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Minecraft Game Rules List: Every Rule and Its New Name

Java 1.21.11 renamed every game rule: keepInventory is keep_inventory now, doDaylightCycle is advance_time, and doFireTick is gone entirely. Here is the full list for Java 26.3 and Bedrock 26.50, with old names, new IDs, menu labels, defaults, and the 19 Bedrock rules that switch your achievements off for good.

Published September 28, 2026·12 min read·By Mythras
The Minecraft Java Edition Edit Game Rules screen, with a search bar at the top and the Chat category toggles for broadcast command block output, broadcast admin commands, send command feedback, announce advancements and show death messages, all set to ON.

Before December 2025, the Java Edition command for keeping your items on death was /gamerule keepInventory true. That is not the rule's name anymore. Snapshot 25w44a moved game rules into a registry and renamed every one of them from camelCase to snake_case, and that change shipped in Java Edition 1.21.11, the Mounts of Mayhem drop, on December 9, 2025. Java's rule argument is case-sensitive and has to match a registered rule, so on the current Java release the command is /gamerule keep_inventory true.

Bedrock never went through the rename. It still uses all-lowercase names like keepinventory, and when you type them Bedrock does not care about capitalization.

The rename did more than change the case, too. Twenty-five rules were renamed beyond the case change, three now mean the opposite of what their old names said, and two were deleted and replaced by a number. Here is the whole set as of Java 26.3 and Bedrock 26.50: every ID, what it used to be called, the label the menu shows, the default, and which Bedrock rules permanently switch off achievements the moment you touch them.

Game rules at a glance

Java Edition 26.3Bedrock Edition 26.50
Game rules59 (58 standard, 1 experimental)38
Naming stylesnake_case, e.g. keep_inventorylowercase, e.g. keepinventory
Case-sensitive when typedYesNo
Rules that exist on both editions2929
Edition-exclusive rules309
Change them without a commandEdit Game Rules, at world creation or from World Options (26.1 and later)Create New World and Edit World screens, about half the rules

The counts come from the Minecraft Wiki's game rule list for Java and Microsoft's /gamerule reference for Bedrock, which lists the same 38 names. The one experimental Java rule is max_minecart_speed, and it only exists in a world with the Minecart Improvements experiment switched on. Our rails and minecarts guide covers what it does.

The rename, old name to new

Any rule that existed before 1.21.11 and is missing from the table below (and from the fire and minecart notes further down) simply switched to snake_case: keepInventory became keep_inventory, mobGriefing became mob_griefing, randomTickSpeed became random_tick_speed. These 25 are the ones Mojang's 25w44a changelog lists as renamed beyond the case change:

Old Java name (before 1.21.11)New Java nameBedrock name
announceAdvancementsshow_advancement_messages—
commandBlocksEnabledcommand_blocks_workcommandblocksenabled
commandModificationBlockLimitmax_block_modifications—
disableElytraMovementCheckelytra_movement_check (inverted)—
disablePlayerMovementCheckplayer_movement_check (inverted)—
disableRaidsraids (inverted)—
doDaylightCycleadvance_timedodaylightcycle
doEntityDropsentity_dropsdoentitydrops
doImmediateRespawnimmediate_respawndoimmediaterespawn
doInsomniaspawn_phantomsdoinsomnia
doLimitedCraftinglimited_craftingdolimitedcrafting
doMobLootmob_dropsdomobloot
doMobSpawningspawn_mobsdomobspawning
doPatrolSpawningspawn_patrols—
doTileDropsblock_dropsdotiledrops
doTraderSpawningspawn_wandering_traders—
doVinesSpreadspread_vines—
doWardenSpawningspawn_wardens—
doWeatherCycleadvance_weatherdoweathercycle
maxCommandChainLengthmax_command_sequence_lengthmaxcommandchainlength
maxCommandForkCountmax_command_forks—
naturalRegenerationnatural_health_regenerationnaturalregeneration
snowAccumulationHeightmax_snow_accumulation_height—
spawnRadiusrespawn_radiusspawnradius
spawnerBlocksEnabledspawner_blocks_work—

Mojang's changelog frames it as making the names more descriptive, and the wiki's version history adds that many were renamed to reflect their labels in the Edit Game Rules menu. That is why doDaylightCycle became advance_time (the menu says "Advance time of day") and doInsomnia became spawn_phantoms. Two more renames happened outside that list: the experimental minecartMaxSpeed became max_minecart_speed in the same snapshot, and Bedrock replaced its own locatorbar with playerwaypoints in Bedrock 26.30, migrating true to everyone and false to off.

Each full Java ID carries a namespace, minecraft:keep_inventory, but the command takes the short form. The wiki's own examples all drop the prefix. If you run command blocks or datapack functions written before 1.21.11 that set game rules, check them against this table.

Three rules now mean the opposite

Three old rules were phrased as "disable X". Their replacements are phrased as "X", so the value flips, and the changelog says so directly:

What you used to typeWhat you type nowResult
disableRaids trueraids falseNo raids
disableElytraMovementCheck trueelytra_movement_check falseServer stops speed-checking elytra flight
disablePlayerMovementCheck trueplayer_movement_check falseServer stops speed-checking players

The raids rule has two side effects worth knowing before you use it. With raids off, Bad Omen is not removed when you walk into a village, and switching it off mid-raid stops the raid but leaves the raiders standing there. More on how raids start in our raids and pillagers guide.

Fire tick is gone, and a radius replaced it

doFireTick and allowFireTicksAwayFromPlayer (the second one only arrived in 1.21.5) were both removed in 1.21.11. Their replacement is a number: fire_spread_radius_around_player, the maximum distance in blocks from a player at which fire can spread.

ValueWhat fire does
128 (default)Spreads within 128 blocks of a player
0Does not spread at all
-1Spreads at any distance, even with no player nearby

So the Java answer to "how do I stop fire spreading" is now /gamerule fire_spread_radius_around_player 0, and -1 is the lowest value the rule accepts. Bedrock kept the old switch: /gamerule dofiretick false.

Keep inventory, precisely

The command is /gamerule keep_inventory true on Java 1.21.11 and later, and /gamerule keepinventory true on Bedrock. The menu calls it "Keep inventory after death". Here is what it actually keeps, per the wiki's notes on the rule:

On death with keep inventory onKept?
Items in your inventoryYes
ExperienceYes
Health and hungerNo, both reset as normal
Status effectsNo, all removed (Mojang marked MC-67352 "works as intended")
Items with Curse of VanishingYes, they do not vanish (MC-108353, also "works as intended")

That Curse of Vanishing line is the surprising one: the curse exists to delete an item on death, and keep inventory overrides it. The effects line matters if you were counting on a potion to see you through a respawn. Our status effects guide covers what you lose.

On Bedrock, keepinventory sits on the cheats side of the fence, which has a permanent cost covered further down. On Java, a Hardcore world locks the in-game Edit Game Rules button entirely, so keep inventory is not a lifeline you can reach for mid-run.

Every Java game rule, grouped like the menu

The Edit Game Rules screen sorts rules under seven headings. The tables below follow that grouping, with the label each rule shows in the menu (as of 26.2), the Bedrock equivalent where one exists, and the Java default.

The full Minecraft Java Edition Edit Game Rules menu as of 26.2, listing every rule under the Chat, Drops, Miscellaneous, Mobs, Player, Spawning and World Updates headings with ON/OFF toggles and number fields.

One warning about that screenshot: the world it was taken in has Spawn mobs, Advance time of day and Update weather switched off. Read defaults from the tables, not the picture.

Chat

Java IDBedrock IDMenu labelDefaultWhat it does
command_block_outputcommandblockoutputBroadcast command block outputtrueCommand blocks tell operators what they ran
log_admin_commands—Broadcast admin commandstrueLogs admin commands to the server log
send_command_feedbacksendcommandfeedbackSend command feedbacktrueCommand results appear in chat
show_advancement_messages—Announce advancementstrueAdvancements are announced in chat
show_death_messagesshowdeathmessagesShow death messagestrueDeath messages in chat, including a pet's death to its owner

Drops

Java IDBedrock IDMenu labelDefaultWhat it does
block_dropsdotiledropsDrop blockstrueBroken blocks drop items
block_explosion_drop_decay—In block interaction explosions, some blocks won't drop their loottrueA block explosion, like a bed used outside the Overworld, drops only some of what it destroys
entity_dropsdoentitydropsDrop entity equipmenttrueNon-mob entities drop items; off, emptying an item frame drops nothing
mob_dropsdomoblootDrop mob loottrueMobs drop items and experience orbs
mob_explosion_drop_decay—In mob explosions, some blocks won't drop their loottrueCreeper-style explosions drop only some destroyed blocks
projectiles_can_break_blocksprojectilescanbreakblocksProjectiles can break blockstrueProjectiles break chorus flowers, pointed dripstone and decorated pots
tnt_explosion_drop_decaytntexplosiondropdecayIn TNT explosions, some blocks won't drop their lootfalseTNT drops everything it destroys unless you switch this on

That last default is the odd one out: block and mob explosions lose drops by default, TNT does not. Blocks destroyed by TNT drop 100% of the time, as if mined with an unenchanted tool (so no Fortune), which has been true on Java since 1.14 and on Bedrock since 1.21.0. One Bedrock catch from the wiki's explosion notes: worlds created before 1.21 keep their old tntexplosiondropdecay setting, so an older Bedrock world only gets full TNT drops after you set it to false yourself.

Miscellaneous

Java IDBedrock IDMenu labelDefaultWhat it does
allow_entering_nether_using_portals—Allow NethertrueNether portals take you to the Nether
command_blocks_workcommandblocksenabledEnable Command BlockstrueCommand blocks run
global_sound_events—Global sound eventstrueWither spawning, ender dragon death and End portal activation sounds reach every player regardless of distance
max_block_modifications—Command modification block limit32768Block cap for /clone, /fill and /fillbiome
max_command_forks—Command context limit65536Maximum forks per tick for command blocks and functions
max_command_sequence_lengthmaxcommandchainlengthCommand chain size limit65536Maximum chained commands per tick from one source
reduced_debug_info—Reduce debug infofalseTrims the F3 screen and blocks the F3+B hitbox and F3+G chunk-border views
spawner_blocks_work—Enable Spawner BlockstrueMonster spawners work
tnt_explodestntexplodesAllow TNT to be activated and to explodetrueTNT explodes; off, TNT minecarts cannot be lit either
max_minecart_speed—— (experimental)8Minecart top speed, 1 to 1000; Minecart Improvements experiment only

If you want to try vanilla commands for yourself, the command blocks guide is the starting point. This list is the settings layer underneath them.

Mobs

Java IDBedrock IDMenu labelDefaultWhat it does
forgive_dead_players—Forgive dead playerstrueAngry neutral mobs within 65×21×65 blocks calm down when the player they are chasing dies
max_entity_cramming—Entity cramming threshold24How many pushable entities can pile up before cramming damage starts (6 HP every half-second); 0 turns it off
mob_griefingmobgriefingAllow destructive mob actionstrueMobs can change blocks and pick up items
raids—Do raidstrueRaids can happen
universal_anger—Universal angerfalseAn angered neutral mob attacks any nearby player, not just the one who hit it

Player

Java IDBedrock IDMenu labelDefaultWhat it does
drowning_damagedrowningdamageDeal drowning damagetrueYou still lose air with it off, you just take no damage
elytra_movement_check—Do elytra movement checktrueServer speed-checks elytra flight
ender_pearls_vanish_on_death—Thrown Ender Pearls vanish on deathtrueYour in-flight pearls disappear if you die
fall_damagefalldamageDeal fall damagetrueFall damage on or off
fire_damagefiredamageDeal fire damagetrueCovers fire, lava, campfires and magma blocks
freeze_damagefreezedamageDeal freeze damagetruePowder snow damage
immediate_respawndoimmediaterespawnRespawn immediatelyfalseSkips the death screen
keep_inventorykeepinventoryKeep inventory after deathfalseKeep items and experience on death
limited_craftingdolimitedcraftingRequire recipe for craftingfalseYou can only craft recipes you have unlocked
locator_barplayerwaypointsEnable player Locator Bartrue (Bedrock: everyone)Locator bar on or off; Bedrock takes everyone or off
natural_health_regenerationnaturalregenerationRegenerate healthtrueHealth regenerates from a full enough hunger bar; golden apples and Regeneration still heal with it off
player_movement_check—Do player movement checktrueServer speed-checks players
players_nether_portal_creative_delay—Player's Nether Portal delay in creative mode0Game ticks a Creative player stands in a portal before it fires
players_nether_portal_default_delay—Player's Nether Portal delay in non-creative mode80Same for everyone else; 80 game ticks is the familiar 4 seconds
players_sleeping_percentageplayerssleepingpercentageSleep percentage100Percentage of Overworld players who must sleep to skip the night
pvppvpEnable pvptruePlayers can damage each other
respawn_radiusspawnradiusRespawn location radius10How far from world spawn you land with no personal spawn point
spectators_generate_chunks—Allow spectators to generate terraintrueSpectators load new chunks

The portal delay pair is worth knowing if you run a nether hub on a server: the 4-second wait is a game rule, not a hard-coded constant.

Spawning

Java IDBedrock IDMenu labelDefaultWhat it does
spawn_mobsdomobspawningSpawn mobstrueNatural spawning, plus global spawns: cats, phantoms, patrols, wandering traders, zombie sieges and creaking hearts
spawn_monsters—Spawn MonsterstrueMonsters spawn naturally
spawn_patrols—Spawn pillager patrolstruePillager patrols spawn
spawn_phantomsdoinsomniaSpawn phantomstruePhantoms spawn at night
spawn_wandering_traders—Spawn Wandering TraderstrueWandering traders spawn
spawn_wardens—Spawn WardenstrueWardens can spawn

Java has separate switches for patrols, traders, wardens and plain monsters. Bedrock has none of those four as game rules, only the broad domobspawning and doinsomnia; it controls patrols and wandering traders with a separate command, /mobevent, instead.

World Updates

Java IDBedrock IDMenu labelDefaultWhat it does
advance_timedodaylightcycleAdvance time of daytrueDay-night cycle and moon phases move
advance_weatherdoweathercycleUpdate weathertrueWeather changes on its own; /weather still works with it off
fire_spread_radius_around_player— (Bedrock uses dofiretick)Fire spread radius128See the fire section above
lava_source_conversion—Lava converts to sourcefalseNew lava source blocks can form
max_snow_accumulation_height—Snow accumulation height1Snow layers per block, from 0 (none) to 8 (a full block)
random_tick_speedrandomtickspeedRandom tick speed rate3 (Bedrock: 1)Random ticks per chunk section per game tick
spread_vines—Vines spreadtrueVines grow onto nearby blocks; cave, weeping and twisting vines are not affected
water_source_conversion—Water converts to sourcetrueNew water source blocks can form

Bedrock-only game rules

Nine Bedrock rules have no Java counterpart:

Bedrock IDWhat it doesChangeable without cheats?
dofiretickFire spreads and burns out on its ownYes
functioncommandlimitMaximum commands a single /function can run (default 10000)No
recipesunlockRecipes unlock in the recipe book as you collect materialsYes
respawnblocksexplodeBeds and respawn anchors explode in the wrong dimension; false stops itYes
showbordereffectBorder block particles are shownNo
showcoordinatesYour coordinates show on the HUDYes
showdaysplayedThe in-game day count shows on the HUDYes
showrecipemessagesRecipe-unlock notifications appearYes
showtagsItem tooltips show "Can place on" and "Can destroy" lists and item lock indicatorsYes

showdaysplayed got a second job in Bedrock 26.10: with it on, Hardcore worlds show their number of days played on the Play screen.

Which Bedrock rules cost you achievements

This is the split that matters most on Bedrock. Some rules can be changed from the world settings or with /gamerule without turning cheats on. The rest need cheats, and per the Minecraft Wiki, a Bedrock world saved with cheats enabled can never earn achievements again, even if you switch cheats off later. The game's own warning, shown when you create a world with any of those settings, says the same thing.

The Minecraft Bedrock Edition "You can't earn achievements" pop-up, listing creative mode, flat world, cheats enabled, operator privileges, beta features, behaviour packs and world templates as settings that stop a world from earning achievements, with Create anyway and Go back buttons.

The 38 Bedrock rules split exactly in half:

Safe: no cheats neededCheats only: locks achievements
showdeathmessagescommandblockoutput
dotiledropssendcommandfeedback
domoblootdoentitydrops
projectilescanbreakblockscommandblocksenabled
tntexplosiondropdecaymaxcommandchainlength
tntexplodesmobgriefing
doimmediaterespawndrowningdamage
playerwaypointsfalldamage
naturalregenerationfiredamage
playerssleepingpercentagefreezedamage
pvpkeepinventory
spawnradiusdolimitedcrafting
dofiretickdomobspawning
recipesunlockdoinsomnia
respawnblocksexplodedodaylightcycle
showcoordinatesdoweathercycle
showdaysplayedrandomtickspeed
showrecipemessagesfunctioncommandlimit
showtagsshowbordereffect

Read the right-hand column before you touch anything in a world you care about. Keep inventory, always-day, no weather, no phantoms and no mob griefing are all on the cheats side. A Bedrock survival world cannot have any of them and still earn achievements. The safe column is still useful: one-player sleep, fire spread, TNT, coordinates and natural regeneration can all be changed without the lock.

Where to change them without a command

Java Edition. All 58 standard Java rules have a toggle or number field in the Edit Game Rules menu, which you can open from the Create New World screen. Since Java 26.1 (March 24, 2026) you can also reach it from inside a world, through a World Options screen in the pause menu, and it has a search bar that matches a rule's ID, its name, its description and its category. Per the 26.1 change notes, the in-game rules screen is available to operators and disabled for everyone else.

Java 26.2 gave the host of a singleplayer world an Allow Commands toggle in World Options, so turning on /gamerule no longer needs the old Open to LAN workaround. Java 26.3 then moved World Options into the slot where the Open to LAN button used to be and split it into General and Multiplayer sections, with Allow Commands under General. In Hardcore, the Allow Commands, Edit Game Rules and difficulty controls are locked.

The Minecraft Java Edition 26.3 World Options screen, with a General section holding Default Game Mode, Personal Game Mode, Allow Commands, Difficulty, Edit Game Rules and Restrictions buttons, and a Multiplayer section with LAN, Port Number, Command Access and Force Game Mode.

Bedrock Edition. About half the rules can be changed from the Create New World screen, the Edit World screen, and the settings in the pause menu. Everyday toggles like coordinates, fire spread, TNT and natural regeneration sit in the Advanced tab; keep inventory, the daylight cycle and mob griefing sit in the Cheats tab. The rest are command-only, or editable in the Bedrock Editor's export screen.

The Minecraft Bedrock Edition Edit World screen on its Advanced tab, showing toggles for show coordinates, show days played, recipe unlocking, fire spreads, TNT explodes, mob loot, natural regeneration and tile drops, with General, Multiplayer, Cheats and pack tabs on the left.

Five rules that break something when you flip them

These are the rules whose side effects reach past their names, all taken from the wiki's notes on each one.

  1. mob_griefing false does not just stop creepers cratering your base. Villagers stop farming and stop picking up food, though they keep breeding until the food already in their inventory runs out. That quietly stalls a crop-fed villager breeder. Allays stop collecting items. Piglins stop picking up thrown gold, but you can still barter by using gold on a piglin directly. It has no effect on bees, breezes, frogs, turtles or players.
  2. block_drops false eats shulker boxes. Containers still spill their contents, just not themselves, with one exception: a broken shulker box drops nothing at all, contents included.
  3. spawn_mobs false does not give you a mob-free world. It only covers natural and global spawning. Monster spawners, raids, spawn eggs, iron golems and commands all still produce mobs. The spawner guide covers how the spawner block works.
  4. random_tick_speed is a crop-speed dial with edges. 0 freezes random ticks: no crop growth, no leaf decay. Above 4096, plant growth and leaf decay become instant. It does not touch coral dying, frogspawn hatching or sniffer eggs hatching. The defaults also differ, 3 on Java and 1 on Bedrock, so a number copied from a Java tutorial is not the same setting on Bedrock. Our automatic farms guide works its growth maths at the Java default of 3.
  5. players_sleeping_percentage 0 still needs a sleeper. Zero means one player in bed is enough, not that the night skips itself. Anything over 100 means the night can never be skipped by sleeping. Since 1.21.11 the rule's minimum is 0, so negative values are out.

Quick Action Checklist

  • On Java 1.21.11 or later, use the snake_case names: keep_inventory, advance_time, advance_weather, spawn_phantoms, mob_griefing, spawn_mobs.
  • On Bedrock, use the lowercase names: keepinventory, dodaylightcycle, doweathercycle, doinsomnia, mobgriefing, domobspawning.
  • Flip the value when translating disableRaids, disableElytraMovementCheck or disablePlayerMovementCheck: raids false is the new "no raids".
  • Stop fire spread with fire_spread_radius_around_player 0 on Java, dofiretick false on Bedrock.
  • Check the cheats column before changing a rule in a Bedrock world you want achievements in: keep inventory, always-day and no phantoms all cost them, permanently.
  • Audit old command blocks and datapacks that set game rules. Anything written before 1.21.11 uses the old names.
  • On Java 26.3, skip the command entirely: pause menu, World Options, Edit Game Rules, then search for the rule. The screen is for operators only, which in singleplayer means switching Allow Commands on first.

Frequently Asked Questions

What is the keep inventory command in Minecraft?
On Minecraft Java Edition 1.21.11 and later, the keep inventory command is /gamerule keep_inventory true. Versions before 1.21.11 used the camelCase name keepInventory, which was renamed when Mojang moved game rules to snake_case. On Bedrock Edition the command is /gamerule keepinventory true. With keep inventory on, you keep your items and experience when you die, but health, hunger and status effects still reset. On Bedrock, keepinventory needs cheats, which permanently disables achievements in that world.
Why did Minecraft rename the game rules?
Minecraft Java Edition snapshot 25w44a moved game rules into a registry, which renamed every rule from a camelCase name to a snake_case resource location, and renamed many of them further to match the labels in the Edit Game Rules menu. The change shipped in Java Edition 1.21.11 on December 9, 2025. Examples: doDaylightCycle became advance_time, doInsomnia became spawn_phantoms, doMobSpawning became spawn_mobs and doTileDrops became block_drops. Bedrock Edition was not renamed and still uses lowercase names such as dodaylightcycle.
Does turning on keep inventory disable achievements in Minecraft Bedrock?
Yes. In Minecraft Bedrock Edition, keepinventory is one of the game rules that can only be changed with cheats on, and a Bedrock world saved with cheats enabled can never earn achievements again, even if cheats are switched off later. Other cheats-only rules include dodaylightcycle, doweathercycle, doinsomnia, mobgriefing and domobspawning. Rules such as naturalregeneration, pvp, playerssleepingpercentage, showcoordinates and dofiretick can be changed without cheats and do not affect achievements.
How do you turn off fire spread in Minecraft Java now that doFireTick is gone?
In Minecraft Java Edition 1.21.11 and later, doFireTick no longer exists. Use /gamerule fire_spread_radius_around_player 0 to stop fire spreading. The rule sets how many blocks from a player fire can spread: the default is 128, 0 disables spreading, and -1 lets fire spread at any distance even with no player nearby. On Bedrock Edition the old rule still works: /gamerule dofiretick false.
How do you stop phantoms from spawning in Minecraft?
In Minecraft Java Edition 1.21.11 and later, use /gamerule spawn_phantoms false; the rule was called doInsomnia before the rename. In Bedrock Edition, use /gamerule doinsomnia false. On Bedrock, doinsomnia needs cheats, which permanently disables achievements in that world. On Java, the same rule appears in the Edit Game Rules menu as "Spawn phantoms".
How do you make one player sleeping skip the night in Minecraft?
Set the sleep percentage game rule to 0: /gamerule players_sleeping_percentage 0 on Java Edition, or /gamerule playerssleepingpercentage 0 on Bedrock Edition. The default is 100, meaning every player in the Overworld must sleep. At 0, one player in bed is enough, but at least one player still has to sleep. Any value over 100 stops the night being skipped at all. On Bedrock this rule can be changed without cheats, so it does not affect achievements.

Keep Reading

Sources & Further Reading
Last updated September 28, 2026.

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