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Minecraft Wandering Trader Guide: Trades, Spawns and Llamas

Every wandering trader shows 9 offers drawn from a pool of 100 that is the same on Java 26.3 and Bedrock 26.50. Here is the full price list from the game's own trade files, the odds of seeing the offer you want, what the trader buys from you, how long one takes to spawn, and why a name tag will not keep it.

Published October 11, 2026·12 min read·By Mythras
A Minecraft wandering trader in a blue hooded robe stands on a grassy hilltop scattered with fallen leaves, leading two trader llamas in blue, red and yellow decor, while a player in a green shirt and blue overalls holds out a brown item to it, with an oak tree on the right and a river and forest below.

Every wandering trader rolls nine offers from a pool of exactly 100, and that pool is the same on Java 26.3 and Bedrock 26.50, down to the quantities, with one stock difference. So the useful question is not what the trader sells. It is how likely this particular trader is to be carrying the one thing you want. Blue ice turns up on one trader in eight. A name tag or a nautilus shell, about one in sixteen. A stack of logs of some kind, seven in eight.

The tables below come from the game's own trade files: Java's data-driven trade sets and the Bedrock trading table Mojang publishes in its bedrock-samples repository. The list has grown in each of the last three drops, so a price list from before 2026 is missing items. After the prices come the parts that decide whether you ever see one: what it buys from you, how long it takes to spawn, why a name tag will not keep it, and the two llamas it brings.

Wandering trader at a glance

Detail
Offers per trader9: two things it buys, two from a rarer pool, five common items
Offer pool100 on Java 26.3 and Bedrock 26.50 (6 buy, 16 rarer, 78 common)
CurrencyEmeralds, on every offer
RestocksNo: a sold-out offer stays locked
Spawn rollOnce every 20 minutes (one in-game day), at 2.5%, then 5%, then 7.5%
Where it appearsOn the surface, within 48 blocks of a player or of a bell near that player
How long it stays40 minutes on Java; 40 or 60 minutes on Bedrock
Comes with2 trader llamas on leads
Health20
Does a name tag keep it?No

Nine offers from a pool of 100

The trading screen always lists the nine in the same order. First come two things the trader wants to buy, then two offers from a pool of 16 rarer goods, then five from a pool of 78 plants, dyes and blocks. Within each pool every offer is equally likely, and on Java the trade-set rules stop the same offer appearing twice on one trader.

A Java Edition wandering trader trading screen showing seven of its offers: the trader buying a hay bale for one emerald and a water bucket for two emeralds, then selling packed ice, eight dark oak logs, three orange dye and three red mushrooms for one emerald each, and a bubble coral block for three emeralds.

That screen is the order in practice: two buy offers, packed ice and a log stack from the rarer pool, then the commons. It also gives every offer a fixed chance of being on any given trader:

SlotsGroupPool sizeChance a given offer is on a trader
1-2Buys from you61 in 3 (33%)
3-4Rarer goods161 in 8 (12.5%)
5-9Common goods78About 1 in 16 (6.4%)

Whole categories are far likelier than any one item. Ten of the 16 rarer offers are log stacks, so 87.5% of traders carry at least one. With 16 dyes in the common pool, about 69% carry at least one dye; with ten saplings, about half carry a sapling; with five coral blocks, about 29% carry coral. Those four figures are our arithmetic from the pool sizes, not numbers from the game or the wiki.

What the trader buys from you

Since the Spring to Life drop (Java 1.21.5, March 25, 2025; Bedrock 1.21.70), the first two slots run the other way: the trader pays you. It picks two of these six, and each can be used twice.

It buysYou getUses
Water bottle1 emerald2
Water bucket2 emeralds2
Milk bucket2 emeralds2
Fermented spider eye3 emeralds2
4 baked potatoes1 emerald2
Hay bale1 emerald2

So every trader is worth 4 to 10 emeralds before you buy anything: two 1-emerald offers used twice at worst, fermented spider eyes plus a bucket offer at best.

The six do not cost the same to fill:

  • Water bottle is close to free. Three glass make three glass bottles, and the water comes from any source block.
  • Hay bale beats a farmer. A bale is 9 wheat, and a novice farmer's wheat offer on Java is 20 wheat per emerald.
  • Baked potatoes beat a farmer by more. Four cooked potatoes earn an emerald here; a novice farmer's potato offer on Java wants 26 raw ones.
  • Fermented spider eye pays the most: 3 emeralds for a spider eye, a brown mushroom and sugar.
  • Water and milk buckets take the bucket with them. That is 3 iron ingots for 2 emeralds, which only adds up if an iron farm is running.

Keep a few water bottles and a couple of hay bales in a chest where traders tend to appear, and the buy slots cover part of whatever you take from the rest of the list.

The 16 rarer offers

Slots 3 and 4 come from this pool. Ten of its 16 entries are 8-log stacks, one for each kind of overworld log.

OfferPriceUses
Packed ice1 emerald6
Blue ice6 emeralds6
4 gunpowder1 emerald2
3 podzol3 emeralds6
8 logs: acacia, birch, cherry, dark oak, jungle, mangrove, oak, pale oak, spruce or poplar1 emerald4
Enchanted iron pickaxe6-20 emeralds (Java)1
Potion of Invisibility, 8:005 emeralds1

Three of those need a note:

  • Blue ice at 6 emeralds beats the packed ice offer. Nine packed ice craft one blue ice, so building it from the packed ice offer costs 9 emeralds, and natural blue ice drops nothing unless you break it with Silk Touch. A trader carrying it sells six blocks. Our transportation guide covers what a blue ice boat road is worth.
  • The pickaxe is a gamble. On Java it is enchanted at levels 5 to 19 and priced at 1 emerald plus that level. It draws from the non-treasure enchantments, so it can roll Silk Touch or Fortune but never Mending.
  • The potion is the long 8-minute version. Brewing it yourself takes nether wart, a golden carrot, a fermented spider eye and redstone; the potion brewing guide has the chain.

The 78 common offers

Slots 5 to 9 come from here. Rows that share a price and stock are grouped.

OfferPriceUses
3 of any of the 16 dyes1 emerald12
Dandelion, poppy, allium, azure bluet, red, orange, white or pink tulip, oxeye daisy, cornflower, wildflowers1 emerald12
Blue orchid1 emerald8
Lily of the valley, open eyeblossom1 emerald7
Wheat, beetroot, pumpkin or melon seeds1 emerald12
Fern, tall dry grass1 emerald12
Sugar cane1 emerald8
Pumpkin1 emerald4
3 vines, 3 pale hanging moss, 3 brown mushrooms or 3 red mushrooms1 emerald4
3 shelf mushrooms1 emerald12
5 lily pads1 emerald2
8 sand1 emerald8
4 red sand1 emerald6
2 pointed dripstone, rooted dirt, moss blocks, pale moss blocks, small dripleaf or sulfur spikes1 emerald5
Name tag1 emerald5
Golden dandelion2 emeralds12
Sea pickle, glowstone2 emeralds5
Bucket of tropical fish, bucket of pufferfish3 emeralds4
Kelp3 emeralds12
Cactus3 emeralds8
Firefly bush3 emeralds12 (Bedrock: 8)
Brain, bubble, fire, horn or tube coral block3 emeralds8
Slimeball4 emeralds5
Acacia, birch, cherry, dark oak, jungle, oak, pale oak, spruce or poplar sapling, or a mangrove propagule5 emeralds8
Nautilus shell5 emeralds5

What the list leaves out matters as much. It has no tall flowers, no torchflowers, no pitcher plants, no wither roses, and only open eyeblossoms, not closed ones; the dye guide covers where those come from instead. In the other direction, the Minecraft Wiki lists the trader as the only glitch-free renewable source of sand, red sand, coral blocks and small dripleaf, which is a footnote in most worlds and the whole point in a skyblock or a desert-free seed.

What is worth your emeralds

Our call, based on how hard each item is to get any other way:

VerdictOffersWhy
Buy on sightBlue ice; saplings for woods you lack, such as cherry, pale oak, mangrove or poplar; nautilus shells; coral blocksEach one otherwise means Silk Touch, a long trip to one biome, or a slow fishing grind
Buy if you need itName tag, Invisibility potion, glowstone, slimeball, podzol, gunpowder, rare-wood logsFair prices for things you can also craft, brew, farm or find
SkipKelp and cactus at 3 emeralds each, pumpkins, seeds, ferns, the pickaxeEasy to gather in the wild, or a random roll at up to 20 emeralds

Two of those deserve a line each. A sapling is a one-off cost for a permanent tree farm, which makes it one of the better long-term buys in the pool even at 5 emeralds. And the nautilus shell trade caps at 5 per trader, so the 8 shells a conduit needs cannot come from a single visit. Since Java 26.1 and Bedrock 26.10 you can also craft a name tag from paper and a metal nugget, which our name tags guide covers.

How often a wandering trader spawns

The spawn logic, per the Minecraft Wiki, runs on one world-wide timer. It starts at 24,000 ticks, which is 20 minutes or one Minecraft day, and counts down. Each time it runs out it resets, and the game rolls: a 25% chance to attempt a spawn the first time, 50% the second, 75% from then on. An attempt picks a random player and has a 10% chance to place a trader near them. Multiply through and the real odds are 2.5%, then 5%, then 7.5% per day until a trader appears, after which the cycle starts over.

Those odds compound slowly. Worked through day by day (our arithmetic, assuming each successful roll finds somewhere to stand):

In-game days playedChance at least one trader has spawned
12.5%
27.4%
526.7%
1050.4%
2077.2%
3089.6%

The median wait is 10 in-game days, about 3 hours 20 minutes of play, and the average is about 14 days, close to 4 hours 45 minutes. A trader on your first evening is the lucky case, not the normal one.

Three rules decide where and whether it lands:

  • Near a player, on top of the terrain. It spawns within 48 blocks of the chosen player, on the surface. If you are mining at diamond level, it spawns on the ground above you, not in your tunnel.
  • The mob cap does not block it. Per the wiki, traders and their llamas still spawn when the passive mob cap is full.
  • Game rules can switch it off. On Java it needs both spawn_wandering_traders and spawn_mobs on. Bedrock has no dedicated game rule and uses /mobevent minecraft:wandering_trader_event instead. Our game rules list has both.

A bell decides where it shows up

On Java, if a bell is within 48 blocks of the chosen player, the nearest bell becomes the spawn centre instead. Put one bell where you want to do business, and a trader that spawns while you are nearby lands around the bell rather than wherever you happen to be standing. On Bedrock, traders also try to spawn by a claimed bell in a village. Our villages guide covers what else a bell does.

Why it leaves, and what will not stop it

A trader is a visitor on a timer:

  • Java: it leaves after 48,000 ticks, 40 minutes, of being loaded near a player. Time spent with its trading screen open does not count, and the timer freezes while its chunk is unloaded.
  • Bedrock: Mojang's entity file gives it a timer of 40 or 60 minutes, a coin flip, after which it leaves as soon as no player is within 24 blocks. It also leaves early if it has nothing left to sell and nobody is within 24 blocks, so buying it out and walking off ends the visit.

A name tag, a boat or a minecart will not keep it. Mojang closed the named-trader report, MC-143982, as working as intended. On Java, a trader from a spawn egg or /summon starts with no despawn timer and stays, which is the route for a permanent trader in a creative build.

A Minecraft wandering trader at night in tall grass, holding a pale purple potion bottle, with village houses on a hill and a cow in the dark behind him.

Two behaviours explain a trader you have lost track of. At dusk it drinks a Potion of Invisibility, and at dawn it drinks milk to clear the effect, so a trader you saw at sunset may simply be invisible. And it keeps at least 8 blocks between itself and zombies and illagers. A trader killed by a zombie does not become a zombie villager, and hitting one does not anger iron golems, though its llamas will fight back.

The trader llamas are the free loot

A Minecraft wandering trader in a blue hooded robe standing on grass next to a single trader llama in blue, red and yellow decor, with grey stone cliffs and a waterfall behind them.

Each trader spawns with two trader llamas on leads, and they are the part of the visit you can keep:

  • Two free leads. Snip each lead with shears and it drops at its llama, per the wiki.
  • Two llamas you can keep. On Bedrock a trader llama is tamed the moment it is off the trader's lead, and it stays. On Java it only becomes tamable, and cutting the lead is not enough on its own: per the wiki's Java despawn rules, an untamed trader llama keeps counting down to roughly the moment its trader would have left, then vanishes. Tame it and it stays for good; while it is on your own lead, tied to a fence post or ridden, the countdown pauses.
  • Pack animals. A tamed llama carries a chest with 3 to 15 slots depending on its strength, and putting a lead on one pulls up to nine nearby llamas into a caravan behind it. The horses and mounts guide covers llama hauling.

They are not decoration. Hit the trader, or let a mob hit it, and the llamas spit for 1 damage, 1.5 on Hard; on Peaceful they never attack. On Java, breeding a trader llama with a regular llama always gives a regular llama.

Java vs Bedrock: the delta list

The trade pool is where the editions match most closely. The differences sit around it:

Java 26.3Bedrock 26.50
Offers and quantities100The same 100
Firefly bush stock128
Turning spawns offspawn_wandering_traders game rule/mobevent minecraft:wandering_trader_event false
Spawn centreThe chosen player, or the nearest bell within 48 blocks of themNear a player; also tries claimed village bells
Leaves after40 minutes loaded40 or 60 minutes, once no player is within 24 blocks
Sold outTimer onlyLeaves once no player is within 24 blocks
Hero of the Village discountNoYes, per the wiki
Unleashed trader llamaTamable; despawns on its old timer unless tamedTamed immediately
Spawn eggArrives without llamas and has no despawn timerLlamas always come with it

What changed, and what comes next

VersionWhat the trader gained
Java 1.21.5 / Bedrock 1.21.70 (Spring to Life)The two buy slots, better prices and more stock, plus log stacks, the enchanted iron pickaxe and the Invisibility potion
Java 26.1 / Bedrock 26.10 (Tiny Takeover)Name tags at 1 emerald, as master librarians stopped selling them; golden dandelions
Java 26.2 / Bedrock 26.30Sulfur spikes
Java 26.3 / Bedrock 26.50 (Wilderness Bound)Poplar saplings, poplar logs and shelf mushrooms
Java 26.4 Snapshot 3 (October 6, 2026)2 icicles for 1 emerald and 1 ice crystal for 2 emeralds, 5 uses each

That last row is snapshot-only. Mojang's Snapshot 3 changelog does not mention it, but the snapshot's trade files and the wiki both list the two offers, and the trade table in Bedrock Preview 26.60.29 does not have them yet. When 26.4 ships with them, the common pool grows to 80 and the full pool to 102, and the ice crystals from the snapshot's ice caves get a renewable source on Java. Each recent addition also saves a trip to a new biome: sulfur spikes grow in sulfur caves, and poplar and shelf mushrooms come from the dappled forest added in Wilderness Bound.

Quick Action Checklist

  • Expect a long wait. The median is about 10 in-game days of play before the first trader; the game rolls once every 20 minutes at 2.5% to 7.5%.
  • Put a bell where you want to trade. On Java, a bell within 48 blocks of you becomes the spawn centre.
  • Stock the buy slots. With water bottles, hay bales, baked potatoes, fermented spider eyes and a couple of spare water or milk buckets on hand, every trader is worth 4 to 10 emeralds.
  • Check slots 3 and 4 first. Blue ice at 6 emeralds is the one rarer-pool offer on our buy-on-sight list.
  • Buy the sapling, not the logs, for any wood you want to keep growing.
  • Take the llamas. Snip both leads with shears for two free leads, then tame the llamas on Java so they stay (Bedrock tames them for you).
  • Do not bother with a name tag. It does not stop a trader leaving.
  • On Java 26.4 snapshots, look for icicles and ice crystals in the common slots.

Frequently Asked Questions

How do you make a wandering trader spawn in Minecraft?
You cannot force a natural Minecraft wandering trader to spawn, only wait for one. Once every in-game day (20 minutes) the game rolls a 2.5% chance, rising to 5% and then 7.5% each day until a trader appears, and the trader spawns on the surface within 48 blocks of a player. On Java, a bell within 48 blocks of that player becomes the spawn centre instead, so a bell decides where it shows up. The game rules spawn_wandering_traders and spawn_mobs (Java) or the command /mobevent minecraft:wandering_trader_event (Bedrock) must be on. In Creative, a spawn egg places one instantly.
How long does it take for a wandering trader to spawn in Minecraft?
A Minecraft wandering trader takes about 10 in-game days of play to appear in the median case, roughly 3 hours 20 minutes, and about 14 days on average. The game checks once every 20-minute day with a 2.5% chance the first time, 5% the second and 7.5% after that, resetting once a trader spawns. That works out to about a 27% chance of a trader within 5 days and about 77% within 20 days, assuming each successful roll finds a valid spot.
What does the wandering trader sell in Minecraft?
A Minecraft wandering trader sells 7 items drawn from a pool of 94: two from 16 rarer goods (packed ice, blue ice for 6 emeralds, gunpowder, podzol, ten kinds of log, an enchanted iron pickaxe and an 8-minute Potion of Invisibility) and five from 78 common goods, including any of the 16 dyes at 3 per emerald, small flowers, seeds, ten saplings at 5 emeralds, coral blocks, sand, a name tag for 1 emerald and nautilus shells for 5. The pool is the same on Java 26.3 and Bedrock 26.50, and every offer is paid in emeralds.
What does the wandering trader buy in Minecraft?
Every Minecraft wandering trader offers to buy two of six items, each twice: a water bottle for 1 emerald, a water bucket for 2, a milk bucket for 2, a fermented spider eye for 3, four baked potatoes for 1, or a hay bale for 1. That makes each trader worth 4 to 10 emeralds before you buy anything. The buy offers were added in Java 1.21.5 and Bedrock 1.21.70, the Spring to Life drop.
Can you stop a wandering trader from despawning in Minecraft?
Not a naturally spawned Minecraft wandering trader. Naming it with a name tag or putting it in a boat or minecart does not stop it leaving; Mojang closed that report (MC-143982) as working as intended. On Java it leaves after 40 minutes of being loaded near a player, and on Bedrock after 40 or 60 minutes once no player is within 24 blocks. On Java, a trader placed with a spawn egg or /summon has no despawn timer. Its two trader llamas can be kept: snip their leads with shears, then tame them on Java, where an untamed unleashed trader llama still despawns around when its trader would have left. On Bedrock an unleashed trader llama is tamed immediately and stays.
Does the wandering trader sell blue ice and name tags?
Yes. A Minecraft wandering trader can sell blue ice for 6 emeralds each, up to 6 times, and a name tag for 1 emerald, up to 5 times. Blue ice is in the 16-item rarer pool, so it appears on about 1 trader in 8; the name tag is in the 78-item common pool, so it appears on about 1 in 16. Name tags joined the trader in Java 26.1 and Bedrock 26.10, when master librarians stopped selling them.

Keep Reading

Sources & Further Reading
Last updated October 11, 2026.

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