Fortnite OG Season X: The BRUTE and Rift Zones Return
Our OG mode guide explains how the permanent playlist works in general. It doesn't tell you what's live right now, because that changes every season — and on September 3, the tenth one brought back a two-person mech, a fully automatic sniper, and three Rift Zones with rules of their own.

Our Fortnite OG guide explains the mode's permanent structure: a Chapter 1 rerun that works through the original ten seasons one at a time, each with that era's map and loot pool. That's still accurate, and it's still the wrong page to check if what you actually want to know is what's live in OG today. The mode has now reached the tenth entry in that rotation, and it did not ease in quietly.
Fortnite OG Chapter 1: Season X launched on September 3, 2026, under the subtitle Out of Time, in the same v42.10 update cycle that retuned Loot Hacks and added new Match Overrides to the main Battle Royale mode (covered in our Admin Panel guide). According to Epic's own "Fortnite OG Season X Rifts In" patch notes and corroborated by outlets tracking the season's calendar, it's scheduled to run through December 4, 2026 — a 92-day season, longer than the roughly bimonthly cadence our OG guide describes. Epic's own thread does not state an end date outright, so treat that date as reported rather than Epic-confirmed until they publish a season-end notice.
What Fortnite OG Season X is
The original Chapter 1 Season X ran from August 1 to October 13, 2019, and closed out the entire chapter with a time-travel storyline: rift-powered anomaly zones spreading across the island, a giant mech fighting a monster at Loot Lake, and eventually the black hole event that transitioned the game into Chapter 2. OG Season X reruns that content on the modern client, with Epic's own patch notes describing a "Reality Wave" sweeping the island and "timelines colliding."
That framing matters for what you should expect: this isn't a new season built from scratch, it's the same map beats from 2019 — Rift Zones, the mech, the automatic sniper — wrapped in 2026's movement, building and HUD, exactly like every other OG season before it.
The B.R.U.T.E. mech returns

The headline return, and the one every OG player will actually run into: the B.R.U.T.E., a two-seat Legendary vehicle that spawns from the sky at the start of a match and again during the first few storm phases. Several drop in at once, and they stay marked on the minimap even when an enemy squad is piloting one — you always know where the mechs are.
| B.R.U.T.E. stat | Value |
|---|---|
| Health | 1,250 |
| Stomp damage | 50 |
| Self-destruct damage | 100 (5-second fuse) |
| Dash cooldown | 5 seconds |
| Missile Launcher | 50 damage per missile, up to 6 charged at once, 200 structure damage |
| Mounted shotgun | Hitscan, 5-pellet spread, 50 damage, 10-round mag, 1.5x crit |
| Shield overcharge cost | 75 materials |
The two seats do different jobs. The driver moves the mech, stomps the ground for 50 damage, leaps, and dashes on a 5-second cooldown. The gunner fires a chargeable Missile Launcher — up to six missiles at once, 50 damage and 200 structure damage per hit — and a hitscan shotgun that fires five pellets per shot. Either seat can eject without destroying the vehicle, and either can trigger a 5-second self-destruct for 100 damage in a large radius. The gunner can also spend 75 materials to overcharge the mech's shield for temporary extra HP — worth knowing if you're tracking your material stockpile, since that's mats you won't have for your next box fight.
One nuance worth flagging honestly: 1,250 HP and the 75-material overcharge cost are the settled Season X numbers from a hotfix Epic shipped partway through the original 2019 run — health started at 1,000 and the overcharge cost started at 200 before that hotfix landed. Nothing in Epic's OG Season X notes says whether the rerun uses those hotfixed numbers or the original launch numbers; the settled figures are the more likely baseline and the ones given above, but if your in-match HP bar reads differently, that's why.
The Automatic Sniper Rifle

The other headline weapon is the Automatic Sniper Rifle — Uncommon to Legendary rarity, using Medium Bullets, with a 16-round magazine and a fire rate of 4, meaning it's the rare sniper you can actually spray with instead of bolt-cycling between shots.
Mechanically it follows the same rules our sniper guide lays out for the rest of the class: it's a projectile weapon, not hitscan, so the round has travel time and gravity pulls it down over distance, and there's no damage falloff, so a hit at range does the same damage as a hit up close. What makes it different from a bolt-action is that it's fully automatic and scoped, with the fired round always leaving from the exact center of your crosshair rather than your character's hip.
We're not printing a per-rarity damage table for this one. The wiki's damage numbers for the Automatic Sniper Rifle have moved across several old balance patches from its original 2019 run, and Epic's OG Season X notes don't say which era's numbers the rerun is using — there's no OG-specific stat page for this weapon yet, unlike some other returning OG items. Guessing a number here would look exactly as confident as a verified one, and there's no way for you to tell them apart on the page.
Rift Zones and the Reality Wave map changes

Rift Zones are bubble-shaped locations, each with a rule of its own, tied to the original Season X's rift storyline. Two are confirmed live at launch, plus a broader set of map changes:
| Location | What changed |
|---|---|
| Loot Lake | The Zero Point sits suspended at the exact moment of its explosion; the area around the orb disables normal gravity. |
| Tilted Town | The Wild West reskin of Tilted Towers is back — and inside its bubble, you cannot build or break structures. |
| Pandora | South of Paradise Palms. Go 5+ seconds without taking damage inside it and your shield regenerates — a mechanic modeled on Borderlands, the game it's a crossover reference to. |
| Dusty Depot | Restored to its pre-meteor state: three warehouses, zero craters. |
| The Meteor | Back as an explorable landmark, now frozen in place above the island rather than mid-impact. |
| Northwest of Salty Springs | The skeletal remains of the season's original cube-monster boss, left as a map decoration rather than an active fight. |
The Tilted Town build restriction is the one with the most immediate gameplay consequence: if you're used to piece-controlling your way through every fight, that habit doesn't work inside that bubble, and the piece control guide genuinely does not apply there.

Pandora's shield regen, on the other hand, rewards exactly the patient, out-of-sight play that most other Chapter 1-era loot pools punish — it's a reason to actually hold a Rift Zone rather than loot through it.
What's vaulted and what's still coming
Season X didn't just add weapons, it made room for them. Epic's own patch notes vault two whole categories plus seven named items:
Vaulted at launch: every vehicle except the Driftboard, the consumable Glider Redeploy, Semi-Auto Sniper Rifle, Flint-Knock Pistol, Shadow Bomb, Air Strike, Mounted Turret, Tactical Assault Rifle, and Ice Cream Cone.
The vehicle and Glider Redeploy losses matter more than they look — between them they were the closest thing Chapter 1's loot pool had to general-purpose mobility, and our OG mode guide already flags mobility as thin in this era. This vault makes that thinner still: no cars, no boats, no ATKs, nothing but your own feet and the Driftboard.
Confirmed for later in the season, per Epic's own notes, but not live at launch: Tactical Submachine Gun, Shield Bubble, Zapper Trap, Spicy Taco, and a foraged item called Glitched. No dates attached to any of them yet — Epic's language is "coming soon," not a scheduled patch.
The Season X OG Pass
Like every OG season, Season X ships its own OG Pass — 800 V-Bucks, or included with a Fortnite Crew subscription, separate from both the main Battle Pass and the Chapter 7 Season 4 pass covered in our battle pass guide. It carries three headline outfits confirmed in Epic's own launch notes: Oxide, Ultima King, and Kinetic Catalyst — all remixed versions of outfits from the original 2019 Season X pass. As with every OG Pass before it, XP toward it comes from playing anywhere in Fortnite, not just OG matches, and pass items have historically resurfaced in the Item Shop after their season ends rather than disappearing for good. If you're budgeting V-Bucks across passes, that's the same logic our Item Shop guide already walks through.
How this differs from our OG mode guide
To be direct about the overlap: our OG mode guide is the right page for the permanent, season-independent mechanics — the 999 material cap, double pump, the separate ranked ladder, how to actually win a Chapter 1 gunfight. None of that changed with Season X and none of it is repeated at length here. This page exists because that guide, by design, doesn't commit to which season is currently live or what that season specifically added — it's written to stay accurate across every rotation. Season X's mech, sniper, Rift Zones and vaulting are new information that guide doesn't and shouldn't carry, because the next OG season will make most of it obsolete again.
How to actually play it
A few things worth adjusting if you're dropping into Season X specifically, on top of the general OG advice:
- Watch the sky at the start. B.R.U.T.E.s fall in during the opening moments and the first couple of storm phases. If one lands near your drop, decide fast whether you're contesting it or running — a piloted mech with a gunner is a genuine threat to an unbuilt squad.
- Don't try to box fight inside Tilted Town. The build-disabled rule means your usual retake and piece-control habits are dead weight there; treat every fight in that bubble as a pure gunfight.
- Hold Pandora if you're already winning the fight. Its shield regen rewards being the team that controls space, not the team pushing into it.
- Budget your mats before you overcharge a B.R.U.T.E. shield. 75 materials is real money in a mode with a 999 cap, not free.
- Lead your shots with the Automatic Sniper Rifle like any other Chapter 1 sniper. It's still a projectile weapon with drop — the fire rate changes your DPS, not your aim.
Frequently Asked Questions
When does Fortnite OG Season X end?
How much health does the B.R.U.T.E. have in Fortnite OG?
Is the Automatic Sniper Rifle hitscan or projectile in Fortnite?
How does the Pandora Rift Zone work in Fortnite OG?
Can you build in Tilted Town in Fortnite OG Season X?
What weapons were vaulted for Fortnite OG Season X?
How much does the Fortnite OG Season X Pass cost?
Is Fortnite OG Season X identical to the original 2019 Season X?
Keep Reading
- Epic Games — Fortnite OG Season X Rifts In: official launch notes
- Epic Games — v42.10 Fortnite Override: Battle Royale Update Notes
- Fortnite Wiki — B.R.U.T.E.: stats, controls, and hotfix history
- Fortnite Wiki — Automatic Sniper Rifle: mechanics and stat history
- Fortnite Wiki — Pandora: the Borderlands-crossover Rift Zone
- Fortnite Wiki — Rift Zones: the Season X location mechanic
- Fortnite Wiki — Fortnite OG: the permanent mode hub page
- Fortnite Tracker — Fortnite OG Season X Is Now Live
- Timesaver.gg — Fortnite OG Season X: release date, start time and OG Pass
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