Disney Lorcana: Beginner Guides
Rerolls, progression roadmap, system explainers, mistakes to avoid.
September 2026
2 posts
Lorcana Shift Explained: Stacks, Damage and All 6 Variants
Shift is 199 cards across the 13 main sets before Hyperia City and a full page of rules, and most of that page is about the card underneath. Here is what a shifted character inherits, why 63 Core-legal cards care about the stack, where every card goes when the top one leaves play, and what each of the six variants actually lets you shift onto.

Disney Lorcana's Bag Explained: How Trigger Order Works
Six other posts on this site mention "the bag" in passing and none of them explain it. Here is the actual rule: what goes in, what never does, the exact order it resolves in when two abilities fire at once, and the two different ways a Lorcana card can make something happen later.
August 2026
7 posts
Disney Lorcana Uninkable Cards: All 585, and How to Ink One
The inkwell symbol is the first rule Lorcana teaches and the last one anybody puts a number on. Here is the whole uninkable pool counted off the live card data - 585 of 2,476 cards - cut by rarity, cost, type and ink, plus the Comprehensive Rules clause that lets five specific cards put an uninkable card into your inkwell anyway.

Disney Lorcana Format Coconut Explained: All 18 Beta Cards
Ravensburger put a new multiplayer format into open beta and then did not print a single card for it. The 18 Coconut cards live in the Companion app, the rules fit on one page, and the deckbuilding restrictions are stranger than the summary makes them sound. Here is the whole thing, with the card pool behind each Coconut counted.

Disney Lorcana Actions Explained: All 196, No Instant Speed
An action in Lorcana resolves the moment it is played, and the rules give your opponent no window to answer it. Here is the whole card type counted from the live pool - 196 non-song actions, what they actually do, and the handful of cards that can interfere before the fact.

Disney Lorcana Character Classifications Explained: All 47, and Why Storyborn Does Nothing
Rule 5.3.3.2 lists 47 classifications, and a card needs one of them to legally be a character at all. Then you count the card pool and find that the two most common words on the type - Storyborn and Dreamborn, 1,688 characters between them - are referenced by exactly zero cards.

Disney Lorcana Items Explained: All 205, and Why Nothing Can Attack Them
The item card type gets four numbered rules in a 55-page rulebook, and not one of them explains how to get rid of one. Here is the whole type, counted from the live card pool - 205 items, the cheapest average cost in the game, and the 32 cards that can actually remove one.

Disney Lorcana Songs Explained: How Singing Works, All 119
The number printed on a Lorcana song is a requirement, not a price. Here is the exact alternate-cost rule from Comprehensive Rules 2.2.0, all 119 songs counted from the live pool, and the five situations where the character you were counting on cannot open its mouth.

Disney Lorcana Locations Explained: How All 85 Location Cards Work
Locations never quest, never exert and never hit back, and one of them will still out-race your opponent from the corner of the table. Here is the whole card type - every rule that governs it and every one of the 85 cards that exist, counted from the live pool.
July 2026
4 posts
Disney Lorcana Keywords Explained: Rules and Card Counts
Lorcana has fourteen keywords through 15 October 2026 and a fifteenth, Adventurous, from 16 October. Ravensburger prints them wildly unevenly. Here is what each one does by rule number, how many cards actually carry it, and the ink-pair blind spot that no rulebook warns you about.

How to Play Disney Lorcana - Rules, Turn Structure, and the Race to 20 Lore
Lorcana is the rare TCG where you never attack your opponent directly. You race them to 20 lore. This is the full rules walkthrough - inkwell, turn phases, questing, challenging, drying, card types, and deck limits.
Disney Lorcana Beginner Guide: Your First 10 Games
Lorcana takes twenty minutes to learn and about ten games to stop losing to the basics. Here is what to buy, what the inkwell decision actually costs you, and the errors that quietly decide your first matches.

Disney Lorcana Inks Explained: What Amber, Amethyst, Emerald, Ruby, Sapphire and Steel Do
Lorcana gives you six inks and lets you pick two. Here is what each ink actually owns mechanically - counted from the card pool through Set 13, not vibes - and why pairing inks in Lorcana costs you nothing.