Tears of the Kingdom Horse Guide: Pony Points and Malanya
Tears of the Kingdom hands you rocket wings and a hoverbike, then quietly builds a loyalty program around the horse. Here is every Pony Point reward, the harness that turns a horse into a battery-free hauler, and the relocated Horse God who upgrades stats for plates of fried greens.

Tears of the Kingdom gives you a flying machine in the tutorial and a hoverbike the moment you learn to stick two fans to a steering stick. On paper, the horse should be dead. Instead, the game quietly built new systems around it: a stable loyalty program with a dozen reward tiers, a harness that hooks your Ultrahand builds to a power source that never drains, and a relocated Horse God who will rebuild a horse stat by stat if you feed him.
None of it is explained up front, and one of the best rewards sits just three points into the program. Everything below is checked against Zelda Wiki's Tears of the Kingdom pages — the Pony Point ledger, Malanya's full upgrade menu, and the whereabouts of every one-of-a-kind horse in the game.
The part that still works like Breath of the Wild
Zelda Wiki is blunt about it: horses largely remain the same as in Breath of the Wild. If you rode there, you ride here. The short version for anyone starting fresh:
- Taming is a stealth check, then a stamina check. Sneak up (or drop from above), mount, and soothe while the horse bucks. Soothing drains stamina, and how long a horse fights you varies with its stats — the strong ones cost more green wheel.
- Affection runs 0 to 100. A low-affection horse bucks, drifts off course, and ignores you; soothe it when it rebels, or speed the whole thing up by feeding it apples, Swift Carrots or Endura Carrots. At 100, it does what it is told.
- Registration happens at any stable. A registered horse gets a name, a saddle and a bridle, comes when you whistle in range, and can be boarded and withdrawn at any stable in Hyrule.
- Stamina is boosts. A horse's stamina stat is its count of speed bursts, and feeding it an Endura Carrot banks three extras. Horses steer around obstacles and follow roads on their own, so boosts are the thing you actually manage while riding.
- Your Breath of the Wild horses carry over. Registered horses from the last game transfer into Tears of the Kingdom, save data willing — including the one-of-a-kind ones below.
That is the returning system. Everything else in this guide is new.
Pony Points are the new horse economy
Stables now run a shared loyalty program. You earn Pony Points for visiting a stable for the first time, registering horses, sleeping in stable beds, and doing odd jobs for stable workers. The ledger is cumulative — rewards unlock as your total crosses fixed thresholds, and any full stable pays them out.
Every Pony Point reward
| Total Pony Points | Reward |
|---|---|
| 3 | Towing Harness |
| 5 | Horse-God Fabric |
| 7 | Malanya Bed |
| 10 | Bonus horse registration slot |
| 13 | Traveler's Saddle + Traveler's Bridle |
| 16 | Mane-Restyling Service |
| 20 | Bonus horse registration slot |
| 23 | Knight's Saddle + Knight's Bridle |
| 26 | Extravagant Saddle + Extravagant Bridle |
| 30 | Bonus horse registration slot |
| 35 | Bonus horse registration slot |
| 40 | 50% price reduction at stables |
Past 40, the ledger keeps paying: every further five points alternates between five Sleepover Tickets and three Endura Carrots, indefinitely. A Sleepover Ticket is a free night in a regular stable bed — normally 20 rupees — with the one catch that a ticket night earns no Pony Points of its own. Addison also hands them out for propping up his Hudson signboards, so the tickets flow from two directions.
The reward worth reading twice is the first one. Three points buys the Towing Harness, and the Towing Harness changes what a horse is for.
The quests that pay in points
Stable workers post their own side quests, and the wiki's ledger lists nineteen of them that pay Pony Points. Fifteen are "A Picture for..." requests — stable workers wanting a photo of something local, each paying one Pony Point plus a cooked dish or elixir. The remaining four are one-offs: "An Uninvited Guest" and "The Gathering Pirates" pay two points each, "Piaffe, Packed Away" pays one, and "The Horse Guard's Request" at Outskirt Stable pays two points plus a Purple and a Silver Rupee for showing old Toffa a Stalhorse at Sanidin Park Ruins by night, then any tamed creature that is not a horse.

Run the picture quests as you pass each stable and the ladder mostly climbs itself.
The Towing Harness is the whole argument for horses

The Towing Harness is a piece of horse gear with an attachment point on it. Equip it on a horse you own, and Ultrahand will glue a wagon — or anything else you have built — straight onto the harness.
The reason that matters is the power bill. Every Zonai vehicle you build runs on your Energy Cell, and the Ultrahand and Zonai devices guide is largely a story about managing that battery. A horse towing a wagon consumes nothing. Hitch a stack of Hylian Shrooms, a Korok stuck to a plank, or a full merchant-run of cargo to the harness and the horse hauls it across Hyrule while your Energy Cell stays full for the sky. For ground freight over long distance, three Pony Points buys a cargo vehicle that costs nothing to run.
Malanya moved to Akkala and works for food
The Horse God spent Breath of the Wild in a flower bulb in Faron. After the Upheaval he relocated: Malanya Spring now sits on a peninsula in Bloodleaf Lake, near East Akkala Stable in Akkala. He starts the game stuck in his spring, asking for one thing — an Endura Carrot. Hand it over and he comes out, and from then on he grants horse-related wishes in exchange for food.
Two services matter:
- Revival. A registered horse that dies can be brought back. The price in Tears of the Kingdom is a Roasted Endura Carrot — note the roasted, this is a god with preferences.
- Stat enhancement, which is new. Malanya will raise a horse's Strength, Speed, Stamina or Pull, one star at a time, up to five stars per trait, if you bring him the meals he asks for. At five stars he stops, on the stated grounds that a horse enhanced further would become more powerful than he is.
He also claims, in passing, that horses are descended from Dondons — the tusked, gem-producing beasts of Bronas Forest. The wiki cites the line straight; make of it what you will.
The full upgrade menu
Malanya accepts the named meals regardless of what ingredients produced them or whether they carry any buff, so cook the cheapest version that matches the name — the cooking guide covers how dish names resolve. Per Zelda Wiki, the menu runs:
| Trait | 2 stars | 3 stars | 4 stars | 5 stars |
|---|---|---|---|---|
| Strength | Fried Wild Greens | Copious Fried Wild Greens | 3 Veggie Rice Balls + 3 Copious Fried Wild Greens | 3 Vegetable Curry + 3 Hot Buttered Apple + 3 Carrot Cake |
| Speed | Fried Wild Greens | Salt-Grilled Greens | 3 Glazed Veggies + 3 Steamed Tomatoes | 3 Vegetable Omelet + 3 Veggie Cream Soup + 3 Apple Pie |
| Stamina | Fried Wild Greens | Herb Sauté | 3 Honeyed Apple + 3 Veggie Porridge | 3 Vegetable Risotto + 3 Carrot Stew + 3 Cream of Vegetable Soup |
| Pull | Fried Wild Greens | Veggie Rice Balls | 3 Copious Fried Wild Greens + 3 Veggie Porridge | 3 Hot Buttered Apple + 3 Carrot Stew + 3 Veggie Cream Soup |
The practical consequence: nearly any horse you like the look of can be built into a five-star animal. Catch for temperament and coat, then cook your way to the stats.
The horses he refuses to touch
Malanya will not enhance Epona, the Giant Horse, or the Giant White Stallion. His stated reason is that the steed itself does not want its abilities enhanced, and he asks you to respect its feelings. Mechanically, that means the three of them are fixed at the stats they arrived with — worth knowing before you plan a build around one.
Six horses worth going out of your way for
The six, per their Zelda Wiki and Hyrule Compendium entries:
| Horse | Where | Worth knowing |
|---|---|---|
| Golden Horse | Tundra north of Snowfield Stable | Zelda's own horse, born once a century; a rugged constitution suited to harsh climates; unlocked via the "Zelda's Golden Horse" Side Adventure |
| Giant White Stallion | Ibara Butte, east of Horse God Bridge, Faron Grasslands | Oversized white horse; Malanya will not enhance it; subject of Highland Stable's picture quest |
| White Horse | Akkala Wilds, north of Skull Lake | The royal white horse from Breath of the Wild, where it carried the maximum stamina stat of 5; transfers from a BotW save |
| Giant Horse | Hateno Beach | Ganondorf-coloured giant from BotW, where it ran strength 5 with zero stamina — no boosts, all muscle; also transfers |
| Epona | Link amiibo (Smash or Twilight Princess line), or BotW save transfer | Balanced 4/4/4 stats in BotW; gear cannot be changed; Malanya will not enhance her |
| Stalhorse | The Depths, and gloom-heavy surface spots at night | Rides over gloom safely, cannot be registered, and disintegrates in sunlight |
The Stalhorse is the tactical one. It rides over gloom unharmed, which makes it genuinely useful transport in the Depths — right up until you surface into daylight and it stops existing.

Zelda's golden horse

The Golden Horse gets its own Side Adventure, part of the Lucky Clover Gazette's "Potential Princess Sightings!" thread. Penn's tip at Snowfield Stable: the princess's golden horse — the one with the honeycomb-plaited mane — was being kept at the stable and ran off somewhere to the north, and stablehand Harlow cannot chase it because a huge monster is loose in the snowfields. Head north into the tundra, deal with what you find, tame the horse, and ride it back. Harlow's reaction on your return is to hand the animal over: it already seems attached to you, she says, so it is yours to keep.
Malanya's own dialogue confirms the once-a-century rarity, and the compendium notes it is highly alert and picky about riders — expect a real soothing fight in the cold. It is also, unlike the three refusals above, a horse Malanya will enhance.
The stable map changed while you were away
The stable network mostly survived the Upheaval, with three changes worth knowing before you ride a familiar route:
- Serenne Stable moved. It is now New Serenne Stable, relocated south to North Hyrule Plain after the new road went in west of Carok Bridge.
- Rito Stable is gone. The Hebra cold snap killed its business, the staff scattered, and the building in front of Rito Village is now the Lucky Clover Gazette's newsroom — the same operation whose Penn quests feed the Golden Horse hunt.
- Two Mini Stables opened, one in Lookout Landing and one at the Digdogg Suspension Bridge. They register, board and withdraw horses, and nothing else — no beds, no Pony Point reward exchange, which stays at full stables. The Lookout Landing one is not even built until you clear Karson's "The Incomplete Stable" side quest.
That leaves fourteen full stables — Dueling Peaks, East Akkala, Foothill, Gerudo Canyon, Highland, Lakeside, New Serenne, Outskirt, Riverside, Snowfield, South Akkala, Tabantha Bridge, Wetland and Woodland — plus the two minis. Every operating stable now puffs a horseshoe-shaped smoke signal, so you can spot one across a valley before the map icon loads in your head.
If you are new to all of this, the beginner guide covers the opening hours before horses even enter the picture, and the mechanics deep-cut on taming lives in our Breath of the Wild horse guide — the system is the same engine. More Hyrule sits on the Tears of the Kingdom hub, and everything else we are playing is on the Mythras blog.
Quick Action Checklist
- Taming is unchanged from Breath of the Wild: sneak, mount, soothe through the stamina drain, then feed apples or carrots toward 100 affection. BotW horses transfer over.
- Pony Points come from first stable visits, registrations, paid nights, and stable worker quests. Fifteen "A Picture for..." quests pay a point each.
- Three points buys the Towing Harness. Ultrahand a wagon onto it and a horse hauls your cargo with zero Energy Cell drain.
- The ladder tops out at 40 points with a 50% stable price cut, then pays five Sleepover Tickets or three Endura Carrots every five points forever.
- Malanya is in Akkala now — a peninsula in Bloodleaf Lake near East Akkala Stable. One Endura Carrot wakes him; a Roasted Endura Carrot revives a dead horse.
- He upgrades Strength, Speed, Stamina and Pull to five stars each for named vegetarian meals, cheapest first: Fried Wild Greens starts every track.
- He will not touch Epona, the Giant Horse, or the Giant White Stallion. Their stats are fixed.
- The Golden Horse is north of Snowfield Stable, unlocked by Penn's "Zelda's Golden Horse" Side Adventure — and it can be enhanced.
- Stalhorses cross gloom safely, cannot be registered, and disintegrate in sunlight.
- Rito Stable is now the Lucky Clover Gazette; Serenne moved south; two Mini Stables register and board but hold no rewards.
Frequently Asked Questions
Keep Reading
- Zelda Wiki — the full Pony Point reward ledger and the stable worker quests that pay points
- Zelda Wiki — Malanya's Bloodleaf Lake spring, the four-trait upgrade menu, and the horses he refuses
- Zelda Wiki — the Towing Harness and Ultrahand attachment
- Zelda Wiki — horse taming, affection, stats, and the Breath of the Wild transfer
- Zelda Wiki — the Tears of the Kingdom stable list, the Rito Stable closure, and Mini Stables
- Zelda Wiki — the Golden Horse, its once-a-century rarity, and its compendium entry
- Zelda Wiki — the Zelda's Golden Horse Side Adventure objectives and completion
- Zelda Wiki — Stalhorses, gloom riding, and the sunlight rule
- Zelda Wiki — Sleepover Tickets, the 20-rupee bed fee, and the Addison source
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