Tears of the Kingdom Korok Seeds: Every Hestu Upgrade Cost
Hestu will happily take 1,000 Korok Seeds off you. He runs out of things to sell at 421. Here is the price of every single stash slot, the order that wastes the fewest seeds, and the two-upgrade cap on the first place you meet him.

Hestu will take 1,000 Korok Seeds off you. He runs out of things to give you at 421.
That gap is the entire story of this collectible, and it is bigger in Tears of the Kingdom than it was in the last game. Breath of the Wild hid 900 seeds and charged 441 to max out every stash. Tears of the Kingdom hides 1,000 and charges 421 — more seeds on the map, fewer needed, and 579 of them attached to nothing you can equip.
Everything below is checked against Zelda Wiki's Tears of the Kingdom pages: the per-slot price ladder for all three stashes, Hestu's three locations and the hard cap on the first one, the mask that reacts when a puzzle is nearby, and the catalogue of puzzle types.
Only 421 of the 1,000 seeds do anything
Start with what you already own. Before Hestu does anything for you, you are carrying 9 weapon slots, 5 bow slots and 4 shield slots — 18 in total. A tenth weapon slot arrives automatically the moment you claim the Master Sword, which is the slot the sword sits in.
Hestu sells 35 more slots: 10 weapons, 9 bows, 16 shields. A fully expanded inventory reads 20 weapons, 14 bows and 20 shields.
| Stash | Free slots | Slots Hestu sells | Seeds for the full stash |
|---|---|---|---|
| Weapons | 9 (+1 for the Master Sword) | 10 | 153 |
| Bows | 5 | 9 | 108 |
| Shields | 4 | 16 | 160 |
| Total | 18 | 35 | 421 |
Weapons are the interesting change against Breath of the Wild. There, the weapon stash was the expensive one at 208 seeds and the bow stash was the bargain at 73. Here the weapon stash costs 153 and the bow stash costs 108 — 55 seeds off weapons, 35 onto bows. Shields are identical at 160 in both games.
Where the other 100 seeds come from
There are still 900 Korok Seed Puzzles in Tears of the Kingdom, the same count as Breath of the Wild. The seed total went up because one puzzle type pays double.

Traveling Korok Duos are the ones with the backpacks. One Korok is stranded and cannot move; its friend is camped somewhere else entirely, marked by a green smoke signal a considerable distance away. Reunite them and you get two seeds instead of one.
Run the arithmetic and it closes exactly: 900 puzzles, 1,000 seeds, one extra seed per duo puts the number of Traveling Korok Duos at 100. That is one puzzle in nine that pays double, and they are the ones that reward building something — hitching the Korok to a cart, a Zonai hoverbike or anything else out of the Ultrahand playbook instead of carrying it up a cliff by hand.
One thing worth knowing before you plan a farming route: Zelda Wiki places Koroks throughout the Surface and the Sky. The Depths pay in Lightroots and Poes, not seeds.
Hestu moves twice, and the first stop has a cap
This is the part that is easy to get wrong. Hestu is not a fixed shop until fairly late, and the first place you meet him will only serve you twice.
He starts on the road northeast of New Serenne Stable, below Lindor's Brow Skyview Tower, at map coordinates -1718, 1093, 209. (New Serenne is the stable that relocated south after the Upheaval — the horse guide has the rest of that reshuffle.) You will find him frozen in place, terrified of some "scary trees", which starts the Side Adventure "Hestu's Concerns."
The trees are Evermeans — monsters that stand around impersonating trees until you get close, then hop up and walk at you on their roots. Three things make them easy: they fidget when they are pretending, the Purah Pad camera identifies them outright, and they burn. Bladed weapons cut them, fire and explosions wreck them, and Muddle Buds and Puffshrooms both work on them. Dazzlefruit does not.
Clear them and the quest moves to its second stage, which is the one that turns into a shop: Hestu wants Korok Seeds for his maracas. Hand over one, the Side Adventure completes, and he expands a stash. At Lindor's Brow he will do exactly one more upgrade and then leave. Two total, then he is gone until you find him again.
The three places he stands
| Location | What puts him there | Upgrades available |
|---|---|---|
| Lindor's Brow | Where he starts, before any regional quest | 2 |
| Lookout Landing | Finishing "Hestu's Concerns" at Lindor's Brow, or clearing one part of "Regional Phenomena" | No limit |
| Korok Forest | Beating the Phantom Ganon in the Deku Tree Chasm | No limit, permanent |

Two details that save a wasted trip. The Korok Forest move happens whether or not you have progressed his Side Adventure or even met him — beat the Phantom Ganon under the Great Deku Tree and he is simply there. And Korok Forest cannot be walked into: the Lost Woods are impenetrable, and the only first entry is Ascending through the Korok Grove in the Great Hyrule Forest Depths.
So the practical read: take the two upgrades at Lindor's Brow if you are passing, then do not go looking for him again until you have a stack of seeds worth spending at Lookout Landing.
Every slot and what it costs

Each stash has its own price ladder, and the price rises with every purchase inside that stash. Buying your fourth weapon slot does not make bows any more expensive.
| Extra slot | Weapons | Bows | Shields |
|---|---|---|---|
| 1st | 1 | 1 | 1 |
| 2nd | 2 | 2 | 2 |
| 3rd | 3 | 3 | 3 |
| 4th | 5 | 5 | 4 |
| 5th | 8 | 8 | 5 |
| 6th | 12 | 12 | 10 |
| 7th | 17 | 17 | 10 |
| 8th | 25 | 25 | 10 |
| 9th | 35 | 35 | 10 |
| 10th | 45 | — | 10 |
| 11th | — | — | 15 |
| 12th | — | — | 15 |
| 13th | — | — | 15 |
| 14th | — | — | 15 |
| 15th | — | — | 15 |
| 16th | — | — | 20 |
| Total | 153 | 108 | 160 |
The shield ladder is the flat one. After the fifth shield slot it settles into five purchases at 10 seeds and five at 15, while weapons and bows are already doubling. That shape matters more than it looks, and the next table is why.
The last eight slots cost more than the first twenty-seven
Ignore the stashes for a second and line up all 35 purchases by price, cheapest first. The curve is brutal at the top end.
| Seeds spent | Slots owned |
|---|---|
| 18 | 9 |
| 37 | 13 |
| 53 | 15 |
| 103 | 20 |
| 127 | 22 |
| 202 | 27 |
| 236 | 29 |
| 306 | 32 |
| 421 | 35 |
Eighteen seeds buys nine slots — the first three in every stash, at 1, 2 and 3 each. That is a quarter of everything Hestu sells for under 5% of the price.
202 seeds buys 27 of the 35. The remaining eight cost 219 seeds between them, which is more than the first twenty-seven combined. The single last weapon slot costs 45 seeds by itself — two and a half times what the first nine slots cost put together.
Buy in price order, not in stash order
Because the three ladders are independent and every slot is worth exactly one slot, there is no cleverness here — buy the cheapest thing currently on the menu, every time. Laid out against the price curve, that order looks like this.
- Seeds 1 to 37: every purchase priced 1 through 5, spread across all three stashes. Thirteen slots.
- Seeds 38 to 53: the two 8-seed slots, weapons and bows.
- Seeds 54 to 103: shields, and nothing but shields. Five slots at 10 seeds each while the weapon and bow ladders sit at 12.
- Seeds 104 to 127: the two 12-seed slots, weapons and bows again.
- Seeds 128 to 202: shields a third time — the five 15-seed slots, cheaper than the 17s waiting in the other two stashes.
Fifteen of the first 27 purchases are shield slots. Only the sixteenth, at 20 seeds, falls outside that window — the flat ladder makes shields the cheapest thing on the menu for most of the mid-game.
Which is what makes the top end easy to misplay: 45 seeds for a tenth weapon slot and 10 seeds for a sixth shield slot buy exactly the same thing. One slot.
The Korok Mask is a detector, and it is buried in the Depths

There is a tracker, and unlike Breath of the Wild's version it is not DLC. The Korok Mask sits in a stone chest in the Forest Coliseum, in the Great Hyrule Forest Depths, at coordinates -0147, 2379, -0620.
Getting it is a set piece rather than a hunt. Walk in and two Yiga Footsoldiers ambush you and release a Black Hinox. Kill it, the gloom shrouding the chest clears, and the mask is inside the Hinox's cell. It carries just 1 defense, so this is not armour.
What it carries instead is Korok Detection, which Zelda Wiki classes as a hidden Added Effect — it is not listed on the item. Near an unsolved Korok Seed Puzzle the mask shakes, throws off fairy dust and makes a noise. Note the wording: unsolved. It stays quiet on puzzles you have already cleared, which makes it a completion tool rather than a proximity buzzer.
The rest of the Depths, coliseums included, is covered in the Depths guide. Worth flagging for this one specifically: Zelda Wiki's Forest Coliseum entry lists a single Black Hinox as its only sub-boss, with no Lynels on the enemy list.
Twenty-eight kinds of puzzle
Zelda Wiki catalogues 28 Korok Seed Puzzle types in Tears of the Kingdom. Almost all of them are a single action once you recognise the shape.
| Puzzle type | What solves it |
|---|---|
| Acorn Jar | Break the jar in the tree hollow or hanging under a bridge — an arrow is easiest |
| Arrow Sign Intersection | Go where the signs all point; the fairy dust may sit at a different height |
| Ascend Challenge | Ascend through the log embedded in the ceiling or overhang |
| Boulder on a Stump | Lift the boulder out of its hole and onto the three-branched stump nearby |
| Build a Roof | Lay any object across the unfinished frame to shelter the stone statue |
| Catch the Dandelion Bud | Hit the lone dandelion, then grab the bud before it lands |
| Cork | Launch the loose cork hard enough to pull its chained twin out of the stump |
| Cube Pattern | Slot the loose block of cubes into the gap in the fixed structure |
| Dive Through the Ring | Dive through the ring of water lilies — a real dive, not a fall or a glide |
| Downclimbing | Climb down over the tree stump embedded in the side of a sky island |
| Fairy Dust (Fixed) | Walk up and examine it; build a platform if it floats out of reach |
| Fairy Dust (Moving) | Intercept the trail somewhere along its fixed route |
| Fix the Roof | Find the loose board and slot it into the gap in the shelter roof |
| Flower Trail | Touch each yellow flower as it reappears until you reach the white one |
| Food Offering | Put the food shown on the neighbouring plate into the empty tray, usually an apple |
| Hidden Balloon | Find the single balloon, usually above you, and pop it |
| Pinwheel and Balloons | Stand at the pinwheel and pop every balloon without stepping away |
| Race | Step on the stump and reach the ring before the timer expires |
| Ring the Bell | Lift the bell and drop it |
| Rock in an Ice Block | Melt the ice, then lift the rock |
| Rock in the Open | Lift the lone rock sitting somewhere it has no business being |
| Rock Pattern | Fill the gap with the missing rock — a rock fused to your gear also counts |
| Rock under a Boulder | Shift the boulder off the hollow and lift the rock |
| Rock under Bramble | Burn the bramble, then lift the rock |
| Rock under Leaves | Clear the leaf pile and lift the rock |
| Skydiving Challenge | Step on the sky-island stump and catch the falling orb before it reaches the ground |
| Straight to the Target | Reach the target stump without touching any other surface |
| Traveling Korok Duo | Carry the backpack Korok to the green smoke signal — pays two seeds |
The Rock Pattern entry hides the most useful trick on the list: a rock already fused to your weapon or shield will fill the gap, so you do not have to go hunting for the loose one.
What the last 579 seeds buy
Turn in all 1,000 and, with every stash already maxed, Hestu hands over Hestu's Gift. It has no gameplay function. What it does is let you come back and make him dance whenever you want — including a "classic" version, which is the Breath of the Wild expansion dance performed on request.
So the honest accounting: 421 seeds buy 35 inventory slots. The other 579 buy a souvenir the game itself describes as smelling pretty bad, plus a dance on demand. Whether 579 seeds is a fair price for that is between you and Hestu, but nothing about your playthrough gets harder if you stop at 421.
If you are early enough that Hestu is still a rumour, the beginner guide covers the opening hours. More Hyrule sits on the Tears of the Kingdom hub, the same hunt in the previous game is in our Breath of the Wild Korok guide, and everything else we are playing is on the Mythras blog.
Quick Action Checklist
- 1,000 Korok Seeds exist; 421 buys every inventory slot Hestu sells. The other 579 buy Hestu's Gift, which does nothing.
- You start with 18 slots — 9 weapons, 5 bows, 4 shields. Hestu sells 35 more: 10, 9 and 16. Maxed reads 20 / 14 / 20.
- Stash totals: weapons 153 seeds, bows 108, shields 160.
- 900 puzzles, 1,000 seeds, because 100 of them are Traveling Korok Duos paying two apiece. Koroks are on the Surface and in the Sky.
- Hestu starts at -1718, 1093, 209 below Lindor's Brow and will only sell you two upgrades there.
- He moves to Lookout Landing after "Hestu's Concerns" or one part of "Regional Phenomena", and to Korok Forest permanently once the Phantom Ganon under the Great Deku Tree is dead.
- The Evermeans blocking his first quest are trees that fidget. Fire, explosions and blades all work; Dazzlefruit does not.
- Always buy the cheapest slot on the menu. 18 seeds gets you nine slots; 202 gets you 27 of 35; the final eight cost 219.
- Between 54 and 103 seeds spent, every cheapest option is a shield slot. Same again from 128 to 202.
- Korok Mask: stone chest in the Forest Coliseum at -0147, 2379, -0620, behind a Black Hinox. 1 defense, and it shakes near unsolved puzzles only.
- A rock fused to your weapon or shield can complete a Rock Pattern puzzle.
Frequently Asked Questions
Keep Reading
- Zelda Wiki — the 1,000 seed total, the 421 requirement, and the full Tears of the Kingdom slot cost table
- Zelda Wiki — Hestu's Lindor's Brow coordinates, the two-upgrade cap, and his moves to Lookout Landing and Korok Forest
- Zelda Wiki — the three ways to begin the Side Adventure and its objectives
- Zelda Wiki — the catalogue of 28 Tears of the Kingdom puzzle types and how each is solved
- Zelda Wiki — Traveling Korok Duos and the two-seed reward
- Zelda Wiki — Koroks across the Surface and the Sky in Tears of the Kingdom
- Zelda Wiki — the Korok Mask in the Forest Coliseum and its defense value
- Zelda Wiki — Korok Detection, the hidden effect that reacts to unsolved puzzles
- Zelda Wiki — the Forest Coliseum, its Black Hinox, and the stone chest coordinates
- Zelda Wiki — Evermean behaviour, weaknesses, and the Dazzlefruit immunity
- Zelda Wiki — restoring Korok Forest and the Ascend route in through Korok Grove
- Zelda Wiki — Hestu's Gift, its lack of function, and the classic dance
Related Guides

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