The Witcher 3: Wild Hunt
CD Projekt Red's open-world RPG. Build and sign guides, Witcher gear sets, alchemy, Gwent, quest walkthroughs, and the Hearts of Stone / Blood and Wine expansions.
August 2026
3 posts
The Witcher 3 Monster Weaknesses: Oil, Sign and Bomb
The bestiary sorts every monster in the game into eleven classes, and each class has an oil, a sign and a bomb that gut it. Learn the eleven and you stop losing fights you should win.

The Witcher 3 Money Guide: How to Make Crowns Without Cheesing It
Witcher 3 trading has real, knowable numbers behind it, and almost nobody reads them. Merchants pay between 20% and 41.5% of face value depending on who and where they are, dismantling beats selling more often than you think, and the game literally taxes you for exploiting it.

The Witcher 3 Contracts Guide: Every Monster Hunt Worth Taking
Contracts are the job the whole game is named after, and most players treat them as XP errands between story beats. That is backwards. The notice-board hunts hide the best detective work, the weirdest twists, and a haggling system with actual rules.
July 2026
10 posts
The Witcher 3 Hearts of Stone Guide: When to Start, the Runewright, and Beating Gaunter O'Dimm
Hearts of Stone charges you 30,000 crowns before it gives you anything, hides its best sword behind a riddle, and locks the good ending behind a conversation most players walk past. Here is the order to do it in.

The Witcher 3 Best Side Quests: The Ones You Should Never Skip
The Witcher 3 buries some of its finest writing under a map full of question marks and notice-board scraps. These are the side quests that earn the game its reputation, the ones with real choices and real fallout, and the two you can permanently lock yourself out of.

The Witcher 3 Endings Guide: How to Get the Best Ending for Ciri
Ciri lives or dies based on five conversations, and four of them are easy to fumble because they do not look like decisions at the time. Here is exactly which lines to pick, and what separates the witcher ending from the Empress ending.

The Witcher 3 Blood and Wine Guide: When to Start, Mutations, and the Good Ending
Blood and Wine is the rare expansion that outclasses the game it is attached to. It also quietly reworks your character sheet, hands you a house, and hides its best ending behind five requirements nobody tells you about.

The Witcher 3 Signs Guide: Best Sign Build and How Each Works
Geralt has five signs and most players spam Quen, panic-cast Igni, and ignore the other three. That is a mistake, because two of the signs everyone skips are the ones that actually win the hardest fights in the game.

The Witcher 3 Alchemy Guide: Oils, Potions, Decoctions and Toxicity
Alchemy is the single most under-used system in The Witcher 3, and it is also the one that turns Death March from a wall into a routine. Here is what every oil, potion, decoction and bomb actually does, with the numbers.

The Witcher 3 Gwent Guide: How to Actually Win
Gwent is not a coin-flip and the AI is not cheating. You are losing because you dump your whole hand into round one, chase strength instead of card advantage, and never learned what a spy actually does. Here is the fix.

The Witcher 3 Beginner's Guide: Your First 20 Hours
Most people who bounce off The Witcher 3 do it in White Orchard, and it is almost always the same three reasons: they never learned Quen, they never applied an oil, and they treated the skill tree like a shopping list. Here is the fix.

The Witcher 3 Build Guide: Signs, Combat and Alchemy
There are three real builds in The Witcher 3 and one of them is so much stronger than the others that CD Projekt Red nerfed it and it is still the best. Here is how each one works, what it needs, and when to commit.

The Witcher 3 Witcher Gear Guide: Every School Set Ranked
Griffin School Gear gives you +100% Sign intensity for standing in your own Yrden circle. That is not a typo, and it is why the school sets are the real build system in The Witcher 3. Here is every set, ranked.