Breath of the Wild Mini-Games: All 16, Costs and Prizes
Breath of the Wild has 16 mini-games, from Snowball Bowling to Gut Check Rock. Four of them stand between you and a shrine, and their prizes run from a refunded fee to a 300-rupee Gold Rupee. Here is every location, fee and prize tier, and which ones repay a second run.

Tulin charges nothing for his archery game at the Flight Range and pays a Gold Rupee for breaking all 20 targets. Pondo charges 20 rupees for two rolls of a snowball and pays the same Gold Rupee for every strike after your first. Aya at East Akkala Stable pays a Gold Rupee exactly once, for a Blue Flame brought back in under 20 seconds, and from then on hands you a Red Rupee that only covers the 20 you paid her.
Breath of the Wild has 16 mini-games, the count both Zelda Wiki and the Fandom Zelda wiki give, and the prize tables behind them are worth reading before you pay a fee. Four of the 16 stand between you and a shrine. One is a step in a Divine Beast quest. The rest pay out anything from a refunded fee to a 300-rupee Gold Rupee per run. This guide covers all of them: where each one is, what it costs, every prize tier, and which ones repay a second run.
All 16 mini-games at a glance
| Mini-game | Host | Where | Entry fee | Top prize |
|---|---|---|---|---|
| Bird-Man Research Study | Branli | Top of Ridgeland Tower, Hyrule Ridge | 20 | Silver Rupee |
| Boom Bam Golf | Modar | Tanagar Canyon, just north of the Tabantha Great Bridge | 20 | Silver Rupee |
| Carry the Ice! | Anche, paid by Furosa | Northern Icehouse, north of Gerudo Town | 50 after the shrine quest | Gold Rupee |
| Deer Hunting | Dantz | Hateno Pasture, Hateno Village | Free | Purple Rupee |
| Flight Range | Teba, then Tulin | End of Dronoc's Pass, Hebra Mountains | Free | Gold Rupee |
| Foot Race | Konba | Footrace Check-In, Upland Lindor, Hyrule Ridge | 20 | Purple Rupee |
| Gut Check Rock Challenge | Bayge | Gut Check Rock, northeastern Eldin Canyon | 20, 50 or 100 | Endura Shroom, plus the rupees you collect |
| Horseback Archery | Jini | Mounted Archery Camp, Faron Grasslands | 20 | Knight's Saddle |
| Obstacle Course | Blynne | Highland Stable, Fural Plain | 20 | Extravagant Saddle |
| Paraglider Course | Mimo | Koholit Rock, Eventide Island | 20 | Gold Rupee |
| Restoring the Blue Flame | Aya | East Akkala Stable | 20 | Gold Rupee, once |
| Sand-Seal Race | Shabonne | Sand-Seal Rally, south of Gerudo Town | 50, then 100 | Grand Trophy, then Gold Rupee |
| Shield surfing | Selmie | Selmie's Spot, Hebra Mountains | 20 | Royal Shield |
| Snowball Bowling | Pondo | Pondo's Lodge, east of Hebra Tower | 20 | Blizzard Rod, then Gold Rupee |
| Test of Wood | Damia | Lost Woods, from the eastern edge of the Korok Forest | 20 after the shrine quest | Silver Rupee |
| Treasure-Chest Game | Cloyne | Cloyne's shop, Lurelin Village | 10, 50 or 100 | Gold Rupee |
All 16 are in the base game. The rupee values used below are the standard ones: Red 20, Purple 50, Silver 100, Gold 300, as listed in our rupee farming guide. If you play the Nintendo Switch 2 Edition, its Item Sharing box is switched off during mini-games, one of the limits the Switch 2 Edition guide lists.
Four shrines and a Divine Beast sit behind a mini-game
If you want all 120 shrines, four of these are not optional, and a fifth is part of the main story. Each quest below needs the mini-game won at least once:
| Locked behind it | Mini-game | What the first win takes |
|---|---|---|
| Misae Suma Shrine, East Barrens | Carry the Ice!, in the shrine quest "The Perfect Drink" | Carry a block of ice from the Northern Icehouse through the North Gerudo Ruins to Furosa before it melts, then tell Pokki her drink is ready |
| Gorae Torr Shrine, top of Gut Check Rock | Gut Check Rock Challenge, in "The Gut Check Challenge" | Climb to the top in under three minutes with at least 100 rupees picked up on the way |
| Raqa Zunzo Shrine, Sand-Seal Rally | Sand-Seal Race, in "The Undefeated Champ" | Beat Tali's 1:30 record, then put the Grand Trophy in the pedestal |
| Maag Halan Shrine, Lost Woods | Test of Wood, in the shrine quest of the same name | Reach the shrine with Damia's Forest Dweller's Sword, Shield and Bow still equipped and unbroken |
| Divine Beast Vah Medoh, main quest | Flight Range | Break five of the 20 targets inside three minutes for Teba |
The quest runs are the cheap ones. Bayge charges 20 rupees a try during his shrine quest, and Shabonne 50 a race during hers. Anche and Damia only mention a fee on the repeat runs. The other shrine quests are sorted in the shrine guide.
What each one pays per run
Net is the top prize's rupee value minus the fee. Where the top prize is an item, the table says so instead of guessing a price.
| Mini-game | Fee | Top prize | Net at the top | The catch |
|---|---|---|---|---|
| Flight Range (Tulin) | 0 | Gold Rupee for all 20 targets | +300 | Opens after Vah Medoh; two levels of Cold Resistance |
| Snowball Bowling | 20 | Gold Rupee for a strike | +280 | Your first strike pays the Blizzard Rod instead |
| Paraglider Course | 20 | Gold Rupee for 50 of the 70 rings | +280 | Opens after Korgu Chideh Shrine on Eventide Island |
| Restoring the Blue Flame | 20 | Gold Rupee for under 20 seconds | +280 once | Each tier pays once; after the Gold, a Red Rupee that only refunds the fee |
| Carry the Ice! | 50 | Gold Rupee for under 2:00 | +250 | Daytime only |
| Gut Check Rock (Super) | 100 | Endura Shroom, plus every rupee you collect (300 needed) | at least +200 | Time out or leave the course and you hand the rupees back |
| Sand-Seal Race | 100 | Gold Rupee | +200 | Only when you beat your own record |
| Bird-Man Research Study | 20 | Silver Rupee for over 600 m | +80 | — |
| Boom Bam Golf | 20 | Silver Rupee for 3 strokes or fewer | +80 | The ball barely moves without Stasis |
| Test of Wood | 20 | Silver Rupee for under 5:00 | +80 | Only when you beat your own record |
| Obstacle Course | 20 | Silver Rupee for under 1:15 | +80 | Only once you own both pieces of its horse gear |
| Gut Check Rock (regular) | 50 | Rushroom, plus every rupee you collect (100 needed) | at least +50 | Time out or leave the course and you hand the rupees back |
| Deer Hunting | 0 | Purple Rupee for 10 deer | +50 | One minute on the clock |
| Foot Race | 20 | Purple Rupee | +30 | A horse or the Master Cycle Zero disqualifies you |
| Horseback Archery | 20 | Knight's Saddle, then 20 Bomb Arrows a run | Items | 23 balloons or more |
| Shield surfing | 20 | Royal Shield for under 1:30 | Items | Shield slots, not rupees |
| Treasure-Chest Game | 10 to 100 | Gold Rupee on a 100 bet | Luck | Two chests in three hold one rupee |
Three things come out of that table. The two free games, Tulin's and Dantz's, cost you nothing but time. Three of the rupee games stop paying full price once you have won them: Aya's ladder ends, and Shabonne and Damia only pay for a new personal record. And the top fixed prize anywhere on the list is a single 300-rupee Gold Rupee. The rupee farming guide's four-Lynel-Guts elixir sells for 2,330 in one go, so play these for the shrines and the gear, and treat the cash as a bonus.
The bow games
Flight Range
The Flight Range is a Rito training ground at the end of Dronoc's Pass in the Hebra Mountains. It sits in a freezing climate that needs two levels of Cold Resistance to stand in without taking damage.
You play it twice, for two different people:
- Teba's test, during the Vah Medoh main quest. Glide on the updrafts and break five of the 20 glowing blue targets inside three minutes. Pass and Teba points you to a stone chest holding the Falcon Bow he was modifying, and gives you 20 Bomb Arrows to use on Vah Medoh's cannons.
- Tulin's game, after Vah Medoh. Once the Divine Beast is calmed, Teba brings his son to the range, and Tulin asks you to break as many targets as you can before his countdown ends. It costs nothing.
| Targets broken | Tulin's prize |
|---|---|
| Under 5 | Nothing |
| 5 to 9 | Red Rupee |
| 10 to 15 | Purple Rupee |
| 15 to 19 | Silver Rupee |
| All 20 | Gold Rupee |
Both wikis put 15 in two rows, so count on Silver only from 16. Teba's advice is to bring a bow made for long range; the best bows guide has the Great Eagle Bow's 1.8 draw speed and the range figures for the rest.

Two more things at the range: two metal chests sit under the water at the bottom, holding a Knight's Broadsword and a Gold Rupee, and Magnesis pulls them out. If you own The Champions' Ballad, the targets come back as part of Revali's trial, covered in the Champions' Ballad guide.
Deer Hunting
Dantz works behind the house at Hateno Pasture, on the eastern end of Hateno Village. He wants the deer population in Retsam Forest thinned, and gives you one minute to shoot as many as you can. There is no fee.
| Deer | Dantz's prize |
|---|---|
| 0 | Nothing |
| 1 to 3 | Green Rupee |
| 4 to 6 | Blue Rupee |
| 7 to 9 | Red Rupee |
| All 10 | Purple Rupee |
His two tips are a bow strong enough to drop a deer in one shot, and getting close before they notice you. Stray too far from the forest and he calls the hunt off. The ceiling is 50 rupees.
Horseback Archery
Jini runs his drills at the Mounted Archery Camp in the Faron Grasslands, near Highland Stable. Turn up on horseback, pay 20 rupees, and pop the balloons floating over the Parache Plains without dismounting until he calls time. He sells arrows before each drill if you are short.
| Balloons popped | Jini's prize | If you already own it |
|---|---|---|
| 12 to 19 | 15 Arrows | — |
| 20 to 22 | Knight's Bridle | 10 Bomb Arrows |
| 23 to 25 | Knight's Saddle | 20 Bomb Arrows |
Below 11 there is nothing; both wikis give the no-prize line as "less than 11" and start the arrow tier at 12, leaving 11 itself unaccounted for. The useful row is the last one. Once the saddle is yours, every 23-balloon run is 20 Bomb Arrows for 20 rupees.
The Knight's Bridle and Saddle themselves are looks only: Zelda Wiki's Horse Gear page says every bridle and saddle except the Ancient pair is purely cosmetic. Fitting them needs a horse at maximum bond, and the horse guide lists the four stables that change gear.
The gliding games
Paraglider Course
Mimo appears at the top of Koholit Rock on Eventide Island once you have cleared Korgu Chideh Shrine, the island's shrine. Pay 20 rupees and fly through as many of 70 rings as you can. The run ends when you touch the ground, though landing on top of Koholit Rock does not count against you. Mimo's own tip is to take off to the left, where a calm breeze carries you.
| Rings | Mimo's prize |
|---|---|
| 19 or fewer | Nothing |
| 20 to 24 | Red Rupee |
| 24 to 29 | Purple Rupee |
| 30 to 49 | Silver Rupee |
| 50 or more | Gold Rupee |
As with the Flight Range, both wikis list one number twice, here 24, so aim for 25 if you want the Purple.

Bird-Man Research Study
Branli is stuck on top of Ridgeland Tower, researching what he calls "bird-man" flight; the tower guide has the climb. He charges a 20-rupee "liability fee" and measures how far you glide from the moment you jump.
| Glide distance | Branli's prize |
|---|---|
| Under 450 m | Nothing |
| 450 to 600 m | Purple Rupee |
| Over 600 m | Silver Rupee |
For the middle tier he offers 21 rupees first and then rounds it up to 50. For distance, jump off the southeast edge toward the Breach of Demise, and use Revali's Gale for extra height if you have it. Branli's own checklist is landing elevation, wind direction and stamina.
Snowballs and Stasis
Snowball Bowling
Pondo's Lodge is a cabin on the Tabantha Frontier, directly east of Hebra Tower, in a freezing climate that needs two levels of Cold Resistance. Pondo charges 20 rupees for two rolls of a snowball down the hill at ten pins, and the snowball knocks over any pin it touches. He takes players at any hour.
| Result after two rolls | Pondo's prize |
|---|---|
| 0 to 6 pins | Nothing |
| 7 or 8 pins | Red Rupee |
| 9 pins | Purple Rupee |
| All 10 over two rolls (spare) | Silver Rupee |
| All 10 on the first roll (strike) | Blizzard Rod the first time, then a Gold Rupee |
The first strike pays the Blizzard Rod: 10 attack, 32 durability, three flurries of ice per swing, and one level of Heat Resistance that does nothing in scorching climates. If your weapon pouch is full, he gives a Gold Rupee instead. Keep the rod for a minute: Kula in the Korok Forest wants to see a rod with the power of ice for the side quest "A Freezing Rod", and per Zelda Wiki he pays a Gold Rupee for a Blizzard Rod, against a Silver Rupee for an ordinary Ice Rod. Either one completes the quest, so show him the Blizzard Rod first.
After that, every strike is +280. Pondo himself says only the best bowlers manage one.
Boom Bam Golf
Modar invented this one by rolling down a hill, and he runs it from a camp on the Tanagar Canyon Course, at the bottom of Tanagar Canyon just north of the Tabantha Great Bridge. Pay 20 rupees and get his ball into the hole at the big flag in 20 strokes or fewer.
The rules that matter:
- Stasis first. Zelda Wiki says you have to hold the ball in place with Stasis while you hit it; otherwise it barely moves. Each launch counts as one stroke.
- Two-handed weapons for distance, one-handed for short shots. Modar warns that you can break weapons playing. The weapon durability guide explains why every hit counts.
- Any movement is a stroke, and knocking the ball off the course costs a one-stroke penalty and a replay from where you hit it.
| Strokes | Modar's prize |
|---|---|
| 3 or fewer | Silver Rupee |
| 4 or 5 | Purple Rupee |
| 6 to 10 | Red Rupee |
| 11 to 20 | Nothing |
Zelda Wiki adds that a hole in one is impossible unless you move the ball with a Mine Cart.
Races against the clock
Restoring the Blue Flame
Aya, a worker at East Akkala Stable, misses the Blue Flame that used to burn in the pedestal by the stable. Pay her 20 rupees (she calls it a horse-handling fee) and bring a Blue Flame back to it against the clock. Each tier pays once, in order:
| Run | Time limit | Aya's prize | Net |
|---|---|---|---|
| First | Under 3:00 | Purple Rupee | +30 |
| Second | Under 1:00 | Silver Rupee | +80 |
| Third | Under 20 seconds | Gold Rupee | +280 |
| Every run after | — | Red Rupee | 0 |
That is +390 over three runs, and then nothing. The default source is the Ancient Furnace on Tumlea Heights, but Zelda Wiki notes the Blue Flame Pedestal just north of the stable is much closer and stays lit while you play, so light it before you pay. To play again, you have to put Aya's flame out yourself: a gust from a Korok Leaf or an arrow does it, and Aya is not pleased.

Carry the Ice!
This one starts as the shrine quest "The Perfect Drink". Pokki has collapsed in front of Misae Suma Shrine in the East Barrens, and wants a Noble Pursuit. Furosa at The Noble Canteen in Gerudo Town is out of ice, so you fetch it from Anche at the Northern Icehouse, north of town. Anche goes to bed early, so go in daylight.
Carry the block through the North Gerudo Ruins to Furosa, who waits at their far end. Keep it in the shade or it melts, and watch for the Fire-Breath Lizalfos and Black Bokoblins in the ruins. If it melts, Anche hands you another block. Furosa does not care whether you are wearing the Gerudo outfit.
After the quest, Anche keeps asking for deliveries at 50 rupees a block, and Furosa's payment covers the ice:
| Time through the ruins | Furosa's prize | Net |
|---|---|---|
| Over 2:00 | Silver Rupee | +50 |
| Under 2:00 | Gold Rupee | +250 |

Foot Race
Konba camps at the Footrace Check-In on the western end of Upland Lindor, on Hyrule Ridge. Bet him 20 rupees and race him to the pair of big flags near the top of Mount Rhoam. Win and he pays a Purple Rupee, +30 net. Ride a horse or the Master Cycle Zero and you are disqualified, and running the wrong way calls the race off.
The course throws Chuchus and Electric Chuchus out of the ground, rolls boulders down at you, and sets off a bomb barrel that drops a tree across the path (it does not explode in rain). Konba is fast, and Zelda Wiki suggests three fixes:
- A hasty meal or elixir for Speed Up.
- At night, a set with Night Speed Up: the Stealth set upgraded to two stars, or the Dark set the Kilton guide prices.
- His path is not your path. Climb, use Revali's Gale, or swim up a waterfall in the Zora Armor.
The three shrine gatekeepers
Gut Check Rock Challenge
Bayge of the Goron Blood Brothers sits in front of Gorae Torr Shrine at the top of Gut Check Rock, in northeastern Eldin Canyon, and will not move until you pass his training. Climb from the bottom to the top in under three minutes, picking up rupees on the way. Run out of time or leave the course and you hand back everything you collected. Pass, and you keep it all.
| Version | Fee | Rupees needed | Prize on top of what you collected |
|---|---|---|---|
| Shrine quest run | 20 | 100 | Entry to Gorae Torr Shrine |
| Regular, after the quest | 50 | 100 | Rushroom, or a Red Rupee if you have no room |
| Super Gut Check Challenge | 100 | 300 | Endura Shroom, or a Purple Rupee if you have no room |
Green Rupees sit near the bottom, Blue and Red higher up, and the Super version adds Purple and Silver Rupees higher still. Since a pass keeps at least 100 or 300 rupees, the regular run nets at least +50 and the Super run at least +200. The two updrafts on the sides of the rock save climbing, but Zelda Wiki notes they skip large parts of the course, and the rupees with it.
Sand-Seal Race
Shabonne and Tali are at the Sand-Seal Rally just south of Gerudo Town, and the race opens once Divine Beast Vah Naboris is calmed. Surf a sand seal through all seven arches to the finish. Falling off your shield or leaving the course disqualifies you, and hitting a rock head-on knocks you off.
- During "The Undefeated Champ": 50 rupees a race. Beat Tali's record of 1:30 and she hands over the Grand Trophy, an Ancient Orb. Put it in the pedestal next to her and Raqa Zunzo Shrine rises out of the sand.
- After the quest: 100 rupees a race, and a new personal record pays a Gold Rupee, +200. Miss your record and you are out the 100.
Test of Wood
Damia, a Korok on the eastern edge of the Korok Forest, runs a trial he says some call the hardest of the Korok Trials. He hands you a Forest Dweller's Sword, Shield and Bow, and you have to reach Maag Halan Shrine through the Lost Woods and Mido Swamp without breaking or unequipping any of them. You need room in your inventory for all three before he will start.
The route has Keese, Fire Keese, three kinds of Chuchu, Stalkoblins and Water Octoroks, plus Bottomless Bogs that send you back to the start if you fall in. Sneak past or fight carefully, because a broken Forest Dweller's weapon ends the run.
Your first finish completes the shrine quest. After that, Damia times the course for a 20-rupee deposit, and a finish under five minutes pays a Silver Rupee, but only when it beats your previous record.
Horses and shields
Obstacle Course
Blynne works at Highland Stable on the Fural Plain. Talk to him while riding a registered horse, pay 20 rupees, and jump all ten obstacles he sets up across the plain before crossing the finish. Dismounting disqualifies you, and he will not run the course in the rain. His own best is 1:15.
| Time | Blynne's prize | If you already have it |
|---|---|---|
| Over 2:00 | Nothing | — |
| 1:30 to 2:00 | Swift Carrot | Red Rupee, if you are carrying a Swift Carrot |
| 1:15 to 1:30 | Extravagant Bridle | Endura Carrot if you own the bridle and carry no Endura Carrot; otherwise a Purple Rupee |
| Under 1:15 | Extravagant Saddle | The bridle if you own the saddle; a Silver Rupee once you own both |
The Extravagant gear is cosmetic like the Knight's set. The Endura Carrot is the useful fallback: it is what Malanya, the Horse God, asks for to revive a horse, which the horse guide covers.
Shield surfing at Selmie's Spot
Selmie charges 20 rupees a run from her cabin on the north side of the Hebra East Summit. Finish her Beginner Course in under 45 seconds and she opens the Advanced Course, which pays a shield by your time, from a Royal Shield under 1:30 down to a Wooden Shield. The full time table, and which shields actually surf fastest, are in the shield guide.
Cloyne's chests are luck, not skill
Cloyne runs a gambling game from his shop in Lurelin Village, in East Necluda. Bet 10, 50 or 100 rupees, and he sets out three chests. One holds the prize, and the other two hold a single rupee each. Once you have bet, he will not let you leave without opening one.
Neither wiki says how the winning chest is chosen. If it is an even one-in-three, this is what each stake returns on average:
| Bet | Winning chest | Average return | Average result |
|---|---|---|---|
| 10 | Red Rupee (20) | about 7 | about -3 |
| 50 | Silver Rupee (100) | 34 | -16 |
| 100 | Gold Rupee (300) | about 101 | about +1 |
On that assumption, the 10 and 50 bets lose money over time, and the 100 bet roughly breaks even with a two-in-three chance of losing 99 on any single pick. The more interesting gamble in Lurelin is Numar, who asks to borrow 100 rupees for this game on rainy days and pays back 1,000 if he wins; the rupee farming guide has the details.
Which ones are worth your time
Ranked on the tables above:
- The four shrine gates, once each. Carry the Ice!, Gut Check Rock, the Sand-Seal Race and the Test of Wood are four shrines toward 120, and the quest runs are the cheapest you will play them.
- Tulin's Flight Range. Free to enter, and a Gold Rupee for all 20 targets.
- Restoring the Blue Flame, three times. +390 across three runs, then stop.
- Snowball Bowling until the first strike. The Blizzard Rod, then Kula's Gold Rupee for showing it to him, then +280 for each strike after.
- The Paraglider Course and Carry the Ice! +280 and +250 at their top tiers.
- Horseback Archery after the saddle, if you burn through Bomb Arrows: 20 of them per 20-rupee run.
Skip the Foot Race (+30 at best), Deer Hunting (+50 at best, though it is free) and Cloyne's two smaller bets unless you are playing them for fun.
Some of these locations return in the sequel, changed: Zelda Wiki says Pondo's Lodge has been destroyed by the time of Tears of the Kingdom, and Cloyne's game there drops the betting. More on the sequel is on the Tears of the Kingdom hub. More Hyrule breakdowns are on the Breath of the Wild coverage hub, and the rest of our coverage is on the Mythras blog.
Quick Action Checklist
- Win Carry the Ice!, Gut Check Rock, the Sand-Seal Race and the Test of Wood once each to open Misae Suma, Gorae Torr, Raqa Zunzo and Maag Halan Shrines.
- Break five Flight Range targets in three minutes for Teba during the Vah Medoh quest, then come back after it for Tulin's free game: all 20 targets pays a Gold Rupee.
- Wear two levels of Cold Resistance for the Flight Range and Pondo's Lodge.
- Light the Blue Flame Pedestal north of East Akkala Stable before paying Aya, and stop after her third run.
- Get a strike at Snowball Bowling for the Blizzard Rod, then show it to Kula in the Korok Forest for a Gold Rupee.
- Freeze the golf ball with Stasis before every swing at Boom Bam Golf.
- Fetch ice from Anche in daylight and keep it in the shade through the North Gerudo Ruins.
- Bring a Speed Up meal to Konba's Foot Race, and leave the horse and the Master Cycle Zero at home.
- Pop 23 balloons at Horseback Archery for the Knight's Saddle, and 20 Bomb Arrows a run after that.
- At Gut Check Rock, climb rather than ride the updrafts. The rupees are on the climb.
- At Cloyne's, the 100-rupee bet is the only stake that roughly breaks even, if the chests are a fair one-in-three.
Frequently Asked Questions
How many mini-games are in Breath of the Wild?
Which Breath of the Wild mini-games unlock shrines?
What is the best mini-game for rupees in Breath of the Wild?
How do you get the Blizzard Rod in Breath of the Wild Snowball Bowling?
What do you get from Horseback Archery in Breath of the Wild?
How does Restoring the Blue Flame work in Breath of the Wild?
Is Cloyne's treasure chest game in Lurelin worth playing in Breath of the Wild?
Keep Reading
- Zelda Wiki — Mini-Games in Breath of the Wild: sixteen mini-games with location, cost and rewards
- Zelda Wiki (Fandom) — Mini-Game: the same sixteen Breath of the Wild mini-games, with Cloyne's game listed as All or Nothing
- Zelda Wiki — Flight Range (Mini-Game): Teba's five targets in three minutes, Tulin's free game with Red, Purple, Silver and Gold Rupee tiers for 20 targets
- Zelda Wiki — Flight Range: end of Dronoc's Pass, two levels of Cold Resistance, the Falcon Bow chest and 20 Bomb Arrows, two submerged chests
- Zelda Wiki — Deer Hunting: Dantz at Hateno Pasture, one minute in Retsam Forest, Green to Purple Rupee tiers for up to 10 deer
- Zelda Wiki — Horseback Archery: Jini's 20-rupee drill, 15 Arrows, Knight's Bridle and Saddle, 10 or 20 Bomb Arrows once owned
- Zelda Wiki (Fandom) — Jini: the same balloon tiers, and his arrow stock before each drill
- Zelda Wiki — Horse Gear: every bridle and saddle except the Ancient pair is cosmetic; maximum bond and four gear-changing stables
- Zelda Wiki — Paraglider Course: Mimo on Koholit Rock after Korgu Chideh Shrine, 20 rupees, 70 rings, Red to Gold Rupee tiers
- Zelda Wiki — Bird-Man Research Study: Branli on Ridgeland Tower, 20-rupee liability fee, Purple Rupee from 450 m, Silver Rupee over 600 m
- Zelda Wiki — Snowball Bowling: Pondo's 20-rupee game, two rolls at ten pins, Red to Silver Rupee tiers, Blizzard Rod for the first strike and Gold Rupees after
- Zelda Wiki — Pondo's Lodge: Tabantha Frontier east of Hebra Tower, two levels of Cold Resistance, a deserted house in Tears of the Kingdom
- Zelda Wiki — Blizzard Rod: 10 strength, 32 durability, three ice flurries, one level of Heat Resistance, Gold Rupee from Kula
- Zelda Wiki — A Freezing Rod: Kula pays a Silver Rupee for an Ice Rod or a Gold Rupee for a Blizzard Rod
- Zelda Wiki — Kula: a Silver Rupee for an Ice Rod or a Gold Rupee for a Blizzard Rod, after which A Freezing Rod is complete
- Zelda Wiki — Boom Bam Golf: Modar on the Tanagar Canyon Course, Stasis to launch the ball, 20-stroke limit, Red to Silver Rupee tiers
- Zelda Wiki — Restoring the Blue Flame: Aya's 20-rupee fee, three-minute, one-minute and 20-second runs for Purple, Silver and Gold Rupees, then a Red Rupee
- Zelda Wiki — Carry the Ice!: Anche's 50-rupee ice after the shrine quest, Silver Rupee over two minutes and Gold Rupee under
- Zelda Wiki — The Perfect Drink: Pokki at Misae Suma Shrine, ice from the Northern Icehouse by day, delivery through the North Gerudo Ruins
- Zelda Wiki — Foot Race: Konba's 20-rupee bet, the race to Mount Rhoam, horse and Master Cycle Zero disqualification, Purple Rupee prize
- Zelda Wiki — Set Bonus: Night Speed Up comes from the Dark Series as-is and from the Stealth Attire only at two stars
- Zelda Wiki — Gut Check Rock Challenge: three-minute climb, 20/50/100-rupee fees, 100 or 300 rupees needed, Rushroom and Endura Shroom prizes
- Zelda Wiki — The Gut Check Challenge: Bayge blocks Gorae Torr Shrine until the challenge is passed
- Zelda Wiki — Sand-Seal Race: Shabonne's 50-rupee quest races and 100-rupee repeats, seven arches, Gold Rupee for a new record
- Zelda Wiki — The Undefeated Champ: opens after Vah Naboris, Tali's 1:30 record, the Grand Trophy raises Raqa Zunzo Shrine
- Zelda Wiki — Test of Wood: Damia's Forest Dweller's gear, Maag Halan Shrine, 20-rupee timed reruns paying a Silver Rupee for a new record under five minutes
- Zelda Wiki — Obstacle Course: Blynne at Highland Stable, ten obstacles, 1:15 record, Swift Carrot, Extravagant Bridle and Saddle, and the fallback prizes
- Zelda Wiki — Endura Carrot: required for Malanya to revive a horse
- Zelda Wiki — Selmie's Shield-Surfing: 20-rupee fee, Beginner Course under 45 seconds, Advanced Course shield rewards
- Zelda Wiki — Treasure-Chest Game: Cloyne's three chests in Lurelin Village, Red, Silver or Gold Rupee for 10, 50 or 100 rupees, single rupees in the other two
- Zelda Wiki (Fandom) — Cloyne: the 10, 50 and 100-rupee bets and how he runs the game
- Zelda Wiki — Lucky Treasure Shop: Cloyne's shop in Lurelin Village and Numar's 100-rupee rainy-day loan
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Buying Link's house in Hateno Village is only the first half of Hylian Homeowner. Bolson then sells 14 additions at 100 rupees each, and nine of them do something. Here is the full 4,400-rupee bill, the conversation that unlocks the renovation menu, and what is worth hanging on the walls.

Breath of the Wild Rupee Farming: How to Make Money Fast
Four Lynel Guts and an Energetic Rhino Beetle sell for 830 rupees raw and 2,330 as an elixir, by the selling formula Zelda Wiki publishes for Breath of the Wild. Here is what sells for the most, what the cooking pot does to a price, what Ramella pays for gems, where rupees still drop as rupees, and which side quests pay in cash or Diamonds.

Breath of the Wild Tarrey Town: How to Build It All
Tarrey Town starts as a bare rock island in Lake Akkala with one carpenter standing on it and no supplies. Getting from there to a finished town is a full side quest chain — 110 bundles of wood, four recruits whose names all have to end in "son," and a wedding you are invited to. None of it is required to beat the game.

Breath of the Wild Shrine Guide: All 120, Sorted by What They Actually Give You
There are 120 shrines in Breath of the Wild and they are not interchangeable. Some are ten-minute puzzles, some are the best weapon farm in the game, and 42 of them are hidden behind overworld quests you can miss entirely.

Breath of the Wild Beginner's Guide: Your First 10 Hours
Breath of the Wild does not tell you that armor matters more than hearts, that your weapons are ammunition, or that the Blood Moon is a restock button. Here is the stuff the game leaves you to discover the hard way.

Breath of the Wild Best Shields: All 33, Stats and Locations
The Ancient Shield and the Royal Guard's Shield both block at 70 guard, but surf them down a rocky slope and the Royal Guard's loses durability fifteen times as fast. Here are all 33 shields with guard, durability, material and source, plus the surfing friction, surfing wear and Guardian-beam values from the game's data.