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Lorcana Shift Explained: Stacks, Damage and All 6 Variants

Shift is 199 cards and a full page of rules, and most of that page is about the card underneath. Here is what a shifted character inherits, why 63 Core-legal cards care about the stack, where every card goes when the top one leaves play, and what each of the six variants actually lets you shift onto.

Published September 30, 2026·15 min read·By Mythras
The Disney Lorcana card Tinker Bell - Giant Fairy, a 6-ink Steel Super Rare from Fabled numbered 188/204 with 4 Strength and 5 Willpower, showing an enormous Tinker Bell in her green leaf dress wading ankle-deep in a bay and peering down at a tiny pirate ship while small figures watch from the rocky shore, with Shift 4 onto a character named Tinker Bell, Rock the Boat dealing 1 damage to each opposing character when played, and Puny Pirate!

Tinker Bell - Giant Fairy costs 6 ink. Play a Tinker Bell - Tiny Tactician on turn three, and on turn four you can put the Giant Fairy on top of it for 4 ink - dry, able to challenge that same turn, two turns before an unramped inkwell would let you cast her the normal way. Her Rock the Boat still goes off on the way in and deals 1 damage to each opposing character.

That exact pair of cards is the Comprehensive Rules' own worked example for what Shift does to a card's states, and it is the right way to read the keyword. Shift is rarely a discount. It is a way to skip the calendar, and the price is the card you shift onto. This post covers what the new card inherits, what "under" means for the old one, where the whole stack goes when it leaves play, and how the six Shift variants change what you are allowed to shift onto. Every Lorcana keyword explained covers how Shift sits next to the other thirteen keywords; this is the one keyword, in full.

Sources: Comprehensive Rules 2.2.0, effective 9 July 2026 and still the version on Ravensburger's resources page on 30 September; the Attack of the Vine! set release notes, which explain the four variants that set introduced and answer their edge cases in Q&A form; and one pass over the Lorcast bulk card export pulled on 30 September 2026, covering the 13 released main sets, deduped by full name with apostrophes and capitalisation folded - 2,476 unique cards, 1,871 of them characters, the same method used across this vertical. "Core" means Core Constructed, which Ravensburger's rotation explainer puts at Fabled onward: sets 9 through 13.

Shift is a time machine, not a discount

Rule 8.10.1 is the whole keyword: if you have a character in play with the same name as the Shift card, you may pay its Shift cost instead of its ink cost, and put it on top of that character.

Here is how that Shift cost compares with the card's own printed cost, across the 193 characters whose Shift is paid in ink:

Shift cost versus ink costCards
2 ink less155
3 ink less25
1 ink less8
4 ink less1
7 ink less1
The same2
2 ink more1
Total193

155 of those 193 Shift cards - 80.3% - are exactly 2 ink cheaper than their printed cost. And the character you shift onto cost ink too. Tiny Tactician plus a shifted Giant Fairy is 3 + 4 = 7 ink for a 6-cost card. At the standard 2-ink gap, any base costing more than 2 means the pair costs more in total than casting the top card on its own.

What you are buying is time. The shifted card takes the base's dry state (rule 8.10.4), so on a dry base it can act the turn it lands, and it lands turns earlier because its cost was split across two turns. What you give up is a body: two cards now make one character.

The outliers explain the design better than the average does. Madam Mim - Rhino saves 4 (Shift 2 on a 6-cost card) and then makes you banish her or return another of your characters to your hand. Mickey Mouse & Minnie Mouse - Adventuring Duo saves 7, and its Duo Shift 0 asks for two characters underneath instead of one. Go Go Tomago - Cutting Edge and Magica De Spell - Conniving Sorceress charge the same to shift as to cast, which makes sense once you read them: both carry an "if you used Shift to play" rider, and Magica's is draw 4 cards. And one card charges more to shift than to cast. That card, Mickey Mouse - Brave Little Prince, gets its own section below, because the reason is the best explanation of what the card underneath is for.

Fourteen Shift cards carry an "if you used Shift to play" rider. Four are Core-legal: Mulan - Elite Archer (+3 Strength that turn), Magica De Spell - Conniving Sorceress (draw 4 cards), Pocahontas - Peacekeeper (if none of your characters challenged this turn, characters can't challenge until the start of your next turn) and Omnidroid - V.9 (deal 2 damage to a chosen character).

Three alternate-cost rules that apply to Shift

Rule 1.5.5.2 files shifting as an alternate cost, the same category as singing a song. Three rules follow from that:

  • One alternate cost at a time. Rule 4.3.2.2: if more than one alternate cost could apply, you choose one and ignore the others.
  • "For free" beats Shift. The rules' own example under rule 6.1.7 has Pride Lands - Jungle Oasis playing Donald Duck - Pie Slinger from the discard for free, and says the player can't choose to pay his Shift cost instead. So his "if you used Shift" rider cannot fire off a free play. The way around this is an effect that tells you to shift for free. Wilds Unknown printed two: Metamorphosis, a 3-ink Amber action whose entire text is "Shift a character from your discard for free," and Syndrome - Out for Revenge, who can "play or shift a Robot character with cost 8 or less for free" whenever he quests. The Wilds Unknown release notes add that either way the card still needs a Shift ability and a character in play to go on top of.
  • Discounts still apply. Rule 4.3.6 says a payment modifier for the next character you play applies even when you pay an alternate cost, and rule 4.3.5 says none of it changes the card's printed ink cost. Two Core-legal cards discount shifting specifically: Belle - Always Reading takes 1 ink off anything you shift onto her, and Mrs. Incredible - Created by the Vine takes 1 ink off the next character you shift that turn whenever one of your Floodborn characters quests.

What the card on top inherits

Rules 8.10.2 to 8.10.6 decide what carries over from the character underneath, and the answer is almost everything except its words:

WhatRuleWhat happens when you shift
Dry or drying8.10.4Copied from the card underneath. Shift onto a dry, ready character and the new one can quest, challenge and exert the turn it lands
Ready or exerted8.10.2, 8.10.3Enters exerted if the card underneath was exerted. An effect on the new card that makes it enter exerted still applies on a ready base
Damage8.10.6Every damage counter on the card underneath stays
Effects on the old character8.10.5Kept, if they apply to it when the new card enters play
The old character's rules text8.10.5, 5.1.1.6Not inherited. The top card has only its own text
Turn actions8.10.5Anything the old character could still do this turn, the new one can do
Printed ink cost4.3.5Unchanged. A Giant Fairy shifted in for 4 is still a 6-cost character

The damage row decides games. Shift a Giant Fairy onto a Tiny Tactician carrying 3 damage and she arrives with 3 damage on a 5-Willpower body - 2 more damage from being banished, not 5. Shift saves a damaged character's board slot; it does not heal it. Ravensburger has printed one card that undoes this rule for itself: Baymax - Giant Robot, from Archazia's Island, removes all damage from himself when you play him using Shift.

The effects row cuts both ways. If your opponent's Woody - Town Sheriff used Move Along on your character - it can't challenge and must quest if able until the start of their next turn - shifting a new card on top does not shake it, because under rule 8.10.5 the effect applies to the character when the new card enters play. A buff you gave the old character this turn carries over for the same reason.

Two kinds of trigger go off as you shift. A shifted character is played (rule 4.3.3.1), so its own "when you play this character" abilities fire - that is how Rock the Boat goes off in the opening example. And rule 4.3.4.2 lets a card being covered still trigger off the card landing on top of it, even though it is about to stop being in play. That rule is what makes Attack of the Vine! Red Pandas like these work: Grandma Wu - Wise Grandmother gains you 1 lore when you shift a character on top of her, and Ming Lee - Overprotective Parent stops a chosen opposing exerted character from readying at the start of their next turn.

If you want to sing with a shifted character, rule 8.10.5 has one more line on that, and the songs breakdown walks through it.

The card underneath is under, and 63 Core cards care

Rule 5.1.1.5 defines the state: a card with a card on top of it is "under." It isn't in play, it can't be chosen, and because it went under faceup, any player can look at it at any time. The rules' shifting example, Example B under rule 5.1.3, spells it out with the opening pair: as the Giant Fairy goes onto the Tiny Tactician, the Tactician loses every state except faceup and gains "under" and "in a stack."

That wording matters because "a card under this character" is live text in Core Constructed. Search the Core pool's rules text for a card being under a character, item or location and you get 63 cards. Fifty-seven of them come from Whispers in the Well and Winterspell, the two sets that printed Boost, the keyword that puts the top card of your deck facedown under a character. But the rules do not distinguish a facedown Boost card from the faceup character you shifted onto. Both are under. And the two oldest cards that check for a card under something predate Boost entirely, and both of them are Shift cards:

  • Hiro Hamada - Armor Designer (Archazia's Island): your Floodborn characters that have a card under them gain Evasive and Ward. Infinity-only since the July 2026 rotation.
  • Mickey Mouse - Brave Little Prince (Fabled): a 3-ink Ruby Legendary, 2 Strength and 2 Willpower with Evasive and Shift 5, who gets +3 Strength, +3 Willpower and +3 lore while he has a card under him.

The Disney Lorcana card Mickey Mouse - Brave Little Prince, a 3-ink Ruby Legendary from Fabled numbered 111/204 with 2 Strength and 2 Willpower, showing Mickey in a gold crown with a red feather and a red jacket, arms spread wide as he stands on an ornate gold carnival float beside striped circus tents at night, with Shift 5 onto a character named Mickey Mouse, Evasive, and Crowning Achievement: while this character has a card under him, he gets +3 Strength, +3 Willpower and +3 lore.

Mickey is the cleanest proof that Shift is not a discount. His Shift cost, 5, is 2 more than his ink cost of 3 - the only card of the 193 in the table above that costs more to shift than to cast. Cast him for 3 and he is a 2/2 Evasive character questing for 1. Shift him onto any Mickey Mouse and he is a 5/5 Evasive character questing for 4. The extra 2 ink buys the card underneath.

Core has more cards that read the stack:

  • Omnidroid - V.10 (Wilds Unknown) gains Resist +2 while there's a card under it, which is automatic if you shifted it in.
  • Dash Parr & Violet Parr - Super Siblings (Attack of the Vine!) draws a card for each card under them whenever they quest or challenge. Combo Shift them onto a Dash Parr and a Violet Parr and every quest or challenge draws 2.
  • Webby Vanderquack - Knowledge Seeker, Flintheart Glomgold - Scheming Billionaire and Lena Sabrewing - Mysterious Duck (all Whispers in the Well) check whether you have any character or location in play with a card under it. A shifted character counts.
  • Time to Go! (Whispers in the Well) banishes one of your characters to draw 2 cards, or 3 if that character had a card under it.

The answer to all of it is Come Out and Fight!, a 2-ink Amethyst action from Winterspell: put all cards from under a chosen character, item or location on the bottom of their player's deck in a random order, then draw a card. Aim it at a shifted Brave Little Prince and he stays in play as a 2/2.

When the top card leaves, the whole stack goes

Rule 8.10.7: when a shifted character leaves play, every card under it moves to the same zone. Rule 5.1.1.7, amended in the 2.2.0 update, adds that those cards take on the top card's states in the new zone. So the same removal hits a shifted character harder or softer depending on where it sends the top card:

Removal sends the top card toWhat happens to the stackCore-legal examples
The discardEvery card goes to the discardAny challenge or banish effect
Its owner's handEvery card returns to handMother Knows Best, Put That Thing Back
Its owner's inkwellEvery card goes into the inkwell facedownLet It Go, Hades - Infernal Schemer
The bottom of the deckEvery card goes to the bottom, and because they were faceup the order is public (rule 7.2.3)Under the Sea

Two consequences follow. Banishing a two-card stack costs its owner two cards, which is the risk you accept every time you shift. And bouncing or inking a stack hands its owner more than one card: Mother Knows Best on a shifted character returns every card in the stack to its owner's hand, and Let It Go on a two-card stack puts two cards into your opponent's inkwell, facedown and exerted, not one. The Comprehensive Rules' own Under the Sea example covers the deck case: the owner of the stacks may mix and order the cards freely, and both players know the order.

The Disney Lorcana card Sulley & Boo - Scare Buddies, a 6-ink Amber and Ruby Super Rare from Attack of the Vine! numbered 29/207 with 6 Strength and 5 Willpower, showing Sulley in blue fur with purple spots running through a debris-strewn room past a door, with Boo in her purple monster costume hugging his chest as black thorny vines coil around them, with Combo Shift 4 onto a character named Sulley, one named Boo, or one of each, and The Power of Friendship: when this character is banished, you may play any character cards that were under them from your discard for free.

Sulley & Boo - Scare Buddies is built on that rule. When they are banished, The Power of Friendship lets you play any character cards that were under them from your discard for free - and Ravensburger's release notes confirm that all cards under them go to the discard and become faceup, so even a card that was facedown under them can be played if it is a character.

Three pieces of card text carve out their own exceptions:

  • Temporary Shift returns "only this card" to your hand at the end of your turn. The release notes add that it returns even from the middle of a stack if you shifted something else on top of it, that damage is removed from the stack on the way, and that if the stack was banished first the card stays in the discard. How that end-of-turn return works as a delayed trigger is covered in the bag breakdown.
  • Omnidroid - Ultimate Iteration (Attack of the Vine!), when you shift it, may return all cards under it to your hand - the top card stays, the stack comes home.
  • Mickey Mouse & Minnie Mouse - Adventuring Duo reads "If this character would be banished, put them into your inkwell facedown and exerted instead." By the letter of rules 8.10.7 and 5.1.1.7, the two characters it was Duo Shifted onto go into the inkwell with it. The release notes Q&A does not address that case, so treat it as a reading of the rules text rather than a published ruling.

The six variants, and the one the rules do not name

Rule 8.10.8 lists six Shift variants. [Classification] Shift and Universal Shift were first printed in Archazia's Island. Duo, Combo, Temporary and Potato Shift arrived with Attack of the Vine!, and their rules (8.10.8.3 to 8.10.8.6) are listed as new in the 2.2.0 changelog. Ursula's Return adds a seventh flavour that the rules never name as a variant: Shift paid by discarding cards instead of ink.

VariantRuleGoes on top ofCardsCore-legal
Shift (ink cost)8.10.1A character with the same name18168
Shift: Discard8.10.1A character with the same name, paid by discarding60
[Classification] Shift8.10.8.1A character with the named classification43
Universal Shift8.10.8.2Any character of yours10
Duo Shift8.10.8.3Two characters, one for each name11
Combo Shift8.10.8.4One character with either name, or one of each22
Temporary Shift8.10.8.5A same-name character, returning to hand at end of turn44
Potato Shift8.10.8.6An item named Potato11

Sun Yee - Red Panda Spirit carries Temporary Red Panda Shift - a combined ability that rule 8.10.9 says must meet the conditions of both variants - so she is counted in both the [Classification] and Temporary rows, which is why the Cards column adds to 200 for 199 cards.

Two names means either name. Rule 5.2.6.1 gives a dual-named character each name separately. The release notes' own example: to shift Flotsam & Jetsam - Entangling Eels you need just one Flotsam, Jetsam or Flotsam & Jetsam. Twelve Core-legal dual-named cards print plain Shift that way, all of them from Attack of the Vine!: Pocahontas & Meeko - Adventurous Friends goes onto a Pocahontas or a Meeko, for example, and Winnie the Pooh & Piglet - Hunny Mages onto a Winnie the Pooh or a Piglet.

Duo Shift wants two bodies. Mickey Mouse & Minnie Mouse - Adventuring Duo, the only Duo Shift card, needs a Mickey Mouse and a separate Minnie Mouse. Per the release notes, another Adventuring Duo counts as only one of the two, because it is one character. When the two cards underneath disagree, rule 8.10.4.2 resolves it the strict way: one drying base makes the new card drying, and one exerted base makes it exerted.

Combo Shift is both at once. Sulley & Boo - Scare Buddies (Combo Shift 4) and Dash Parr & Violet Parr - Super Siblings (Combo Shift 6) can go onto one character with either name, or onto one of each - and when it is two, the same 8.10.4.2 rules apply.

Temporary Shift is a loan. All four cards are Turning Red characters from Attack of the Vine!: Grandma Wu - Fierce Red Panda, Meilin Lee - Popular Red Panda, Ming Lee - Giant Red Panda and Sun Yee - Red Panda Spirit. You get the bigger body for one turn and the card back at the end of it.

Potato Shift is the only variant that goes onto a non-character. Posey - Vampire Potato, a 7-cost Emerald 7/8, shifts onto an item named Potato for 5. Ravensburger's release notes put it plainly: until Posey, you could only shift a character on top of another character. Rule 8.10.4.1 makes her dry only if the Potato was in play since the start of your turn.

[Classification] and Universal are the two older variants. The four [Classification] Shift cards - Puppy, Madrigal, Floodborn and Sun Yee's Red Panda - are covered in the classifications breakdown. Universal Shift has exactly one card, Baymax - Giant Robot, and it rotated out of Core in July.

The discard version is six cards, all from Ursula's Return, each paying a different discard: a song card for Ursula - Eric's Bride, 2 cards for Flotsam & Jetsam - Entangling Eels, and an action, character, item or location card for Diablo - Devoted Herald, Li Shang - Valorous General, Olaf - Carrot Enthusiast and Aladdin - Brave Rescuer. None is Core-legal.

The Disney Lorcana card Morph - Little Imitator, a 2-ink Amethyst Uncommon from Attack of the Vine! numbered 57/207 with 1 Strength and 2 Willpower, showing the small pink shapeshifter Morph with two huge eyes, one arm stretched into a silver hook, clinging to a ship's wheel on the deck of a sailing ship as a dark thorny vine curls behind him, with Advanced Mimicry: you can shift any character on top of this character, including all Shift variants.

Then there are the cards that bend the name rule. Morph - Little Imitator, a 2-ink Amethyst character from Attack of the Vine!, lets any character with any Shift variant go on top of him - the release notes confirm that Posey can shift onto Morph even though he is neither a Potato nor an item, and that Morph still counts as only one of the two characters Duo Shift needs. Incrediboy - Buddy Pine (Wilds Unknown) counts as being named Syndrome for Shift, and Anna - Soothing Sister (Winterspell) gains Shift 0 onto an Anna on any turn a card has left a player's discard.

Where Shift sits in the card pool

Counting each card once, under the first main set that printed it:

#SetNew Shift cards
1The First Chapter12
2Rise of the Floodborn24
3Into the Inklands12
4Ursula's Return18
5Shimmering Skies18
6Azurite Sea18
7Archazia's Island16
8Reign of Jafar15
9Fabled3
10Whispers in the Well12
11Winterspell11
12Wilds Unknown14
13Attack of the Vine!26
Total199

That is 199 of the game's 1,871 characters, 10.6%, and the share barely moves in the rotating format: 78 of Core's 768 characters, 10.2%. Fabled's 3 is the reprint set doing what reprint sets do. Attack of the Vine!'s 26 is the most of any set, and 10 of those 26 use one of the six named variants. The previous twelve sets printed 2 between them - Thunderbolt - Wonder Dog and Baymax - Giant Robot - or 8 if you count Ursula's Return's six discard-cost cards.

The Floodborn classification tracks the keyword closely: 169 of the 199 Shift cards are Floodborn, and so are 48 of the 78 in Core.

Hyperia City, which prereleases on 16 October 2026, keeps the plain version going. Of the 109 distinct Hyperia City cards on Lorcast's preview index on 30 September, 9 carry Shift - Nick Wilde - Inquisitive Harbormaster, Judy Hopps - Always Vigilant, Merlin - Ink Drop Tinkerer, Fred - Awesome Boss, Goofy - Dancing Superstar, Cinderella - Unintentional Icon, Kit Cloudkicker - Sure Shot, Arthur - Jousting Knight and Tiana - Party Hostess - and all nine shift for exactly 2 less than their ink cost. That is a count of revealed cards, not of the finished set; Merlin's rider, which pays out in the set's new ink drops, is covered in our ink drops explainer.

Quick reference

  • Shift is an alternate cost (rules 8.10.1 and 1.5.5.2): pay the Shift cost instead of the ink cost and put the card on top of a same-name character you have in play.
  • It is usually 2 ink off, and rarely a real discount. 155 of 193 ink-cost Shift cards save exactly 2; the base cost ink too. You are buying time and a dry character.
  • The new card inherits the base's dry or drying state, exerted state, damage and any effects on it (rules 8.10.2 to 8.10.6) - but not its rules text or its printed ink cost.
  • "For free" can't be Shift (rule 6.1.7). The exceptions are effects that tell you to shift for free, such as Metamorphosis and Syndrome - Out for Revenge.
  • The card underneath is under (rule 5.1.1.5): not in play, can't be chosen, publicly visible - and it satisfies any card that checks for a card under a character, such as Mickey Mouse - Brave Little Prince.
  • When the top card leaves play, the whole stack follows it to the same zone (rule 8.10.7) - discard, hand, inkwell or deck. Temporary Shift is the exception: only that card goes back to hand.
  • Six named variants (rule 8.10.8): [Classification], Universal, Duo, Combo, Temporary and Potato. Duo and Combo take on the worst state of their two bases (rule 8.10.4.2).

Card counts reflect the Lorcast bulk export pulled 30 September 2026, covering the 13 released main sets, with Core Constructed cut by set code (Fabled onward) rather than by Lorcast's own legality field. The 63 "card under" cards are a text search of Core-legal rules text with Boost's own reminder text excluded. Rule numbers reflect Comprehensive Rules 2.2.0, effective 9 July 2026, and the variant edge cases come from Ravensburger's Attack of the Vine! set release notes.

Frequently Asked Questions

How does Shift work in Disney Lorcana?
Shift is an alternate cost defined in Disney Lorcana's Comprehensive Rules 2.2.0, rule 8.10.1. If you have a character in play with the same name as a card with Shift, you may pay its Shift cost instead of its ink cost and put the new card on top of that character. The shifted character takes over the old character's dry or drying state, exerted state and damage, so if the character underneath was ready and had been in play since the start of your turn, the new one can quest or challenge immediately. Of the 193 Lorcana characters with an ink-cost Shift, 155 cost exactly 2 ink less to shift than to play normally.
Does a shifted character keep damage in Lorcana?
Yes. Disney Lorcana Comprehensive Rules 2.2.0 rule 8.10.6 says a shifted character retains whatever damage was on the character it was put on top of. Shifting a 5-Willpower character onto one carrying 3 damage leaves the new character 2 damage away from being banished. Baymax - Giant Robot is printed with its own exception: if you used Shift to play him, remove all damage from him.
Can a shifted character quest the turn it is played in Lorcana?
Yes, if the character it was put on top of was dry. Disney Lorcana Comprehensive Rules 2.2.0 rule 8.10.4 says a shifted character enters play dry if placed on a dry character and drying if placed on a drying one, and rule 8.10.2 says it enters exerted if the character underneath was exerted. For Duo Shift and Combo Shift onto two characters, rule 8.10.4.2 makes the new character drying if either card underneath was drying, and exerted if either was exerted.
What happens to the cards under a shifted character when it leaves play in Lorcana?
They go with it. Disney Lorcana Comprehensive Rules 2.2.0 rule 8.10.7 says that when a shifted character leaves play, all cards in its stack move to the same zone, and rule 5.1.1.7 says they take on the top card's states there. A banished two-card stack puts both cards in the discard, a bounce effect such as Mother Knows Best returns both to their owner's hand, and Let It Go puts both into the inkwell facedown and exerted. Temporary Shift is the exception: at the end of your turn, only the Temporary Shift card returns to your hand.
What are the Shift variants in Disney Lorcana?
Disney Lorcana Comprehensive Rules 2.2.0 rule 8.10.8 lists six Shift variants: [Classification] Shift (onto a character with a named classification), Universal Shift (onto any of your characters), Duo Shift (onto two characters, one for each name on a dual-named card), Combo Shift (onto one character with either name, or one of each), Temporary Shift (the card returns to your hand at the end of your turn) and Potato Shift (onto an item named Potato). Duo, Combo, Temporary and Potato Shift arrived with Attack of the Vine! in July 2026. Separately, six Ursula's Return cards have a Shift cost paid by discarding cards instead of ink.
Can you Shift a character that an effect lets you play for free?
No. Disney Lorcana Comprehensive Rules 2.2.0 rule 6.1.7 says that when an effect lets you play a card for free, you ignore all costs and can't choose another alternate cost such as Shift; the rules' own example is Donald Duck - Pie Slinger played from the discard by Pride Lands - Jungle Oasis. The exception is an effect that tells you to shift for free, such as Metamorphosis, an action from Wilds Unknown that reads "Shift a character from your discard for free," or Syndrome - Out for Revenge, also from Wilds Unknown, who can play or shift a Robot character with cost 8 or less for free whenever he quests. The shifted card still needs a Shift ability and a character in play to go on top of.
Does a shifted character count as having a card under it in Lorcana?
Yes. Disney Lorcana Comprehensive Rules 2.2.0 rule 5.1.1.5 defines any card with a card on top of it as under, and the rules' own shifting example applies the under state to the character being shifted onto. That means cards that check for a card under a character, such as Mickey Mouse - Brave Little Prince (+3 Strength, +3 Willpower and +3 lore while he has a card under him) and Omnidroid - V.10 (Resist +2), are switched on by shifting as well as by Boost.

Keep Reading

Sources & Further Reading
Last updated September 30, 2026.

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🌱Beginner GuidesAug 15, 2026·12 min read

Disney Lorcana Character Classifications Explained: All 47, and Why Storyborn Does Nothing

Rule 5.3.3.2 lists 47 classifications, and a card needs one of them to legally be a character at all. Then you count the card pool and find that the two most common words on the type - Storyborn and Dreamborn, 1,688 characters between them - are referenced by exactly zero cards.

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