The Legend of Zelda: A Link to the Past
The 16-bit action-adventure benchmark. Light and Dark World routing, dungeon order, item and upgrade locations, and randomizer basics.
July 2026
3 posts
A Link to the Past Beginner Guide: Your First Ten Hours
A Link to the Past hands you a sword and a rainstorm and then says almost nothing else. Here is the route, the combat, and the item order that turn a confusing first hour into a game you can actually finish.

A Link to the Past Dungeon Order: All 11 Dungeons Routed
The dungeon numbers in A Link to the Past lie to you. Level 3 can be beaten fifth, Level 6 can be beaten before Level 3, and one dungeon is gated behind a medallion you get from a catfish. Here is the actual route.

A Link to the Past Items and Upgrades: Every Tier Explained
The Golden Sword hits eight times as hard as the sword your uncle gives you, and half magic doubles every rod, cane, and cape in your inventory. A Link to the Past hides its best upgrades behind optional detours. Here is all of them.