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Super Mario 64 Music: Every Track and Where It Plays

Super Mario 64 scores 15 courses with seven songs, and only one of them belongs to a single course. Here is which track plays in every course and secret level, the five levels whose music rearranges itself as Mario moves, what triggers the boss music and the jingles, all 36 soundtrack tracks under their 1996 and current names, and where to listen today.

Published October 2, 2026·12 min read·By Mythras
The Super Mario 64 Original Soundtrack album cover: a large rendered Mario standing beside orange 'Original Sound Track' lettering, with several smaller Marios, a lunging Bowser and the Nintendo 64 logo around it.

Super Mario 64 has 15 main courses and seven songs to score them with. The decompiled level scripts assign each course and castle area its background track, and read in one sitting they show how hard Nintendo leaned on sharing: Shifting Sand Land runs on Lethal Lava Land's theme, Snowman's Land on Cool, Cool Mountain's, and Wet-Dry World on the Hazy Maze Cave track. Big Boo's Haunt is the only main course with a song no other course plays.

That economy is the interesting part of a soundtrack everyone already knows by ear. Koji Kondo, credited in the game as sound composer, stretches one melody across eight of the 15 courses in three arrangements, has five courses rebuild their arrangement depending on where Mario is standing, and uses a handful of short stings to tell you when you have done something right. Here is which track plays where, what triggers the music that cuts in over the top, all 36 tracks on the official soundtrack under both their 1996 and current names, and where you can listen to it legally today.

Where a track plays comes from the n64decomp decompilation of the game's code. Track names, instrumentation and the descriptions of what each layer sounds like come from the Super Mario Wiki's music pages. Everything below is the N64 game, with the DS remake's differences at the end.

Fifteen courses, seven songs

Mario running along a curved stone bridge in the Cavern of the Metal Cap, past a green ! switch beneath a waterfall, with a line of yellow coins on the bridge ahead of him. This screenshot is Nintendo Music's artwork for the Hazy Maze Cave track.

Track names below are the ones Nintendo uses today on its Nintendo Music app. The 1996 North American soundtrack CD named several of them differently, and the full cross-reference is further down.

#CourseMain trackAlso inside the course
1Bob-omb BattlefieldMain ThemeSlider, during Koopa the Quick's race
2Whomp's FortressMain ThemePiranha Plant's Lullaby, near the sleeping Piranha Plants
3Jolly Roger BayDire, Dire DocksNothing else
4Cool, Cool MountainCool, Cool MountainSlider, on the slide inside the cabin
5Big Boo's HauntBig Boo's HauntThe Merry-Go-Round, in the basement
6Hazy Maze CaveHazy Maze CaveNothing else
7Lethal Lava LandLethal Lava LandNothing else; the volcano keeps the same track
8Shifting Sand LandLethal Lava LandHazy Maze Cave, inside the pyramid
9Dire, Dire DocksDire, Dire DocksNothing else
10Snowman's LandCool, Cool MountainHazy Maze Cave, inside the igloo
11Wet-Dry WorldHazy Maze CaveNothing else
12Tall, Tall MountainMain ThemeSlider, on the hidden slide
13Tiny-Huge IslandMain ThemeHazy Maze Cave in Wiggler's cave, and Slider during the Koopa the Quick rematch
14Tick Tock ClockSliderNothing else
15Rainbow RideSliderNothing else

Three things fall out of that table.

Six of the seven course themes are shared. Main Theme, Slider, Cool, Cool Mountain, Dire, Dire Docks, Lethal Lava Land and Hazy Maze Cave all score at least two courses. Big Boo's Haunt, an atonal piece in the Super Mario Wiki's description, is the one that never leaves its own course.

One melody carries eight courses. The Super Mario Wiki identifies both Slider and Cool, Cool Mountain as arrangements of Main Theme's main motif: Slider is a presto bluegrass version with the melody on fiddle, a whistle countermelody and banjo, and Cool, Cool Mountain is a winter arrangement. Main Theme scores four courses, Slider two and Cool, Cool Mountain two, so eight of the 15 courses are the same tune in different clothes.

Slider is the workhorse. Beyond Tick Tock Clock and Rainbow Ride, the level scripts give it to the Princess's Secret Slide, the slides inside Cool, Cool Mountain and Tall, Tall Mountain, two of the three cap levels and Wing Mario Over the Rainbow, and the Koopa the Quick code switches to it for both of his races. The wiki notes the name comes from the Japanese term for a slide stage. Hazy Maze Cave's theme is the other traveller: two full courses plus the pyramid, the igloo, Wiggler's cave and the Cavern of the Metal Cap.

That sharing doubles as navigation. The Shifting Sand Land guide uses the switch to the cave theme as the sign you are inside the one-way pyramid, and the Lethal Lava Land guide notes the desert borrows its music.

The castle, the secret levels and Bowser

AreaTrack
Inside Peach's Castle, all floorsPeach's Castle
Castle Grounds and the courtyardNo song at all
The Princess's Secret SlideSlider
Tower of the Wing CapSlider
Vanish Cap Under the MoatSlider
Cavern of the Metal CapHazy Maze Cave
Wing Mario Over the RainbowSlider
The Secret AquariumDire, Dire Docks
Bowser in the Dark World, the Fire Sea and the SkyBowser's Road
The first two Bowser fightsBowser's Theme
The final Bowser fightThe Final Battle

Three notes on that table.

Outside, there is no music. The level scripts for the Castle Grounds and the courtyard assign the game's sound-effects player instead of a song, so all you hear out there is ambient sound and birdsong.

The castle waits for Bowser. On a file that has never been saved, the decompiled code holds the castle theme back the first time you walk in. Bowser's "Welcome. No one's home!" message plays its own sting first, Bowser's Message, the same one you hear when you try a star door you cannot open yet, and Peach's Castle only starts once that text box closes.

The last fight gets its own track. The first two Bowser arenas share Bowser's Theme. Bowser in the Sky's arena switches to The Final Battle, which the Super Mario Wiki notes quotes twelve notes of Bowser's Theme. The Bowser levels guide covers the obstacle courses that Bowser's Road plays over.

Five courses remix their music as you move

Mario swimming above the roof of the sunken ship in Jolly Roger Bay, with the eel Unagi's head filling one of the ship's windows and the Power Meter on screen. This is Nintendo Music's artwork for the Dire, Dire Docks track.

The decompilation contains a table its authors call music dynamics: per-level rules that raise or mute individual instrument channels according to Mario's position, area or room. Five playable levels have one, and they are the five below. A sixth table is attached to an empty level slot the game never uses.

CourseTrackWhat changes, and where
Dire, Dire DocksDire, Dire DocksBase version in the first area. Synths fade in from the tunnel entrance. Percussion comes in on land in the second area
Jolly Roger BayDire, Dire DocksBase version out of the water and inside the sunken ship. Synths while swimming. Percussion on land in the cavern area
Hazy Maze CaveHazy Maze CaveA vocal track comes in, in the Hazy Maze and at the Underground Lake
Wet-Dry WorldHazy Maze CaveThe same vocal layer downtown, and per the code low down in the main room
Big Boo's HauntBig Boo's HauntPart of the arrangement drops out on the grounds outside the mansion and in the basement room around the merry-go-round

The descriptions of what each layer sounds like are the Super Mario Wiki's, and the locations are what the decompiled table checks. For the cave theme the code swaps one instrument channel for another rather than simply adding one. That fits the wiki's note that in the four other places the theme plays (the pyramid, the igloo, Wiggler's cave and the Cavern of the Metal Cap) you hear the bass-guitar melody and the vocal track together.

Big Boo's Haunt has a second trick on top. Walk into the room around the basement carousel and the decompiled code starts The Merry-Go-Round with the course theme still running underneath at reduced volume. Step into the carousel's enclosure and the course music drops out completely, leaving only The Merry-Go-Round. Leave both and it fades back. The Big Boo's Haunt guide covers the fight in that room.

The practical use is the one the Dire, Dire Docks guide already points out: if the track thickened, you moved. In Jolly Roger Bay the synth layer is the swimming cue.

The music that cuts in over the level

TrackWhat triggers it
Powerful MarioPutting on the Wing Cap or the Vanish Cap, or riding or swimming with a Koopa Shell
Metal MarioPutting on the Metal Cap
Stage BossKing Bob-omb, the Whomp King, Eyerok and Wiggler
Race Fanfare, then SliderAccepting a race from Koopa the Quick
Piranha Plant's LullabyGetting near a sleeping Piranha Plant
The Merry-Go-RoundThe carousel room in Big Boo's Haunt
The Endless StairsClimbing the endless stairs with fewer than 70 Power Stars

Stage Boss is reserved for four bosses. The decompiled dialog handler starts it when King Bob-omb, the Whomp King, Eyerok or Wiggler delivers his opening speech, starts it again if King Bob-omb has to warn you about throwing him out of the ring, and fades it out on their defeat lines. Big Boo, Big Bully, Chill Bully and Big Mr. I never trigger it. You fight them to whatever the room is already playing, the course theme or, on the merry-go-round, The Merry-Go-Round, which squares with the Big Boo's Haunt guide's note that those four have no boss theme of their own. Bowser has his two tracks. The boss guide has the fights themselves.

Koopa the Quick's races switch the course to Slider. Accepting a race plays Race Fanfare, and the same handler plays it when you accept either Big Penguin race in Cool, Cool Mountain. For Koopa the Quick, the race code then changes the course music to Slider and starts the on-screen timer. The penguin race does neither; the cabin slide is already playing Slider. Reach Koopa's finish line before he does and Race Fanfare plays again. The Bob-omb Battlefield guide covers the race rules.

Mario lying asleep on the grass beside a sleeping Piranha Plant in a flower bed, with a wooden fence and blue sky behind them. This is Nintendo Music's artwork for Piranha Plant's Lullaby.

The lullaby is a stealth meter. In the decompiled Piranha Plant code, the lullaby replaces the level music once Mario is within 1,000 units of a sleeping plant. Inside 400 units, moving forward faster than 10 units per frame wakes it, and so does rising faster than 10, which a jump does. So when the lullaby starts, walk very slowly and do not jump. The sleeping plants are in Whomp's Fortress, and the course's level script opens with a Lakitu Bros. message telling you Mario has to walk very slowly to sneak up on enemies.

Mario climbing a long red-carpeted staircase between brick walls hung with Bowser and Peach portraits, with the star counter reading 60. This is Nintendo Music's artwork for The Endless Stairs.

The Endless Stairs is an illusion scored with an illusion. The staircase loops you back, and the track, per the Super Mario Wiki, is built on the Shepard tone, a sound that seems to rise forever, and on György Ligeti's piano étude "The Devil's Staircase". The decompiled check that plays it uses the same threshold as the stairs: fewer than 70 Power Stars. At 70, the loop and the music stop together.

The jingles, and what each one means

The short stings are information, not decoration, and Correct Solution is the most useful of them. It is the "you got it" chime, and the moments the decompiled code plays it include:

  • the courtyard Boo dies and drops the Big Boo's Haunt cage
  • Big Boo appears after the five Ghost Hunt Boos
  • the Big Bully drops in after his three minions in Lethal Lava Land
  • the Chain Chomp's post is pounded flat
  • the haunted bookshelf opens
  • a treasure chest puzzle is solved, in Jolly Roger Bay's ship, its ocean cave, or Dire, Dire Docks
  • the top of the pyramid opens after all four pillars
  • the snowman's head lands on its new body in Cool, Cool Mountain
  • the pool at the top of Tiny-Huge Island drains
  • Ukiki lands on his cage in Tall, Tall Mountain
  • the moat pillars drain the moat
  • you defeat eight Monty Moles in a row in Tall, Tall Mountain, which also spawns a 1-Up (the streak resets if a kill is 1,500 units or more from the last)
  • Yoshi turns to greet you on the castle roof

In every build the decompilation covers except the original Japanese one, stepping on a cap switch plays it too. The cap guide covers the switches.

The rest, per the Super Mario Wiki:

JingleWhen it plays
Game StartEntering a main course. It is the first six notes of the 1985 Super Mario Bros. ground theme, with a "paah" voice sample
Power StarA Power Star appears
Course ClearYou collect a Power Star. It is a short arrangement of Main Theme
Star Catch FanfareThe results screen after Mario jumps out of the painting, and after a Bowser level except Bowser in the Sky
Toad's MessageTalking to a Toad
Bowser's MessageYour first entry into the castle, and star doors you cannot open yet
Peach's LetterThe opening letter, and whenever you have enough stars to open a new area
Red coin soundEach red coin plays a short Main Theme phrase, and the pitch rises with each one

One melody, and a lot of 1985

The Super Mario Wiki counts six extra arrangements of Main Theme inside the game itself: Opening, Slider, Cool, Cool Mountain, Course Clear, Game Over and the red coin sound. Game Over is a slow, mournful take on it.

The 1985 callbacks run deeper than that, and all of them are on the wiki's track pages:

  • Title Theme is the Super Mario Bros. ground theme played on steelpan.
  • Hazy Maze Cave is an arrangement of the Super Mario Bros. underground theme, with the melody on bass guitar.
  • Metal Mario is an arrangement of the Super Mario Bros. invincibility theme.
  • Powerful Mario, the Wing Cap and Vanish Cap music, is an arrangement of a theme from Super Mario World 2: Yoshi's Island (1995), itself built on that same invincibility tune.

Two more details from the same pages: Peach's Castle is written for strings in string-quartet style, and the Ending is a medley of Peach's Castle and the Super Mario Bros. ending theme.

The credits in the decompiled code list Koji Kondo as sound composer, Yoji Inagaki on sound effects and Hideaki Shimizu as sound programmer. Outside the original Japanese release they also credit Charles Martinet as the voice of Mario and Leslie Swan as the voice of Peach.

All 36 tracks on the soundtrack

The official album, the Super Mario 64 Original Soundtrack, was published by Pony Canyon in Japan on July 19, 1996, and released in North America in November 1996, per the Super Mario Wiki. Its 36 tracks are 34 pieces of game music, the "It's a me, Mario!" voice clip from the boot-up sequence, and a bonus piano version of Piranha Plant's Lullaby performed by Koji Kondo. Nintendo Music carries the same 36, reordered and partly renamed, and no track title says "Koopa" any more. The 1996 titles below are the North American CD's; the Japanese CD printed different English titles for some tracks, such as WATER for Dire, Dire Docks and FIRE BUBBLE for Lethal Lava Land.

#1996 US CD titleNintendo Music titleWhere it plays
1It's a me, Mario!It's-a Me, Mario!Voice clip at boot-up
2Title ThemeTitle ThemeTitle screen
3Peach's MessagePeach's LetterOpening letter; enough stars for a new area
4OpeningOpeningLakitu's flyover of the castle
5Super Mario 64 Main ThemeMain ThemeBob-omb Battlefield, Whomp's Fortress, outside on Tall, Tall Mountain and Tiny-Huge Island
6SliderSliderTick Tock Clock, Rainbow Ride, all slides, two cap levels, Wing Mario Over the Rainbow, Koopa races
7Inside the Castle WallsPeach's CastleInside the castle
8Looping StepsThe Endless StairsEndless stairs, under 70 stars
9Dire, Dire DocksDire, Dire DocksJolly Roger Bay, Dire, Dire Docks, the Secret Aquarium
10Lethal Lava LandLethal Lava LandLethal Lava Land, Shifting Sand Land's desert
11Snow MountainCool, Cool MountainCool, Cool Mountain, Snowman's Land
12Haunted HouseBig Boo's HauntBig Boo's Haunt
13Merry-Go-RoundThe Merry-Go-RoundThe carousel room in Big Boo's Haunt
14Cave DungeonHazy Maze CaveHazy Maze Cave, Wet-Dry World, Cavern of the Metal Cap, the pyramid, the igloo, Wiggler's cave
15Piranha Plant's LullabyPiranha Plant's LullabyNear a sleeping Piranha Plant
16Powerful MarioPowerful MarioWing Cap, Vanish Cap, Koopa Shell
17Metallic MarioMetal MarioMetal Cap
18File SelectFile SelectFile select screen
19Correct SolutionCorrect SolutionA puzzle solved
20Toad's MessageToad's MessageTalking to a Toad
21Power StarPower StarA Power Star appears
22Race FanfareRace FanfareA race accepted; reaching Koopa's finish first
23Star Catch FanfareStar Catch FanfareResults screen after a star
24Game StartGame StartEntering a main course
25Course ClearCourse ClearCollecting a Power Star
26Game OverGame OverGame Over screen
27Stage BossStage BossKing Bob-omb, Whomp King, Eyerok, Wiggler
28Koopa's MessageBowser's MessageFirst castle entry; locked star doors
29Koopa's RoadBowser's RoadThe three Bowser levels
30Koopa's ThemeBowser's ThemeThe first two Bowser fights
31Koopa ClearBowser ClearFanfare for beating Bowser (its Japanese title means "Koopa clear fanfare")
32Ultimate KoopaThe Final BattleThe final Bowser fight
33Ultimate Koopa ClearFinal Battle ClearAfter the final Bowser fight
34Ending DemoEndingThe ending with Peach
35Staff RollStaff RollThe credits
36Piranha Plant's Lullaby-PianoPiranha Plant's Lullaby (Piano Version)Bonus track, not in the game

Where to listen to it today

Nintendo Music. Nintendo added the full 36-track Super Mario 64 soundtrack to its Nintendo Music app in December 2024. The Super Mario Wiki dates it December 23, and Nintendo Life reported it on December 24. Nintendo describes the app as exclusive to Nintendo Switch Online members at no additional cost, and lets you extend select tracks to 15, 30 or 60 minutes. Per the Super Mario Wiki's track table, 16 of the 36 support that: Title Theme, File Select, Peach's Castle, Main Theme, Stage Boss, Slider, Piranha Plant's Lullaby, Cool, Cool Mountain, Bowser's Road, Bowser's Theme, Powerful Mario, The Merry-Go-Round, Metal Mario, Lethal Lava Land, The Endless Stairs and The Final Battle. Dire, Dire Docks, Hazy Maze Cave and Big Boo's Haunt are not on that list.

Super Mario 3D All-Stars. The 2020 collection includes the soundtrack in its music player, per the Super Mario Wiki, but Nintendo's support site confirms the digital version stopped being sold on March 31, 2021. If you already own it, it is still there.

In the game. Nintendo's Nintendo 64 – Nintendo Classics app for Nintendo Switch Online + Expansion Pack members includes Super Mario 64 itself. The version differences guide covers which build each modern release uses.

What changes between versions

The original Japanese cartridge has two music bugs. The decompilation's version flags mark both as fixed in the North American and European releases, the 1997 Shindou revision and the iQue port:

  • After you beat King Bob-omb, the Japanese build never fades the boss music, so Stage Boss keeps playing until Bob-omb Battlefield's own music reloads after the star cutscene.
  • In Bob-omb Battlefield, taking a warp during Koopa the Quick's race stops the race music on the Japanese build. The later builds put Slider back on if the race timer is still running.

Super Mario 64 DS mostly keeps the same tracks. Per the Super Mario Wiki:

N64Super Mario 64 DS
Stage BossFour bossesAlso Goomboss, King Boo and Chief Chilly
Dire, Dire Docks synth layerStarts at the tunnel entranceStarts halfway through the tunnel
Hazy Maze CaveOriginal arrangementRearranged with slightly different instruments, otherwise near identical
The Final BattleOriginal tempoExtra tempo changes, with a slower five-note bridge
Endless Stairs musicUnder 70 starsUnder 80 stars
New variationsNonePowerful Mario for riding Hoot and for Mario's balloon power; Metal Mario versions for Mega Mario and Yoshi's fire power

Quick Action Checklist

  • Use the music as a map: a thicker Dire, Dire Docks track means you moved areas, and the cave theme in Shifting Sand Land means you are inside the one-way pyramid.
  • When Piranha Plant's Lullaby starts in Whomp's Fortress, walk very slowly and do not jump. Inside 400 units, moving faster than 10 units per frame wakes the plant.
  • Expect Stage Boss only for King Bob-omb, the Whomp King, Eyerok and Wiggler. Bowser has his own two tracks, and every other boss fights to whatever the room is already playing.
  • Treat Correct Solution as a confirmation. When it plays, the puzzle is done and a star, a cage or a new path is usually on its way.
  • The Endless Stairs music, like the stairs, stops at 70 Power Stars.
  • To listen outside the game, use Nintendo Music with a Nintendo Switch Online membership. 16 of the 36 tracks can be extended to up to 60 minutes.
  • Looking up an old name? Koopa's Road is Bowser's Road, Inside the Castle Walls is Peach's Castle, Cave Dungeon is Hazy Maze Cave, Snow Mountain is Cool, Cool Mountain and Haunted House is Big Boo's Haunt.

Frequently Asked Questions

Who composed the music for Super Mario 64?
Koji Kondo composed the Super Mario 64 soundtrack and is credited in the game as sound composer. The same credits list Yoji Inagaki for sound effects and Hideaki Shimizu as sound programmer. The official Super Mario 64 Original Soundtrack album, published by Pony Canyon in 1996, has 36 tracks, including a bonus piano version of Piranha Plant's Lullaby performed by Kondo.
What song plays in Bob-omb Battlefield in Super Mario 64?
Bob-omb Battlefield plays "Main Theme", titled "Super Mario 64 Main Theme" on the 1996 Super Mario 64 Original Soundtrack CD. The same track plays in Whomp's Fortress and in the outdoor parts of Tall, Tall Mountain and Tiny-Huge Island. When you race Koopa the Quick, the game switches Bob-omb Battlefield's music to "Slider", a fast bluegrass arrangement of the same melody.
Why does the music change in Dire, Dire Docks and Jolly Roger Bay?
Super Mario 64 has per-level rules that raise or mute instrument channels depending on where Mario is. In Dire, Dire Docks, the base version of the "Dire, Dire Docks" track plays in the first area, synths fade in from the tunnel entrance, and percussion comes in on land in the second area. Jolly Roger Bay uses the same track, adding synths while Mario swims and percussion on land in the cavern area. Hazy Maze Cave, Wet-Dry World and Big Boo's Haunt also change their arrangement this way.
Which levels use the Slider music in Super Mario 64?
In Super Mario 64, "Slider" plays in Tick Tock Clock, Rainbow Ride, the Princess's Secret Slide, the slides inside Cool, Cool Mountain and Tall, Tall Mountain, the Tower of the Wing Cap, Vanish Cap Under the Moat and Wing Mario Over the Rainbow. The game also switches to it during both Koopa the Quick races. It is a fast bluegrass arrangement of the game's Main Theme. The Cavern of the Metal Cap uses the Hazy Maze Cave theme instead.
Where can I listen to the Super Mario 64 soundtrack?
All 36 tracks of the Super Mario 64 soundtrack have been on Nintendo's Nintendo Music app since December 2024. The app is for Nintendo Switch Online members at no extra cost, and 16 of the Super Mario 64 tracks can be extended to play for up to 60 minutes. Super Mario 3D All-Stars also includes the soundtrack in its music player, but Nintendo stopped selling it digitally on March 31, 2021.
Why is there no music outside Peach's Castle in Super Mario 64?
In Super Mario 64, the level scripts for the Castle Grounds and the castle courtyard assign the sound-effects player instead of a music track, so those areas have only ambient sound and birdsong. Music starts once Mario is inside the castle, where "Peach's Castle" (titled "Inside the Castle Walls" on the 1996 North American soundtrack CD) plays on every floor.

Keep Reading

Sources & Further Reading
Last updated October 2, 2026.

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