Palworld TCG Legends Awaken Card List: All 100 Cards
Legends Awaken's card text is finally in the English database: 100 base cards, 64 parallels, three cost-8 Legendary Pals, the first cost-8 gears and a Pal wipe. Here is what the set contains, how the new Legendary rule works under Comprehensive Rules 1.01, and what Bushiroad has still not ruled on.

Booster Pack "Legends Awaken" went on sale on 30 October 2026, and its cards are now in Bushiroad's English card database: 164 rows, which is the 100 base cards plus 64 parallels. Until now the set existed in English as a product page and art reveals. Now the card text is readable, and it answers the question those reveals could not: what does Legendary actually do? Every card below is read from that database on 1 November 2026.
The short version is that Legends Awaken keeps the shape of the launch booster and swaps out the contents. It has the same 100 base cards, the same rarity split and the same 59 Pals, but it adds a new keyword, the game's first batch of cost-8 gears, a board wipe and a four-card cycle of character-named events.
What the English database shows
The English database now holds 449 rows across six products: 162 from the first booster, 164 from this one, 39 from each trial deck, 35 promo rows and 10 from Sleeve & Card Set Vol.1. All 164 Legends Awaken rows carry the product name Booster Pack "Legends Awaken" and the EBP02 prefix.
Two other official documents moved at the same time:
- Comprehensive Rules ver. 1.01, dated 29 October 2026. Its changelog lists four additions: a definition of "Trait", an updated definition of the stand and rest states, the specific action "put underneath a card", and the keyword ability "Legendary". Legendary is newly defined in this revision, and Wooden Chest (EBP02-067), which puts cards face down underneath itself, uses that wording.
- Errata, 15 October 2026. Bushiroad corrected Swee – Hibernating Together (EBP02-034). More on that below.
The set at a glance
Legends Awaken is built on the same grid as the launch booster. Cards 001 to 024 are Red, 025 to 048 Blue, 049 to 072 Green, 073 to 096 Purple and 097 to 100 Colorless, and inside each block the order runs Pals, structures, gear, events.
| Dawn of Palpagos (EBP01) | Legends Awaken (EBP02) | |
|---|---|---|
| Base cards | 100 | 100 |
| RR / R / U / C | 12 / 24 / 30 / 34 | 12 / 24 / 30 / 34 |
| Red / Blue / Green / Purple / Colorless | 24 / 24 / 24 / 25 / 3 | 24 / 24 / 24 / 24 / 4 |
| Pals (Normal + Lucky) | 59 (43 + 16) | 59 (42 + 17) |
| Structures | 19 | 16 |
| Gear | 10 | 13 |
| Events | 12 | 12 |
| Pals with printed Interrupt | 5 | 9 |
| Pals with no card text | 5 | 8 |
| Parallel rows in the database | 61 | 64 |
Counts are from the English database, base printings only except the last row. (The first booster's 162 database rows are its 100 base cards, 61 parallels and one Soul card, ESOUL-002.) Three of the differences matter.
Interrupt nearly doubled. Nine Legends Awaken Pals print Interrupt: two each in Red, Blue, Green and Purple, plus Eikthyrdeer – Warden of the Woods in Colorless. Eight of the nine are Commons; the exception is Katress Ignis – Scathing Counter, an RR that can come back from the graveyard. The Kyoto Masters League decklists predate this set, so none of these cards appear in them. How Interrupt works is in the keyword abilities guide.
Gear went up, structures down. Thirteen gears against ten, and four of them cost 8. No gear in any other product in the database costs more than 7. One card is built around that shape (see Red below).
The power ceiling did not move. The strongest base Pal is Jetragon at 1700, which ties the 1700 printed on Jormuntide Ignis and Lyleen Noct in the first booster. The highest Power in the whole database is still Mammorest – Roar of the Wilds, the Green-Purple trial deck's 2000. Strike 3 stays at cost 7 and 8, as in the Pal cost breakdown.
Legendary: three cost-8 Pals and a rule to match
The product page promised "Legendary Pals make their debut, led by the fan-favorite Jetragon." The database shows exactly three Legendary Pals, one each in Blue, Purple and Colorless. All three are cost 8, all three are Lucky Pals, and all three are RR.
| Card | Number | Colour | Power / Strike | What it does |
|---|---|---|---|---|
| Frostallion – Everlasting Rime | EBP02-025 | Blue | 1500 / 3 | Pals in your hand cost 2 less (never below 1). At the end of your turn, draw until you hold 4 cards. |
| Frostallion Noct – Eternal Darkness | EBP02-073 | Purple | 1500 / 3 | All your other Pals get +500 Power. At the end of your turn, your opponent discards down to 4 cards. |
| Jetragon – Legendary Guardian Dragon | EBP02-097 | Colorless | 1700 / 3 | Once a turn, exile 2 Pals of cost 7 or more from your graveyard: it gains Vigilance this turn, and if both exiled cards were Legendary, up to 3 Legendary Pals stand. |

What the Legendary rule does
Each of the three prints the same line: only one Legendary Pal with the same card name can be in your base. The Comprehensive Rules 1.01 spell out the mechanism. Under 11.7.1, if a player has several Legendary cards with exactly the same card name in their base, that player keeps one of their choice and the rest go to the graveyard. Under 11.7.1.1, a name that is split into a main name and a sub-name only counts as identical if both halves match. Rule 12.16.2 adds that the ability has no effect of its own and exists to be processed by that check.
Three consequences follow from the text:
- Frostallion and Frostallion Noct can share a base. Their card names differ (Everlasting Rime against Eternal Darkness, and Frostallion against Frostallion Noct as main names), so the rule does not link them. Pair them and you get a cheaper hand, a refilled hand, a +500 team and a squeezed opponent from two cards.
- A second copy is not illegal to play, it just does not stay. The rule is a check on the board, not a deck-building limit. The ordinary four-copy limit in rule 6.1.1.2 still applies, and the Lucky Pal cap of eight in 6.1.1.3 is untouched, so three Legendary Pals take three of your eight Lucky slots.
- The duplicate goes to the graveyard, which is where Jetragon's cost is paid from. Whether that is design or coincidence, Bushiroad has not said. It is a reading of the rule text, not an official ruling.
The cards that care about Legendary
Five non-Legendary cards name 〈Legendary〉 Pals, and they are the reason the keyword is more than three big bodies.
| Card | Number | Colour / cost | Rarity | Legendary text |
|---|---|---|---|---|
| Foxcicle – Aurora Hymn | EBP02-026 | Blue / 5 | R | Legendary Pals in your hand cost 1 less. On Deploy: draw 1, discard 1. |
| Jolthog Cryst – Midwinter Awakening | EBP02-029 | Blue / 3 | U | On Deploy: you may reveal a Legendary Pal from your hand; if you do not, this card rests. |
| Tombat – Resonance of Shadows | EBP02-075 | Purple / 4 | R | On Deploy: put the top 3 cards of your deck into the graveyard, then add up to 1 Legendary Pal from your graveyard to hand. |
| Nox – One-Way Ticket | EBP02-079 | Purple / 3 | U | On Deploy: you may reveal a Legendary Pal from hand; if you do, a Pal gets -500 Power this turn. |
| Awakening of Legends | EBP02-100 | Colorless / 2 | C | Look at the top 5 cards, add up to 1 Legendary Pal to hand; if you chose none, return this card to hand. |
Read straight off the text, a Frostallion in the base and Foxcicle together turn a cost-8 Legendary Pal in hand into a cost-5 one (2 plus 1 off), assuming both reductions apply; no official ruling on stacking them exists yet. Awakening of Legends is the only card that searches your deck for a Legendary Pal and the only Colorless event in the set, so every deck can run it. Its "return this card to hand" clause means a whiff costs you the 2 cost and a look at five cards, not the card.
Jolthog Cryst – Midwinter Awakening shares its name and text with the promo EPR-023 that Bushiroad previewed; our PR Card Pack Vol.2 breakdown has the promo version and the Release Tournament rules.


Where Legendary sits in the Lucky Pal count
Legends Awaken has 17 Lucky Pals: four in each of the four colours, plus Jetragon. That makes Jetragon the second Colorless Lucky Pal in the database, after Quivern – Breath of the Wyvern from the sleeve set. Both are Dragons. For the eight-card Lucky cap, see the Lucky Pals guide.
Red: Faleris and the first cost-8 gears
Red's headline is a card that deploys gear. Faleris – Marcus' Soaring Wings (EBP02-003, RR, cost 8, 1100 Power) gets +200 Power for each gear you control, and when it is deployed you choose any number of gears of cost 8 or more with different names from your hand and deploy them. The card art shows Marcus beside the Pal, which is the "Tower Boss paired with their signature Pal on a single card" design the product page advertised.

The four cost-8 gears in the set are the pool it draws on:
| Gear | Number | Colour | Rarity |
|---|---|---|---|
| Rocket Launcher | EBP02-018 | Red | R |
| Flamethrower | EBP02-019 | Red | U |
| Stun Baton | EBP02-043 | Blue | R |
| Poison Arrow Crossbow | EBP02-093 | Purple | U |
Faleris' deploy line sets no colour restriction, so all four are legal targets, and none of the four shares a name with another, so all four can come down at once. The Red support is visible in the same set: Arsox – Blazing Fury searches the top 5 for a gear and also gets +200 Power per gear, Improved Furnace spends 5 Material to fetch a cost-8-or-greater gear from the deck, and Marcus' Turf looks at the top 5 for a Red card of cost 8 or more. Flamethrower can be played for less by consuming Material, which is the only cost-reduction text on a gear in the database.
Whether a deck built this way is good is a separate question the set cannot answer by itself; there are no Legends Awaken decklists yet.
Blue: Sweepa, Swee and a different deck-size rule
Blue's second theme is the Swee line. Swee – Hibernating Together (EBP02-034, Common) lets you put up to 8 copies of itself into your deck, against the ordinary limit of 4 in rule 6.1.1.2. Sweepa – Record Breaker (EBP02-027, R) deploys main-name Swee Pals from your hand on deployment; the database text reads "up to 101", which I could not cross-check against a physical card. Sweepa Saddle reveals the top 5 cards and lets you take any number of Swee Pals from them.
Swee carries the set's only errata. On 15 October Bushiroad corrected its On Deploy wording from "if you have a total of 3 or more" Sweepa and/or Swee Pals to "if there is a total of 3 or more", which reads as a count of Pals in play on either side rather than only yours. The errata page says the card stays legal and "will function according to the correct text". On 1 November the English database text for EBP02-034 still reads "if you have", so the database has not caught up with the errata.
Zoe's Gambit and the other three Gambits
Four events are named for characters: Axel's Gambit (Red, cost 5, R), Victor's Gambit (Blue, cost 2, RR), Lily's Gambit (Green, cost 5, RR) and Zoe's Gambit (Purple, cost 6, RR). The three RR Gambits are the only RR events in the set.

| Gambit | Cost | What it does |
|---|---|---|
| Axel's Gambit | 5 | Choose all of your Pals and gears and stand them. |
| Victor's Gambit | 2 | Choose one of your Pals, choose a Pal in your hand with the same cost, and deploy it. |
| Lily's Gambit | 5 | Increase your soul by 10; if you already had 10 or more souls, stand all your souls. |
| Zoe's Gambit | 6 | Choose all Pals, and put them into the graveyard. |
Zoe's Gambit is the one that changes games. It chooses all Pals, not all of your opponent's, so it hits your own board as well. It is the only card in the database that puts all Pals into the graveyard with no Power condition; Astegon – Aegis Wyvern of Death (ETD02-012) does it only to Pals with 300 Power or less, and Flamethrower's 500 damage to all Pals is damage rather than a graveyard effect. It also pairs with the graveyard text elsewhere in Purple: Tombat, Electric Medicine Workbench (returns normal Pals without Interrupt from the graveyard to hand) and Frostallion Noct Saddle (redeploys a cost-3-or-less Pal from the graveyard when Frostallion Noct arrives).
Victor's Gambit is the cheat code in the other direction: it deploys a Pal from your hand that costs the same as one you already control, for a cost of 2. With a cost-8 Pal in your base and an 8-cost Legendary in hand, the card text deploys the Legendary Pal for 2.
Green and Purple in one paragraph each
Green is Ingredient and structure play. Mammorest – Gaia Crusher (RR, cost 8) gets +100 Power per Ingredient and carries Breakthrough, and Beware of Mammorest Sign deploys a Mammorest from hand for 3 Ingredient. Quivern Botan – Meadow's Grace (R, cost 8) is a Lucky Pal with Taunt that cannot be chosen by structure or event effects. Mill and Electric Kitchen are the Ingredient engines, and Digtoise – Pulverizing Whirl can deal 1000 damage to a structure, which makes it the second card in the database, after Quivern – Breath of the Wyvern, that can aim damage at one.
Purple is about night and the graveyard. Chandelier and Fine Bed both make it night until the end of your opponent's next turn, for the price of putting the top 3 cards of your deck into the graveyard. Three Pals print Nocturnal (Selyne – Saya's Moonlit Beacon, Prixter, Kitsun Noct), and Selyne costs 5 less if you have 10 or more Nocturnal Pals in the graveyard and it is night. Chandelier also gives all your Nocturnal Pals Retaliate, and Poison Fog gives one Pal Retaliate for a turn; no Legends Awaken Pal prints Retaliate itself. Selyne is also where Saya, the new character named on the product page, appears.
The parallels
The 64 parallel rows break down as 30 SR, 16 OSR, 13 SP and 5 SSP. The five SSP cards are all RR Pals: Orserk – Thunderclap Roar, Frostallion – Everlasting Rime, Anubis – Noble Reaper, Frostallion Noct – Eternal Darkness and Jetragon – Legendary Guardian Dragon. Those five, plus Katress Ignis, Faleris, Sweepa, Mammorest, Selyne, Foxcicle, Bristla and the four Gambits, are the cards with an OSR print. Bushiroad's product page lists the parallels as "+ Parallels" without a count, where the first booster's page said 61 types and the database holds 61 parallel rows for it. Parallel rows share the base card's name and text, so for rules purposes (including Legendary) they are the same card.
What Bushiroad has not published
- Any English ruling on a Legends Awaken card. The English Q&A still has 97 entries, all dated 30 July 2026, and none mentions Legendary or a Legends Awaken card number. The Legendary stacking and cost-reduction readings above are text readings.
- A corrected database entry for Swee. See the errata note above.
- Legends Awaken decklists. The set's first sanctioned results arrive with the Release Tournament in November and the first Masters League qualifier outside Japan on 7 and 8 November, both covered in our Masters League 26/27 breakdown. Any claim that a Legends Awaken archetype is "the best" right now is a guess.
- Eternal Ascent. The next booster, dated 29 January 2027 on its product page, has no card list.
Every card in Legends Awaken
All 100 base cards, read from the English database on 1 November 2026. Cost is the card's cost; Pals show Power / Strike, structures show Durability, and gear and events show a dash.
| No. | Card | Colour | Type | Cost | Power / Strike | Rarity |
|---|---|---|---|---|---|---|
| EBP02-001 | Orserk – Thunderclap Roar | Red | Normal Pal | 8 | 1400 / 3 | RR |
| EBP02-002 | Katress Ignis – Scathing Counter | Red | Lucky Pal | 6 | 500 / 1 | RR |
| EBP02-003 | Faleris – Marcus' Soaring Wings | Red | Lucky Pal | 8 | 1100 / 3 | RR |
| EBP02-004 | Chillet Ignis – Ember-Clad Dragon | Red | Normal Pal | 5 | 700 / 2 | R |
| EBP02-005 | Rayhound – Soaring Flash | Red | Normal Pal | 4 | 500 / 1 | R |
| EBP02-006 | Mossanda Lux – Apex Grenadier | Red | Lucky Pal | 5 | 800 / 2 | R |
| EBP02-007 | Flambelle – Feverish Tears | Red | Normal Pal | 2 | 100 / 1 | U |
| EBP02-008 | Dazzi – Thunder Maiden | Red | Normal Pal | 4 | 600 / 2 | U |
| EBP02-009 | Arsox – Blazing Fury | Red | Normal Pal | 6 | 700 / 2 | U |
| EBP02-010 | Relaxaurus Lux – Party Time | Red | Lucky Pal | 7 | 1100 / 3 | U |
| EBP02-011 | Leezpunk Ignis – Hot-Blooded Finish | Red | Normal Pal | 2 | 300 / 1 | C |
| EBP02-012 | Jolthog – 10-Million-Volt Barrier | Red | Normal Pal | 3 | 200 / 1 | C |
| EBP02-013 | Foxparks – Breathing Practice | Red | Normal Pal | 3 | 500 / 1 | C |
| EBP02-014 | Beakon – Thunderbolt Glory | Red | Normal Pal | 7 | 1400 / 3 | C |
| EBP02-015 | Improved Furnace | Red | Structure | 2 | Durability 800 | U |
| EBP02-016 | Coal Quarry | Red | Structure | 3 | Durability 1000 | U |
| EBP02-017 | Mine | Red | Structure | 2 | Durability 900 | C |
| EBP02-018 | Rocket Launcher | Red | Gear | 8 | - | R |
| EBP02-019 | Flamethrower | Red | Gear | 8 | - | U |
| EBP02-020 | Musket | Red | Gear | 2 | - | C |
| EBP02-021 | Mossanda Lux's Grenade Launcher | Red | Gear | 3 | - | C |
| EBP02-022 | Axel's Gambit | Red | Event | 5 | - | R |
| EBP02-023 | Marcus' Turf | Red | Event | 1 | - | R |
| EBP02-024 | Flame Funnel | Red | Event | 3 | - | C |
| EBP02-025 | Frostallion – Everlasting Rime | Blue | Lucky Pal | 8 | 1500 / 3 | RR |
| EBP02-026 | Foxcicle – Aurora Hymn | Blue | Normal Pal | 5 | 700 / 2 | R |
| EBP02-027 | Sweepa – Record Breaker | Blue | Lucky Pal | 6 | 1200 / 2 | R |
| EBP02-028 | Sibelyx – Silken Spinner | Blue | Lucky Pal | 7 | 1000 / 3 | R |
| EBP02-029 | Jolthog Cryst – Midwinter Awakening | Blue | Normal Pal | 3 | 700 / 1 | U |
| EBP02-030 | Gobfin – Sunken Memories | Blue | Normal Pal | 4 | 600 / 2 | U |
| EBP02-031 | Broncherry Aqua – The Shape of Love | Blue | Lucky Pal | 5 | 700 / 2 | U |
| EBP02-032 | Kingpaca Cryst – Prideful Solitude | Blue | Normal Pal | 8 | 1000 / 3 | U |
| EBP02-033 | Pengullet – Locked and Loaded | Blue | Normal Pal | 2 | 200 / 1 | C |
| EBP02-034 | Swee – Hibernating Together | Blue | Normal Pal | 3 | 400 / 1 | C |
| EBP02-035 | Kelpsea – Spirited Splash | Blue | Normal Pal | 2 | 300 / 1 | C |
| EBP02-036 | Celaray – Carefree Wanderer | Blue | Normal Pal | 4 | 400 / 2 | C |
| EBP02-037 | Kingpaca Cryst – Frosty Solitude | Blue | Normal Pal | 6 | 1200 / 2 | C |
| EBP02-038 | Suzaku Aqua – Tide Summoner | Blue | Normal Pal | 7 | 1200 / 3 | C |
| EBP02-039 | Antique Cabinet | Blue | Structure | 6 | Durability 1600 | R |
| EBP02-040 | Water Fountain | Blue | Structure | 2 | Durability 900 | U |
| EBP02-041 | High Quality Hot Spring | Blue | Structure | 3 | Durability 900 | U |
| EBP02-042 | Antique Partition | Blue | Structure | 2 | Durability 1200 | C |
| EBP02-043 | Stun Baton | Blue | Gear | 8 | - | R |
| EBP02-044 | Frostallion Saddle | Blue | Gear | 2 | - | U |
| EBP02-045 | Sweepa Saddle | Blue | Gear | 3 | - | U |
| EBP02-046 | Victor's Gambit | Blue | Event | 2 | - | RR |
| EBP02-047 | Love Overload | Blue | Event | 2 | - | R |
| EBP02-048 | Iceberg | Blue | Event | 3 | - | C |
| EBP02-049 | Anubis – Noble Reaper | Green | Lucky Pal | 7 | 1200 / 3 | RR |
| EBP02-050 | Mammorest – Gaia Crusher | Green | Normal Pal | 8 | 1200 / 3 | RR |
| EBP02-051 | Bristla – Regal Gaze | Green | Normal Pal | 4 | 500 / 2 | R |
| EBP02-052 | Fuddler – Claw-Honing Mole | Green | Normal Pal | 3 | 400 / 1 | R |
| EBP02-053 | Dumud – Bountiful Earth | Green | Lucky Pal | 5 | 1000 / 2 | R |
| EBP02-054 | Quivern Botan – Meadow's Grace | Green | Lucky Pal | 8 | 1500 / 3 | R |
| EBP02-055 | Beegarde – Faithful Honor | Green | Normal Pal | 2 | 100 / 1 | U |
| EBP02-056 | Lifmunk – Hidden Power | Green | Normal Pal | 3 | 400 / 1 | U |
| EBP02-057 | Eikthyrdeer Terra – Will of Nature | Green | Lucky Pal | 6 | 1300 / 2 | U |
| EBP02-058 | Digtoise – Pulverizing Whirl | Green | Normal Pal | 7 | 1400 / 3 | U |
| EBP02-059 | Cinnamoth – Wings of Allure | Green | Normal Pal | 2 | 300 / 1 | C |
| EBP02-060 | Hangyu – Heaven's Grip | Green | Normal Pal | 4 | 700 / 2 | C |
| EBP02-061 | Surfent Terra – Conqueror of the Sands | Green | Normal Pal | 5 | 600 / 2 | C |
| EBP02-062 | Dazemu – Stride of Oblivion | Green | Normal Pal | 6 | 900 / 2 | C |
| EBP02-063 | Beware of Mammorest Sign | Green | Structure | 6 | Durability 1500 | R |
| EBP02-064 | Mill | Green | Structure | 2 | Durability 800 | U |
| EBP02-065 | Electric Kitchen | Green | Structure | 4 | Durability 1300 | U |
| EBP02-066 | Pioneer Ranch | Green | Structure | 1 | Durability 600 | C |
| EBP02-067 | Wooden Chest | Green | Structure | 2 | Durability 900 | C |
| EBP02-068 | Lifmunk's Submachine Gun | Green | Gear | 2 | - | R |
| EBP02-069 | Refined Metal Axe | Green | Gear | 4 | - | C |
| EBP02-070 | Old Bow | Green | Gear | 1 | - | C |
| EBP02-071 | Lily's Gambit | Green | Event | 5 | - | RR |
| EBP02-072 | Seed Machine Gun | Green | Event | 1 | - | U |
| EBP02-073 | Frostallion Noct – Eternal Darkness | Purple | Lucky Pal | 8 | 1500 / 3 | RR |
| EBP02-074 | Selyne – Saya's Moonlit Beacon | Purple | Normal Pal | 8 | 700 / 2 | RR |
| EBP02-075 | Tombat – Resonance of Shadows | Purple | Normal Pal | 4 | 500 / 2 | R |
| EBP02-076 | Prixter – Nightfall Stinger | Purple | Normal Pal | 4 | 600 / 2 | R |
| EBP02-077 | Shroomer Noct – Spores of the Void | Purple | Lucky Pal | 5 | 700 / 2 | R |
| EBP02-078 | Kitsun Noct – Umbral Prowler | Purple | Lucky Pal | 6 | 1200 / 2 | R |
| EBP02-079 | Nox – One-Way Ticket | Purple | Normal Pal | 3 | 400 / 1 | U |
| EBP02-080 | Mau – Greed Beckons | Purple | Normal Pal | 3 | 300 / 1 | U |
| EBP02-081 | Sootseer – Grave Robber | Purple | Lucky Pal | 7 | 1200 / 3 | U |
| EBP02-082 | Daedream – Blissful Dreams | Purple | Normal Pal | 2 | 200 / 1 | C |
| EBP02-083 | Wixen Noct – Honeyed Temptation | Purple | Normal Pal | 7 | 1200 / 3 | C |
| EBP02-084 | Killamari – Abyssal Terror | Purple | Normal Pal | 2 | 300 / 1 | C |
| EBP02-085 | Bushi Noct – Blade of Regret | Purple | Normal Pal | 5 | 600 / 2 | C |
| EBP02-086 | Incineram Noct – Predator of Doom | Purple | Normal Pal | 6 | 1200 / 2 | C |
| EBP02-087 | Electric Medicine Workbench | Purple | Structure | 4 | Durability 1200 | R |
| EBP02-088 | Chandelier | Purple | Structure | 5 | Durability 1500 | U |
| EBP02-089 | Bear Trap (Small) | Purple | Structure | 2 | Durability 700 | C |
| EBP02-090 | Fine Bed | Purple | Structure | 3 | Durability 1100 | C |
| EBP02-091 | Dark Grenade | Purple | Gear | 2 | - | U |
| EBP02-092 | Frostallion Noct Saddle | Purple | Gear | 2 | - | U |
| EBP02-093 | Poison Arrow Crossbow | Purple | Gear | 8 | - | U |
| EBP02-094 | Zoe's Gambit | Purple | Event | 6 | - | RR |
| EBP02-095 | Saya's Crescent Moon | Purple | Event | 3 | - | R |
| EBP02-096 | Poison Fog | Purple | Event | 2 | - | C |
| EBP02-097 | Jetragon – Legendary Guardian Dragon | Colorless | Lucky Pal | 8 | 1700 / 3 | RR |
| EBP02-098 | Melpaca – A Fluffy Gift | Colorless | Normal Pal | 3 | 300 / 1 | U |
| EBP02-099 | Eikthyrdeer – Warden of the Woods | Colorless | Normal Pal | 6 | 900 / 2 | C |
| EBP02-100 | Awakening of Legends | Colorless | Event | 2 | - | C |
Launch-pool counts elsewhere on this site (card totals per type, Lucky Pal counts per colour, "no Legendary Pals yet") were written before this set was in the database and describe the first booster, the two trial decks and the sleeve set only.
Frequently Asked Questions
What is in Palworld TCG Booster Pack Legends Awaken?
What does Legendary do in Palworld TCG?
Which cards are Legendary Pals in Legends Awaken?
Does Zoe's Gambit destroy your own Pals too?
What is the strongest card in Palworld TCG Legends Awaken?
Which Legends Awaken card was given errata?
Which Legends Awaken gears cost 8?
Keep Reading
- Palworld TCG hub
- Palworld TCG PR Card Pack Vol.2 and the Release Tournament
- Palworld TCG Lucky Pals and the eight-card cap
- Palworld TCG Pal cards by cost
- Palworld TCG keyword abilities, including Interrupt
- Palworld TCG gear cards guide
- Kyoto Masters League podium decklists
- Palworld TCG Masters League 26/27 schedule
- Palworld TCG Sleeve & Card Set Vol.1 cards
- Palworld TCG official rulings
- Booster Pack "Legends Awaken" - Official Product Page (30 October 2026; Legendary Pals led by Jetragon; Tower Boss cards)
- Palworld Official Card Game - Official Card List (449 rows on 1 November 2026, 164 of them EBP02)
- Palworld Official Card Game Comprehensive Rules ver. 1.01 (29 October 2026, PDF) - rules 6.1.1.2, 6.1.1.3, 11.7, 12.16 and the changelog
- Errata: Swee - Hibernating Together (EBP02-034, 15 October 2026)
- Palworld Official Card Game - Official Rules Q&A (97 entries, none for Legends Awaken)
- Palworld Official Card Game - Masters League 26/27 (first qualifier outside Japan, 7-8 November 2026, Kissimmee)
- Next booster - Official Product Page (29 January 2027)
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Every promo Pal handed out at a Palworld TCG shop tournament so far has been a reprint. PR Card Pack Vol.2, the shop-tournament prize from November, is not: none of its nine card designs is in Bushiroad's English or Japanese card database, and they include a Red Lucky Pal with Assault, the first Colorless Interrupt Pal, a 700-Power 3-drop and two saddles for Legends Awaken Pals. Here is every card, who gets the pack, and the rules and prizes for the Legends Awaken Release Tournament that runs in the same month.

Palworld TCG Masters League 26/27 - Dates, Format, Prizes
Bushiroad's English Masters League 26/27 page now lists 23 qualifiers across the Americas, Asia-Oceania and Europe, the first on 7-8 November 2026 in Kissimmee - eight days after Legends Awaken releases. Here is every listed date and venue, which sets will be legal at each dated stop under the page's own release-date rule, how Japan's separate leg fits in, the Day 1 and Day 2 format, the full prize ladder including a new eight-card promo pack, and exactly how a top-three finish turns into a World Finals invitation.

How to Play the Palworld TCG - Souls, Power vs Strike, and How You Actually Win
Bushiroad's Palworld card game launched 30 July 2026, and its comprehensive rules landed the same day. Here is the full walkthrough - the four colours plus colourless, the soul deck, the Power and Strike split that decides every attack, structures and Pal labour, and the Damage Check that turns your own deck into your life total. Everything here is sourced from the official rules, and I flag what Bushiroad has not published.

Palworld TCG Rarities - All 13 Codes and 89 Parallels
Bushiroad prints thirteen different rarity codes on Palworld TCG cards and publishes a legend for exactly two of them. Pulling the whole card database and running the official parallel filter over it turns the letters into a structure: 167 base cards, 89 parallel printings, and a chase tier that is nested rather than stacked. No card in the launch pool exists in more than three printings, and 97 of them exist in only one.