Blog/Gundam TCG/✨Set Releases

Gundam Card Game GD06 Stardust Trails Card List

Bandai's English card database now carries all 130 numbered cards of Stardust Trails [GD06], a week before its 30 October 2026 release, along with eight tokens and 60 rulings dated 16 October. Here is the list by colour, the 12 Legend Rares, the ZZ Core Block and Turn X engines, three cards that do something no earlier card did, the three vanilla Units that join the banned pair, and the release-event Sealed format.

Published October 23, 2026·15 min read·By Mythras
The official Gundam Card Game card GD06-033 ZZ Gundam, a red Lv. 9 cost 8 Legend Rare Unit with 7 AP and 7 HP: the blue, white and red ZZ Gundam lunging toward the viewer through a purple starfield, its beam cannon glowing pink in the foreground, above text that raises the damage your (AEUG) cards deal to enemy Units by 1 and a teal Deploy tab that deals 2 damage to all enemy Units, with the AEUG and Gundam Team traits and the link requirement Judau Ashta, under a SAMPLE watermark.

Bandai's product page for Stardust Trails [GD06] names two featured series: Mobile Suit Gundam ZZ and Mobile Suit Gundam 0083: Stardust Memory. The biggest series inside it is neither. ∀ Gundam has 25 of the set's 130 cards, one more than 0083 and two more than ZZ, and 12 of those 25 are green (Ghingnham Fleet) cards led by Turn X.

The set releases on 30 October 2026, and you can already read every numbered card. Bandai's English card database now carries GD06-001 to GD06-130 and eight token cards, and its FAQ added 60 rulings for them dated 16 October - the same day the Comprehensive Rules moved to Ver. 1.10.0. Here is what is in the set: the colours and series, the 12 Legend Rares, the two engines worth building around, three cards that do something no earlier card did, and what changes at your store's release event.

How I checked

On 23 October 2026 I read the detail page of every GD06 entry in Bandai's English card database - GD06-001 to GD06-130 and tokens T-030 to T-037 - along with the Stardust Trails product page, the GD06 Booster Pack Release Event page, all 60 GD06 rulings in the official FAQ (Q489 to Q548), Comprehensive Rules Ver. 1.10.0 and the Banned/Restricted page.

Where this post calls something new, I checked it against the text of all 956 earlier main-deck cards in the same database - GD01 to GD05, Eternal Nexus [EB01] and ST01 to ST14 - pulled the same day.

The set at a glance

ColourUnitsPilotsCommandsBasesTotal
Blue1744126
Green1545226
Red1654227
Purple1544326
White1644125
Total7921219130

The 130 cards split 50 Common, 36 Uncommon, 32 Rare and 12 Legend Rare, which matches the rarity block on Bandai's product page exactly. That page also lists 5 Special cards and 8 tokens, for "135+8 Card Types". The eight tokens are in the database; the five Special cards are not yet. A pack is 12 cards at a $4.99 MSRP, and the starter deck and product guide covers how boosters fit alongside the rest of the range.

No colour is short-changed: each gets 25 to 27 cards. All 138 entries carry the Block 2 mark, like Freedom Ascension [GD05] and the four September starters, which the ST11-ST14 card list piece covers.

Eleven series, and three new colour splits

Every GD06 card has a Source Title field naming the show it comes from, and the set has eleven:

Source TitleCardsColoursMain traits
∀ Gundam25White 13, Green 12(Dianna Counter), (Ghingnham Fleet)
Mobile Suit Gundam 008324Purple 13, Blue 11(Zeon) / (Delaz Fleet), (Earth Federation) / (Albion Squad)
Mobile Suit Gundam ZZ23Red 12, Green 11(AEUG) / (Gundam Team), (Neo Zeon)
Mobile Suit Gundam GQuuuuuuX17Purple 9, Blue 8(Alphacide), (Zeon)
Mobile Suit Gundam SEED DESTINY12Blue 6, Red 4, Purple 2(Orb), (Phantom Pain)
Mobile Suit Gundam IRON-BLOODED ORPHANS11Red 11(Gjallarhorn)
Mobile Suit Gundam Wing: Endless Waltz9White 9(G Team)
Mobile Fighter G Gundam4White 3, Green 1(MF)
Mobile Suit Gundam: Char's Counterattack3Purple 2, Green 1(Londo Bell), (Stronghold)
Mobile Suit Gundam1Blue 1(Zeon)
Mobile Suit Gundam the Witch from Mercury1Green 1-

ZZ and 0083 are the two series new to the game. The bigger change for deckbuilders is three older series printed in colours they never had:

  • Iron-Blooded Orphans goes red. All 11 of its GD06 cards are red, and 10 of them carry (Gjallarhorn), Gundam Bael and the two Vidar Units among them; the eleventh, the Command GD06-113 Unsanctioned Ordnance, has no trait. Before GD06, every IBO card in the database was purple or white, plus one blue.
  • GQuuuuuuX goes blue and purple. Its 17 GD06 cards are 8 blue and 9 purple, ten of them carrying a new (Alphacide) trait. Every earlier GQuuuuuuX card was red or green.
  • ∀ Gundam goes green. Its 12 green cards are the (Ghingnham Fleet) side. The earlier ∀ cards were white, plus ST11's purple Kapool.

Each of the three biggest series splits its two colours by faction - 0083's (Earth Federation) cards are blue and its (Zeon) cards purple, for example - so a single-series GD06 build is already a legal two-colour deck: 0083 is Blue-Purple, ZZ is Green-Red and ∀ Gundam is Green-White. Six traits are printed as a trait on no earlier card: (Albion Squad), (Delaz Fleet), (Gundam Team), (Ghingnham Fleet), (Dianna Counter) and (Alphacide). (Dianna Counter) was already named in the text of two GD04 (Militia) cards, GD04-069 ∀ Gundam and GD04-120 Machine Doll Squad, which had nothing to read until now. The series guide explains why trait, not series, is what card text reads.

One database slip: GD06-123 Endra, a green (Neo Zeon) (Warship) Base, has its Source Title entered as Mobile Fighter G Gundam. Every other numbered (Neo Zeon) card in the set is filed under ZZ, so Endra will turn up in the wrong place if you filter the database by series.

The 12 Legend Rares

Blue and purple get three Legend Rares each; green, red and white get two.

CardNameColourLv. / CostAP / HPWhat it does
GD06-001Gundam GP01FbBlue5 / 43 / 5Draws 1 when attacked, once per turn; gains <High-Maneuver> while paired
GD06-002Infinite Justice GundamBlue7 / 65 / 5【Deploy】 exile 3 Unit cards from your trash to return an active enemy Unit to hand
GD06-003GQuuuuuuX (Omega Psycommu Released)Blue6 / 42 / 5AP goes up by the number of cards in your hand
GD06-018Elpeo Ple's Qubeley Mk-ⅡGreen3 / 23 / 2<Breach 1>; while paired, once per turn, redirects the battle damage it would receive to one of your (Neo Zeon) or (Long-Range Weapon) Units or a (Neo Zeon) Base
GD06-019Turn XGreen8 / 75 / 6Makes Arms and Legs tokens; enemies must attack your rested Unit tokens if they can
GD06-033ZZ GundamRed9 / 87 / 7Your (AEUG) cards deal 1 extra damage to enemy Units; 【Deploy】 2 damage to all enemy Units
GD06-034Gundam BaelRed7 / 65 / 5<High-Maneuver>; with 4 or more (Gjallarhorn) cards in your trash, deploys a Lv. 6 or lower (Gjallarhorn)/(Tekkadan) Unit from your top 4
GD06-049Gundam GP02APurple5 / 44 / 3【When Paired】 with 10 or more (Zeon) Unit cards in your trash, destroys every enemy player's Base
GD06-050Legend GundamPurple6 / 54 / 5Gets Lv. -3 and cost -3 in your trash while you have a (ZAFT) Link Unit; 【Deploy】 destroys one or two Lv. 3 or lower enemy Units
GD06-051GFreDPurple6 / 55 / 4Once per turn, ② and rest: deploys a Lv. 5 or lower (Alphacide) Unit card from your trash
GD06-064Altron Gundam (EW)White3 / 33 / 4<Blocker>; AP+3 while an enemy Unit of Lv. 5 or higher is in play
GD06-065SUMO Gold TypeWhite6 / 44 / 5<Blocker>; once per turn, ④: sets all your (Dianna Counter)/(Militia) <Blocker> Units active

Two of the 12 come from each of 0083, ZZ, ∀ Gundam, SEED DESTINY and GQuuuuuuX, and one each from Iron-Blooded Orphans and Endless Waltz. The stats of all 130 cards are in the list at the end of this page.

ZZ Gundam and the Core Block

ZZ Gundam, the card at the top of this page, is the biggest body in the game. Its 7 AP and 7 HP add up to 14; before GD06 the highest AP-plus-HP total on any Unit was 13, held by GD04-033 Neo Zeong and ST14-001 The-O. Its Lv. 9 ties those two, GD05-037 Destroy Gundam and ST08-001 Ξ Gundam for the highest on any Unit; only the Command GD05-107 Interwoven Blessings, at Lv. 10, asks for more.

Its two lines work together. The first adds 1 to the damage your (AEUG) cards deal to enemy Units, battle damage included (ruling Q503). The second is a 【Deploy】 that deals 2 damage to all enemy Units. ZZ is itself an (AEUG) card, and ruling Q504 settles the sum: an (AEUG) card's 2-damage sweep deals 3 to each enemy Unit.

The official Gundam Card Game card GD06-039 Neo Core Fighter, a red Lv. 2 cost 2 Uncommon Unit with 1 AP and 2 HP: a white, blue, red and yellow fighter craft with two large white engine pods flying through a starry blue and purple sky, above a light-blue Activate Main tab whose effect destroys two of your Lv. 3 (Gundam Team) Units with different names and this Unit to deploy a Lv. 8 or higher (Gundam Team) Unit card from your hand, with the AEUG and Gundam Team traits, under a SAMPLE watermark.

You do not have to wait for nine Resources. GD06-039 Neo Core Fighter's 【Activate・Main】 destroys two of your Lv. 3 (Gundam Team) Units with different names, plus itself, and deploys a Lv. 8 or higher (Gundam Team) Unit card from your hand. Read against the database, each slot has one answer:

  • The two Lv. 3 Units can only be GD06-044 Core Top and GD06-045 Core Base, the set's only Lv. 3 (Gundam Team) Units. (Gundam Team) is new in GD06, so no older card qualifies.
  • The Lv. 8 or higher Unit can only be ZZ Gundam, the one (Gundam Team) Unit above Lv. 5.

So it is a three-piece combo: Neo Core Fighter, Core Top and Core Base on the board, ZZ Gundam in hand. Rulings Q511 and Q512 confirm you pay no cost for the ZZ and that its 【Deploy】 still fires. All three pieces are Lv. 2 or 3 at cost 2. Core Base also deals 1 damage to an enemy Unit of Lv. 5 or lower when it is destroyed, which the combo does to it.

Two more cards close the loop. GD06-088 Judau Ashta, the Pilot ZZ links with, has a 【During Link】【Destroyed】 that returns a Lv. 2 or lower (Gundam Team) Unit card from your trash to your hand - and Neo Core Fighter is the only such card in the database. GD06-046 Hyaku-Shiki, GD06-040 Gundam Mk-Ⅱ and GD06-035 Zeta Gundam fill out a red (AEUG) deck around them.

Turn X and its spare parts

The official Gundam Card Game card GD06-019 Turn X, a green Lv. 8 cost 7 Legend Rare Unit with 5 AP and 6 HP: a dark bronze mobile suit standing in a smoky blue sky beside a burst of yellow and orange energy, with a second, faded figure behind it, above text that makes enemy Units choose one of your rested Unit tokens as their attack target if possible and a teal Attack tab that deploys rested Turn X (Arms) and Turn X (Legs) Unit tokens, with the Ghingnham Fleet trait and the link requirement Gym Ghingnham, under a SAMPLE watermark.

The green half of ∀ Gundam is a token deck. GD06-019 Turn X's 【Attack】, if you have no (Ghingnham Fleet) Unit tokens in play, deploys two rested ones: Turn X (Arms) at 2 AP and 3 HP and Turn X (Legs) at 3 AP and 2 HP. Its other line makes enemy Units choose one of your rested Unit tokens as their attack target if they can, and where several Units are drawing attacks that way, the attacker chooses one of them (ruling Q495). Rested tokens are legal targets anyway (rule 8-2-1), so Turn X turns its own spare parts into a wall in front of your shields.

The support is all green:

  • GD06-109 God of War Ghingnham, a cost 1 Command, deploys one rested Arms or Legs token on its own.
  • GD06-021 Turn X (Top) deploys a rested copy of one of your Unit tokens. Ruling Q498: the copy is a fresh token with the same card number, with none of the original's damage or effects. It is the first card in the game that copies a token, and its text reads "1 of your Unit tokens", not just Ghingnham Fleet ones.
  • GD06-030 Mahiroo, GD06-026 Stero's Mahiroo and GD06-124 Aspite all switch on with 3 or more (Ghingnham Fleet)/(Long-Range Weapon) Units in play (for the two Mahiroos, 3 or more other than themselves).

The two tokens carry (Long-Range Weapon), the same trait as T-029 Bit / Funnel from Silent Barrage [ST13], and the ZZ side of green reads it too: GD06-084 Elpeo Ple's 【When Paired】 gives her Unit <Breach 1> for each (Neo Zeon)/(Long-Range Weapon) Unit you have. A copying deck runs into rule 5-17-4-1's cap of six token cards per card number; the tokens guide covers that cap and what to bring.

Three cards that do something new

I checked each of these against the text of all 956 earlier main-deck cards.

The official Gundam Card Game card GD06-115 Teaching New Techniques, a purple Lv. 4 cost 3 Uncommon Command: a blond man in a yellow uniform in the foreground and a brown-haired young man shouting behind him, with a white mobile suit in an orange explosion between them, above a Main effect that destroys an enemy Unit of Lv. 4 or lower, deploys a Sazabi Unit token and gives the destroyed Unit's owner a Nu Gundam Unit token with First Strike, under a SAMPLE watermark.

GD06-115 Teaching New Techniques hands your opponent a Unit token. Its 【Main】 destroys an enemy Unit of Lv. 4 or lower and gives you a Sazabi token (4 AP, 4 HP), and then the destroyed Unit's owner deploys a Nu Gundam token (3 AP, 3 HP, <First Strike>). None of the 32 earlier cards that make a Unit token gives one to the other player. The nearest precedent is EB01-025 Tallgeese Ⅱ, whose Development effect has all players place an EX Resource - a Resource token, not a Unit. Ruling Q542 covers the obvious problem: if your opponent has no Nu Gundam token, they borrow yours or use a substitute. If you run it, carry a T-034 Nu Gundam for the other side of the table. Your Sazabi cannot attack the turn it arrives (rule 3-2-4), and their Nu Gundam arrives active (rule 5-4-2), which keeps it out of your attackers' reach until it rests (rule 8-2-1).

GD06-129 5th Luna makes a Base token. When this Base is destroyed, if you have any Shields left, it deploys Axis, a (Neo Zeon) Base token with 0 AP and 5 HP. T-037 Axis is the first token card in the T- series that is a Base rather than a Unit. Before GD06, the only Base token a card could deploy was an EX Base, from GD04-110 Financier. 5th Luna is odd in two more ways. Its 2 HP is the lowest of any Base, where the earlier floor for a Base card was 4, and its cost of 3 makes it the second cost-3 Base after ST02-016 Corsica Base. So you get 2 HP up front and 5 more after it falls. Replacing it with another Base does not count as destroying it (rule 11-5-2-1), so overwriting it gets you no Axis. The Bases guide has the rest of that rule.

The official Gundam Card Game card GD06-129 5th Luna, a purple Lv. 4 cost 3 Common Base with 0 AP and 2 HP: a dark asteroid with four bright thrusters firing along its left side, drifting above the blue curve of the Earth, above an orange Burst tab, a teal Deploy tab that adds one of your Shields to your hand and a teal Destroyed tab that deploys an Axis Base token with 0 AP and 5 HP if you have any Shields, with the Stronghold trait and the Space zone, under a SAMPLE watermark.

GD06-119 Sturm und Drang pairs as a Pilot off an 【Action】. It is a white Command with a 【Pilot】 line for Schwarz Bruder. Its 【Action】 rests an enemy Unit with 3 or less HP, and afterwards you may pair the card from your trash with one of your (MF) Units; ruling Q546 confirms it is paired as a Pilot after being used as a Command. Four Freedom Ascension Commands - GD05-112 Hoka Kyoten Juzetsujin, GD05-113 Rose Screamer, GD05-121 Cyclone Punch and GD05-122 Graviton Hammer - do the same off 【Main】. Sturm und Drang is the first Command whose own text does it off 【Action】, the timing in which rule 13-2-4-2 otherwise stops you pairing a Pilot-Command; under rule 1-3-1, the card's text wins. GD04-021 Gundam Lfrith Thorn could already pair a (Dawn of Fold) Command from your trash after you play it with an EX Resource, but only during your turn and only through the Unit's text; Sturm und Drang's 【Action】 carries no turn limit.

Put it under GD06-066 Shadow Gundam, an (MF) Unit whose link requirement is the (Gundam Fighter) trait that Sturm und Drang's Pilot carries, and Shadow Gundam's 【During Link】【Attack】 activates the paired card's 【Action】 again. Rulings Q526 and Q527 say that costs nothing and the card stays paired. The Commands guide explains the Pilot-Command rules this bends.

Every GD06 link requirement has at least one card that satisfies it, so the set adds no unanswerable link name like the one the Link Units guide found on Gundam Aerial Rebuild. Two GD06 Pilots also answer earlier sets' link boxes under a second name:

  • GD06-092 Neo Lorrnoke prints "This card's name is also treated as [Mu La Flaga]". Four Units link with Mu La Flaga - GD03-072 Aile Strike Gundam, ST04-003 Moebius Zero, ST14-010 Perfect Strike Gundam and GD06-005 Akatsuki (Shiranui) - and until now the only card that could answer them was ST04-013 Hawk of Endymion, a Command with a Pilot line. Neo Lorrnoke is the first Pilot card to do it.
  • GD06-090 Vidar is also treated as [Gaelio Bauduin]. That makes it the second Pilot card, after GD02-099 Gaelio Bauduin, for the three earlier Units that ask for him - GD02-070 Gundam Kimaris, GD02-082 Gaelio's Schwalbe Graze and GD03-080 Gundam Kimaris Trooper (Trooper Mode) - as well as GD06's Gundam Vidar and Gundam Kimaris Vidar.

The other direction matters for anyone opening packs. 23 of GD06's 58 linkable Units link with a name or trait that only GD06 cards carry - Kou Uraki, Elpeo Ple, Gym Ghingnham, Judau Ashta, Anavel Gato and (Gundam Team) among them - so those Units need a GD06 Pilot, or one of its Pilot-Commands, to attack the turn they land.

Three vanilla Units join the banned pair

Three GD06 Units are Lv. 2, cost 1, 2 AP and 2 HP with no text: GD06-028 Gaza D (green), GD06-047 Windam (red) and GD06-063 GFreD (purple). Bandai's 10 July 2026 banned-list notice says matching cards printed in GD05 and later join the vanilla banned pair "at the time of their release", and its current page applies the rule to all combinations of cards that match the description.

So from 30 October the group is 25 cards: the 22 Bandai's page names, plus these three. You may still run four copies of one of them, and none of any other. The tournament rules guide has the full list and the reasoning Bandai gave.

Release week: Sealed and the seven-day rule

Bandai's GD06 Booster Pack Release Event runs in participating stores from 30 October to 8 November 2026, though Bandai notes some areas may start later because of shipping. It has one recommended format, GD06 Booster Pack Sealed: open four packs ("48+4 cards" by Bandai's count), build a deck of exactly 30, with no colour limit and any number of copies of a card number. You apply through BANDAI TCG+, and winners receive extra sets of promo cards: GD06-029 Elpeo Ple's Qubeley Mk-Ⅱ and GD06-084 Elpeo Ple. That pair is linked, since GD06-029's link requirement is [Elpeo Ple].

For a Sealed pool, the Commons are spread almost evenly: green has 12 of the 50, red and purple 10 each, and blue and white 9 each. The product page gives no pull rates, so that is the pool, not your odds. The tournament rules guide sets the Sealed formats beside Constructed.

For competitive play, section 2.4.1 of the Tournament Rules Manual bars cards released less than seven days earlier from Premier-level events. That rules GD06's new card numbers out of the Washington, DC Regional on 31 October; the World Championships guide covers which later events are clear.

60 rulings and a rules update on 16 October

Bandai's FAQ added 60 rulings for the set, Q489 to Q548, every one dated 16 October 2026. Most repeat principles the rulings guide already covers. Four ask whether a "look at the top N cards" effect can be declined, and the answer is no (Q502, Q507, Q514, Q515). Four confirm a block stands after a Unit loses a conditional <Blocker> (Q490, Q491, Q492, Q523). Q534 and Q548 both define "reduce". The answers worth reading are the ones that only exist for GD06 cards: Q498 on copying tokens, Q504 on ZZ's damage, Q542 on borrowing a token and Q546 on Sturm und Drang.

The same day, the Comprehensive Rules moved from Ver. 1.9.0 to Ver. 1.10.0. Its changelog lists two changes, and both are multiplayer rules: new rule 12-2-9 says that in Battle Royale you can only activate <Blocker> when you or one of your Units is attacked, and 12-3-5 revises how Team Battle teams redraw their opening hands. Neither names a GD06 card. The multiplayer rules guide covers both modes, and the errata and rules-updates guide tracks every earlier version.

What GD06 leaves alone

Several claims from this site's earlier Gundam guides still hold once GD06's 130 cards are counted:

  • Every Pilot costs 1. All 21 GD06 Pilots print cost 1. GD06-086 Mashymre Cello and GD06-100 Corin Nander knock 1 off when paired with particular Units, and rulings Q532 and Q537 confirm their Lv. does not drop.
  • No Base is above Rare, and every Base opens the same way. All nine GD06 Bases are Common or Uncommon, and all nine open with 【Burst】 Deploy this card, then a 【Deploy】 that adds one of your Shields to your hand.
  • No Command is a Legend Rare, and no Pilot-Command has a 【Burst】. GD06's 21 Commands are Rare or lower, and none of its nine Pilot-Commands prints a 【Burst】.
  • No card reads a zone. No GD06 card's text refers to Space or Earth, so the zones guide's finding stands.

After Stardust Trails

Bandai's product pages, two of them posted on 23 October, list what follows GD06:

ProductCodeReleaseMSRPFeatured series
Blazing Fist (booster)GD0729 Jan 2027Not listedMobile Suit Gundam: The 08th MS Team
Cosmic CrisisEB0226 Feb 2027$4.99Mobile Suit Gundam SEED FREEDOM ZERO
Unicorn AwakeningST1516 Apr 2027$39.99Mobile Suit Gundam Unicorn

Cosmic Crisis lists 12 cards a pack and 100 + 3 card types: 45 Common, 21 Uncommon, 15 Rare, 9 Legend Rare, 10 Special and 3 tokens. Unicorn Awakening lists a ready-to-play 50-card deck, 10 Resource cards, 25 Extra Cards, 6 token cards, 6 damage counter dice, a rule/playsheet and a bonus pack.

The full card list

Read straight off Bandai's English database on 23 October 2026, by colour. Commands that show AP and HP are Pilot-Commands; those figures are the Pilot's modifiers.

Blue

CardNameTypeLv.CostAP / HPRarity
GD06-001Gundam GP01FbUnit543 / 5LR
GD06-002Infinite Justice GundamUnit765 / 5LR
GD06-003GQuuuuuuX (Omega Psycommu Released)Unit642 / 5LR
GD06-004Gundam GP01Unit424 / 3R
GD06-005Akatsuki (Shiranui)Unit655 / 4R
GD06-006GQuuuuuuX (Omega Psycommu)Unit534 / 2R
GD06-007Kikeroga (MS Mode) (GQ)Unit754 / 6R
GD06-008Powered GMUnit322 / 4U
GD06-009GM CustomUnit322 / 4U
GD06-010GM Cannon ⅡUnit322 / 3U
GD06-011Red GundamUnit544 / 4U
GD06-012Z'GokUnit423 / 4C
GD06-013Zaku Ⅱ F2 (EFSF)Unit111 / 2C
GD06-014GM Type CUnit212 / 1C
GD06-015Waldfeld's Gaia GundamUnit533 / 5C
GD06-016Dom TrooperUnit323 / 3C
GD06-017GQuuuuuuXUnit322 / 4C
GD06-080Kou UrakiPilot41+2 / +1R
GD06-081Amate Yuzuriha (Machu)Pilot41+1 / +2R
GD06-082Athrun ZalaPilot51+2 / +2U
GD06-083Challia Bull (GQ)Pilot51+2 / +2C
GD06-101The Gundam SaysCommand62-R
GD06-102A MiracleCommand33-U
GD06-103Restore the Front LineCommand31+2 / +0C
GD06-104Steady SupportCommand21+1 / +0C
GD06-122AlbionBase21- / 4U

Green

CardNameTypeLv.CostAP / HPRarity
GD06-018Elpeo Ple's Qubeley Mk-ⅡUnit323 / 2LR
GD06-019Turn XUnit875 / 6LR
GD06-020Hamma-HammaUnit333 / 4R
GD06-021Turn X (Top)Unit432 / 2R
GD06-022Merrybell's BanditUnit644 / 4R
GD06-023Galluss JUnit112 / 1U
GD06-024R-JarjaUnit544 / 4U
GD06-025Re-GZUnit423 / 4U
GD06-026Stero's MahirooUnit433 / 4U
GD06-027Mashymre's ZssaUnit323 / 2C
GD06-028Gaza DUnit212 / 2C
GD06-029Elpeo Ple's Qubeley Mk-ⅡUnit434 / 3C
GD06-030MahirooUnit322 / 4C
GD06-031ZssanUnit223 / 2C
GD06-032BellonaUnit11- / 1C
GD06-084Elpeo PlePilot31+2 / +0R
GD06-085Gym GhingnhamPilot51+2 / +2U
GD06-086Mashymre CelloPilot31+0 / +2C
GD06-087Merrybell GadgetPilot41+2 / +1C
GD06-105Grace Under PressureCommand53-R
GD06-106Presence DetectedCommand41-U
GD06-107Wheel Spoke FormationCommand31+1 / +0C
GD06-108On EdgeCommand41+1 / +1C
GD06-109God of War GhingnhamCommand41-C
GD06-123EndraBase42- / 5U
GD06-124AspiteBase31- / 5C

Red

CardNameTypeLv.CostAP / HPRarity
GD06-033ZZ GundamUnit987 / 7LR
GD06-034Gundam BaelUnit765 / 5LR
GD06-035Zeta GundamUnit544 / 4R
GD06-036Gundam VidarUnit423 / 4R
GD06-037Reginlaze JuliaUnit644 / 4R
GD06-038Gundam Kimaris VidarUnit765 / 5R
GD06-039Neo Core FighterUnit221 / 2U
GD06-040Gundam Mk-ⅡUnit423 / 4U
GD06-041Neo Lorrnoke's Windam (Jet Striker)Unit433 / 4U
GD06-042Destroy Gundam (MA Mode)Unit664 / 6U
GD06-043Julieta's ReginlazeUnit434 / 3U
GD06-044Core TopUnit323 / 3C
GD06-045Core BaseUnit323 / 2C
GD06-046Hyaku-ShikiUnit434 / 3C
GD06-047WindamUnit212 / 2C
GD06-048Helmwige ReincarUnit322 / 3C
GD06-088Judau AshtaPilot51+2 / +2R
GD06-089McGillis FareedPilot41+1 / +2U
GD06-090VidarPilot41+2 / +1U
GD06-091Roux LoukaPilot41+2 / +1C
GD06-092Neo LorrnokePilot41+1 / +2C
GD06-110Familial LoveCommand21-R
GD06-111Steely LoyaltyCommand51+2 / +1R
GD06-112Rivalry with RouxCommand31+1 / +1C
GD06-113Unsanctioned OrdnanceCommand54-C
GD06-125ArgamaBase51- / 6U
GD06-126Skipjack-class WarshipBase31- / 5C

Purple

CardNameTypeLv.CostAP / HPRarity
GD06-049Gundam GP02AUnit544 / 3LR
GD06-050Legend GundamUnit654 / 5LR
GD06-051GFreDUnit655 / 4LR
GD06-052Val WaloUnit544 / 4R
GD06-053Xavier's Gyan Hakuji-Packs (GQ)Unit534 / 4R
GD06-054GFreDUnit766 / 5R
GD06-055Gundam GP02AUnit424 / 3U
GD06-056XamelUnit433 / 4U
GD06-057Karius' Rick Dom ⅡUnit323 / 3U
GD06-058Blast Impulse GundamUnit423 / 2U
GD06-059Dom TropenUnit323 / 3C
GD06-060Zaku Ⅱ F2Unit212 / 1C
GD06-061Dra-CUnit111 / 1C
GD06-062Gyan Hakuji-Packs (GQ)Unit324 / 3C
GD06-063GFreDUnit212 / 2C
GD06-093Anavel GatoPilot41+2 / +1R
GD06-094NyaanPilot41+2 / +1R
GD06-095Kelley LayznerPilot31+1 / +1U
GD06-096Xavier OlivettePilot41+2 / +1C
GD06-114AlphacidersCommand41-R
GD06-115Teaching New TechniquesCommand43-U
GD06-116Afterglow of ZeonCommand55-C
GD06-117Veterans Joining ForcesCommand31+1 / +1C
GD06-127Yomagn'thoBase42- / 5U
GD06-128GwadenBase31- / 5C
GD06-1295th LunaBase43- / 2C

White

CardNameTypeLv.CostAP / HPRarity
GD06-064Altron Gundam (EW)Unit333 / 4LR
GD06-065SUMO Gold TypeUnit644 / 5LR
GD06-066Shadow GundamUnit645 / 4R
GD06-067Gundam Sandrock Custom (EW)Unit543 / 5R
GD06-068Gundam Heavyarms Custom (EW)Unit434 / 3R
GD06-069SUMO Silver TypeUnit434 / 3R
GD06-070EagailUnit655 / 3R
GD06-071Shining Gundam (Meikyo Shisui)Unit654 / 4U
GD06-072Gundam Deathscythe Hell (EW)Unit535 / 3U
GD06-073Wing Gundam Zero (EW)Unit424 / 3U
GD06-074FlatUnit424 / 3U
GD06-075SerpentUnit324 / 3C
GD06-076WaDomUnit544 / 4C
GD06-077Cannon IllfutoUnit323 / 3C
GD06-078WaDUnit111 / 1C
GD06-079MuttowoooUnit223 / 2C
GD06-097Harry OrdPilot51+2 / +2R
GD06-098Duo MaxwellPilot41+1 / +2U
GD06-099Chang WufeiPilot41+2 / +1C
GD06-100Corin NanderPilot41+3 / +0C
GD06-118Infinite VariationsCommand52-R
GD06-119Sturm und DrangCommand51+1 / +2U
GD06-120Hoping for PeaceCommand41-C
GD06-121Crybaby PoeCommand31+1 / +0C
GD06-130SoleilBase51- / 6U

Tokens

TokenTraitAP / HPKeywordMade by
T-030 Gozzo(Dianna Counter)0 / 3<Blocker>GD06-070 Eagail
T-031 Turn X (Arms)(Ghingnham Fleet) (Long-Range Weapon)2 / 3-GD06-019 Turn X, GD06-109 God of War Ghingnham
T-032 Turn X (Legs)(Ghingnham Fleet) (Long-Range Weapon)3 / 2-GD06-019 Turn X, GD06-109 God of War Ghingnham
T-033 Sazabi(Neo Zeon)4 / 4-GD06-115 Teaching New Techniques, for you
T-034 Nu Gundam(Londo Bell)3 / 3<First Strike>GD06-115 Teaching New Techniques, for the destroyed Unit's owner
T-035 Gundam Calibarn(Academy)5 / 3<High-Maneuver>GD06-105 Grace Under Pressure
T-036 Gundam Aerial Rebuild(Quiet Zero)3 / 5<Breach 3>GD06-105 Grace Under Pressure
T-037 Axis (Base token)(Neo Zeon)0 / 5-GD06-129 5th Luna

GD06-021 Turn X (Top) copies any of your Unit tokens rather than making one of these. The database shows a dash for Gozzo's and Axis's AP; the 0 comes from the text of the cards that make them.

What this does not settle

  • The five Special cards. The product page counts them; the database does not show them yet, and Bandai has not said which cards they are.
  • Pull rates. The GD06 product page lists none.
  • Official GD06 decklists. Bandai's DECKS page had none on 23 October; its newest lists are dated 25 September 2026.
  • Changes before release. The set is not on shelves until 30 October. An errata notice before or after release would change cards here, as one did for ST12-001 Gundam Epyon three weeks before Raging Onslaught came out.
  • Other languages. This is the English (US) database. I did not check the Japanese or Asian sites.
  • Anything after 23 October 2026.

For building with any of this, the deckbuilding guide covers the 50-card, two-colour and Level-curve rules every GD06 card sits inside.

Frequently Asked Questions

When does Gundam Card Game Stardust Trails [GD06] release?
Stardust Trails [GD06] releases on 30 October 2026 at a $4.99 MSRP for a 12-card booster pack. Bandai's GD06 Booster Pack Release Event runs in participating stores from 30 October to 8 November 2026, with Booster-only Sealed (four packs, a 30-card deck, no colour limit) as its recommended format.
How many cards are in Gundam Card Game Stardust Trails GD06?
Stardust Trails [GD06] has 130 numbered cards, GD06-001 to GD06-130: 79 Units, 21 Pilots, 21 Commands and 9 Bases, split 50 Common, 36 Uncommon, 32 Rare and 12 Legend Rare. Bandai's product page lists "135+8 Card Types", adding 5 Special cards and 8 tokens. As of 23 October 2026 the eight tokens (T-030 to T-037) are in the English card database and the five Special cards are not.
Which Gundam series are in Stardust Trails GD06?
Eleven, going by the Source Title field on Bandai's English card database. The largest are ∀ Gundam (25 cards), Mobile Suit Gundam 0083 (24) and Mobile Suit Gundam ZZ (23), followed by GQuuuuuuX (17), SEED DESTINY (12), Iron-Blooded Orphans (11), Endless Waltz (9), G Gundam (4), Char's Counterattack (3), Mobile Suit Gundam (1) and The Witch from Mercury (1). ZZ and 0083 are new to the Gundam Card Game in GD06.
What are the Legend Rares in Gundam Card Game GD06?
Stardust Trails [GD06] has 12 Legend Rares: GD06-001 Gundam GP01Fb, GD06-002 Infinite Justice Gundam and GD06-003 GQuuuuuuX (Omega Psycommu Released) in blue; GD06-018 Elpeo Ple's Qubeley Mk-II and GD06-019 Turn X in green; GD06-033 ZZ Gundam and GD06-034 Gundam Bael in red; GD06-049 Gundam GP02A, GD06-050 Legend Gundam and GD06-051 GFreD in purple; and GD06-064 Altron Gundam (EW) and GD06-065 SUMO Gold Type in white.
Does GD06 add cards to the Gundam Card Game vanilla banned pair?
Yes. Three Stardust Trails [GD06] Units are Lv. 2, cost 1, 2 AP and 2 HP with no effects: GD06-028 Gaza D, GD06-047 Windam and GD06-063 GFreD. Bandai's 10 July 2026 banned-list notice says matching cards printed in GD05 and later join the vanilla banned pair at release, so from 30 October 2026 the group has 25 cards, and a deck may run up to four copies of only one of them.
Can I play GD06 cards at the Gundam Card Game Washington DC Regional on 31 October 2026?
No. Section 2.4.1 of the Gundam Card Game Tournament Rules Manual bars cards released less than seven days earlier from Premier-level events such as Regionals. Stardust Trails [GD06] releases on 30 October 2026, one day before the Washington, DC Regional, so new GD06 card numbers are not legal there. Reprints that keep an older card number are exempt.

Keep Reading

Sources & Further Reading
Last updated October 23, 2026.

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