Blog/Palworld TCG/🎴Card Guides

Palworld TCG Elements - All 9, and Why Only 2 Cards Care

Every Pal card in the Palworld TCG carries an element icon, and the video game trained you to expect that icon to decide fights. It does not. Comprehensive Rules ver. 1.00 spends three sub-rules on elements and never mentions them again, and exactly two of the 166 cards in the launch pool have text that reads an element. Here is the full census of all nine across the 100 Pal cards, and the one element that already has support.

Published September 1, 2026·11 min read·By Mythras
Official Palworld TCG card Chillet - Dragon Whisperer, EBP01-025: a blue weasel-like Pal amid snowflakes, cost 5 on a blue badge, Lucky Pal, two element icons beside its name for Ice and Dragon, Power 900, Strike 2, with an AUTO On Deploy ability that reveals the top card of your deck and deploys it if it is a cost 8 or less Dragon Pal.

Open any Pal card in the Palworld TCG and there are one or two little icons sitting to the right of the card name. Fire. Water. Dragon. All 100 Pal cards carry at least one, and not one of them prints a word beside the icon to tell you what it is for.

They decide nothing. There is no type chart in this game, no strong-against, no resistance, and no combat modifier attached to an element anywhere in the rules. I pulled Bushiroad's own card database - all 256 rows, 166 base cards - and the Comprehensive Rules ver. 1.00 PDF, and the count is stark: the word "element" appears seven times in the entire rules document - six of them inside one short section, the seventh as a callout label on the card-anatomy diagram - and exactly two of the 166 cards have text that reads an element at all.

Both of those two name Dragon. That is the whole story of elements in the launch set, and it is worth reading before you build around one.

What the rules actually say about elements

Section 2.4 of Comprehensive Rules ver. 1.00 is three sub-rules long, and this is all of it:

2.4.1 The information about the element that the card has.

2.4.2 The elements are displayed with icons.

2.4.2.1 Neutral element means that the card possesses the "Neutral" element. It does not mean that the card has no element.

That is the complete legal definition. The section lists nine icons - Neutral, Fire, Water, Grass, Electric, Ground, Ice, Dark and Dragon - and then the document moves on to Work Suitability and never returns. Search the rest of the PDF for "element" and you get nothing: not in the battle rules, not in deck construction, not in damage.

What makes elements usable at all is a generic clause much later in section 2. Rule 2.16.1 says that if a card's ability refers to a card "by specifying certain information of the card, it refers to any card that has the information specified" - the same clause that lets a card say "red structure" or "cost 6 or less structure". Element is plumbed into that system. Bushiroad can print "choose 1 Fire Pal" whenever it wants. It just has not, yet, twice over.

The official Q&A carries this in one entry, #18, filed under Card Abilities:

Q. What are terms like [Fire] or [Dragon] on the cards?

A. They are elements. It is a piece of information possessed by cards, and may be referred to by card abilities.

That entry exists for a good reason. On the printed card the element inside an ability is rendered as a bare icon with no word beside it, so Chillet's text literally reads "if it is a cost 8 or less [icon] Pal". If you have not matched the icon to the icons beside the card name, the sentence is unreadable. Q&A #18 is tagged to exactly two base cards - EBP01-025 and EBP01-098 - which is its own confirmation of how narrow this is.

Every element in the launch pool, counted

There are 100 Pal cards in Bushiroad's database across the booster, the two trial decks and the 2026 promos. Nine of those are promo reprints whose element and colour match their originals field for field, so the distinct roster is 91 Pals. Both counts are below, because both get quoted.

ElementPal cardsDistinct PalsColours it appears on
Neutral65Colorless 6
Fire2220Red 18, Purple 4
Water1413Blue 13, Green 1
Grass1716Green 17
Electric55Red 5
Ground1513Red 1, Blue 2, Green 11, Purple 1
Ice1312Blue 13
Dark2422Purple 24
Dragon99Red 1, Blue 5, Green 1, Purple 1, Colorless 1
Total125115across 100 Pal cards

The totals exceed the card counts because 25 of the 100 Pals carry two elements. Every Pal in the pool has at least one - there is no blank.

Dark is the biggest element at 24 cards, Electric the smallest at five. That five-card Electric pool is the number to sit with if you came here looking for an Electric deck: it is the entire printed support, and all five are Red - Jolthog, Sparkit, Univolt, Mossanda Lux and Grizzbolt, one card each.

Five of the nine elements never leave one colour

Cross-referencing element against colour across all 100 Pal cards, five elements are locked to a single colour and four are not:

  • Neutral - all 6 cards (5 distinct Pals) are Colorless
  • Grass - all 17 cards (16 distinct) are Green
  • Electric - all 5 cards are Red
  • Ice - all 13 cards (12 distinct) are Blue
  • Dark - all 24 cards (22 distinct) are Purple

Those "cards" and "distinct" figures are the two columns of the table above: the first counts printed cards including promo reprints, the second counts unique Pals. Both get quoted, so it is worth knowing which one you are reading.

The four that travel are Fire (Red and Purple), Water (Blue and Green), Ground (all four colours) and Dragon (all four colours plus Colorless). Ground is the workhorse: 15 cards spread over Red, Blue, Green and Purple, though 11 of the 15 are Green.

This is why the colours guide is careful to say colour and element are separate fields doing separate jobs. They correlate hard - if you see a Dark icon you are looking at a Purple card, no exceptions in this pool - but the correlation is a design habit, not a rule. Nothing in Comprehensive Rules ver. 1.00 stops a Green Dark Pal from existing in a later set.

Twenty-five Pals carry two elements

Dual-element Pals are a quarter of the pool, and they skew expensive: 10 of the 25 cost 7 or 8, against 15 of the 75 single-element Pals - 40 per cent against 20 per cent. Cost, Power and Strike are set by the cost curve, not by element count, but the biggest bodies in the set do tend to be the two-icon ones.

PalNumberColourElementsCostPowerStrike
Gumoss – Dreamy SeedlingETD02-002GreenGrass / Ground23001
Pengullet – Frequent FlyerETD01-014BlueWater / Ice35001
Pengullet – Yearning for the SkyEBP01-028BlueWater / Ice46002
Dumud – Mellow BountyEBP01-057GreenGround / Water45002
Gumoss – Curious SproutEBP01-058GreenGrass / Ground46002
Gumoss – Curious SproutEPR-006GreenGrass / Ground46002
Vanwyrm – Marauder of the SkiesEBP01-083PurpleFire / Dark46002
Dinossom – Radiant FragranceETD02-004GreenGrass / Dragon44002
Chillet – Dragon WhispererEBP01-025BlueIce / Dragon59002
Penking – Mighty Warrior of the DeepEBP01-031BlueWater / Ice56002
Menasting – Darkness-Dwelling ScorpionEBP01-084PurpleDark / Ground57002
Incineram – Lurking StalkerETD02-016PurpleFire / Dark59002
Azurobe – Water Dragon WaltzEBP01-029BlueWater / Dragon612002
Elphidran Aqua – Gentle RipplesETD01-012BlueDragon / Water69002
Blazehowl Noct – Darkflame DefenderETD02-017PurpleFire / Dark69002
Relaxaurus – Hungry GunnerEBP01-026BlueDragon / Water712003
Pyrin Noct – Steed of Azure FlamesEBP01-077PurpleFire / Dark711003
Jormuntide Ignis – Savage Lava DragonEBP01-001RedDragon / Fire817004
Reptyro – Ore GorgerEBP01-005RedFire / Ground815003
Jormuntide – Surging Sea SerpentEBP01-027BlueDragon / Water816003
Reptyro Cryst – Glacial DevourerEBP01-030BlueIce / Ground812003
Warsect – Iron FortressEBP01-054GreenGround / Grass815003
Mammorest Cryst – Roar of the TundraETD01-018BlueIce / Ground817003
Mammorest – Roar of the WildsETD02-007GreenGrass / Ground820004
Astegon – Aegis Wyvern of DeathETD02-012PurpleDragon / Dark812003

One trap in that table if you ever filter the card list yourself: the print order of a dual pair is not standardised. Those 25 cards use 14 distinct orderings for what are only 12 distinct element pairs. Grass/Ground appears four times in that order and once as Ground/Grass on Warsect. Dragon/Water appears three times and once reversed as Water/Dragon on Azurobe. Sorting or grouping on "the first element" will split those pairs apart. Rule 2.16.1 does not care about order - a card that has Dragon has Dragon - but a spreadsheet will.

Only two cards in the game read an element

Search the text of all 166 base cards for any of the nine element names and you get two hits, both Dragon.

Chillet – Dragon Whisperer (EBP01-025), a Blue cost-5 Lucky Pal with Power 900 and Strike 2:

AUTO On Deploy - Reveal the top card of your deck, and if it is a cost 8 or less Dragon Pal, you may deploy it. If you did not deploy it, add it to hand.

Elphidran – Gentle Radiance (EBP01-098), a Colorless cost-4 Normal Pal with Power 600 and Strike 2:

AUTO On Attack - You may reveal 1 card from your hand. If you revealed a Dragon Pal this way, this card gets Power +500 until end of turn.

Official Palworld TCG card Elphidran - Gentle Radiance, EBP01-098: a pale blue-green sacred dragon with a cream belly rising through a sunlit forest glade, cost 4 in a grey colourless badge, Normal Pal, a single Dragon element icon beside its name, Power 600 and Strike 2, with an AUTO On Attack ability that gives Power +500 for revealing a Dragon Pal from hand.

That is it. No card reads Fire, Water, Grass, Electric, Ground, Ice, Dark or Neutral. No structure, gear or event references an element either. Nor does any of the 97 official rulings: the only other places an element name shows up in the Q&A are inside two card names, Jormuntide Ignis - Savage Lava Dragon in #52 and Suzaku - Wings of Blazing Fire in #53.

Two more details worth having. Chillet is itself a Dragon Pal, and Elphidran is itself a Dragon Pal, so a second copy in hand turns Elphidran on. And Chillet's ability has no failure case that costs you the card: if the revealed card is not a legal deploy, it goes to your hand instead, which makes it a cantrip on a 900-Power body at worst.

Every Dragon Pal in the pool

Nine cards, and they are the only element with any mechanical reason to be counted.

PalNumberColourElementsCostPowerStrikeSubtype
Elphidran – Gentle RadianceEBP01-098ColorlessDragon46002Normal Pal
Dinossom – Radiant FragranceETD02-004GreenGrass / Dragon44002Normal Pal
Chillet – Dragon WhispererEBP01-025BlueIce / Dragon59002Lucky Pal
Azurobe – Water Dragon WaltzEBP01-029BlueWater / Dragon612002Lucky Pal
Elphidran Aqua – Gentle RipplesETD01-012BlueDragon / Water69002Normal Pal
Relaxaurus – Hungry GunnerEBP01-026BlueDragon / Water712003Normal Pal
Jormuntide Ignis – Savage Lava DragonEBP01-001RedDragon / Fire817004Lucky Pal
Jormuntide – Surging Sea SerpentEBP01-027BlueDragon / Water816003Lucky Pal
Astegon – Aegis Wyvern of DeathETD02-012PurpleDragon / Dark812003Lucky Pal

Official Palworld TCG card Jormuntide Ignis - Savage Lava Dragon, EBP01-001: a red and black serpentine dragon rearing with its mouth open against sparks and embers, cost 8 in a red badge, Lucky Pal, Dragon and Fire element icons beside its name, Power 1700 and Strike 4, with a once-per-turn ACT ability to stand this card.

Three things fall out of that table.

Elphidran – Gentle Radiance is the only mono-Dragon Pal, and the only Colorless card in the game with an element other than Neutral. Every other Dragon shares its slot with a second icon.

Five of the nine are Lucky Pals, which is a much higher hit rate than the pool average - 24 of the 100 Pal cards carry the Lucky icon. Dragons are, on the whole, the expensive top end, and the Lucky Pal rules apply to them like anything else: eight Lucky slots per deck, no more.

Official Palworld TCG card Astegon - Aegis Wyvern of Death, ETD02-012: a black armoured wyvern with purple-tipped claws against a wall of orange flame, cost 8 in a purple badge, Lucky Pal, Dragon and Dark element icons beside its name, Power 1200 and Strike 3, with an AUTO On Deploy Power-reduction ability and an AUTO On Attack graveyard sweep.

Chillet's cost filter cannot exclude anything. Its ability reads "cost 8 or less", and 8 is the highest printed cost on any card in the entire 166-card pool - Pals, structures, gear and events alike. Every Dragon Pal that exists is a legal hit. That clause is future-proofing for a set that has not shipped.

What Chillet actually hits in a real deck

Deck construction allows up to two chosen colours in the 50-card main deck, plus colorless cards, which go anywhere - that rule lives in the official Q&A (#17), not in the Comprehensive Rules. It turns the nine-card Dragon list into a much shorter list of what any one deck can actually run.

Your coloursDragon Pals legal in the deck
Blue only (plus Colorless)6
Blue and Red7
Blue and Green7
Blue and Purple7
Any two colours other than Blue3

Chillet is Blue, so a Blue deck is the only place its ability has real density: five Blue Dragons plus Colorless Elphidran. That is six card names, not six cards. Rule 6.1.1.2 allows four copies of a name in the 50-card deck and 6.1.1.3 caps the whole deck at eight Lucky Pals, and three of those six Dragons are Lucky - Chillet, Azurobe and Jormuntide. So the ceiling is twelve copies of the three Normal Dragons plus eight Lucky slots: 20 Dragon cards in a 50-card deck, if you build for nothing else. Splashing a second colour adds exactly one more Dragon to choose from, because Red, Green and Purple have one apiece.

Which is the honest read: Dragon is not a deck yet. The density is buildable; the payoff is not there. Two cards in the entire 166-card pool reward a Dragon count, one of them is Chillet itself, and Chillet reveals a single card rather than digging. It is a two-card theme with nine bodies scattered across every colour, and Chillet is a fine cost-5 Lucky Pal with a small upside rather than an engine piece.

Neutral is an element, Colorless is not a colour

These two look like the same idea printed twice, and the rules are explicit that they are opposites.

FieldRuleWhat it means
Neutral element2.4.2.1The card has an element, and that element is Neutral
Colorless2.6.3The card has no colour assigned; Colorless is not a fifth colour

So a Neutral Pal is a legal target for a hypothetical "choose 1 Neutral Pal" effect, while a Colorless Pal is not a legal target for "choose 1 red Pal" or any other colour. It matters the moment Bushiroad prints an element reference that is not Dragon.

There are seven Colorless Pal cards in the database, and six of the seven are Neutral: Lamball – My First Pal (ETD01-023, reprinted as EPR-001), Ribbuny – Little Princess (ETD01-024), Cattiva – My First Pal (ETD02-023), Chikipi – My First Pal (ETD02-024) and Direhowl – Proud Fang (EBP01-099). The seventh is Elphidran – Gentle Radiance. Every Neutral card in the pool is Colorless, and every Colorless Pal except Elphidran is Neutral.

Element is a Pal-only field

The card-anatomy diagram at the top of section 2 annotates four layouts - a Pal, a Gear, a Structure and an Event - against one shared legend of fifteen numbered fields. Callout ④ Element appears on the Pal card only. The Gear, Structure and Event frames in that same diagram have no element slot drawn on them at all. Bushiroad's database agrees: across the 166 base cards, all 66 non-Pal cards - 26 structures, 17 events, 14 gear and 9 souls - carry an empty element field.

That is worth knowing for the same reason the gear guide is worth knowing: a future "choose 1 Fire card" would sweep up Pals only, and a gear card attached to a Fire Pal is not itself Fire. Attachment does not transfer elements, and nothing in Comprehensive Rules ver. 1.00 says it does.

The promos change none of this. All nine promo Pals are element-and-colour identical to the cards they reprint, so the 2026 PR set added zero new element data.

What Bushiroad has not published

  • No element interaction of any kind. Nothing in Comprehensive Rules ver. 1.00 makes one element strong, weak or resistant against another. There is no type chart.
  • No stated design intent. Bushiroad has published no article explaining why elements exist or what it plans to do with them.
  • Nothing about the next two sets. Booster Pack "Legends Awaken" is dated 30 October 2026 and the two Eternal Ascent trial decks 18 December 2026, per the official products page. Neither has been released and no card list for either is on the site, so whether they add element-referencing text is unknown. Anyone telling you what Legends Awaken does with Fire is guessing.

Quick reference

QuestionAnswer
Elements in the game9 - Neutral, Fire, Water, Grass, Electric, Ground, Ice, Dark, Dragon
Rules sectionComprehensive Rules ver. 1.00, section 2.4 (three sub-rules)
Times "element" appears in the rules PDF7, all in section 2.4 and the field diagram
Pal cards in the database100 (91 distinct; 9 are promo reprints)
Pals with two elements25 of 100
Pals with no element0
Non-Pal cards with an element0 of 66
Cards whose text reads an element2 of 166 - EBP01-025 and EBP01-098
Elements referenced by any card1 (Dragon)
Biggest elementDark, 24 cards
Smallest elementElectric, 5 cards
Elements locked to one colour5 - Neutral, Grass, Electric, Ice, Dark
Dragon Pals in the pool9, across all four colours plus Colorless
Type chart / elemental advantageNone

Counts read from Bushiroad's official card database (256 rows, 166 base cards), the official Q&A (97 entries) and Comprehensive Rules ver. 1.00 on 2 September 2026.

Frequently Asked Questions

There are nine: Neutral, Fire, Water, Grass, Electric, Ground, Ice, Dark and Dragon. Comprehensive Rules ver. 1.00 for the Palworld Official Card Game defines them in section 2.4 as information a card possesses, displayed as icons beside the card name. A Pal card can carry one or two of them, and 25 of the 100 Pal cards in the launch database carry two.

Keep Reading

Sources & Further Reading
Last updated September 1, 2026.

Related Guides

Official Palworld TCG card Katress - Abyssal Sorcerer in its SP full-art printing: a purple cat-like sorcerer in a wide hat against swirling blue and magenta energy, cost 6, Lucky Pal, Power 900 and Strike 2, with an ACT butcher ability and an AUTO graveyard-deploy ability.
🎮Game GuidesAug 29, 2026·12 min read

Palworld TCG Rulings - All 97 and the Most-Ruled Cards

The Palworld TCG shipped with an official Q&A of 97 entries and has not added or revised one since. Pulling the whole database and sorting it by card shows where the game is genuinely hard: 45 of the 97 are wording rules that apply to cards nobody has printed yet, only 26 of the 166 cards ever earned a card-specific answer, and four cards account for 16 of the 32 that exist.

Read article
Palworld OFFICIAL CARD GAME "Learn to Play" key art showing Cattiva waving beside scattered Palworld card backs.
🌱Beginner GuidesJul 31, 2026·15 min read

How to Play the Palworld TCG - Souls, Power vs Strike, and How You Actually Win

Bushiroad's Palworld card game launched 30 July 2026, and its comprehensive rules landed the same day. Here is the full walkthrough - the four colours plus colourless, the soul deck, the Power and Strike split that decides every attack, structures and Pal labour, and the Damage Check that turns your own deck into your life total. Everything here is sourced from the official rules, and I flag what Bushiroad has not published.

Read article
Official Palworld OFFICIAL CARD GAME announcement art for the Vol.1 Trial Decks and Booster Pack, showing four Pal illustrations and the 30 July 2026 simultaneous release date.
🌱Beginner GuidesJul 31, 2026·11 min read

Palworld TCG Colours Explained - What Red, Green, Blue and Purple Actually Do

Bushiroad has published comprehensive rules for the Palworld TCG, but it has not published a colour-identity document - there is no official page telling you what Red or Purple is supposed to do. So I read the rules for what colour legally means, then went through all 150 unique cards in the launch pool and counted. Here is what colour actually is, the single hard rule it imposes, why souls make it cheaper than you think, and what the card pool says each colour was built for.

Read article
Official Palworld TCG beginner graphic showing a 50-card main deck and a 10-card soul deck beside sample Pal, Gear, Event and Structure cards with their soul costs marked.
🎴Card GuidesAug 19, 2026·13 min read

Palworld TCG Pal Cards - Power and Strike by Cost

Pals are 100 of the 166 distinct cards in the Palworld TCG launch pool, and the two numbers along the bottom of each one are most of what they do. Sorting all 91 unique Pal designs by cost turns up a ladder: Strike is not a design lever at all, it is a straight function of cost, with three exceptions in the whole set. Power is the only stat Bushiroad negotiates, and the textless Pal at each cost sets the price.

Read article
Official Palworld TCG explainer graphic contrasting Pal cards, showing cost, Power and Strike, with Gear cards described as tools and weapons that empower Pals.
🎴Card GuidesAug 16, 2026·11 min read

Palworld TCG Gear Cards - All 14, and the Attack-Proof Rule

There are 14 gear cards in the Palworld TCG launch pool, and the rules never give your opponent a way to attack one. Rule 9.2.3 lists the legal attack targets - the player, structures, rested Pals - and gear is simply not in the sentence. I read all 14 off the official card database, checked every card in the 166-card pool for an answer to a deployed gear, and found exactly one. Here is what each gear does, when the rules let you use it, and why the safest card type in the game still is not an auto-include.

Read article
Bushiroad official Palworld OFFICIAL CARD GAME Quick Manual spread, showing the five card types including Event Cards, the five-phase turn flow, and the When Attacked box listing blocking and Quick-icon cards.
🎴Card GuidesAug 14, 2026·12 min read

Palworld TCG Event Cards - All 17, and the Quick Timing Rule That Costs Games

There are 17 event cards in the Palworld TCG launch pool and exactly five of them carry Quick. Three of those five are trial-deck cards, which means a booster box hands you almost no instant-speed interaction. Worse, there is one moment on your own turn where a Quick card is illegal - and it is the moment you will most want it. Here is all 17, the timing rules from Comprehensive Rules ver. 1.00, and the official rulings that decide the edge cases.

Read article