio's gamescom livestream that she wanted to give the options a name because "people sometimes are shy to use accessibility settings", as PCGamesN reported.

OptionWhat CDPR's notes say it doesWhat it touches
Vitality Regeneration BoostRegenerates Vitality, with an adjustable threshold ("Activates below (%) Vitality") and rateVitality below the threshold you set
Infinite BreathGeralt can't run out of oxygen while swimming and divingDiving
Unlimited Item DurabilityGear never wears down, so there's no need to visit craftsmen for repairsRepair kits and craftsmen's repairs
Unlimited Boat DurabilityBoats are indestructible, making jagged rocks and sirens no longer a concernSailing
Ignore Item WeightYou can carry as much as you wantStrong Back and saddlebags
Faster BoatsYou sail faster. CDPR's line: "The seas around Skellige just got a little bit smaller"Sailing; CDPR gives no speed figure
Toggle Witcher SensesWitcher Senses switch on and off without holding the buttonThe hold-to-use button

Geralt on his horse on a sunlit stone quay in a harbour town at sunset, with an arched stone bridge over the water behind him, two tall ships with full sails and red pennants beyond it, timber-framed buildings on both sides, and a few townsfolk beside crates of goods.

Four of those rows are worth a closer look:

  • Vitality Regeneration Boost has two sliders. CDPR calls the second one Regeneration Intensity; Prima Games' screenshot labels it Regeneration Multiplier, and shows both sliders at 50 with the preset applied. Neither CDPR nor the screenshot says what the multiplier's 50 means in Vitality per second. On Blood and Broken Bones! and Death March!, meditation doesn't restore Vitality, per the Witcher wiki, so this option matters most on those two difficulties.
  • Unlimited Item Durability replaces repair kits. Without it, a Master's armor repair kit restores 90% of an armor piece's durability, per the wiki. Our crafting guide has all three kit tiers.
  • Ignore Item Weight makes carry-weight bonuses moot. In Remastered, Strong Back gives +20, +40 or +60 inventory weight by rank, per the wiki's Remastered General tree, and saddlebags exist to raise the same limit, per its horse equipment page. With this option on, neither does anything for you. Our Remastered skill tree guide has the rest of the General tree, and our horse gear guide has the saddlebags.
  • Toggle Witcher Senses ends the hold. The game's journal entry tells PC players to hold the right mouse button to use Witcher Senses, per the wiki's Witcher Senses page.

Prima Games picks Toggle Witcher Senses and Faster Boats as the two worth trying even if you don't want an easier game, and the reasoning holds up: neither changes a fight, and both cut a chore out of exploring.

Does Bard's Ballad cost you achievements?

CDPR's written patch notes don't say. Push Square, in a 30 August report on CDPR's gamescom livestreams, wrote that the studio says enabling accessibility options won't stop you earning trophies. That is a report of a pre-launch stream, not a line in the notes or the support FAQ.

The two achievements to think about are the difficulty ones. The Witcher wiki's achievements list gives Walked the Path as finishing the game on Death March! and Ran the Gauntlet as finishing on Blood and Broken Bones! or Death March!. CDPR's notes let you switch Bard's Ballad on mid-game from the Accessibility section without naming a difficulty, and they don't say whether doing so affects either achievement.

The Remastered achievement restriction CDPR has put in writing is about mods: its Cross-Platform Mod Support article says that on consoles, trophies and achievements are disabled on modded save files. Its Remastered FAQ separately confirms that achievements you had already earned carry over. Our Remastered mods guide covers it, and our achievements guide has all 78.

The rest of the Accessibility tab

CDPR's notes say existing accessibility options moved into the new section. Prima Games' screenshots of the PC tab show seven toggles there that CDPR's notes don't list as part of Bard's Ballad:

Option in the tabWhat the sources say
Automatically Apply Blade OilsPrima Games: applies the matching oil when you enter combat with an enemy type you carry an oil for. Patch 5.01 fixed it only working if enabled during the current session
Manual Sword Drawing/SheathingPrima Games: gives you direct control over when Geralt draws or sheathes his swords. Not in the Remastered notes; CDPR's Patch 1.20 notes (May 2016) describe an option to disable automatic drawing and sheathing of the sword
Quick Corpse LootingPrima Games: cuts the interaction needed to loot defeated enemies. Not described in CDPR's notes
Minimap: Hide HerbsMatches the herb filter in CDPR's Interface note
Minimap: Hide CorpsesMatches the corpse filter in CDPR's Interface note
Color-blind-friendly Witcher SensesPrima Games: changes Witcher Senses highlighting so clues are easier to tell apart. Not described in CDPR's notes
"Fisheye" Witcher Senses EffectPrima Games: lets you turn off the fish-eye distortion while Witcher Senses are active. Not described in CDPR's notes

Automatically Apply Blade Oils is the one to watch if you played before Patch 5.01. Until Patch 5.01 (8 October on PC, PS5 and Xbox Series X|S, 19 October on Switch 2), the setting only worked if you had switched it on during the current game session, per CDPR's notes. If you rely on it, check that your oils are actually going on after you update. Which oil beats which monster is in our monster weaknesses guide.

Loot, map and HUD

Geralt in leather and chainmail armour, two sword hilts over his shoulder, rides his horse toward the camera along a muddy track through a misty swamp, past bare trees, tall reeds and still water, with an antlered animal skull hung on a dead branch at the left and a wooden hut in the background.

The loot and map changes, from the same patch notes:

ChangeA setting?
Nearby loot grouped into one window, instead of browsing several loot windowsYes, off until you enable it in Gameplay
A loot feed showing recently collected items on the left side of the screenYes, on until you disable it in Gameplay
Item tooltips in the loot window, so you can check an item before you take itNo setting mentioned
Collecting loot without dismounting RoachNo setting mentioned
Herbs, boats and corpses hidden on the minimapYes, in Video → Interface
Easier switching between tracked quests on the map; untracked quests get their own marker and can be tracked by selecting itNo setting mentioned
A higher cap on map markers, plus new map markersNo setting mentioned
Quest updates combined into a single HUD notificationNo setting mentioned
Meditation shown as a timelapse instead of a UI screenNo setting mentioned
Shorter tutorials focused on core mechanicsNo setting mentioned

My read: switch on the grouped loot window first. It ships switched off, so you won't get it unless you go looking.

Controls: a slider for Roach and a way out of a fight

  • Horse control input sensitivity. A new slider in Settings → Controls. CDPR's notes also list polished animations for mounting, dismounting, cantering and galloping, and updated collision avoidance while riding, none of them listed as a setting.
  • A quick exit from combat. Hold the dodge button (Alt on keyboard, Circle on PlayStation, B on Xbox) to unlock from your target, then press sprint (Left Shift, X or A) to run away.
  • Stick sensitivity. Right Stick Sensitivity can now be changed when you open the settings straight from the main menu, which it couldn't before. Per the same notes, Stick Sensitivity can now be set to 0.69.
  • Two new cameras. A new exploration camera with a wider field of view and a new dynamic combat camera. The notes don't say whether either can be switched off.

Photo Mode: what was added

CDPR's notes list a redesigned Photo Mode UI and 16 additions under it. Grouped:

AreaWhat's new
SubjectsSeveral characters you can place in the shot; poses and expressions for Geralt and those characters; placeable props; an option to hide nearby NPCs
SceneEnvironment presets; weather and time of day; the intensity of rain and storms
CameraCamera lock; saved camera presets; a first-person view; camera collision on or off; visible camera coordinates
FramingAspect ratio; Rule of Thirds lines in different aspect ratios, with optional cinematic black bars
InterfaceA redesigned UI; a confirmation prompt before you exit; a visible cursor on PC with a mouse

On Switch 2, touch screen input also works in Photo Mode.

Switch 2: four playstyles and the 19 October patch

CD PROJEKT RED's Patch 5.01 card for The Witcher 3: Wild Hunt Remastered on Nintendo Switch 2, reading Patch 5.01, Nintendo Switch 2, List of Changes, over a scene of Geralt on horseback riding up a grassy forest path beside a stone tower as a griffin flies overhead.

The Remastered notes list these Switch 2-specific features, most of them control settings:

FeatureOptions, per CDPR's notes
PlaystylesHandheld, Pro Controller, Dual Grip (with Motion Controls) and Mouse Sensor
Motion Control PatternsAlways Enabled or Horse Only. Covers primary and secondary consumables, calling your horse, casting Signs, the crossbow, throwing bombs, and making your horse gallop or stop
Mouse SensorAlways Enabled or Dynamic, with three control schemes: Comfort, Dynamic and Default
Gyro aimingAlways Enabled or Ranged Weapons, in the Handheld, Pro Controller and Dual Grip playstyles
Touch screenMenus, dialogue, the world map, Gwent and Photo Mode
Display and rumbleVRR in handheld mode, HDR, and Joy-Con 2 HD Rumble

A Motion Controls tutorial can be replayed at any time from the Main Menu or the Pause Menu.

Patch 5.01 reached Switch 2 on 19 October, eleven days after the other platforms. CDPR says it was rolling out in most regions that day, with the Japanese version to follow once it passes certification. The settings-related changes in it:

  • New graphics options: Bloom, Light Shafts and Depth of Field, the same three PS5 and Xbox got on 8 October.
  • Sharper image: adjustments to image sharpening and resolution for visual clarity.
  • Fixes: Automatically Apply Blade Oils now sticks between sessions; HD Rumble on ladders no longer plays only in the left Joy-Con 2; map pins can no longer be placed on the black bars around the map; and you can no longer throw a bomb with the option disabled.

The same Switch 2 patch carries the gameplay changes the other platforms got on 8 October, including damage reflection on the Exploding Shield skill and the fix for rewards missing from a Vizima chest you had already opened. Our skill tree guide and Remastered rewards guide cover those two.

Settings bugs the patches fixed

PatchDatePlatformsSettings fix or change
5.00c1 OctoberPCMarketing telemetry settings not saving
5.018 OctoberPC, PS5, Xbox Series X/SAutomatically Apply Blade Oils only working if enabled in the current session; throwing a bomb with the option disabled
5.018 OctoberPS5Settings resetting every time the game launched
5.018 OctoberPS5, Xbox Series X/SBloom, Light Shafts and Depth of Field options added
5.0119 OctoberSwitch 2The oils and bomb fixes, the three new graphics options, the HD Rumble ladder fix and the map-pin fix

On PC, 5.01 also fixed the GTAO Quality setting resetting after a restart and changed the default Dynamic Resolution Scaling setting to off. Those PC graphics changes are in our PC requirements guide.

Two side effects to expect. Both 5.01 notes say that, because of backend issues, the policy consent screen will appear again and you'll need to confirm your preferences once more. And if you play on PS5 and your settings kept reverting at launch before 8 October, set them once more after updating: the notes fix the reset, but don't say they restore what you lost.

What CD PROJEKT RED has not said

  • In writing, whether Bard's Ballad affects achievements or trophies. The closest thing to an answer we found is Push Square's report of the gamescom stream.
  • What Faster Boats does in numbers, or what the Vitality Regeneration Boost's multiplier of 50 means.
  • Whether the new exploration and combat cameras can be switched off.
  • Which option the 5.01 bomb fix refers to. The notes say only "the option".
  • What Quick Corpse Looting and the two Witcher Senses visual options do. They appear in the Accessibility tab, but the Remastered notes don't describe them; the one-line descriptions above are Prima Games'. Manual Sword Drawing/Sheathing is the exception: CDPR's Patch 1.20 notes in 2016 describe an option to disable automatic drawing and sheathing of the sword.
  • When the Japanese Switch 2 version gets 5.01. CDPR says only "as soon as it passes certification".

Quick Action Checklist

  • Open Settings → Gameplay and switch on grouped loot. It is off by default.
  • Don't want the loot feed on the left of the screen? Switch it off in the same menu.
  • Clean up the minimap in Settings → Video → Interface (formerly HUD Configuration): herbs, boats and corpses can be hidden.
  • Try Toggle Witcher Senses and Faster Boats from Bard's Ballad even if you don't want the full preset. Every option works on its own.
  • Playing on Blood and Broken Bones! or Death March!? Look at Vitality Regeneration Boost: meditation doesn't restore Vitality on those two, per the wiki.
  • Going for Walked the Path or Ran the Gauntlet? Leave Bard's Ballad off until CDPR confirms it in writing.
  • Using Automatically Apply Blade Oils? Update to 5.01 so it stays on between sessions.
  • On PS5, re-check your settings after 5.01 if they kept resetting before 8 October.
  • Learn the quick exit: hold dodge, then sprint.
  • On Switch 2, pick one of the four playstyles first, then set Motion Control Patterns and gyro aiming, which each have two modes.

Frequently Asked Questions

What is Bard's Ballad in The Witcher 3 Remastered?
Bard's Ballad is an accessibility preset added in The Witcher 3: Wild Hunt — Remastered on 29 September 2026. CD PROJEKT RED says it is designed to reduce cognitive load for players who experience mental fatigue or have difficulty concentrating. It bundles seven options: Vitality Regeneration Boost, Infinite Breath, Unlimited Item Durability, Unlimited Boat Durability, Ignore Item Weight, Faster Boats and Toggle Witcher Senses. Each option can be switched on or off individually.
How do you turn on Bard's Ballad in The Witcher 3 Remastered?
In The Witcher 3: Wild Hunt — Remastered, the game offers the Bard's Ballad preset when you start a new game on the Just the Story difficulty. You can also turn it on during any save from the Accessibility section of the Settings menu, which Remastered added. Changing any of its seven options turns the preset into a custom setup, per Prima Games.
Does Bard's Ballad disable achievements in The Witcher 3 Remastered?
CD PROJEKT RED's written patch notes for The Witcher 3: Wild Hunt — Remastered do not say. Push Square, reporting from CD PROJEKT RED's gamescom livestream in August 2026, wrote that the studio says enabling accessibility options will not stop you earning trophies. What CD PROJEKT RED has put in writing is a mod restriction: on consoles, modded save files earn no trophies or achievements.
How do you loot everything at once in The Witcher 3 Remastered?
The Witcher 3: Wild Hunt — Remastered can group nearby loot into a single window, so you do not have to open several loot windows one after another. The option is off by default: CD PROJEKT RED's patch notes say to enable it in Settings → Gameplay. Remastered also lets you collect loot without dismounting Roach and shows item tooltips in the loot window.
How do you hide herbs on the minimap in The Witcher 3 Remastered?
CD PROJEKT RED's Remastered patch notes say herbs, boats and corpses can be hidden on the minimap in Settings → Video → Interface, the section formerly called HUD Configuration. Prima Games' screenshots of The Witcher 3: Wild Hunt — Remastered on PC also show Minimap: Hide Herbs and Minimap: Hide Corpses toggles in the Accessibility section.
Why did Automatically Apply Blade Oils stop working in The Witcher 3 Remastered?
Before Patch 5.01, the Automatically Apply Blade Oils setting in The Witcher 3: Wild Hunt — Remastered only worked if it was enabled during the current game session. CD PROJEKT RED fixed this in Patch 5.01, released on 8 October 2026 for PC, PlayStation 5 and Xbox Series X|S and on 19 October 2026 for Nintendo Switch 2 in most regions, with the Japanese Switch 2 version to follow once it passes certification.
What control options does The Witcher 3 Remastered have on Switch 2?
On Nintendo Switch 2, The Witcher 3: Wild Hunt — Remastered offers four playstyles: Handheld, Pro Controller, Dual Grip with Motion Controls, and Mouse Sensor. Motion Control Patterns can be Always Enabled or Horse Only, the Mouse Sensor has three control schemes (Comfort, Dynamic and Default), gyro aiming works in Handheld, Pro Controller and Dual Grip, and the touch screen works in menus, dialogue, the world map, Gwent and Photo Mode.

Keep Reading

Sources & Further Reading
Last updated October 23, 2026.

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