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A Link to the Past GBA Riddle Quest: All 10 Answers

Ten one-line clues, ten things to scoop up with the Bug-Catching Net, and a sword technique at the end of it. The Riddle Quest only exists on the Game Boy Advance cartridge, and it will not start until you have won ten Medals of Courage in Four Swords.

Published August 22, 2026·9 min read·By Mythras
Q. Bumpkin challenging Link to solve his riddles inside the lumberjacks' house in A Link to the Past.

There is a third lumberjack in this game, and he is not on the Super Nintendo cartridge. A. Bumpkin and B. Bumpkin are the pair sawing at the tree outside; Q. Bumpkin sits inside their house, he was added for the Game Boy Advance release, and he has ten riddles for you.

The riddles themselves are one-line clues with one-object answers. Every answer is something you scoop up with the Bug-Catching Net and carry back in a Basket. The hard part is not the puzzling — it is the entry fee, and the five answers that need a piece of setup you may not have done yet.

Here is the whole quest: the gate, all ten answers, the one that can be destroyed permanently, and what the Hurricane Spin at the end actually does.

What the quest wants before it starts

Zelda Wiki and Fandom's Zelda Wiki both list the same two requirements, and the Wikibooks walkthrough agrees with them: the Bug-Catching Net and ten Medals of Courage. Neither lists any story progress at all.

RequirementWhat it actually means
Game Boy Advance versionQ. Bumpkin does not exist on the SNES cartridge. This quest cannot be started there
10 Medals of CourageWon in Four Swords, the multiplayer half of the cart — one medal per stage, to whichever Link finishes it holding the most rupees
Bug-Catching NetThe sick kid in Kakariko hands it over, and only if you already own a Bottle
Talk to Q. BumpkinInside the lumberjacks' house, north of Kakariko Village by the Death Mountain entrance

The medals are the real wall. A Medal of Courage is awarded at the end of a Four Swords stage to the player who collected the most rupees, and Four Swords is a two-to-four-player game — Nintendo's own Switch Online write-up describes it as two to four Links, with friendly competition for rupees baked in. On 2002 hardware that meant a console and a cartridge per player, which is covered in the SNES versus GBA breakdown. The modern route is the Game Boy Advance – Nintendo Switch Online app, which sits behind the Expansion Pack tier; Nintendo's page for it says online multiplayer in compatible games "may feature 2-4 players, depending on the game" and does not break that down title by title.

Official Four Swords artwork of a Medal of Courage, the award for finishing a stage with the most rupees.

Talk to him with ten medals banked and he hands you the Basket, which takes over the "?" slot on your subscreen, and asks the first riddle.

All ten riddles, answered

You get one riddle at a time, in the order both wikis and the Wikibooks walkthrough list them. The Basket holds one object and catching something else overwrites it, so a wrong guess costs you a trip and nothing else — except entry eight, which has its own section below.

#The clueWhat to catchWhere
1"Cock-a-doodle-doo!"CuccoKakariko Village
2"The scissors by the water…"Sand CrabNear the Waterfall of Wishing per both wikis — the river stretch by the Witch's Hut. Wikibooks puts it at the bridge southwest of the hut
3"It's shiny and red."Red RupeeGreat Swamp, after draining it: grab a fish and throw it into deep water, and it pays you a Red Rupee
4"It's moist and fresh…"FishGreat Swamp, after draining it — same fish, this time keep it
5"BOOOM! Skitter-scatter…"A Puffer from a popped OctoballoonEastern shore of Lake Hylia. Let the Octoballoon explode, then net one of the Puffers it scatters
6"Sprinkle and watch it wobble…"SlimeAny enemy Magic Powder transforms — Wikibooks names a Soldier or an Octorok
7"It munches on nuts…"SquirrelLost Woods, around the Master Sword pedestal
8"Pull it out, but…too bad!"Fake Master SwordLost Woods. Net it directly. Do not pick it up
9"It's red and sweet…"AppleDash a tree with the Pegasus Boots — both wikis point at the tree south of the Death Mountain entrance, Wikibooks at the one southeast of the lumberjacks' house
10"A spectacled wanderer…"CukemanSprinkle Magic Powder on a Buzz Blob. There are Buzz Blobs by the Witch's Hut

Two naming notes, because the sources word them differently. Zelda Wiki calls the answer to riddle five a Puffer; Fandom's version calls it the Octoballoon and says to catch its remains. They describe the same act — pop the balloon, net one of the small Octoroks that spill out. Zelda Wiki also states that a single Octoballoon appears in the game's overworld, on the eastern shore of Lake Hylia, so this is not a riddle you can solve wherever you happen to be standing.

Five of the ten need setup, not searching

Riddles 3, 4, 6, 9 and 10 all depend on something you own or something you have switched on, and three pieces of setup cover all five. If you walk into this quest fresh, sort these first:

  • Magic Powder covers riddles 6 and 10. Take the Magic Mushroom from the Lost Woods to Syrup at the Magic Shop, leave the area, come back, and her assistant hands the Powder over — on the GBA cart the assistant has a name, Maple. Zelda Wiki lists nineteen enemy entries that Magic Powder turns into a Slime, ordinary Soldiers and Octoroks among them, while Buzz Blobs become Cukemen instead. That is riddle 6 and riddle 10 from one item. The rest of what that item does is in the magic guide.
  • Pegasus Boots cover riddle 9. Zelda Wiki describes Apples in this game as obtained by dashing into trees with the boots, so no boots, no apple.
  • The Great Swamp watergate covers riddles 3 and 4. It is the same switch you already flip to flood the Swamp Palace.

Wikibooks' route for riddle 6 sprinkles Powder on a Soldier or an Octorok and then casts Quake. Zelda Wiki has Magic Powder doing the job on its own for those enemies, with the Quake Medallion as a second route that works on tougher ones. If the Powder alone does not produce a Slime on what you sprinkled, that is your fallback.

The Great Swamp trip covers two riddles at once

The southern ruins in the Great Swamp hold two switches. One is a trap that drops bombs on you. The other opens the watergate, which floods the ruins and drains the pond outside — the same errand that makes the Swamp Palace enterable in the Dark World, so it is a switch a normal playthrough flips anyway.

Map of the Great Swamp in the Light World, the region whose watergate switch drains the pond that holds the fish.

With the water gone you can pick a fish up. Two riddles come out of that one fish:

  • Riddle 3 (Red Rupee): throw the fish back into deep water. It thanks you and pays out — Zelda Wiki and Fandom both name the reward as a Red Rupee. Net the rupee.
  • Riddle 4 (Fish): get another fish and net it instead of throwing it.

Do not get creative with the fish while a riddle is open. Zelda Wiki notes you can also carry it to the Street Merchant in Kakariko, who trades 21 rupees, ten arrows, eight bombs and a Magic Jar for it — a fine deal on any other day, and a wasted trip on this one. The rupee guide covers where that sits against the rest of Hyrule's payouts.

The Fake Master Sword is the one you can lose

Riddle 8 wants a Fake Master Sword — one of the decoy pedestals scattered in the Lost Woods to send you at the wrong blade. They behave like pots: liftable, throwable, and gone once thrown.

Link finding a Fake Master Sword in its pedestal in the Lost Woods, with the game's "No, this can't be it... Too bad." message on screen.

Both sources warn about the same failure. Zelda Wiki states the fakes disappear if picked up and thrown, so destroying all of them makes the Riddle Quest impossible to finish — the page carries a verification tag on that line. Wikibooks says the same thing independently: bag it directly, do not pick it up, and the task cannot be finished if every fake has been discarded for good.

Take the safe version either way. Swing the Net at the Fake Master Sword. Never lift one.

The Basket is a one-way container

The Basket is not a bottle, and it is worth knowing the difference before you start hunting.

  • It replaces the "?" slot on the subscreen.
  • It holds one thing. Catching something else swaps the contents.
  • You cannot let the contents out yourself the way you can empty a bottle.
  • It stays in your inventory permanently, but Wikibooks notes it stops being usable once all ten riddles are solved.

Practically that means there is no penalty for guessing wrong — a wrong catch is overwritten by the next one — and no way to "empty" the basket to carry something else in it.

Three Carver's Statues, and a Magic Powder easter egg

You do not wait until riddle ten for a reward. Q. Bumpkin carves you a statue after the first, fourth and seventh riddles and sends it to your house:

Solved riddleStatueWhere it ends up
1 (Cucco)A CuccoLink's House
4 (Fish)Link himselfLink's House
7 (Squirrel)Princess ZeldaLink's House

Then the good part. Sprinkle Magic Powder on a statue in your house and it sparkles; sprinkle again and it takes on colour; sprinkle a third time and it flips to an alternate form. Zelda Wiki and Wikibooks describe the same three swaps: the Cucco becomes one of the sickly Dark World birds, Link becomes Bunny Link, and Zelda becomes an older version of herself. Wikibooks adds that the Link carving wears whatever tunic you are currently wearing. You can also just throw the statues around the room. Everything resets when you leave the house.

The Hurricane Spin, and what it costs

Bring back the Cukeman and Q. Bumpkin gives up the family technique.

The input, as Wikibooks describes it: charge the sword until you hear the charge sound, wait for a second sound, then press B rapidly while steering with the D-pad. The spin keeps going while you mash, and it drains your Magic Meter the whole time, which is how Wikibooks describes the move.

If you have not woken the Mad Batter and doubled your Magic Meter yet, this is the move that will make you want to — the items and upgrades guide has the route to him. Wikipedia's entry on the cartridge also notes that sword moves learned in one half transfer to the other, so the technique is not stranded in the single-player game.

Quick Action Checklist

  • The Riddle Quest is Game Boy Advance only. Q. Bumpkin is not on the SNES cart.
  • Entry fee: ten Medals of Courage from Four Swords, plus the Bug-Catching Net.
  • Start it inside the lumberjacks' house north of Kakariko, by the Death Mountain entrance.
  • Answers in order: Cucco, Sand Crab, Red Rupee, Fish, Puffer, Slime, Squirrel, Fake Master Sword, Apple, Cukeman.
  • Bring Magic Powder and the Pegasus Boots before you start — Powder answers riddles 6 and 10, the Boots answer riddle 9.
  • Drain the Great Swamp once and take both fish riddles in the same trip.
  • Net the Fake Master Sword. Do not lift it — thrown ones are gone, and Zelda Wiki and Wikibooks both warn the quest can be stranded that way.
  • Statues arrive after riddles 1, 4 and 7, and Magic Powder flips each one to an alternate form in your house.
  • The payoff is the Hurricane Spin, which eats magic while it runs.

Frequently Asked Questions

The Riddle Quest is started by talking to Q. Bumpkin inside the lumberjacks' house, north of Kakariko Village by the Death Mountain entrance, in the Game Boy Advance version of A Link to the Past. He will not begin until you own the Bug-Catching Net and have won ten Medals of Courage in Four Swords on the same file. He then gives you the Basket, which takes over the "?" slot on the subscreen, and asks the first of ten riddles.

Keep Reading

Sources & Further Reading
Last updated August 22, 2026.

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