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Ocarina of Time Deku Tree Walkthrough: Every Room

Inside the Deku Tree is the first dungeon in Ocarina of Time and the game's own tutorial, teaching doors, vines and switches in about twenty minutes. It is also easy to half-explore, because several of its rewards sit behind puzzle steps the game never spells out. Here is every chest, all four Gold Skulltulas (one of which needs an item you don't have yet), and the fastest way through Gohma.

Published September 4, 2026·10 min read·By Mythras
The spiral wooden interior of Inside the Deku Tree in Ocarina of Time, the first dungeon in the game, wrapped around a web-covered central pit.

Inside the Deku Tree is doing two jobs at once. Story-wise it is Link's first errand: the Great Deku Tree is cursed and asks a ten-year-old with a stick to go fix it. Mechanically it is the game's tutorial, and Zelda Wiki says as much outright — the dungeon is "designed to teach Link how to navigate in three-dimensional space" and how doors, vines, switches and blocks work, right down to the camera panning to a ladder the moment you walk in.

That tutorial framing is exactly why it is easy to leave early. The critical path to Gohma takes maybe fifteen minutes and walks past most of the dungeon's Gold Skulltulas and recovery-heart chests without a second look. Here is the whole dungeon, room by room, with everything the fast route walks past.

The spiral wooden interior of Inside the Deku Tree, the first dungeon in Ocarina of Time.

Inside the Deku Tree at a glance

LocationGreat Deku Tree's Meadow, Kokiri Forest
AgeChild Link only
Entry requirementKokiri Sword and Deku Shield equipped
BossGohma
Dungeon itemFairy Slingshot
RewardKokiri's Emerald (Spiritual Stone of the Forest), Heart Container
Also insideDungeon Map, Compass, 4 Gold Skulltulas (1 needs Bombs from a later dungeon)
Boss KeyNone — there is no Boss Key in this dungeon

There is no Heart Piece in here and no Small Keys either. What you are collecting is the Map, the Compass, the Slingshot, and three tokens.

Getting in: Mido wants a sword and a shield

Mido blocks the meadow entrance and will not move until Link is carrying both a Kokiri Sword and a Deku Shield. Zelda Wiki's page for the dungeon confirms the gate is literal — equip both, and "Mido will begrudgingly allow him to visit the Great Deku Tree."

The sword is free, tucked in a crawlspace training ground behind the fence maze near Link's house. The shield costs 40 Rupees at the Kokiri Shop, which is the only rupee grind in the whole prologue. Our dungeon order guide covers the full opening sequence, including Mido and Saria, if you have not started yet.

Talk to the Great Deku Tree in the meadow and agree to help. He opens his mouth and you walk in.

Floor one: the Map and the Slingshot

The entrance room is a tall, three-story shaft wrapped around a central pit, and the pit is covered by a web you cannot break yet — that comes later, from above.

Kill the Deku Baba near the entrance (raise your shield when targeted so its bite doesn't land, then cut it twice) and climb the ladder just past it. Follow the path around to a chest holding the Dungeon Map.

Do not climb the vines yet. Keep going around the circular path to a door instead. Inside is the first of two cowardly Deku Scrubs — target it, raise your shield so its Deku Nut bounces back and stuns it, then talk to it. It teaches you to hold forward when landing from a big fall to avoid damage, and the door opens. Cross the collapsing stone platform (or climb the vines if it's already fallen) to a chest with the Fairy Slingshot.

The Fairy Slingshot from Ocarina of Time, the dungeon item found on the second floor of Inside the Deku Tree.

The Compass and the first Gold Skulltula

Before leaving that room, climb the vines near the Slingshot chest for a small chest holding a recovery heart, then head back down. Turn to face the door you entered from, target the green switch that appears, and fire the Slingshot at it — this knocks down a ladder and drops you to a lower room where you can cut bushes for extra Deku Seeds.

Back outside, use the Slingshot to clear three ordinary Skulltulas clinging to the vines above the Map chest, then climb those vines. Partway up you have to let go and climb sideways to reach a platform, then follow the circular path to a door.

Inside, step on the floor switch to raise three temporary platforms. Skip the near chest and jump to the far wall for the bigger one — that's the Compass.

The switch room is also where the first Gold Skulltula is, but on ground level rather than up top. Drop back down, and to the right you'll spot a Skulltula's shadow on the floor. Get close enough to lure it down, wait for it to expose its belly, and hit it twice with the sword — never approach too close or it spins into you. Kill the nearby Deku Baba too (it's a reliable Deku Stick source if you're out), climb back up, and hit the switch again to raise the platforms a second time. This time jump to the alcove on the left instead of the Compass wall — that's where the token is, plus a chest with a recovery heart.

A Gold Skulltula from Ocarina of Time, one of three inside the Great Deku Tree.

Lighting the way down, and the second Skulltula

Climb back to the entrance level and equip a Deku Stick. Light it on a burning torch, then carry the flame to the unlit torch across the room — put the stick away with the button that stows items the instant the door opens, or the fire eats through it before you can reuse it.

Through that door is an upper ledge with three ordinary Skulltulas, each guarding an edge. Kill one, then run off that ledge and release the control stick mid-jump — done right, this drops you through the web covering the first-floor pit rather than onto solid ground. Missing it means climbing all the way back up to try again.

Landing in the water below, climb onto the platform with a Deku Baba, kill it, and aim the Slingshot up at the vines for the second Gold Skulltula. Climb up to collect the token.

The third Skulltula, and the spiked roller room

Drop back into the water. There's a shallow area behind you leading toward a set of bars — Slingshot the third Gold Skulltula there, then reach its token by hugging the wall next to the bars and making a running jump onto the ledge to the right.

Back on that ledge, step on its switch to light a torch and reveal one more heart-chest, then light a Deku Stick and jump across the shallow water to burn down a web blocking a door.

Past a Deku Scrub who teaches the "2-3-1" line (see below) and a door opened by Slingshotting an eye switch, you reach the dungeon's other signature puzzle: a spiked roller blocking a low corridor. Zelda Wiki's overview describes the intended answer as diving to an underwater floor switch that temporarily lowers the water level, though holding a shield while crouched under the roller works as a shortcut too. Cross via the timed moving platform once the water's down, push the block in the next room onto the raised path, and climb through the door beyond it.

The web corridor, and the 2-3-1 Scrubs

The rooms from here on are mostly torch-and-web chores — light a Deku Stick, carry it around the room's edge to a wall of webs, burn it down, repeat — punctuated by regular Skulltulas and Deku Babas that regenerate, so they're a free stick refill if you're low. One web wall near a Suspicious-Looking Wall cannot be opened yet. That wall hides the dungeon's fourth Gold Skulltula, and it needs Bombs, which don't exist until Dodongo's Cavern — so it's a genuine backtrack, not a Master Quest-only detail. Come back as child Link once you're carrying Bombs (any time before pulling the Master Sword) and the token is still there waiting.

Eventually a rolling attack through a floor-level web drops you to the bottom floor, where the dungeon's real gate is waiting: three Deku Scrub Bros. guarding the boss door. The trick, per Zelda Wiki and confirmed on Thonky's room-by-room walkthrough, is order: target the middle one first and raise your shield to bounce its nut back and stun it, then the rightmost, then the leftmost. Beating all three the wrong order just resets the fight. Walk up to the last one afterward and, out of frustration, it reveals Gohma's actual weak point before vanishing — striking her with the sword only works while her eye is stunned red.

Gohma

Link facing Queen Gohma, the boss of Inside the Deku Tree in Ocarina of Time.

Gohma is on the ceiling when you walk in — look up before crossing into the arena and Navi will point her out, glowing silently. Cross in, and once she's aware of you, target her orange eye to bring her down to the floor.

The whole fight runs on one exchange: wait for her eye to flash red, hit it with a Deku Seed from the Slingshot to stun her, then close in and hit the eye with your sword (or a jump-slashing Deku Stick, which the Ocarina of Time boss guide notes does enough damage to end a stun window outright) as many times as the window allows.

Zelda Wiki's Gohma page is specific about how long each stun actually lasts, and the numbers matter for routing the fight: a Deku Nut stun runs about two seconds, a Deku Seed fired at her red eye on the ground runs about five, and shooting her while she's hanging from the ceiling runs closest to eight — the longest window in the fight. That ceiling shot is also the one the failure state hinges on: leave her up there too long without shooting and she hatches three Gohma Larvae to help her, which is what actually makes this fight go long.

After enough hits she drops a Heart Container. Walk into the blue warp circle that appears and you're back outside in the meadow, where the Great Deku Tree hands you the Kokiri's Emerald — the Spiritual Stone of the Forest — before passing away from the curse's damage, which was already fatal before you even set foot inside.

Every chest and token, in one table

ItemWhere
Dungeon MapChest along the entrance-floor path, past the first Deku Baba
Recovery HeartSmall chest on a ledge above the Fairy Slingshot chest
Fairy SlingshotChest across the collapsing platform, 2F southwest room
CompassLarger chest reached by jumping across the raised platforms
Recovery HeartAlcove revealed by the platform switch, opposite the Compass
Gold Skulltula 1Ground level near the switch room, belly-attack kill
Gold Skulltula 2Vines above the water pool on the first floor
Gold Skulltula 3Near the bars in the shallow water; token needs a running jump
Recovery HeartSmall chest revealed by the switch near the third token
Gold Skulltula 4Behind the Suspicious-Looking Wall in the lower rooms; needs Bombs from Dodongo's Cavern, so it's not obtainable on this visit

Ten pickups exist in this dungeon: three chests of recovery hearts, the Map, the Compass, the Slingshot, and four Gold Skulltula tokens. Three of the tokens are reachable right now; the fourth waits behind a Suspicious-Looking Wall until you're carrying Bombs. None of them are on the direct route to Gohma.

Master Quest mirrors it and moves everything

Master Quest does not just reshuffle this dungeon, it changes the vocabulary. Zelda Wiki's Master Quest write-up lists Big Deku Babas and Keese replacing some of the original enemy roster, and the cowardly Deku Scrubs who teach the fall-roll and open doors for you are gone entirely — though the three Scrub Bros. guarding the boss door remain, with their stun order inverted to 1, 3, 2.

The chest and token contents change too: three of the six chests hold rupees instead of hearts — two Blue Rupees and a Purple Rupee — and that Purple Rupee is hidden inside a Time Block that needs the Song of Time to reveal. Fully clearing Master Quest's version of the dungeon needs Bombchus, the Boomerang, and a song adult Link doesn't learn until much later, carried back in on a return trip. None of that is available on a first visit as a child.

Master Quest is only available in Ocarina of Time 3D and on the GameCube Collector's Edition discs, and its 3DS version is mirrored left-to-right from the original layout.

Quick Action Checklist

  • Equip the Kokiri Sword and Deku Shield before Mido will let you near the meadow.
  • Grab the Dungeon Map chest first, then loop back for the Slingshot rather than climbing the vines early.
  • Use the Slingshot's green-switch trick to open a shortcut ladder before farming the vine Skulltulas.
  • Three of the four Gold Skulltulas are missable on a fast run: one on the ground near the switch room, one on vines above the water, one near the bars in the shallow water.
  • The spiked-roller corridor has two solutions — dive to the underwater switch, or crouch with your shield up.
  • The Suspicious-Looking Wall hides the dungeon's fourth Gold Skulltula and needs Bombs from Dodongo's Cavern; it is not solvable on this visit — come back for it once you're carrying Bombs.
  • The Scrub Bros. guarding the boss door go down in this order: middle, right, left.
  • Gohma's longest stun window comes from shooting her while she's on the ceiling — about eight seconds versus roughly five on the ground.
  • Don't let her sit unshot on the ceiling too long, or she hatches three Larvae.
  • After the Kokiri's Emerald, head to Dodongo's Cavern next in the fixed child-dungeon chain.

Frequently Asked Questions

How do you get into the Deku Tree in Ocarina of Time?
Mido blocks the entrance to the Great Deku Tree's Meadow until Link is equipped with both the Kokiri Sword and the Deku Shield. The sword is free, hidden in a crawlspace behind the fence maze near Link's house in Kokiri Forest; the shield costs 40 Rupees at the Kokiri Shop. Once both are equipped, Mido steps aside, and speaking to the Great Deku Tree and agreeing to help opens his mouth for Link to enter.
How many Gold Skulltulas are in the Deku Tree?
Four, though only three are reachable on your first visit. The first is on the ground floor near the room with the raising-platform switch and is killed with a belly attack after luring it down. The second clings to vines above the water pool on the first floor and needs the Fairy Slingshot to knock down before climbing up for the token. The third sits near a set of bars in the shallow water; the Slingshot kills it, but reaching the token afterward needs a running jump from beside the bars. The fourth is sealed behind the Suspicious-Looking Wall and needs Bombs, which don't exist until you clear Dodongo's Cavern — return as child Link once you have them to collect it.
What order do you beat the Deku Scrub Bros. in the Deku Tree?
Middle first, then right, then left — remembered in-game as '2-3-1.' Target each one and raise your shield so its Deku Nut bounces back and stuns it, in that exact sequence, or the fight resets. Beating all three opens the door to Gohma, and the last Scrub reveals her weak point on the way out.
How do you beat Gohma in Ocarina of Time?
Wait for Gohma's eye to turn red, then stun her with a Deku Seed fired from the Fairy Slingshot and strike the eye with your sword while she's stunned. She periodically retreats to the ceiling; shooting her there gives the longest stun window in the fight, close to eight seconds versus roughly five for a stun on the ground, but leaving her up there too long without shooting lets her hatch three Gohma Larvae. She drops a Heart Container on defeat.
Is there a Heart Piece in the Deku Tree?
No. Inside the Deku Tree holds the Dungeon Map, the Compass, the Fairy Slingshot, four Gold Skulltulas (one locked behind Bombs), and three chests of recovery hearts, but no Piece of Heart and no Small Keys. The dungeon reward that matters long-term is the Kokiri's Emerald, handed over by the Great Deku Tree after Gohma is defeated.
What changes in the Deku Tree in Master Quest?
Master Quest swaps out the cowardly Deku Scrubs entirely and replaces some enemies with Big Deku Babas and Keese, while the three Scrub Bros. guarding the boss door remain but require the reverse stun order, 1-3-2. Chest contents shift toward rupees instead of hearts, including a Purple Rupee sealed inside a Time Block that needs the Song of Time to open — an item adult Link only has much later in the game. The whole dungeon is also mirrored left-to-right in the Ocarina of Time 3D version.

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Sources & Further Reading
Last updated September 4, 2026.

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