Disney Lorcana Rarities Explained: All 8 Tiers, and Why Three of Them Are Cosmetic
Lorcana has eight card rarities and a booster pack that guarantees exactly two of them. Here is what each tier means, how many of each Ravensburger prints per set, and why the three rarest tiers are alternate printings of cards you can buy for pocket change.

Belle & Beast - Certain as the Sun costs 35 cents. It also costs $2,349.53. Same card, same set, same rules text, same 8 ink, same 6 Strength and 7 Willpower. The difference is a border.
That is Disney Lorcana's rarity system in one sentence, and it is the single most misunderstood part of the game for anyone walking into it from a card shop. Eight rarities sit on Lorcana cards, and the top three of them do not print a single card you cannot already buy for under a dollar.
The eight rarities, in print order
Ravensburger prints eight card rarities, plus a separate Promo designation that sits outside the ladder. In ascending order:
- Common
- Uncommon
- Rare
- Super Rare
- Legendary
- Epic
- Enchanted
- Iconic
The bottom five have been there since The First Chapter in August 2023. Enchanted arrived with the game too, as a foil-only chase tier. Epic and Iconic are new — they debuted in Set 9, Fabled, which hit hobby stores on 29 August 2025 and went wide on 5 September 2025. That was the first structural change to Lorcana's rarity ladder in two years of printing.
The English card pool as of today sits at 3,166 cards across 21 set codes. Here is how a modern main set is built, using Sets 9 through 12 as the template:
| Rarity | Cards per set | Foil-only? |
|---|---|---|
| Common | 72 | No |
| Uncommon | 54 | No |
| Rare | 48 | No |
| Super Rare | 18 | No |
| Legendary | 12 | No |
| Epic | 18 | Yes |
| Enchanted | 18 | Yes |
| Iconic | 2 | Yes |
| Total | 242 |
Set 13, Attack of the Vine!, bumped Rares from 48 to 51 for a 245-card set, but the shape is otherwise identical. Enchanted is the only tier whose count has moved much: The First Chapter and Rise of the Floodborn shipped 12 Enchanted each, and every set from Into the Inklands onward has shipped 18.
Note the "foil-only" column, because it does the heavy lifting for everything below. Every single Epic, Enchanted and Iconic card in the game exists exclusively as a foil. There is no plain version. All 224 Enchanted, all 90 Epic and all 10 Iconic cards in the pool have zero non-foil printings.
How to read the rarity symbol
The rarity marker sits at the bottom centre of every card, between the illustrator credit and the copyright line. Here is every one of them, checked against actual card scans rather than a chart someone drew in 2023:
| Rarity | Symbol | Finish |
|---|---|---|
| Common | Circle | Flat silver |
| Uncommon | Open book, two pages | Flat white |
| Rare | Triangle | Copper |
| Super Rare | Diamond (four sides) | Silver |
| Legendary | Pentagon (five sides) | Gold, honeycomb texture |
| Epic | Rounded fan / shell | Rainbow foil |
| Enchanted | Hexagon (six sides) with a hollow diamond centre | Rainbow foil |
| Iconic | Many-sided ring with a hollow centre | Rainbow foil |
The tidy version: from Rare upward the side count climbs by one per tier, all the way to Enchanted's hexagon. Epic and Iconic, added two years later, break the pattern entirely — they got bespoke shapes rather than a seven- and eight-sided continuation. Practically, the tell is the foil: if the symbol is rainbow, you are holding one of the three chase tiers, and you can sort a pile face-down-side-up from a metre away.
What a booster pack is actually guaranteed to give you
A Lorcana booster pack is 12 cards, and Ravensburger publishes the slot structure on the product itself:
- 6 Common
- 3 Uncommon
- 2 Rare or higher
- 1 Foil card of random rarity
A booster display is 24 packs, so a sealed box is 288 cards. That is it. That is the whole contract.
Read the slots carefully, because they explain everything about how Lorcana singles are priced. Your two "Rare or higher" cards can be Rare, Super Rare or Legendary. Epic, Enchanted and Iconic are foil-only, which means they can only ever appear in the single foil slot — the same slot that most of the time hands you a shiny Common. One slot per pack, competing against six other rarities, is why a $400 card exists in a $5 product.
If you have not opened Lorcana product before, our Disney Lorcana beginner guide covers which sealed products are worth your money before you start cracking packs looking for these.
Common, Uncommon and Rare: this is your deck
174 of a set's 242 cards — 72 percent — are Common, Uncommon or Rare. Plain frame, plain finish, no foil unless you happen to pull one in the foil slot.
This band is where competitive Lorcana actually lives. A tuned 60-card deck typically runs a dozen or more Commons — the cheap questers, the one-ink filler, the interaction. Median market price for a Common in the last five sets is five cents. Uncommons are eight cents. Rares are twenty. You can assemble the functional core of a tier deck for the price of a sandwich, which is genuinely one of the better things about this game.
If you are still working out which cards do what, Lorcana's keywords and the six inks matter far more to your win rate than any rarity symbol.
Super Rare and Legendary: the last tier that is a real card
Super Rare and Legendary are the top of the non-foil ladder: 18 and 12 per set respectively. These are the marquee cards of a set — the eight-cost bombs, the Shift targets, the build-arounds.
They are also the last rarities where the printing itself is the card. A Legendary is a normal card with a normal frame that goes into a normal deck. Median market price across Sets 9 through 13 is $2.65 non-foil, $6.13 foil. The most expensive Legendary in that window, Dumbo - Ninth Wonder of the Universe from Fabled, tops out at $58.05 in foil, and that is an outlier — the next-highest is $43.54.
That is your realistic ceiling for a card you need four of. Everything above this point is decoration.
Epic: the tier the market shrugged at

Epic was pitched as the tier that would sit between Legendary and Enchanted: rarer than Legendary, easier than Enchanted. Eighteen per set, foil-only, borderless "open air" art that extends the existing illustration to the card edges, rainbow foil, holofoil icons and tinted text over the artwork.
Visually they are terrific. Commercially they landed with a thud.
Across the five sets Epic has existed in, the median Epic card trades at $5.47 in foil. The median Legendary in the same sets trades at $6.13 in foil. The rarer tier is worth less than the tier below it. In Attack of the Vine! specifically it is not close: Legendary foils have a $4.60 median, Epics a $2.60 median.
There are exceptions, and they are instructive. Winnie the Pooh - Hunny Archmage is Set 13's most expensive Epic at $19.99. Its base printing, card 40/207, is a Common worth ten cents. The Epic is not expensive because the tier is prestigious; it is expensive because that particular two-drop is a staple in a Hunny deck and people want the pretty one.
Epic did exactly what a mid-tier chase card does when it is neither scarce enough to be a lottery ticket nor cheap enough to be a throwaway: it became the thing you shrug at and put in a binder.
Enchanted: the chase that built the secondary market

Enchanted has been Lorcana's headline chase since day one, and unlike Epic it has held its value ruthlessly. Eighteen per set, foil-only, borderless, with a rainbow-foil hexagon marking the rarity and the rules text laid directly over the artwork instead of in a box.
Median Enchanted across Sets 9 to 13: $167.56. That is a 30x jump from the Epic median directly beneath it. The gap between Epic and Enchanted is the sharpest price cliff anywhere in the game.
Woody & Buzz Lightyear - Best Buddies is the clean example. Card 28/207 in Attack of the Vine! is a Legendary — 7 ink, Amber and Emerald, 4 Strength, 4 Willpower, 3 lore, Shift 5, with To Infinity... and ...And Beyond!. It trades at $3.91. Card 228/207 is the Enchanted printing of that exact card, identical in every rules-relevant way, and it trades at $390.95. A hundred times the price for the same 60-card slot.
The most expensive Enchanted in Set 13, Winnie the Pooh & Piglet - Hunny Mages at $801.37, has a base printing at Super Rare that costs $2.12.
Iconic: two per set, four figures each

Two Iconic cards ship per set. Ten exist in the entire game. They are foil-only, fully borderless with brand-new artwork rather than an extended crop, and they carry a custom lore-star foil pattern with raised 3D hot-stamp elements on parts of the card, including the ink cost.
Every Iconic card printed so far, in release order:
| Set | Card | Foil market price |
|---|---|---|
| 9 Fabled | Minnie Mouse - Sweetheart Princess | $1,533.41 |
| 9 Fabled | Mickey Mouse - Brave Little Prince | $1,789.14 |
| 10 Whispers in the Well | Ariel - Ethereal Voice | $1,344.77 |
| 10 Whispers in the Well | Hades - Looking for a Deal | $904.81 |
| 11 Winterspell | Pocahontas - Peacekeeper | $908.78 |
| 11 Winterspell | Moana - Curious Explorer | $1,122.84 |
| 12 Wilds Unknown | Buzz Lightyear - Jungle Ranger | $3,589.10 |
| 12 Wilds Unknown | Merida - Formidable Archer | $1,844.22 |
| 13 Attack of the Vine! | Lilo & Stitch - Fun-Loving Friends | $1,656.23 |
| 13 Attack of the Vine! | Belle & Beast - Certain as the Sun | $2,349.53 |
The six most expensive cards you can pull from any numbered Lorcana set are all Iconics. Buzz Lightyear - Jungle Ranger is the current record at $3,589.10.
And the base printing of that hero image at the top of this article — Belle & Beast - Certain as the Sun, card 132/207, Super Rare, functionally identical — is 35 cents.
Promos and the rarities that are not really rarities
Sitting outside the ladder are 167 Promo-designated cards spread across the P1, P2, P3, D23, EPCOT, Challenge and Coconut set codes. Promo is a distribution label rather than a rung on the ladder — these are cards handed out at events, bundled with products or given away at conventions, and how hard they are to get has nothing to do with a symbol.
Some of them are the most expensive paper in the game. Championship-circuit promos like Baymax - Armored Companion carry asking prices well above any Iconic. That is scarcity of print run, not scarcity of rarity slot, and it is a completely different market. We broke that system down in Lorcana promo cards explained.
Nobody has published Lorcana pull rates
Here is the part the collecting content farms will not tell you: Ravensburger has never published per-rarity pull rates for Disney Lorcana. Not for Enchanted, not for Epic, not for Iconic. Every "1 in 72 packs" or "roughly 1 in 6" figure you find online is either a community-collected estimate from opened-box logs or an extrapolation from someone else's estimate.
Those community datasets are useful. They are also small, self-selected, and vary by set, print run and region. Treat any pull-rate number you read — including the ones aggregated from thousands of packs — as a rough prior, not a promise. A sealed case containing zero Enchanteds is unlucky, not defective.
What Ravensburger does publish is the slot structure: six Common, three Uncommon, two Rare-or-better, one foil. Everything else about the odds is inference. Pokemon's set lists work the same way — see our Pokemon TCG card rarities guide for how a much older game handles the same disclosure problem, and the Cookie Run: Braverse rarities guide for a newer one.
Rarity tells you nothing about power

Lorcana has banned exactly two cards from Core Constructed, effective 8 April 2025. One of them is Hiram Flaversham - Toymaker, a Rare from Rise of the Floodborn. The other is Fortisphere, a one-ink item from Ursula's Return that is a Common.
Half of the most format-warping combo in Lorcana's history to date was a bulk Common you could buy for eleven cents. That should permanently kill the idea that the symbol at the bottom of the card is a power indicator.
The mechanism cuts the other way too. Across the last three sets — Winterspell, Wilds Unknown and Attack of the Vine! — all 114 Epic, Enchanted and Iconic cards are alternate printings of a card that already exists at base rarity in the same set. Not 113 of 114. All of them. The same holds for all 90 Epics and all 10 Iconics ever printed.
So the practical rule is short: you can build any deck in Lorcana, including a tournament-winning one, without owning a single card above Legendary. The chase tiers are cosmetic upgrades to cards you already have. Rarity also has no bearing on legality — a card's Common and Enchanted printings carry identical format legality, because as far as the rules are concerned they are the same card.
What to actually buy
If you play, buy singles. Commons, Uncommons and Rares at five to twenty cents apiece, Legendaries at two to six dollars, done. A competitive 60 costs less than one Enchanted.
If you open packs, open them because opening packs is fun, not because it is efficient. Twelve cards for around five dollars, with one slot that might be worth $400 and usually is not, is a lottery ticket with nice art on it. The expected value maths has never favoured the buyer in any TCG and it does not here.
If you collect, the tier worth understanding is Enchanted. Eighteen per set, foil-only, historically stable at three figures, and the one chase tier with enough print history to have a track record. Epic is the interesting question mark — a rarer tier that currently trades below the tier beneath it, which either means the market has mispriced it or Ravensburger printed one tier too many. Five sets in, the market has not blinked.
And if you are just starting, ignore all of it for a month. Learn how to play Disney Lorcana, learn what locations do, get to 20 lore a few times. The 35-cent version of Belle & Beast wins exactly as many games as the $2,349 one.
Card counts and market prices in this article were pulled from the Lorcast card database on 2 August 2026. Prices move; the print-run structure does not.
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