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Tears of the Kingdom Skyview Towers: How to Unlock All 15

Ten of Tears of the Kingdom's 15 Skyview Towers have something wrong at the door when you arrive: a stolen terminal, a jammed door, a broken elevator, brambles, sludge, a trapped repairman or a snowdrift. Here is where every tower is, what is wrong with each one, the fix, and what to pack before you go.

Published October 23, 2026·14 min read·By Mythras
The Thyphlo Ruins Skyview Tower, a tall red-and-black column with a red banner hanging near its top, rising from mossy stone ruins with four light beams climbing from its base, while square Zonai stone platforms float in the air beside it and one more sits squarely on top of the tower.

An Aerocuda has flown off with the terminal from the Ulri Mountain Skyview Tower, and Sawson, the Hudson Construction worker sent to repair it, is standing by the tower looking up at it. That is one of the 15 Skyview Towers Purah sends you to after she hands over the Paraglider at Lookout Landing, and it is a fair sample of the set. Ten of the 15 have something wrong at the door when you arrive: a stolen part, a jammed door, a broken elevator, a platform parked on the roof, brambles, sludge, a repairman stuck in a cage, or a snowdrift. The other five work as soon as you get inside. Lookout Landing is handed to you, and the other four just sit somewhere awkward.

This guide lists all 15 with where each one is, what is wrong with it, and the fix. Tower facts and in-game dialogue come mostly from Zelda Wiki. Eleven of its 15 tower pages are still marked as stubs, so GamerGuides' per-tower walkthroughs fill the gaps, with GameWith and the Zelda Fandom wiki as cross-checks, and each is credited where it is used. Map coordinates come from the datamined object map at radar-totk.zeldamods.org.

How a tower works, in three facts

Our beginner guide covers the first launch at Lookout Landing. Three things matter for the other 14:

  • The warp point is dead until you get inside. Zelda Wiki says each tower has a Travel Point outside its doors that stays inactive until the terminal inside is used. Reaching a tower you cannot open does not give you a warp point.
  • One launch fills in two maps. The scan from the top of the launch updates both the Surface map and the Sky map, per Zelda Wiki.
  • Look for the beams. GamerGuides points out that each tower has four spotlights at its base pointed straight up, and that the best place to spot the next tower's beams is the top of your current launch. Mark them with the Purah Pad and glide.

The inside of the Gerudo Highlands Skyview Tower: a round launch pad sunk into a wooden floor at the centre, the terminal on a carved wooden stand to the right with a glowing blue eye on its face, and pale drifts piled against the slatted walls under hanging lanterns.

GamerGuides also says all 15 can technically be done straight after you leave the Great Sky Island. Across the 15 fixes below, the tools called for are Ultrahand, Fuse, Ascend, Recall, a bow, something that burns, Splash Fruit and the Paraglider. GamerGuides' warning is that the more persistent hazard is the climate, and cold most of all.

All 15 at a glance

Sorted alphabetically. "Where" is Zelda Wiki's location, with the region added where the location is just the tower's own name. The problem and fix are expanded in the sections below.

TowerWhereMap X, YWhat is wrongThe fix
Eldin CanyonEast of Pico Pond1638, 1184Falling ruins knocked off the roof lid and jammed the doorRecall a fallen rock, glide in through the roof, use the terminal
Gerudo CanyonNorth-northwest of Spectacle Rock-2432, -2179Broken elevator strands the repairmanUltrahand weight onto the counterweight
Gerudo HighlandsMeadela's Mantle-3960, -1313Snowed inRaft down the river in Meadela's Mantle Cave, Ascend in from below
Hyrule FieldNorthwest of Lake Kolomo-753, -1020Built inside a monster strongholdFight or sneak in; Ascend through the east bridge
Lindor's BrowLindor's Brow, Hyrule Ridge-1902, 1243On an island in a lakeBridge out from the shore, Ascend through the west overhang
Lookout LandingLookout Landing-293, 137NothingPurah switches it on
Mount LanayruPeak of Mount Lanayru3846, -1307Nothing at the doorGet up there with cold resistance
Pikida StonegrovePikida Stonegrove, Hebra Mountains-2318, 3066Nothing at the doorClimb in from Snowfield Stable
Popla FoothillsOverlooking Deya Lake603, -2119Terminal down, repairman trapped belowFree Elmerson with the floor switch in the excavation site
Rabella WetlandsRabella Wetlands, East Necluda2420, -2763Brambles at the door, and rain that puts fire outRoof the brambles with boards, then burn them
Rospro PassBetween the Flight Range and Rospro Pass-3686, 2342Brambles on the path and stairsBurn them
Sahasra SlopeNear the top of Sahasra Slope1344, -1171Door will not openAscend in from Sahasra Slope Cave, pull out two Long Sticks
Thyphlo RuinsThyphlo Ruins, north of Great Hyrule Forest344, 3134A floating platform sits on the lidRocket up a platform, Ultrahand the blocker off
Ulri MountainNorthwest of Tarrey Town3494, 2020An Aerocuda stole the terminalShoot it down, put the terminal back
Upland ZoranaWest of Zora's Domain2858, 582Sludge over the doorSplash Fruit

Map X, Y comes from the StartPos entry the datamined object map lists for each tower: its first value, and its third with the sign flipped, both rounded. Thonky's tower list gives in-game coordinates for nine of the 15, and all nine land within 40 map units of these on both axes, so treat the column as close enough to drop a pin on, not as an exact readout. Thonky's numbers also include elevation, which these do not.

Six towers with a repairman at the door

Zelda Wiki says many of the towers are malfunctioning when Link reaches them and need a nearby Hudson Construction worker before they will run. Count them and it is six towers, split between three workers. Hudson Construction is based in Tarrey Town and built both the towers and Lookout Landing, per Zelda Wiki; one of its workers says Purah did the design work.

Sawson's three: Eldin Canyon, Ulri Mountain, Gerudo Canyon

Eldin Canyon. Sawson tells you a big chunk of ruins fell from the sky, knocked the lid off the top of the tower and jammed the door. His theory is that using the terminal inside would force the door open, if anyone could get in. The way in is the hole the debris left. Ruins Rubble keeps dropping out of the Eldin Canyon Sky around the tower, and Recall on a piece that has just landed rides it back up. GamerGuides finds the landing spot on a grey rock platform below a cliff west of the door. Jump off once you are above the tower, glide into the open top, and use the terminal. Zelda Wiki notes you can also just climb the outside. Either way, the terminal opens the door, and Sawson is surprised to find you already in.

Ulri Mountain. Sawson's complaint is the Aerocuda. Zelda Wiki says shooting it with an arrow makes it drop the terminal, which you then carry or Ultrahand back into the tower. GamerGuides finds it circling just east of the tower and warns that it climbs higher once it spots Link, so shoot from behind the tower before it notices you. If it keeps getting away, the Fuse guide has the fix: a Keese Eyeball on an arrow homes in. GamerGuides also flags a Black Bokoblin camp a short way west.

Gerudo Canyon. Sawson is stuck at the bottom of a pulley elevator whose other platform is gone, so nothing pulls him up. Attach weight to the empty end of the pulley with Ultrahand and his side rises. GamerGuides did it with three metal crates from the building supplies at the top. Once up, Sawson finds the tower's drive mechanism jammed by the canyon heat, swaps in heat-resistant parts, and pays you in Chilly Steamed Mushrooms, which GamerGuides notes grant heat resistance. The tower is the easy part here. GamerGuides warns that the road up through Gerudo Canyon Pass is unbearably hot by day and cold at night without protection.

When all three of his towers are working, Zelda Wiki says Sawson turns up at the Goron Hot Springs and shares the locations of other hot springs as thanks.

Billson's two: Sahasra Slope and Thyphlo Ruins

Billson is a Rito carpenter, per a co-worker's line on Zelda Wiki. Before the Lookout Landing tower is switched on he is camped north of the Hyrule Field tower, explaining what a Skyview Tower is. Afterwards he moves to these two.

Sahasra Slope. He came to fix the terminal, he says, but the door will not budge even though it is not locked, and he has worked up an appetite and suspects the caves below have good mushrooms. The mushroom line is the hint. Zelda Wiki says Sahasra Slope Cave runs beneath the tower, with entrances northwest and southeast of it, and that you have to enter it to Ascend into the tower. Large parts of the cave are Hard Sediment, so bring a crushing weapon. A rock fused to anything works, which the Fuse guide covers. GamerGuides' tip for the Ascend spot is to line yourself up with the tower icon on the mini-map.

You come up inside, and the door still will not open. Long Sticks are jamming it, two of them per the Fandom wiki. Pull them out, let Billson in, and he clears the terminal with a little oil. Two things worth taking on the way: a stone chest on a ledge in the cave's northeast chamber holds the Shield of the Mind's Eye, at 1388, -1142, 0136 per Zelda Wiki, and the cave has a Bubbulfrog, which GamerGuides found behind a boulder you move with Ultrahand. Our shields guide has the shield's numbers, and the cave guide has what the gem buys.

Thyphlo Ruins. The hero image at the top of this page is the whole puzzle. Billson cannot work out why the tower will not run. Zonai floating platforms hang around it, and GamerGuides notes you will not see them around any other tower. The answer is on top: one platform sits right over the tower's lid. GamerGuides' method is to Ascend to the lowest platform, Ultrahand one of its Rockets onto the side pointing up, hit it, and ride the platform skyward. Drop onto the blocking platform, glide down onto the tower roof under it, and Ultrahand it out of the way. Zelda Wiki says a Rocket burns out after a few seconds, so be standing on the platform before you hit it. GamerGuides also warns of archer Constructs on some of the lower platforms.

Once both of Billson's towers work and Lurelin Village has been restored, Zelda Wiki says he heads to Lurelin to eat fish.

Elmerson in the well: Popla Foothills

After the Lookout Landing tower is switched on, a voice calls for help from inside the Popla Foothills North Well, right next to the tower, per Zelda Wiki. GamerGuides' advice is to climb down rather than jump. Past a Cracked Wall at the bottom is a Zonai ruin, and Elmerson is in it, trapped between two portcullises after setting off a trap. The floor switch that frees him is on the far side.

The far side is the Popla Foothills Excavation Site, the cave below the tower. GamerGuides' route: Ascend back out of the well, head south from the tower to a cliff above some ruins, glide down, and find the cave mouth in the cliff face to the north. Inside, drag a rock onto the switch with Ultrahand. Elmerson gives you the Purple Rupee he found in the chest that trapped him, worth 50 rupees, and runs off to fix the tower. In a line Zelda Wiki quotes, he says humidity had stopped the terminal working. Sawson later mentions that Elmerson was heading for the Bedrock Bistro.

Three doors you burn or wash

Rospro Pass. GamerGuides puts it directly north of Rito Village, reached from the Hebra Mountain Climbing Path at Hebra Trailhead Lodge. Thorny brambles start on a branch to the left of the path and thicken until they block the stairs to the tower. Burn your way through. GameWith's suggestion is Fire Fruit on an arrow. GamerGuides says to pack cold resistance as well as the fire before you set out.

Rabella Wetlands. The same brambles, but the Fandom wiki says it is always raining here, and GamerGuides found the rain puts out the fire. A note in a shelter east of the tower complains about the cost of keeping things dry, which is the hint. Hudson building materials sit on foundations around the tower. Ultrahand long boards together into a roof over the brambles at the door, then light them. The Fandom wiki lists a Ruby, Red Chuchu Jelly or Fire Fruit as fire sources. GamerGuides hung a three-board panel between the two structures on either side of the door.

Upland Zorana. Sludge covers the door. Zelda Wiki lists Splash Fruit, Chuchu Jelly or a Hydrant as things that wash Sludge away, and GamerGuides says Splash Fruit grows behind the tower if you arrive without any. Getting up is the longer job: GamerGuides notes that the Zora Armor from "Restoring the Zora Armor" lets you swim up a waterfall outside Zora's Domain straight to the plateau. Without it, climb from the south and follow the sludge.

The Upland Zorana Skyview Tower on a green hilltop with four light beams rising around its base, black patches of sludge staining the grass on the surrounding rocks, and grey cliffs dropping to the sea behind.

Gerudo Highlands: snowed in, so you go under it

GamerGuides calls this tower inaccessible from outside because of heavy snowfall, and says the clue is a note in a tent northeast of the tower about a cave where supplies were stored. That is Meadela's Mantle Cave, on the northern side of Meadela's Mantle. Zelda Wiki says it has an underground river that ends at the tower's supports.

Inside Meadela's Mantle Cave: a dark underground river running under a row of thick wooden support beams hung with two lanterns, a wooden board at the near bank, and a small yellow-leafed plant with glowing blue fruit on the sandy shore.

The cave also explains itself. Billson's Records, a book Zelda Wiki transcribes from inside it, is his build diary. A snowstorm hit on day one, so the crew sheltered in the cave and made it their base. They followed the river downstream, found it ran all the way under the tower, and planned a reinforcement in the cave so the tower would not sink. Zelda Wiki files the screenshot above as that reinforcement. The tower was done on day ten, and they left materials behind in case they needed the site again.

Those leftover materials are your raft. GamerGuides' route: lash the wooden platforms together, ride the river down until it drops over a waterfall, glide to dry ground on the right, and look south for the support beams. Most of the ceiling they hold up is stone, but one section is wood. Get a platform under the wooden section and Ascend through it into the tower. The cave has a Bubbulfrog too, per Zelda Wiki.

Pack for the cold. GamerGuides says surviving the Gerudo Highlands takes two levels of cold resistance, and GameWith says the same.

Five that only ask you to get there

Lookout Landing. Purah switches the tower network on and launches you with the Paraglider. The beginner guide covers it.

Hyrule Field. Zelda Wiki describes it as built on a rock formation north of the Great Plateau that monsters have turned into a stronghold. Spiked barricades ring the top, Bokoblins guard the entrance with a Spiked Iron Ball trap, and Bomb Barrels lie around. Its enemy list includes Blue Bokoblins, a Blue Boss Bokoblin and a Blue Moblin.

The Hyrule Field Skyview Tower on a hilltop ringed by a wooden spiked palisade and monster-camp banners, four light beams rising around it, with green Hyrule Field, a stone bridge and red-rock cliffs stretching behind.

You do not have to clear it. GamerGuides sneaks under the bridge on the east side, climbs the cliff beneath it and Ascends straight up through the bridge. One Bokoblin there smashes a gate to roll the spiked ball down at you, so hop the palisade to the left and wait between the spikes and a wooden wall until the camp loses interest. GamerGuides adds that the enemies here sleep at night. GameWith's alternative is a fire arrow into the Bomb Barrels near the Moblins.

Lindor's Brow. GamerGuides describes a funnel-shaped island in the middle of a lake northwest of Lookout Landing, with walls GamerGuides doubts an early stamina wheel can climb. Hudson building materials sit on the lake's southwest shore. Build a bridge to the overhang on the island's west side, stand on a dry platform beneath it, and Ascend up through the rock to the tower.

Pikida Stonegrove. GameWith says there is no gimmick at the door, and GamerGuides' walkthrough describes none. GamerGuides starts from Snowfield Stable, where Orochium Shrine gives you a warp, and heads northwest up a snowbank to rock formations shaped like mushrooms. Ascend through the pillar under one of them, then climb and glide across to the tower. It warns of a Gleeok nearby and advises cold protection.

Mount Lanayru. GamerGuides says the whole challenge is reaching it. It stages from Hateno Village, with Zanmik Shrine above the village as a warp point, and follows slopes that spiral up the mountain. GameWith says cold resistance level 1 is not enough at the peak, so bring level 2.

What to pack

BringTowers it opensPer
A fire source: Fire Fruit arrows, Red Chuchu Jelly or a RubyRospro Pass, Rabella WetlandsGameWith, Fandom wiki
A crushing weapon (a fused rock will do)Sahasra Slope, through the cave's Hard Sediment; Popla Foothills, for the Cracked Wall in the wellZelda Wiki, GamerGuides
A bow, with Keese Eyeballs if you have themUlri Mountain's Aerocuda; Hyrule Field's Bomb BarrelsZelda Wiki, GamerGuides, GameWith
Splash FruitUpland ZoranaZelda Wiki, GamerGuides
Cold resistance at level 2Gerudo Highlands, Mount LanayruGamerGuides, GameWith
Some cold resistanceRospro Pass, Pikida StonegroveGamerGuides
Heat protection by day, warmth by nightThe Gerudo Canyon roadGamerGuides

Zelda Wiki caps Cold Resistance at level 2, so the two coldest towers ask for the maximum. Our cooking guide has the food math, and the armor guide has the Snowquill set and the other climate gear.

An order that works

GameWith publishes a recommended order for the 14 after Lookout Landing: Lindor's Brow, Rospro Pass, Pikida Stonegrove, Thyphlo Ruins, Eldin Canyon, Upland Zorana, Ulri Mountain, Sahasra Slope, Mount Lanayru, Popla Foothills, Rabella Wetlands, Hyrule Field, Gerudo Canyon, Gerudo Highlands. GameWith says the order follows its recommended main-quest order, with Lindor's Brow first, the two Hebra towers next and the rest clockwise, and its own Hyrule Field note says the guards there are hard to deal with early in the game.

That is a sound route if you are heading for Rito Village anyway. Two adjustments, and they are my opinion, not GameWith's. Pull Sahasra Slope and Eldin Canyon forward. Neither needs more than Ascend, Recall and a rock-fused weapon, and neither GamerGuides nor GameWith flags a climate problem on the way to either. And do not start the Rospro Pass or Pikida Stonegrove climbs without cold protection just because they are second and third on a list. GamerGuides says both need it. Gerudo Highlands, which wants level 2 cold resistance and a raft, is last on GameWith's list, which is where it belongs.

What all 15 buy you

A third Travel Medallion. Robbie's Travel Medallion quest unlocks a second medallion once 10 regions are mapped and a third at 15, per the Adventure Log text on Zelda Wiki, and GamerGuides reads "regions mapped" as Skyview Towers activated. Our Purah Pad upgrades guide covers the rest of that quest.

A full sky and surface map. The Depths are a different job. Zelda Wiki says each Lightroot reveals the area around it on the map, and our Depths guide covers that layer.

Fifteen launch pads. Once a tower is activated you can launch from it again any time, per Zelda Wiki.

Breath of the Wild also had 15 towers, per Zelda Wiki's Sheikah Tower page, and our Breath of the Wild tower guide covers what stood between Link and the top of those. Those you climbed. These you have to get inside.

More Hyrule lives on the Tears of the Kingdom hub, and everything else we are playing is on the Mythras blog.

Quick Action Checklist

  • 15 Skyview Towers. Ten have a problem at the door; Lookout Landing, Hyrule Field, Lindor's Brow, Pikida Stonegrove and Mount Lanayru only make you get there.
  • Use the terminal inside before you count a tower as done. The Travel Point outside stays dead until you do.
  • Eldin Canyon: Recall a fallen rock up past the tower and glide in through the roof.
  • Ulri Mountain: shoot down the Aerocuda and put the terminal back.
  • Gerudo Canyon: Ultrahand weight onto the counterweight to lift Sawson, then take his Chilly Steamed Mushrooms.
  • Sahasra Slope: Ascend in from Sahasra Slope Cave and pull the two Long Sticks off the door. Grab the Shield of the Mind's Eye in the cave.
  • Thyphlo Ruins: Rocket a floating platform up and Ultrahand the one sitting on the tower's lid.
  • Popla Foothills: hear Elmerson in the well, then free him from the excavation site's floor switch for a Purple Rupee.
  • Rospro Pass and Rabella Wetlands: burn the brambles. At Rabella, build a board roof over them first.
  • Upland Zorana: Splash Fruit on the sludge.
  • Gerudo Highlands: raft down the river in Meadela's Mantle Cave and Ascend through the wooden ceiling. Bring level 2 cold resistance, and the same for Mount Lanayru.
  • All 15 activated unlocks the third Travel Medallion.

Frequently Asked Questions

How many Skyview Towers are in Tears of the Kingdom?
Tears of the Kingdom has 15 Skyview Towers: Lookout Landing, Hyrule Field, Lindor's Brow, Thyphlo Ruins, Rospro Pass, Pikida Stonegrove, Eldin Canyon, Sahasra Slope, Upland Zorana, Ulri Mountain, Popla Foothills, Rabella Wetlands, Mount Lanayru, Gerudo Canyon and Gerudo Highlands. Each one updates both the Surface and Sky maps when you launch from it, and activating its terminal also activates the Travel Point outside its door.
How do you get into the Eldin Canyon Skyview Tower?
The Eldin Canyon Skyview Tower's door is jammed and its roof lid was knocked off by falling ruins, so you enter through the roof. Wait for a piece of Ruins Rubble to fall near the tower, stand on it, and use Recall to ride it back up. Jump off above the tower, glide into the open top, and use the terminal inside, which opens the door for the Hudson Construction worker Sawson. Climbing the outside of the tower also works.
How do you activate the Gerudo Highlands Skyview Tower?
The Gerudo Highlands Skyview Tower is snowed in, so you enter it from below. Find Meadela's Mantle Cave on the northern side of Meadela's Mantle, build a raft from the building materials Hudson Construction left inside, and ride the underground river down to the tower's wooden support beams. Put a platform under the wooden section of the ceiling and use Ascend to come up inside the tower. GamerGuides and GameWith both recommend level 2 cold resistance for the area.
Why won't the Sahasra Slope Skyview Tower door open?
The Sahasra Slope Skyview Tower's door is jammed from the inside by two Long Sticks. Enter Sahasra Slope Cave, which runs directly under the tower with entrances to its northwest and southeast, break through its Hard Sediment with a crushing weapon, and use Ascend under the tower to come up inside. Remove the sticks, open the door, and the Hudson Construction worker Billson fixes the terminal.
How do you fix the Thyphlo Ruins Skyview Tower?
A Zonai floating platform is sitting on top of the Thyphlo Ruins Skyview Tower and blocking its lid. Ascend to the lowest of the floating platforms around the tower, attach one of its Rockets facing upward with Ultrahand, and hit it to ride the platform higher. Drop onto the tower roof beneath the blocking platform and use Ultrahand to move it away, then use the terminal inside.
How do you free Elmerson at the Popla Foothills Skyview Tower?
Elmerson is trapped between two portcullises in a Zonai ruin reached through the Popla Foothills North Well, next to the Popla Foothills Skyview Tower. The floor switch that frees him is on the other side, in the Popla Foothills Excavation Site, a cave below the tower. Enter the excavation site, put a rock on the switch with Ultrahand, and Elmerson gives you a Purple Rupee (50 rupees) before going to repair the tower's terminal.
What do you get for activating every Skyview Tower in Tears of the Kingdom?
Activating Skyview Towers powers up the Travel Medallion from Robbie's quest "Presenting: The Travel Medallion!": a second medallion unlocks once 10 regions are mapped and a third once 15 are mapped, which GamerGuides reads as activating all 15 towers. You also get the complete Surface and Sky maps and 15 relaunch points. The Depths map comes from Lightroots, not towers.

Keep Reading

Sources & Further Reading
Last updated October 23, 2026.

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