Palworld TCG Sleeve & Card Set Vol.1 - All 5 New Cards
Every promo Pal in the English Palworld TCG database is a reprint of a launch card. The five cards in Sleeve & Card Set Vol.1 are the first new card text since 30 July, and they landed in the English database this week, two weeks before the 16 October English release. One of them is the game's first Colorless Lucky Pal, and it is the biggest cost-6 Pal in the pool. Here is what all five do, the three Japanese rulings already published for them, and when you can play them.

Until this week, every Pal card in the English Palworld TCG database that sat outside the three launch products was a promo reprint. All eleven promo Pals, EPR-001 to EPR-011, match an existing booster or trial-deck printing on cost, Power, text and name. The first genuinely new card text since launch is in a sleeve box.
Sleeve & Card Set Vol.1 goes on sale in English on 16 October 2026, after Bushiroad moved it from 2 October in a notice posted on 28 August. Its five cards were added to the English card database this week: on 2 October 2026 the database holds 276 rows, and ten of them are the ESS01 cards - five card types, each with a base printing and an OSR parallel. The Japanese edition is already out: Bushiroad's Japanese product page dates it to 2 October 2026 and says plainly that every card in it carries new text.
One of the five is a Colorless Lucky Pal. That alone makes this more than a sleeve purchase.
What is in the box
Bushiroad's English product page lists one pack of 75 sleeves and "5 types of cards (Total 10 pieces)", unique to the set, with cards that "may be randomly replaced with parallel versions". The English cover graphic, at the top of this page, is more specific: one sleeve design, and five card types at two copies each, "including 2 random parallel cards". The Japanese page says the same thing, that two parallel cards are guaranteed in every set.
The Japanese page adds three details the English one does not:
- Price in Japan: 4,400 yen including tax per set, or 26,400 yen for a box of six. The English page lists no price.
- Sleeve size: regular size, about 92 x 67 mm, with a Pal Sphere design.
- Japanese release: Friday 2 October 2026.
In the database every base card is printed at R and every parallel at OSR. On the two OSR images I checked, Quivern and Grizzbolt, the parallel swaps the white background for a full-bleed coloured texture and drops the flavour line. The base cards share one art style: a black-and-white ink-wash Pal over a single splash of colour, which does not always match the card's colour (Grizzbolt is a Red card on a yellow splash, and the two Colorless cards sit on blue and red).
One practical note before you sleeve anything. Bushiroad's floor rules, section 2.3.10, require your main deck and soul deck to use different sleeves from each other. Seventy-five sleeves covers a 50-card main deck with 25 to spare, but your 10-card soul deck needs a different sleeve.
All five cards at a glance
Read straight off the English card database on 2 October 2026. All five are Pals.
| Card | Number | Colour | Subtype | Cost | Power / Strike | Element | What it does |
|---|---|---|---|---|---|---|---|
| Grizzbolt – Cascading Voltage | ESS01-001 | Red | Normal Pal | 6 | 1000 / 2 | Electric | On Deploy: 300 damage to each of your opponent's Pals |
| Chillet – Final Frostneedle | ESS01-002 | Blue | Normal Pal | 6 | 1000 / 2 | Ice / Dragon | Draw 1 when its opposing combat Pal is put into the graveyard |
| Depresso – Midnight Overdrive | ESS01-003 | Purple | Normal Pal | 3 | 300 / 1 | Dark | Nocturnal; On Deploy at night, a structure gets Durability -500 until end of turn |
| Cattiva – Brimming Bravado | ESS01-004 | Colorless | Normal Pal | 3 | 300 / 1 | Neutral | Power +200 with 5 or more souls, and another +200 with 10 or more |
| Quivern – Breath of the Wyvern | ESS01-005 | Colorless | Lucky Pal | 6 | 1300 / 2 | Dragon | When it attacks a Pal or structure, deal 700 damage to up to 1 Pal or structure |
All five sit on the Strike ladder our Pal cost breakdown found in the launch pool: Strike 1 at cost 3, Strike 2 at cost 6. None of the five shares a full card name with an existing card, so rule 6.1.1.2's four-copy limit treats Chillet – Final Frostneedle and Chillet – Dragon Whisperer as separate cards, and the same goes for both Grizzbolts, both Depressos and both Cattivas. No existing card references any of their main names.
Quivern: the first Colorless Lucky Pal

The launch pool had 24 Lucky Pals, exactly six in each colour and none Colorless, as our Lucky Pals guide counted. Quivern makes it 25, and it is the only Colorless one in the English database. Official Q&A #17 lets any deck run Colorless cards alongside its two colours, so a two-colour deck's pool of Lucky Pals grows from 12 names to 13. It still counts toward the eight-card Lucky cap in rule 6.1.1.3, so it competes for those slots rather than adding one.
It is also the biggest cost-6 Pal in the game. The launch pool's ceiling at cost 6 was 1200 Power, held by the textless Pyrin – Cinder Steed and by Azurobe. Quivern prints 1300 and carries an ability on top.
The ability is the interesting part:
- It only triggers on attacks into a Pal or a structure. Swinging at the player does nothing extra, and rule 9.2.3 only lets you attack rested Pals, structures or the player.
- It fires before blocks. Rule 9.3.3 runs a check timing straight after the attack is declared and before the block declaration step. Official Q&A #71 rules the same way for Rushoar's near-identical "When this card attacks a structure" trigger: it activates when the attack is declared, before the opponent picks a blocker.
- The 700 can hit a standing Pal. "Choose up to 1 Pal or structure" sets no rested condition, and official Q&A #27 reads an ability that names no zone as referring to the base. Any Pal or structure in play is a legal choice, and Q&A #34 lets you choose none.
That gives Quivern three uses. Point the 700 at a different Pal and you get a second piece of removal on the same attack. Point it at the attack target and you can stack 700 and 1300 of battle damage for 2000 in total, if the attack is not blocked. Or, if the 700 alone kills the target and nobody blocks, rule 9.6.2 skips the exchange of battle damage because the target no longer exists, so Quivern takes no damage back. Either way, the defender still gets the block declaration step after the 700 lands.
It is also the only card in the English database whose damage effect can be aimed at a structure. Every other card that deals damage outside battle, from Ignis Breath to Pump-Action Shotgun, chooses Pals; the granted Breakthrough on the two Digtoise cards hits the player. Quivern is Colorless, so Suzaku – Hellfire Wings' +200, which applies to your red cards, does not touch it.
And it is a Dragon. Chillet – Dragon Whisperer can deploy it straight off the top of the deck, and Elphidran – Gentle Radiance gets its Power +500 for revealing one from hand.
Grizzbolt – Cascading Voltage: a sweep with a body

A 6-cost Red Normal Pal, 1000 Power and Strike 2, that deals 300 damage to every Pal your opponent controls when it lands. It hits their side only, unlike Astegon's sweep, which hits both. "Choose all" cannot be trimmed (Q&A #36), but here that only matters if you wanted to spare one of your opponent's Pals.
It is the only Pal in the database with an on-deploy sweep of every opposing Pal. The other two cards that damage all of the opponent's Pals are gear: Pump-Action Shotgun (7 souls, 1200 each) and the ability Pengullet Rocket Launcher grants a Pengullet.
What 300 kills on its own: 18 of the 91 launch-pool Pals are printed at 300 Power or less. With Suzaku – Hellfire Wings in your base, Suzaku's +200 applies to damage your red cards deal outside battle, and official Q&A #53 confirms that covers Pal abilities, so each hit becomes 500. That reaches 36 of the 91.
Run that against the decks that topped Japan's first Masters League stop. In Bushiroad's published Kyoto podium lists, covered in our Kyoto decklists breakdown, the eight Blue-Purple lists contain no Pal printed below 500 Power, so the 300 kills nothing in them by itself. The two Red-Purple lists each run 12 Pals at 200 Power, and the two Blue-Red lists four each. That is card text against decklists, not a match result. Damage on Pals resets in the end phase (rule 7.6.3), so the 300 on anything bigger only helps if you finish that Pal the same turn.
Chillet – Final Frostneedle: a second Chillet for the Dragon deck

A 6-cost Blue Normal Pal, 1000 Power and Strike 2, Ice and Dragon, that draws a card when the Pal it is fighting goes to the graveyard. "Battle opponent" only exists when the attack target is a Pal (rule 9.4.3), and a blocker becomes the attack target (9.4.2.1). It covers Chillet attacking a rested Pal, blocking, being attacked while rested, or attacking a player or structure and getting blocked, but not an unblocked attack into a player or a structure. It is an AUTO ability, so it works on your opponent's turn (Q&A #25) and cannot be declined (Q&A #37).
Bushiroad's Japanese Q&A answered the two questions this card raises on 1 October. Entry #105: the draw still happens when both Pals go to the graveyard from the same battle, so a trade still draws. Entry #106: it also happens when the battle opponent is put into the graveyard by a card effect during the battle, not just by battle damage. Neither entry has an English counterpart yet; the English Q&A still holds 97 entries. Both Japanese entries are also tagged to the two Digtoise cards, whose granted Breakthrough uses the same "opposing combat Pal" trigger.
The bigger story is the Dragon count. Chillet – Dragon Whisperer, a four-of in all ten Blue podium lists at Kyoto, reveals your top card and deploys it if it is a Dragon Pal costing 8 or less. Sleeve & Card Set Vol.1 adds two Dragons that a Blue deck can run, Final Frostneedle and Quivern. Counting Blue plus Colorless, a Blue deck's Dragon options go from six card names to eight. Our elements guide put the ceiling at 20 Dragon cards in a Blue deck. With four Normal Pal Dragons now available to Blue at four copies each, plus eight Lucky slots that can all be Dragons, it rises to 24.
Depresso – Midnight Overdrive: Purple finally touches structures

A 3-cost Purple Normal Pal, 300 Power and Strike 1, with Nocturnal (+300 at night) and an On Deploy trigger. If it is night, choose up to one structure and it gets Durability -500 until end of turn. The reminder text says the structure is not put into the graveyard just because its Durability reaches 0 or less.
It is the only card in the database that changes Durability, and the first non-structure Purple card whose text mentions a structure at all. Before it, the only card that could remove a structure without attacking it was Green's Lily's Strategy.
Bushiroad's Japanese Q&A #104, published 1 October, settles the follow-up. If the reduction drops a structure's Durability to or below the damage it has already taken, it goes to the graveyard. That mirrors English Q&A #93 for Power, and both follow rule 11.4.1, which removes a card once its damage is above 0 and at or above its Durability.
At night the card can take a structure down by itself. Deploy it, give a structure -500, and attack that structure the same turn, which rule 9.2.2.3 allows, with 600 Power from Nocturnal. Unblocked, that removes any structure printed at 1100 Durability or less, which covers 19 of the 26 in the pool. Structures never deal damage back (rule 9.6.3.2.1), but your opponent can still block with a standing Pal (9.4.2).
The catch is that night has to be on already when it lands. Six cards in the pool turn night on, and all six are Purple: Shadowbeak and Maraith while they are resting, Lamp and Shoddy Bed, Daedream's Necklace, and Black Marketeer. Our structures guide has the Durability spread.
Cattiva – Brimming Bravado: a 3-drop that grows with your souls
A 3-cost Colorless Normal Pal, 300 Power and Strike 1, with two continuous abilities: +200 Power while you have 5 or more souls, and another +200 at 10 or more. Your souls are the cards in your soul area (rule 4.9.1), and paying a cost rests souls rather than removing them (10.4.3). Spending souls never shrinks it.
On the standard soul schedule, 2 per soul phase (rule 7.4.2.1) plus the extra soul the second player starts with (6.2.1.5), it plays like this:
| Your turn | Souls on the play | Souls on the draw | Cattiva's Power |
|---|---|---|---|
| 1 | 2 | 3 | Not castable on the play; 300 on the draw |
| 2 | 4 | 5 | 300 on the play; 500 on the draw |
| 3 | 6 | 7 | 500 |
| 4 | 8 | 9 | 500 |
| 5 | 10 | 10 | 700 |
From the mid-game on it is a 500-Power 3-drop, level with the textless 3-drops that set the benchmark at that cost. Late in the game it is 700, level with Surfent, the biggest 4-drop. Searching all 276 database rows, it is the only card that checks for 5 souls. Digtoise – Seismic Drillback and Feed Box check for 10. Green's soul-adders, such as Feed Box and Lily's Strategy, can push you to the thresholds early, and Cattiva is Colorless, so a Green deck can run it.
One trap: this Cattiva's name does not contain 《My First》. The Adventure Begins counts Pals with 《My First》 in different card names (official Q&A #97), and only Lamball, Cattiva and Chikipi – My First Pal qualify.
What five cards change in the pool
Most of our Palworld TCG guides count the launch pool. These five are not in it, and they move several of those counts. Every row below is read off the English card database on 2 October 2026.
| Count | Launch pool | With Sleeve & Card Set Vol.1 |
|---|---|---|
| Unique Pal designs | 91 | 96 |
| Lucky Pals | 24 (6 per colour) | 25 (one Colorless) |
| Dragon Pals | 9 | 11 |
| Colorless Pals | 6, none above cost 4 | 8, one at cost 6 |
| Pals that print Nocturnal | 5 | 6 |
| Highest Power at cost 6 | 1200 | 1300 |
| Cards that lower Durability | 0 | 1 |
| Damage effects that can target a structure | 0 | 1 |
The keyword abilities guide and the cost breakdown both describe the launch pool. Read their counts with this table beside them. Quivern is also the first card to beat the textless Power benchmark the cost breakdown found at costs 2 to 6, where no Pal had printed more Power than the blank-text body at its cost.
When you can play them
- English events: Bushiroad's floor rules 3.3 say that "Generally, all cards are legal in a constructed event from the day that the cards are released." For the English cards that is 16 October. Organisers may choose their own legal sets if they announce it publicly before the event.
- The Grand Challengers Cup: each official store can hold one, once, between 1 and 31 October. A store that runs its Cup on or after 16 October falls inside the five cards' legal window under that general rule, so ask your store. Our Challengers Cup breakdown has the format.
- Masters League qualifiers outside Japan: the English Masters League page makes all cards legal from their official release date and allows only English edition cards in the main deck. So the English printings are legal from the first qualifier on 7-8 November, and the Japanese printings released on 2 October are not. The Masters League guide has the full schedule.
What Bushiroad has not published
- An English price. Only the Japanese page lists one.
- English rulings for the five. Japanese Q&A entries #104 to #106 cover Depresso – Midnight Overdrive and Chillet – Final Frostneedle; the English Q&A has nothing past entry #97.
- Parallel odds. The cover promises two random parallel cards per set, and nothing says which two or how often each turns up.
- Future availability. The English page says the cards "may be reprinted or redistributed in the future", without saying how.
- The sleeve finish. Floor rules 2.1.1 require opaque sleeves; the product pages give the size and design but not the material.
Quick reference
- Release: 16 October 2026 in English (moved from 2 October); 2 October 2026 in Japan.
- Contents: 75 sleeves of one design, plus two copies each of five new cards, two of the ten being random parallels (OSR in the database).
- The five: Grizzbolt – Cascading Voltage (Red, 6), Chillet – Final Frostneedle (Blue, 6), Depresso – Midnight Overdrive (Purple, 3), Cattiva – Brimming Bravado (Colorless, 3), Quivern – Breath of the Wyvern (Colorless Lucky Pal, 6).
- Headline card: Quivern, the first Colorless Lucky Pal and the biggest cost-6 Pal at 1300 Power. Its 700 damage fires before blocks and can hit a structure.
- Rulings so far: Japanese Q&A #104 to #106, published 1 October. None in English yet.
- Legality: generally from 16 October in English constructed events (floor rules 3.3); English printings only at Masters League qualifiers outside Japan.
A sleeve box is not where you expect to find the most interesting Lucky Pal printed since launch, but that is where it is. Booster Pack "Legends Awaken" arrives two weeks after these, on 30 October, so treat every count above as having a shelf life of a fortnight.
Frequently Asked Questions
What cards are in Palworld TCG Sleeve & Card Set Vol.1?
When does Palworld TCG Sleeve & Card Set Vol.1 come out?
What comes in Palworld TCG Sleeve & Card Set Vol.1?
Is Quivern – Breath of the Wyvern a Lucky Pal?
Are Sleeve & Card Set Vol.1 cards legal in Palworld TCG tournaments?
Does Chillet – Final Frostneedle draw a card if both Pals are destroyed?
Does Depresso – Midnight Overdrive destroy a structure?
Does Cattiva – Brimming Bravado count as a My First Pal?
Keep Reading
- Palworld TCG hub
- Palworld TCG Lucky Pals and the eight-card cap
- Palworld TCG Pal cards by cost
- Palworld TCG elements and Dragon Pals
- Kyoto Masters League podium decklists
- Palworld TCG structures and Durability
- Palworld TCG keyword abilities, including Nocturnal
- Palworld TCG Grand Challengers Cup format and prizes
- Palworld TCG Masters League 26/27 schedule
- Palworld TCG promo cards, all reprints
- Sleeve & Card Set Vol.1 - Official Product Page (English; 16 October 2026, contents, featured colours)
- Regarding the release date of Sleeve & Card Set Vol.1 (28 August 2026; moved to 16 October)
- Booster Pack "Legends Awaken", Sleeve & Card Set Vol. 1 Preorders now available! (12 June 2026; original 2 October date for the sleeve set, 30 October for Legends Awaken)
- Booster Pack "Legends Awaken" - Official Product Page (release date 30 October 2026)
- スリーブ&カードセット Vol.1 - Japanese Product Page (2 October 2026 release, price, 5 cards x 2, 2 guaranteed parallels)
- Palworld Official Card Game - Official Card List (276 rows on 2 October 2026, including ESS01-001 to ESS01-005)
- Palworld Official Card Game - Card List: Sleeve & Card Set Vol.1 (10 cards, ESS01-001 to ESS01-005 plus OSR parallels)
- パルワールド オフィシャルカードゲーム - ルール/Q&A (Japanese Q&A entries #104 to #106, 1 October 2026)
- Palworld Official Card Game - Official Rules Q&A (entries #17, #25, #27, #34, #36, #37, #53, #71, #93, #97)
- Palworld Official Card Game Comprehensive Rules ver. 1.00 (Bushiroad, PDF) - rules 4.9.1, 6.1.1, 7.4.2.1, 9.2-9.6, 10.4.3, 11.4.1
- Bushiroad TCG Advanced Floor Rules Ver. 1.2.12 (PDF) - sections 2.1.1, 2.3.10 and 3.3
- Palworld Official Card Game - Masters League 26/27 (card legality and language rules)
- Palworld Official Card Game - Grand Challengers Cup (1-31 October 2026)
- パルワールド オフィシャルカードゲーム - Masters League 26-27 (Japanese schedule; Kyoto, 22 September 2026, is the first stop)
- パルワールド オフィシャルカードゲーム - デッキレシピ: Masters League 26-27 京都 (12 podium decklists)
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