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Breath of the Wild Runes: Damage, Cooldowns and Upgrades

A Remote Bomb hits for 12 and recharges in six seconds; three Ancient Shafts make that 24 and three. Here is what each Sheikah Slate rune does, with the numbers where the wikis publish them, where each one stops working, and which of Purah's three upgrades to buy first.

Published October 25, 2026·11 min read·By Mythras
Link standing in front of a large boulder frozen by Stasis in Breath of the Wild, the rock outlined in yellow light with glowing golden chains wrapped around it, on a grassy cliff top under a blue sky.

A Remote Bomb hits for 12. Hand Purah three Ancient Shafts and the same bomb hits for 24 and is ready again in three seconds instead of six, with the blast radius exactly where it was. None of Purah's other upgrades changes a number that much, and the rune menu shows you neither figure.

Breath of the Wild front-loads its toolkit. The four ability runes come out of the four Great Plateau shrines before you have even left the tutorial area, and Purah's lab in Hateno adds three upgrades later. The beginner guide covers getting them. This is the layer underneath: what each rune does, in numbers wherever the wikis publish them, where each one stops working, and which upgrade to buy first. The figures come from Zelda Wiki's rune pages, with Fandom's Zelda wiki used where it adds a number Zelda Wiki leaves out.

Every rune on the Slate

RuneWhere you get itWhat it doesUpgrade
MagnesisOman Au Shrine, Great PlateauLifts and moves metal objectsNone
Remote BombJa Baij Shrine, Great PlateauRound and cube bombs you detonate with LRemote Bomb + (3 Ancient Shafts)
StasisOwa Daim Shrine, Great PlateauFreezes an object in time and stores the force of hitsStasis + (3 Ancient Cores)
CryonisKeh Namut Shrine, Great PlateauRaises ice pillars from waterNone
CameraHateno Ancient Tech Lab, once its furnace is relitTakes pictures and registers Compendium entriesNone
Sheikah SensorAny Sheikah Tower after the Plateau, or the Hateno labBeeps louder as you near a shrineSheikah Sensor + (3 Ancient Screws)
amiiboSwitched on in the Options menuScans a figure for items; some figures summon Epona or Wolf LinkNone
Master Cycle ZeroMonk Maz Koshia, end of The Champions' BalladSummons the motorcycleNone

The last two are edge cases. amiibo has its own amiibo guide, and Zelda Wiki notes it is unclear whether the Master Cycle Zero counts as a rune, even though the Adventure Log says you will find it "with your Runes". The Camera, Compendium, Album and Sensor are what the game calls basic runes: per Purah, the Camera, Compendium and album were all the Slate had a hundred years ago.

One piece of Plateau trivia from Zelda Wiki's Rune page: if you reach the end of one of the four rune shrines without pulling the rune from its Guidance Stone, the monk sends you back to get it before he will finish the shrine.

The numbers the rune menu never shows

RuneEffectCooldownLimit
Remote Bomb12 damage6 secondsRound and cube recharge separately
Remote Bomb +24 damage3 secondsSame blast radius as before
StasisFreezes an object for up to 10 seconds10 seconds, shorter if you release earlyObjects only
Stasis +Also freezes enemies: about 5 seconds on weak ones, about 2 on strong ones10 secondsA frozen enemy cannot be frozen, burned or shocked
CryonisUp to 3 ice pillars at onceA gauge refills after each pillar; no published timeA fourth pillar breaks the first
MagnesisGrabs metal objectsNo published figureMetal only

The Stasis + durations are Fandom's figure. Zelda Wiki only says the freeze "will end much faster" on an enemy. Neither wiki gives a time for the Cryonis gauge or any number at all for Magnesis, so treat a quoted figure for either one with suspicion.

Remote Bomb: two bombs, two timers

Link holding a glowing blue cube-shaped Remote Bomb above his head in front of a cracked stone wall inside a Breath of the Wild shrine.

The rune gives you two bombs, not one. The round bomb rolls down slopes and gets pushed by wind; the cube is less prone to moving. Zelda Wiki says the two can be used at the same time and each has its own cooldown timer, so both can be out at once. That is 24 damage for a pair at base and 48 with Remote Bomb +, and with the upgrade both are back in three seconds.

The rest of the rules, all from Zelda Wiki's Remote Bomb page:

  • L detonates it, and so does a projectile. An arrow sets one off, and so does an enemy's arrow.
  • It works from the air. You can drop bombs below you while paragliding.
  • Both shapes float in water, and an Octo Balloon attached to one makes it float in the air.
  • Enemies can kick it, or pick it up and throw it back.
  • The blast hurts you, unless something solid such as a wall sits between you and the bomb. A bomb loaded into the chamber of a Mine Cart or a cannon will not hurt you.

The free tool, not the damage tool

Put the bomb next to a Bomb Arrow and the job splits cleanly. Zelda Wiki's Bomb Arrow page says the arrow adds 50 to the bow's attack, and an enemy caught only by the explosion still takes 50 whatever bow fired it. That is more than twice an upgraded Remote Bomb. But a Bomb Arrow uses up an arrow you had to find or buy, fizzles in rain, and explodes on the draw in Death Mountain's scorching climate. The rune costs nothing but six seconds, or three.

So the bomb is for jobs where 12 or 24 is enough, or where the blast matters more than the damage:

  • Blowing a Stone Talus's arms off, which buys time while they regrow (the field bosses guide has the full fight).
  • Making a Molduga breach out of the sand, from the same guide.
  • Fireblight Ganon's second phase. Zelda Wiki says its flaming shield blocks every attack except a Remote Bomb, sent in while it is pulling air toward itself, and the hit stuns it. The Divine Beasts guide has the rest of the fight.
  • The Sentries on Death Mountain, which have 1,000 HP but die to a single Remote Bomb, per Zelda Wiki's Sentry page and our Guardian guide.

Stasis stores every hit

A boulder under Stasis glowing red-pink in Breath of the Wild, the image Zelda Wiki uses to show the force stored by striking a frozen object, with Link standing beside it on a grassy hilltop.

Stasis freezes an object for up to 10 seconds under a glowing yellow filter, then lets it go. While it is frozen, every hit you land with a weapon is stored as kinetic energy, and a yellow arrow shows which way the object will fly. When time restarts, the stored force goes off at once, which is how a boulder ends up airborne. The cooldown is also 10 seconds, and Zelda Wiki says releasing the object early shortens it.

That stored-force rule is what Boom Bam Golf is built on: Modar's ball barely moves unless you hit it under Stasis; the mini-games guide has the stroke tiers.

What the upgrade does to monsters

Plain Stasis only works on objects. Purah's pitch for Stasis + is that it will "target monsters too", and that is the upgrade's whole job.

  • The freeze is short. Fandom puts it at about 5 seconds on weaker enemies such as red and blue Bokoblins, and about 2 seconds on stronger ones such as black and silver Bokoblins. The cooldown stays at 10 seconds.
  • A frozen enemy cannot be frozen, burned or shocked. An Ice, Fire or Shock Arrow fired into an enemy under Stasis + will not freeze, burn or shock it.
  • It stuns Stalkers and Turrets. Zelda Wiki's Guardian Stalker and Guardian Turret pages both say Stasis + on one that is charging its laser stuns it afterwards, even if you never hit it during the freeze.
  • Master Kohga ignores it. Zelda Wiki says Master Kohga and his boulders cannot be stopped with Stasis at any point, while even Monk Maz Koshia can be. The Yiga Clan Hideout guide covers the fight.

Magnesis moves metal, and only metal

Link using Magnesis inside a Breath of the Wild shrine, a blue and pink magnetic beam lifting a glowing yellow metal floor slab and uncovering the pit beneath it.

Switch Magnesis on and red grid lines cover the area around you. Anything you can lift takes a red filter and turns yellow under the cursor. Once it is held, you can raise it, lower it, push it, pull it or drop it, including dropping a heavy Iron Box on an enemy's head.

The rule that matters is the material. Magnesis grabs metal and nothing else:

  • Metal chests count. Zelda Wiki says metal Treasure Chests can be lifted, which is how you get at the two sunken chests at the bottom of the Flight Range.
  • Metal weapons count. Zelda Wiki's Weapon page says they sink in water, and Magnesis fishes them back out. The best bows and best shields guides sort the bows and shields by material.
  • The Ancient and Guardian shields do not. Zelda Wiki's Ancient Shield and Guardian Shield pages both say Magnesis cannot pick them up.
  • Wood and stone do not either. For a barrel or a stone slab, Zelda Wiki's Octo Balloon page says balloons lift non-metallic objects.

Zelda Wiki's Rusty Gear page lists Rusty Gear as metal that Magnesis can move; what a Rock Octorok does with a piece dropped in its path is in the weapon durability guide. Magnesis is also how you shove Master Kohga's third-phase boulder back into him.

Cryonis: three pillars, and where water counts

Overhead view of Link standing on the nearest of three blue Cryonis ice blocks raised in a row in Breath of the Wild, their shadows falling across grass and rocks.

Cryonis raises a pillar of ice from any water surface, waterfalls included. You can keep three at once; raising a fourth breaks the first, and using Cryonis on a pillar breaks it on purpose.

Where it works, per Zelda Wiki's Cryonis page:

Surface or attackResult
Water, including waterfallsPillar forms
Bottomless BogPillar forms
Hot spring waterNo pillar
Water under the pillar evaporatesPillar breaks
A hidden Korok moves under itPillar breaks
Remote BombPillar breaks
Bomb ArrowNo effect
Ancient ArrowPillar disintegrates, and the arrow is left behind
Other runes, weapons and arrowsNo effect

A pillar raised under something pushes it up, and Zelda Wiki's example is opening a gate by raising a pillar beneath it. Two places in this vertical depend on Cryonis:

  • The Hylian Shield's room. The Lockup's portcullis under Hyrule Castle sits over a shallow pool, and a pillar raises it; the Calamity Ganon guide has the route.
  • Wasteland Tower. It stands in a Bottomless Bog, and Cryonis or a paraglider is the way across, per the tower guide.

Vah Ruta and Waterblight Ganon can summon Cryonis pillars and spiked balls of ice, and Zelda Wiki says your rune breaks those like any other Cryonis formation.

Purah's three upgrades, and which to buy first

Purah offers the upgrades in the side quest Slated for Upgrades, during the Locked Mementos main quest at the Hateno Ancient Tech Lab. She suggests you see Impa first, but Zelda Wiki notes she will do the upgrade anyway if you already have the parts. Each one is done at the lab's Guidance Stone. Her offer also mentions Robbie in Akkala, and his lab is where the same Ancient materials buy gear from his Ancient Oven, Cherry, instead; that price list is in the Guardian guide.

UpgradeCostSale value of the partsWhat changes
Sheikah Sensor +3 Ancient Screws36 rupeesTracks anything registered in your Hyrule Compendium; opens Symin's Sunshroom Sensing quest
Remote Bomb +3 Ancient Shafts120 rupeesDamage 12 to 24, cooldown 6 to 3 seconds
Stasis +3 Ancient Cores240 rupeesFreezes enemies as well as objects

The sale values are the 12, 40 and 80 rupees a piece in Zelda Wiki's materials table. Once all three are done, the quest log says Purah has pushed your runes as far as they can go. Magnesis, Cryonis and the Camera never get an upgrade.

The order I would buy them in:

  1. Sheikah Sensor + first. It is the cheapest by a distance, and Zelda Wiki says Ancient Screws drop from any Guardian or from searching a destroyed one, including the wrecks lying around Hyrule. It also opens Symin's Sunshroom Sensing quest, and Zelda Wiki's Hyrule Compendium page says finishing that quest is what lets Symin sell you missing Compendium pictures; the Hyrule Compendium guide covers both.
  2. Remote Bomb + second. Double damage and half the cooldown is the largest change any of the three makes to a number, and it pays off on every bomb for the rest of the game.
  3. Stasis + when you can spare three cores. Zelda Wiki calls Ancient Cores a rare Guardian drop, and Cherry also wants three of them, on top of rupees and other parts, for each piece of Ancient armor; an Ancient Short Sword takes two. The Guardian stun is the reason to want it, so buy it before you go hunting Stalkers rather than after.

The Camera, the Sensor, amiibo and the Master Cycle Zero

Camera. Zelda Wiki's controls: A takes the picture, the right stick or motion controls aim it, up and down on the D-pad zoom, the minus button opens the Album, and X switches to a self-portrait. In a self-portrait Link has eleven poses, set by the left stick, ZL and the kind of weapon he has equipped. Pictures of creatures, monsters, materials, chests, ore deposits and equipment can register in the Compendium; the Compendium guide covers the rest.

Sheikah Sensor. It beeps louder as you close on a shrine, and the shrine guide covers hunting with it. The Sensor + version adds tracking for anything registered in your Compendium.

amiibo. Turned on from the Options menu. The drop tables are in the amiibo guide.

Master Cycle Zero. Zelda Wiki's rules for it:

  • It can be summoned almost anywhere, but not in most of the Gerudo Desert or the burning parts of Eldin.
  • It disappears if it ends up in water, and the moment you talk to a stable owner, so it cannot be registered.
  • You take no fall damage while riding it, though a long enough drop throws you off.
  • It runs on fuel. Zelda Wiki's Fuel page says every material works when dropped into the tank, though some give more fuel than others.
  • Konba disqualifies it from his Foot Race as a "horse".

The Champions' Ballad guide covers how you earn it.

When the game takes your weapons away

Two challenges strip your gear and leave the Slate:

  • Stranded on Eventide. Zelda Wiki says Korgu Chideh takes everything except the Sheikah Slate and key items. The shrine guide has the quest.
  • The Trial of the Sword. Zelda Wiki says you start it without any equipment or weapons, and can use any rune but no Champion abilities. The Master Sword guide covers its floors.

In both you walk in without a single weapon, so the runes do the early work. Finish Purah's upgrades before you start either one.

The sequel dropped this kit. Zelda Wiki's Rune page says the four ability runes do not appear in Tears of the Kingdom, replaced by the Ancient Powers on Link's Right Arm, while the Camera, Compendium, Album and Sensor return as Purah Pad features; the Purah Pad guide covers that version. More Hyrule breakdowns are on the Breath of the Wild coverage hub, and the rest of our coverage is on the Mythras blog.

Quick Action Checklist

  • Hand Purah 3 Ancient Screws for the Sheikah Sensor + as soon as you have them, then do Symin's Sunshroom Sensing.
  • Upgrade Remote Bomb next with 3 Ancient Shafts: 24 damage and a 3-second cooldown instead of 12 and 6.
  • Use the round and cube bombs together. Each has its own cooldown.
  • Keep Bomb Arrows for damage (50 plus the bow) and Remote Bombs for terrain, Taluses, Molduga and Sentries.
  • Buy Stasis + with 3 Ancient Cores before hunting Guardian Stalkers: freeze one while it charges its laser and it is stunned afterwards.
  • Do not fire elemental arrows into an enemy under Stasis +. It cannot be frozen, burned or shocked until the freeze ends.
  • Do not try Stasis on Master Kohga or his boulders.
  • Use Magnesis for metal chests and metal weapons, and Octo Balloons for anything wooden or stone.
  • Cryonis holds three pillars, and a fourth deletes the first. Clear one with Cryonis or a Remote Bomb, not a Bomb Arrow.
  • Upgrade all three before Eventide Island or the Trial of the Sword, which both start you with no weapons.

Frequently Asked Questions

How much damage does a Remote Bomb do in Breath of the Wild?
In Breath of the Wild, a Remote Bomb deals 12 damage and recharges in six seconds. After Purah's Remote Bomb + upgrade, which costs 3 Ancient Shafts at the Hateno Ancient Tech Lab, it deals 24 damage and recharges in three seconds; the blast radius does not change. The round and cube bombs each have their own cooldown, so both can be used at once.
How do you upgrade runes in Breath of the Wild?
Breath of the Wild rune upgrades come from Purah at the Hateno Ancient Tech Lab during the side quest Slated for Upgrades, which she offers during the Locked Mementos main quest. The Sheikah Sensor + costs 3 Ancient Screws, Remote Bomb + costs 3 Ancient Shafts and Stasis + costs 3 Ancient Cores. Those three are the only rune upgrades in the game.
Can you upgrade Magnesis or Cryonis in Breath of the Wild?
No. Purah's Slated for Upgrades quest in Breath of the Wild only upgrades the Sheikah Sensor, Remote Bomb and Stasis, and once all three are done the quest log says she has pushed the runes as far as they can go. Magnesis, Cryonis and the Camera stay as they are for the whole game.
Does Stasis work on enemies in Breath of the Wild?
Only after the Stasis + upgrade. Base Stasis in Breath of the Wild freezes objects for up to 10 seconds. Stasis +, which Purah unlocks for 3 Ancient Cores, also freezes enemies, for about 5 seconds on weaker ones and about 2 on stronger ones according to Fandom's Zelda wiki, with the cooldown unchanged at 10 seconds. A frozen enemy cannot be frozen, burned or shocked, and Master Kohga and his boulders cannot be stopped with Stasis at all.
How many Cryonis pillars can you make in Breath of the Wild?
Breath of the Wild's Cryonis rune can hold three ice pillars at once; raising a fourth breaks the first. Pillars form on any water, including waterfalls and Bottomless Bogs, but not on hot spring water. A Remote Bomb or Cryonis itself breaks a pillar, Ancient Arrows disintegrate one, and Bomb Arrows and other weapons have no effect.
Which rune upgrade should you get first in Breath of the Wild?
In Breath of the Wild, the Sheikah Sensor + is the cheapest of Purah's three rune upgrades at 3 Ancient Screws, which drop from any Guardian, and it unlocks Compendium tracking plus Symin's Sunshroom Sensing quest, after which Symin sells missing Compendium pictures. Remote Bomb + (3 Ancient Shafts) makes the biggest numeric change, doubling damage to 24 and halving the cooldown to 3 seconds. Stasis + costs 3 Ancient Cores, a rare Guardian drop, and is worth having before fighting Guardian Stalkers because it stuns one that is charging its laser.
Are the Breath of the Wild runes in Tears of the Kingdom?
No. Magnesis, Remote Bomb, Stasis and Cryonis do not appear in Tears of the Kingdom; Zelda Wiki says they were replaced by the Ancient Powers on Link's Right Arm. The Camera, Hyrule Compendium, Album and Sensor return as features of the Purah Pad.

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Sources & Further Reading
Last updated October 25, 2026.

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