Blog/Fortnite/🎮Game Guides

Fortnite Storm Phases: Damage and Timings Per Zone

Our rotation guide tells you the storm "ramps up" and leaves it there. This one gives you the actual clock: how many seconds each of the 12 Battle Royale phases waits and shrinks for, what the safe zone radius drops to, what the damage per second is at each step, and how Reload, Fortnite OG and Blitz differ. Plus the five cells where the Fortnite Wiki table disagrees with the wiki's own change log.

Published September 12, 2026·9 min read·By Mythras
The Fortnite storm wall closing across the island during Chapter 7, the boundary players race to stay inside of each phase.

Everyone who plays Fortnite knows the storm gets worse. Almost nobody can tell you by how much, or how long they actually have when a circle appears.

Our rotation guide is honest about the shape of it — leave early, read where the zone pulls, late storm is a genuine threat — but it never puts a number on anything, and neither does our Storm Surge explainer, which deliberately skips figures on the grounds that they move between patches. Fair enough. But they are published figures, and knowing them changes decisions: whether you can loot one more chest, whether that 40-health run across the open is survivable, whether hiding in the storm is a plan or a suicide.

So here is the timetable. Every number below is the Fortnite Wiki's Storm phase data, which the page states is current as of update v41.20. Epic's own v42.00 update notes — the patch that opened Chapter 7 Season 4 on August 20, 2026 — record no Battle Royale storm value changes — their only storm-pacing note concerns a new Reload map, covered below — and the wiki's Battle Royale storm change log has no v42.00 entry, so v41.20 is still the last recorded revision at the time of writing.

The Battle Royale storm, phase by phase

Two clocks run in every phase. Time between phases is the wait — the circle is drawn on your map and the storm has not moved yet. Resize time is the shrink itself. Damage per second is expressed as a percentage of your maximum health.

PhaseWaitShrinkDamage/secSafe zone radiusMove distance
01:001500 m0 m
11:501:251%950 m0 m
21:001:301%725 m0 m
31:101:501%500 m0 m
40:501:201%400 m0 m
50:301:051%225 m0 m
60:351:102%120 m0 m
70:351:105%60 m150 m
80:251:008%40 m120 m
90:101:0010%20 m120 m
100:010:5010%13.5 m48 m
110:010:5010%10 m66 m
120:011:2010%0 m0 m

Three things fall out of that table that are worth saying out loud.

Add every wait and every shrink together and the whole storm timetable is 22 minutes 38 seconds, from phase 0 forming to the final circle closing at zero metres. That is the outer bound on match length after the drop, not a typical game — most lobbies are decided several phases earlier.

The front half is generous and the back half is not. Phases 1 through 3 alone hand you 8 minutes 45 seconds of combined waiting and shrinking. Phases 10, 11 and 12 give you a one-second wait each: the circle appears and the storm is already moving. If you are planning to reposition on the countdown, that plan stops working at phase 10.

The damage cliff is phase 7, not phase 6. Damage stays flat at 1% for five straight phases, doubles to 2% at phase 6, and then more than doubles again to 5% at phase 7 — a 150% increase in a single step, the steepest proportional jump on the table. Phase 6 storm is an inconvenience. Phase 7 storm is a countdown.

The Fortnite storm wall seen from above the cloud layer, showing the boundary between the safe zone and the storm.

What those percentages cost you at 100 HP

Percentages are awkward to act on mid-match. At the standard 100 maximum health, the percentage is simply health per second, so the numbers become obvious:

PhaseDamage/sec at 100 max HPSeconds from 100 HP to zero
1–51100
6250
7520
8812.5
9–121010

Ten seconds. That is the entire budget for a phase-9 storm run at full health, before Storm Sickness gets involved. It is why a mobility item in the late game is worth more inventory space than a third gun, and why a healing item you can throw or eat on the run is worth the slot.

Note the wiki describes storm damage as damage to your HP, and the figure scales with your maximum health rather than your current health, so a full shield bar does not change the phase clock above.

Storm Sickness is the real deadline

The per-second numbers are only half of it. Fortnite also tracks cumulative storm damage across the whole match, and the wiki's general description of the mechanic crosses three lines:

Cumulative storm damage takenWhat happens
500Storm Sickness warning
600Storm Sickness applies — storm damage is tripled from this point
800Instant elimination

Two consequences. First, at phase-1 rates — 1 damage per second at 100 max health — you would need 600 seconds of storm exposure to trigger Storm Sickness, which is a lot; early storm really is cheap. Second, once it applies, the multiplier is 3x base storm damage, so a phase-9 storm goes from 10 per second to 30, and dipping back into the eye for a moment does not clear it. The wiki is explicit that briefly returning to the safe zone while Storm Sickness is already active does not cure it.

The practical version: the old trick of healing off inside the storm to place high is not a strategy any more. The wiki's own strategy notes say so directly, crediting the mechanic's introduction with killing it.

One scope warning on those three numbers. They come from the wiki's general Storm Sickness section, which does not name a mode — but the same page's Reload change log records an August 27, 2024 hotfix that cut Reload's Storm Sickness damage threshold from 600 to 100 and raised its additional damage per second from 2% to 4%, and no later Reload entry reverses either. Nothing published reconciles the two, so treat 500 / 600 / 800 as the Battle Royale figures and assume Reload punishes storm exposure sooner.

Epic's Storm Sickness promotional art. Cumulative storm damage triggers a warning at 500, sickness at 600 and an instant elimination at 800.

Storm Surge only fires when enough players are alive

Storm Surge is a separate system that gets confused with storm damage constantly, because both drain you when nobody is shooting. It has a gate our existing explainer describes only qualitatively: it can activate during a phase's wait period only if the number of players still alive exceeds a per-phase limit.

PhasePlayers alive needed for Storm Surge
290
390
478
564
654
744
840
930
1030
1130
1230

The sequence is the useful part: the bar falls from 90 down to 30 by phase 9 and then stays flat. Warnings are issued during the resize, and if you are still under the damage threshold when the storm finishes shrinking, Surge activates in the following wait phase. The surge tick itself is 25 damage every 5 seconds, and in team modes a Storm Surge elimination is instant rather than a knock, so there is no reboot to play for.

The damage threshold — how much damage you personally need to have dealt to stay off the list — is not a published number, which is exactly why our Storm Surge guide refuses to quote one. The alive-count gate above is published, and it is the half you can actually read off your own HUD.

Storm Surge exists in Battle Royale, Reload and Fortnite OG. The wiki does not list it for Blitz.

Reload, Fortnite OG and Blitz run different clocks

Same mechanic, three genuinely different pacings. These are the full recorded tables.

Reload — the same 12 shrinking phases as Battle Royale, closing in 19 minutes 55 seconds total:

PhaseWaitShrinkDamage/secRadius
00:501000 m
10:501:301%600 m
20:501:201%425 m
30:401:201%320 m
40:251:101%265 m
50:501:101%200 m
60:501:102%100 m
70:351:005%50 m
80:201:008%25 m
90:000:5510%17 m
100:000:5010%11 m
110:000:5010%11 m
120:001:3010%0 m

Reload's damage ladder is identical to Battle Royale's — 1%, 2% at phase 6, 5%, 8%, then 10% — but it starts inside a 1000 m circle instead of 1500 m and gives you zero wait time from phase 9 onward. One caveat with a date on it: v42.00 added Mini-Venture to the Reload map rotation with a 24-player cap, and Epic's notes state its storm pacing is faster. Epic published no numbers for it, so treat the table above as standard Reload pacing and assume Mini-Venture is quicker by an unstated amount.

Fortnite OG — only 9 shrinking phases, 23 minutes 5 seconds, and it hits 10% damage far earlier:

PhaseWaitShrinkDamage/secRadius
01:001850 m
13:203:001%800 m
22:002:001%400 m
31:301:302%200 m
41:201:105%100 m
50:501:008%50 m
60:301:0010%25 m
70:000:5510%17 m
80:000:4510%11 m
90:001:1510%0 m

That first phase is the whole personality of OG mode: 6 minutes 20 seconds of combined wait and shrink before anything is urgent, off the biggest starting circle of any mode at 1850 m. Then it compresses hard — 2% arrives at phase 3 and 10% at phase 6, against phase 6 and phase 9 in modern Battle Royale.

Blitz — 6 shrinking phases, and the entire storm timetable is 5 minutes 10 seconds:

PhaseWaitShrinkDamage/secRadius
00:00700 m
10:000:301%360 m
20:151:151%230 m
30:150:502%145 m
40:100:405%55 m
50:050:5020%11 m
60:050:1540%0 m

Blitz is the outlier by a distance. Phase 5 deals 20% per second and phase 6 deals 40% — double and quadruple anything Battle Royale ever reaches. At 100 maximum health that is a 2.5-second life expectancy in a phase-6 Blitz storm. There is no rotating out of it and no healing through it; if you are outside that circle, you are done.

Where the wiki disagrees with itself

The phase tables above are what the Fortnite Wiki publishes as current. Reading them against the same page's change log, ten of the twelve Battle Royale rows reconcile exactly, and every Reload row touched by its July 31, 2026 hotfix matches. Five cells do not reconcile, and you should know which ones before you plan a rotation around them.

Disputed valueThe table saysThe change log impliesWhy
Battle Royale phase 1 radius950 m1200 mv41.00 cut it from 1200 m to 950 m, then a June 6, 2026 hotfix disabled every storm change that update made
Battle Royale phase 2 wait / shrink1:00 / 1:300:50 / 1:25The v41.20 hotfixes on July 27 and July 29, 2026 both record this change; the table still carries the pre-hotfix values
Blitz phase 6 damage/sec40%50%An August 1, 2025 hotfix raised it from 20% to 50%, and no later Blitz entry touches the value again
Fortnite OG phase 3 shrink1:301:40A July 31, 2025 hotfix cut it to 1:40; the table still carries the February 2025 value
Fortnite OG phase 9 shrink1:150:45An October 3, 2025 hotfix set phases 8 and 9 to 0:45; the table applied it to phase 8 only

The June 6 revert is worth spelling out because it is what makes the rest of the table trustworthy. Update v41.00 shipped a full storm retune and a hotfix disabled all of it hours later. You can verify the revert took: every "from" value in the later v41.20 hotfix notes matches the pre-v41.00 numbers, including phase 11 sitting at 10 m and phase 12 still existing — both of which v41.00 had changed. So the revert is real, which is precisely why phase 1's radius still reading 950 m looks like a leftover.

None of the five is load-bearing for how you play. Phase 1 is the one phase where nobody is under pressure, ten seconds of phase-2 timing will not decide a match, and whether Blitz phase 6 kills you in 2.5 seconds or 2 seconds is a distinction without a difference. The two Fortnite OG cells matter slightly more, because they move that mode's total: resolve both the change log's way and OG's timetable comes out at 22 minutes 45 seconds instead of 23 minutes 5 seconds. Flagging them anyway, because a table you have checked is worth more than one you have not.

The Fortnite storm wall at ground level. Timing your rotation against it is the difference between arriving early and arriving at 40 health.

Storm behaviour that is no longer running

Old guides and old videos will tell you about storm features that have been switched off. Three of them, with the update that killed each:

  • Dynamic Storm shortened the wait and resize times by around 30 seconds when the lobby thinned out early. The wiki records it as disabled in all playlists as of v41.30. Do not plan on a short-handed lobby speeding the clock up.
  • Storm Surfing, the Chapter 7 Season 1 mechanic where a storm wave carried players in instead of the Battle Bus, was removed in v40.00.
  • The triangle storm shape, which spent most of Chapter 7 Season 1 bouncing between a 0.1% and a 100% chance of replacing the circle, was disabled in the July 27, 2026 v41.20 hotfix.

The 22 minutes 38 seconds above is therefore the published timetable regardless of how many players are left in the lobby.

Quick Action Checklist

  • Know the two clocks. The wait is your planning window; the shrink is your travel window. Phases 1 through 3 give you 8:45 of both combined
  • Treat phase 7 as the cliff. Damage goes 2% to 5% in one step there — the biggest jump on the table
  • Stop banking on the countdown at phase 10. Phases 10, 11 and 12 have a one-second wait
  • Count 10 seconds of life in a phase-9 or later storm at 100 HP, less once Storm Sickness applies
  • Watch 800 cumulative storm damage. That is an instant elimination regardless of your health bar
  • Check the alive count against the Surge gate — 90 players at phase 2 falling to 30 by phase 9
  • Re-learn the clock for Blitz. 5:10 end to end, 20% per second at phase 5 and 40% at phase 6

Frequently Asked Questions

How much damage does the Fortnite storm do per second?
In Fortnite Battle Royale the storm deals a percentage of your maximum health per second, rising through the match: 1% for phases 1 to 5, 2% at phase 6, 5% at phase 7, 8% at phase 8, and 10% from phase 9 through phase 12. At the standard 100 maximum health that is 1 health per second early and 10 per second in the endgame, so a full-health player standing in a phase-9 storm has ten seconds. These are the Fortnite Wiki storm phase values, stated as current for update v41.20.
How long does a Fortnite match storm take to fully close?
Adding every wait and every shrink in the Fortnite Wiki Battle Royale storm table gives 22 minutes 38 seconds from phase 0 forming to phase 12 closing at zero metres. That is the outer bound on a match after the drop rather than a typical game length, since most lobbies end several phases earlier. Reload closes in 19 minutes 55 seconds, Fortnite OG in 23 minutes 5 seconds, and Blitz in 5 minutes 10 seconds.
What is Storm Sickness in Fortnite and when does it trigger?
Storm Sickness is a Fortnite mechanic that tracks the cumulative storm damage you take across a single match and punishes long exposure. In Fortnite Battle Royale you get a warning at 500 cumulative storm damage, Storm Sickness applies at 600 and triples the storm damage you take from that point, and at 800 cumulative storm damage you are instantly eliminated regardless of your remaining health. Briefly returning to the eye of the storm does not cure it once it is active, which is why healing off inside the storm to place high no longer works. The Fortnite Wiki states those figures for the mechanic without naming a mode, but its Reload change log separately records an August 2024 hotfix cutting Reload's threshold to 100, so Reload punishes exposure sooner.
How many players need to be alive for Storm Surge to trigger in Fortnite?
Fortnite Storm Surge can only activate in a given phase if the number of players still alive exceeds a per-phase limit: 90 at phases 2 and 3, 78 at phase 4, 64 at phase 5, 54 at phase 6, 44 at phase 7, 40 at phase 8, and 30 from phase 9 through phase 12. Players below the damage threshold are warned during the storm resize and surged during the following wait phase. The surge tick is 25 damage every 5 seconds, and in team modes a Storm Surge elimination is instant rather than a knock.
What is the safe zone radius in each Fortnite storm phase?
The Fortnite Battle Royale safe zone starts at 1500 m in phase 0 and shrinks through 950 m, 725 m, 500 m, 400 m, 225 m, 120 m, 60 m, 40 m, 20 m, 13.5 m and 10 m before closing to 0 m at phase 12. The storm also begins moving its centre from phase 7 onward, travelling 150 m in phase 7 and 120 m in each of phases 8 and 9. Note that the Fortnite Wiki table lists phase 1 at 950 m while the same page change log implies 1200 m after a June 6, 2026 hotfix reverted update v41.00 storm changes.
Is the Fortnite Dynamic Storm still in the game?
No. Dynamic Storm shortened Fortnite storm wait and resize times by around 30 seconds when the remaining player count fell below a threshold, and the Fortnite Wiki records it as disabled in all playlists as of update v41.30. A thin lobby therefore does not speed up the storm clock any more, and the published phase timings apply regardless of how many players are left. Storm Surfing was separately removed in v40.00, and the triangle storm shape was disabled in a July 27, 2026 v41.20 hotfix.

Keep Reading

Sources & Further Reading
Last updated September 12, 2026.

Related Guides

Epic's promotional art for the Sonic the Hedgehog outfit, the page-1 skin in the Fortnite Chapter 7 Season 4 Override Battle Pass.
🎮Game GuidesSep 4, 2026·9 min read

Fortnite Chapter 7 Season 4 Battle Pass: Skins and Levels

Our Crew guide already worked out that the Override Battle Pass costs 800 V-Bucks and pays 800 back. It never says what's actually in it. Here is the full roster — eight character sets, their unlock levels straight off the Fortnite Wiki's own Battle Pass page, and the exact item count that makes that V-Bucks math check out.

Read article
Epic promotional art for the 8-Bit Shotgun, the red and white games-console-shaped shotgun added to Fortnite in Chapter 7 Season 4 update v42.00.
🎮Game GuidesSep 2, 2026·10 min read

Fortnite Chapter 7 Season 4 New Weapons and Loot Pool

Epic's own v42.00 notes name seven new weapons and items and twelve unvaulted returns. That is the loot pool of Fortnite Chapter 7 Season 4: Override. Here is the full list, the stats that have actually been published for each one, the Pump Shotgun's current damage ladder — and an enumerated account of exactly where Epic's notes and the Fortnite Wiki contradict each other, because on this patch they do, a lot.

Read article
The Shattered Coast island map as of Fortnite update v42.00, the Chapter 7 Season 4 Override build, with its named locations marked.
🎮Game GuidesAug 30, 2026·9 min read

Fortnite Chapter 7 Season 4 POIs and Chest Counts

Three named locations went in the bin when Override launched, and three video-game-themed ones took their slots. Here is the full current roster of the Shattered Coast, plus the chest, ammo box and Reboot Van numbers the Fortnite Wiki has on record for the ten that survived — and an honest note about which four have no numbers at all.

Read article
Promotional key art for Fortnite Chapter 7 Season 4: Override, the season that added the Admin Panel, Loot Hacks, Cheat Codes and Match Overrides.
🎮Game GuidesAug 23, 2026·11 min read

Fortnite Admin Panel Codes and How Override Hacks Work

Chapter 7 Season 4 put a cheat-code prompt in the Fortnite lobby. Type the right string into the Admin Panel and you get 40,000 XP, Sprite Dust or a Sprite you would otherwise grind for — and that is only one of four separate hack systems Epic shipped in v42.00. Here is the code list and what the other three actually do.

Read article
The Fortnite Combat Assault Rifle, a versatile mid-range workhorse and the anchor of most loadouts.
🏆Tier ListsMay 30, 2026·11 min read

Fortnite Weapon Tier List: How to Rank Any Loot Pool

Any Fortnite tier list is stale the second a patch drops. So instead of memorizing this season's gun names, learn how to rank weapons by class and role — the framework that's S-tier in every season.

Read article
Fortnite Battle Royale cover art — the right settings decide whether you can see and out-aim the lobby.
💡Tips & TricksMay 30, 2026·11 min read

Best Fortnite Settings for PC & Console

Half your settings menu is noise; a handful of options decide whether you can see, aim, and build. Here's what to change on PC and console, why, and the one number nobody else can pick for you.

Read article