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The Witcher 3 Horse Gear: Best Saddle, Blinders and Bags

Roach starts the game in a saddle worth 20 Stamina. The best one in The Witcher 3 is worth 100, and no merchant sells it. Here is all 47 pieces of horse equipment with their real numbers, the race or quest that hands each one over, and the Skellige route that gets you endgame tack in an afternoon.

Published September 12, 2026·9 min read·By Mythras
Geralt mounted on Roach in full horse tack at night on the Races: Crow's Perch course in Velen, where three of The Witcher 3's eleven base-game races are run.

Roach's starting saddle is worth 20 Stamina. The best one in The Witcher 3 is worth 100, and no merchant sells it — it is a parting gift from a man who has just collected on a soul.

In between sit 45 other pieces of tack. The Witcher wiki files 47 items under horse equipment across the base game, the free DLC packs and both expansions: 26 saddles, 13 sets of blinders and 8 sets of saddlebags. The game never ranks them, never tells you which race pays out which piece, and never mentions that one of the three slots is really an inventory upgrade for Geralt rather than anything to do with the horse.

So here is the whole thing with its numbers attached.

Three slots, three different jobs

The wiki's horse equipment page is blunt about what each slot does, and the three effects have nothing to do with each other:

  • Saddle — Stamina. How long Roach gallops before dropping to a trot. This is the stat that decides races.
  • Blinders — fear level. Blinders raise the limit on Roach's fear meter so she panics less easily. Panic is what throws you off mid-fight.
  • Saddlebags — Geralt's inventory weight. Nothing to do with the horse at all. This is your carry capacity.

There is a fourth slot on the saddle for a monster trophy, and that one is an equipment slot in disguise — each contract head carries a passive buff while it is strapped on. Our contracts guide covers which trophy does what; this post is about the three pieces underneath it.

Every saddle in the game, ranked by Stamina

Twenty-six saddles. The four-step crafted ladders (plain, enhanced, superior, mastercrafted) do most of the low-end work, and the top of the table is almost entirely quest rewards.

SaddleStaminaWhere it comes fromSource
Caparison of Lament100Gaunter O'Dimm's parting gift in Whatsoever a Man Soweth...Hearts of Stone
Eight Toussaint saddles90Six from loot or any Toussaint armorer; two from The Warble of a Smitten KnightBlood and Wine
Ofieri stock saddle85Winning Races: Swift as the Western WindsHearts of Stone
Zerrikanian saddle80Winning The Heroes' Pursuits: For the Goddess' Glory!Base game
Mastercrafted cavalry saddle75Random loot, or purchaseBase game
Undvik saddle75960 crowns from the armorer in Kaer Trolde citadelFree DLC
Superior cavalry saddle70Third Vegelbud Derby race, loot, or YanneBase game
Enhanced cavalry saddle65Random loot onlyBase game
Cavalry saddle60Winning The Heroes' Pursuits: Fyresdal, or lootBase game
Mastercrafted racing saddle55Random loot, or purchaseBase game
Superior racing saddle50First Vegelbud Derby race, or Broken FlowersBase game
Nilfgaardian Saddle50Crow's Perch quartermasterFree DLC
Enhanced racing saddle45Random loot onlyBase game
Racing saddle40Beating Stuttering Mattko at Crow's PerchBase game
Mastercrafted saddle35Loot, purchase, or a reward during CabaretBase game
Superior saddle30Random loot onlyBase game
Enhanced saddle25Loot, or purchaseBase game
Temerian saddle25Purchase from Bram in White OrchardFree DLC
Saddle20Roach's starting tackBase game

Six of the eight Toussaint saddles — the Grapevine, Toussaint, Beauclair, Caed Myrkvid, Knight errant's and Five Chivalric Virtues saddles — are loot or shop stock at any Toussaint armorer. The other two are rewards you cannot buy or loot: Sir Geralt of Rivia's saddle and Sir Ravix of Fourhorn's saddle, handed over for winning the race in The Warble of a Smitten Knight under your own name or under the Ravix of Fourhorn pseudonym respectively, so a single playthrough can only collect one of them. All eight are identical at 90 Stamina and differ only in how they look, so in Blood and Wine you can buy the best-but-one saddle in the game off a shelf and pick the one you like.

Three things that table makes obvious. The three crafted ladders — plain, racing, cavalry — are parallel bands rather than one continuous progression, so a mastercrafted plain saddle at 35 is still worse than the bottom rung of the cavalry ladder at 60. Three of the tiers exist only as random loot, which means you cannot shop your way up the ladder in a straight line. And everything above 80 comes from an expansion.

Blinders: thirteen of them, one ceiling

Blinders are the slot you can finish early and forget. There are thirteen sets and the best value in the game is +60, reachable in the base game.

BlindersFear levelWhere it comes fromSource
Zerrikanian blinders+60Winning The Heroes' Pursuits: Kaer Trolde, or lootBase game
Undvik horse blinders+60840 crowns from the armorer in Kaer Trolde citadelFree DLC
Six Toussaint blinders+60Loot, or purchase in ToussaintBlood and Wine
Ofieri blinders+55Purchase from Dulla kh'AmanniHearts of Stone
Racing horse blinders+40Winning the Palio at the Vegelbud DerbyBase game
Nilfgaardian Horse Blinders+40Crow's Perch quartermasterFree DLC
Horse blinders+20Beating Black Bogdan at Crow's PerchBase game
Temerian horse blinders+20183 crowns from Bram in White OrchardFree DLC

Win one Skellige race and your blinders are done for the playthrough. Nothing in either expansion beats +60 — the Blood and Wine sets (Grapevine, Toussaint, Beauclair, Caed Myrkvid, Knight errant's and the Five Chivalric Virtues blinders) all match it rather than exceed it, and the Ofieri pair from Hearts of Stone actually sit 5 below.

Saddlebags and the 250 ceiling

Saddlebags are the slot worth the most to the way you actually play, because they decide how much loot you can carry between merchants.

SaddlebagsInventory weightWhere it comes fromSource
Beauclair saddlebags+110Loot, or ~251 crowns in ToussaintBlood and Wine
Zerrikanian saddlebags+100Winning The Heroes' Pursuits: Fayrlund, or lootBase game
Undvik saddlebags+100840 crowns from the armorer in Kaer Trolde citadelFree DLC
Ofieri saddlebags+100Purchase from Dulla kh'AmanniHearts of Stone
Rugged saddlebags+70Second Vegelbud Derby race, loot, or purchaseBase game
Nilfgaardian Saddlebags+70Crow's Perch quartermasterFree DLC
Saddlebags+30Beating Iron-Arse Hans at Crow's PerchBase game
Temerian saddlebags+30183 crowns from Bram in White OrchardFree DLC

The wiki puts the game's maximum carrying capacity at 250, reached with the Beauclair saddlebags, the Strong Back general skill and the fiend decoction active. Add those three up — 110 plus 60 plus 20 — and you get 190, which means the capacity Geralt starts the game with is 60. Your saddlebags are therefore the single largest carry-weight upgrade available, worth nearly twice what the skill point buys.

If you are hauling junk to market, the money guide is the other half of this conversation: blacksmiths pay a 20% bonus on horse equipment specifically, so your obsolete saddles have a preferred buyer.

Which race hands over which piece

Eleven separate races exist in the base game, and every one of them pays out in horse gear or crowns. Hearts of Stone adds a twelfth, and Blood and Wine adds the tourney race covered above.

RaceRegionOpponent or stageReward
Races: Crow's PerchVelenStuttering MattkoRacing saddle (40 Stamina)
Races: Crow's PerchVelenIron-Arse HansSaddlebags (+30 weight)
Races: Crow's PerchVelenBlack BogdanHorse blinders (+20 fear)
Vegelbud Memorial DerbyNovigradFirst raceSuperior racing saddle (50 Stamina)
Vegelbud Memorial DerbyNovigradSecond raceRugged saddlebags (+70 weight)
Vegelbud Memorial DerbyNovigradThird race, vs Luc VegelbudSuperior cavalry saddle (70 Stamina)
Vegelbud Memorial DerbyNovigradThe Palio, for CleaverRacing horse blinders (+40), 740 crowns
The Heroes' Pursuits: FyresdalSkelligeQualifierCavalry saddle (60 Stamina), 25 XP, 50 crowns
The Heroes' Pursuits: FayrlundSkelligeQualifierZerrikanian saddlebags (+100), 25 XP, 50 crowns
The Heroes' Pursuits: Kaer TroldeSkelligeQualifierZerrikanian blinders (+60), 30 XP, 80 crowns
For the Goddess' Glory!HindarsfjallFinal, vs AstridZerrikanian saddle (80 Stamina), 50 XP, 90 crowns
Races: Swift as the Western WindsUpper MillDulla kh'AmanniOfieri stock saddle (85 Stamina), 100 XP

The final Heroes' Pursuits race on Hindarsfjall, which pays out the Zerrikanian saddle.

Two scheduling warnings attached to that list. The Derby only opens after you have done most of Get Junior, and the wiki flags that the Crow's Perch races can vanish once you reach the Isle of Mists while the Novigrad races have been reported as unavailable after Now or Never. Each Crow's Perch race also skips time to 11pm, so running all three back to back burns three in-game days.

Those eleven base-game races are also exactly the checklist for the Fast and Furious achievement, which is missable for the reasons above — our achievements guide has its Steam rarity alongside the other 77.

The fastest route to endgame tack

The wiki's own horse equipment page spells out a route, and it holds up against the numbers in the tables above. Get to Skellige, pick up The Heroes' Pursuits: For the Goddess' Glory! from the Larvik notice board, talk to Svana, then run the three qualifiers in this order:

  1. Fyresdal first, for the cavalry saddle. At 60 Stamina it is a triple upgrade over the starting saddle and it makes the next two races easier.
  2. Fayrlund for the Zerrikanian saddlebags (+100 carry weight).
  3. Kaer Trolde for the Zerrikanian blinders (+60 fear — the ceiling, permanently).
  4. The final race against Astrid for the Zerrikanian saddle, at 80 Stamina the best in the base game.

The Ofieri merchant's race at Upper Mill in Hearts of Stone, which pays out an 85-Stamina saddle at any level.

If you own Hearts of Stone, swap step one. Races: Swift as the Western Winds at Upper Mill is a single race against the Ofieri merchant Dulla kh'Amanni with no fight attached, and the wiki notes that although it is flagged as a level 32 quest it can be run at any level, because it is only a race. The Ofieri stock saddle it pays out is 85 Stamina — better than anything in the base game, collected before you have earned any of it.

The other shortcut is coin. The free Skellige armor DLC puts the Undvik tack on the armorer in Kaer Trolde citadel: 960 crowns for a 75-Stamina saddle, 840 for +100 saddlebags, 840 for +60 blinders. That is 2,640 crowns for a near-top-tier set with no race won at all.

The Caparison of Lament is a choice, not a drop

The only saddle above 90 is a relic, and you cannot loot, buy or craft it.

The Caparison of Lament is 100 Stamina, and you are given it during the Hearts of Stone finale Whatsoever a Man Soweth... if you let Master Mirror take Olgierd's soul and then pick "To be as swift as the wind" from the gifts he offers. Equip it and Roach turns into a black horse with glowing eyes. The wiki describes an actual combat effect on top of the Stamina: every few seconds it addles a nearby enemy, and mounted enemies are knocked straight off their horses.

Roach wearing the Caparison of Lament, the 100-Stamina relic saddle from Hearts of Stone.

The cost is the whole point of that ending. Taking a gift from O'Dimm means you did not challenge him, which means no Iris — Olgierd's relic sabre — and it is one choice from a list that also holds the Horn of Plenty, the bottomless carafe and a pile of crowns. Our Hearts of Stone guide walks the whole branch, including the conversation you have to not skip to get the option to fight him at all. If you are planning that ending anyway, the saddle is a genuine 10-Stamina upgrade over anything Toussaint sells. If you are not, the Toussaint 90s are a shop away.

The Stamina that does not come from a saddle

Two effects sit outside the equipment screen entirely, and neither one costs you an equipment slot.

The Corvo Bianco stable. In Blood and Wine, the 2,000-crown stable renovation at your vineyard increases Roach's Stamina by 100% for 60 minutes. It is a doubling rather than a flat addition, and it costs no equipment slot. The Blood and Wine guide covers the rest of the renovation list.

The nekker warrior decoction. Mounts never panic — not "less easily", never — plus 50% mounted combat damage, for 1,800 seconds at 50 Toxicity since patch 4.0. While it is up, your blinders are doing nothing, because the stat they raise cannot be reached. The wiki also notes the immunity applies to any mount Geralt uses, not just Roach, and the alchemy guide has the recipe's place in a decoction rotation.

Quick Action Checklist

  • Do the three Races: Crow's Perch early — one saddle, one set of blinders and one set of saddlebags, from a notice board in Velen.
  • On reaching Skellige, run the four Heroes' Pursuits races in the order Fyresdal, Fayrlund, Kaer Trolde, final. That is an 80-Stamina saddle, +100 saddlebags and the +60 blinders ceiling.
  • With Hearts of Stone installed, beat the Ofieri merchant at Upper Mill at any level for the 85-Stamina Ofieri stock saddle.
  • Buy the Beauclair saddlebags the moment you reach Toussaint; +110 is the highest carry-weight item in the game.
  • Do not chase blinders past +60. Nothing exceeds it.
  • Clear the Novigrad and Velen races before the Isle of Mists and Now or Never, or lose the Fast and Furious achievement.
  • Keep a trophy on the saddle at all times — it is a free passive buff in a slot you are otherwise leaving empty.

Frequently Asked Questions

What is the best saddle in The Witcher 3?
The Caparison of Lament, at 100 Stamina, is the highest-value saddle in The Witcher 3. It is a relic given by Gaunter O'Dimm during the Hearts of Stone finale Whatsoever a Man Soweth... if you let him take Olgierd's soul and choose "To be as swift as the wind", and it also stuns nearby enemies. Without Hearts of Stone, the best options are the eight Blood and Wine Toussaint saddles at 90 Stamina, and the best base-game saddle is the Zerrikanian saddle at 80, won from the final Heroes' Pursuits race in Skellige.
What do blinders do for Roach in The Witcher 3?
Horse blinders raise the limit on Roach's fear level in The Witcher 3, so she panics and throws Geralt less easily in combat and near monsters. The highest value on any blinders in the game is +60, available from the Zerrikanian blinders (won at The Heroes' Pursuits: Kaer Trolde), the Undvik blinders from the free Skellige DLC, and all six Blood and Wine sets. The nekker warrior decoction removes mount panic entirely while it is active.
What is the maximum carry weight in The Witcher 3?
The Witcher 3 caps Geralt's carrying capacity at 250. That is the 60 he starts with, plus the Beauclair saddlebags from Blood and Wine (+110), the Strong Back general skill (+60) and the fiend decoction (+20). Saddlebags are the biggest single upgrade of the three, and the best base-game options are the Zerrikanian saddlebags and the free-DLC Undvik saddlebags at +100.
How many horse races are there in The Witcher 3?
The Witcher 3 base game has eleven individual horse races: three at Races: Crow's Perch in Velen, four in the Great Erasmus Vegelbud Memorial Derby in Novigrad including the Palio, and four Heroes' Pursuits races in Skellige. Winning all eleven unlocks the Fast and Furious achievement, which is missable because the Crow's Perch races can disappear once you reach the Isle of Mists. Hearts of Stone adds a twelfth race, Races: Swift as the Western Winds.
Where do you buy horse equipment in The Witcher 3?
Horse equipment in The Witcher 3 is sold by several fixed vendors: Bram in White Orchard stocks the Temerian tack, the quartermaster at Crow's Perch sells the Nilfgaardian saddle, blinders and saddlebags, the armorer in Kaer Trolde citadel sells the Undvik set (960 crowns for the saddle, 840 each for blinders and saddlebags), and any Toussaint armorer sells the 90-Stamina Toussaint saddles and Beauclair saddlebags. Blacksmiths also pay a 20% bonus when you sell horse gear back.

Keep Reading

Sources & Further Reading
Last updated September 12, 2026.

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