Elden Ring: Game Guides
How-to walkthroughs, mechanics, modes, maps, settings, and systems.
September 2026
1 postAugust 2026
6 posts
Elden Ring Endings: All 6, and What Locks You Out
Elden Ring has six endings and exactly one of them asks nothing of you. The other five are the tail ends of questlines you have to start hours earlier, one of them cannot be collected until after you have burned the Erdtree, and one of them quietly deletes the other five the moment you touch it. Here is the whole dependency map.

Elden Ring Equip Load: Roll Breakpoints and Real I-Frames
The difference between 69.9% and 70.0% equip load is one tenth of a percentage point, and it doubles your roll recovery. Here are the exact breakpoints, the i-frame numbers behind each roll type, and how much Endurance each armor budget actually costs.

Elden Ring Multiplayer Guide: The Matchmaking Math Behind Every Summon Sign
Your summon sign is invisible to most of the players who would happily help you, and the reason is two formulas the game never prints. Here is the co-op level band, the weapon-upgrade table that remembers every weapon you have ever touched, and what bringing a phantom really costs.

Elden Ring Flask Guide: Golden Seeds and Sacred Tears
There are exactly 12 Sacred Tears in the Lands Between and the flask caps at +12, so every single one is load-bearing. Here is the full healing table, the Golden Seed cost curve, and the point where more upgrades stop being worth the detour.

Elden Ring Scadutree Fragments: The Real Numbers and the Blessing Level You Actually Need
Half of Shadow of the Erdtree's difficulty complaints were a stat problem, not a skill problem. Here is the full Scadutree Blessing table after patch 1.12.2, where every one of the 50 fragments lives, and the level where the curve quietly stops paying you.

Elden Ring Great Runes Guide: What Each One Actually Does (and When to Burn a Rune Arc)
Morgott's Great Rune raises your maximum HP by 25% until you die, and most players never switch it on. Here is how the three-step Great Rune system actually works, the verified numbers behind all seven runes, and why hoarding Rune Arcs is the real mistake.
July 2026
7 posts
Elden Ring Wondrous Physick Guide: Every Crystal Tear, Ranked by Its Real Numbers
Most Tarnished mix one Crimson Crystal Tear into the Flask of Wondrous Physick and never open the menu again. Here are the real percentages behind all 32 tears, the combos actually worth running, and why the Cerulean Hidden Tear and Deflecting Hardtear break the game open.

Elden Ring Talismans Guide: Which Ones Actually Deserve a Slot
Four slots, four Talisman Pouches you cannot miss, and about a hundred candidates. This is the honest read on which Elden Ring talismans move real numbers, which ones are traps, and how the Soreseal math actually breaks down at level 40 versus level 120.

Elden Ring Spirit Ashes Guide: The Summons Worth Upgrading
You get ten grades of glovewort and about forty summons to spend them on, and most of that list is filler. Here is what each tier of spirit ash actually does for you, why Mimic Tear behaves the way it does, and which ones deserve a +10.

Elden Ring Status Effects Guide: Bleed, Frostbite, Scarlet Rot and More
Status effects are the fastest damage in Elden Ring and the game explains almost none of the math. Here is what each proc actually does, why bleed and frostbite outclass poison, and the four hidden stats deciding whether you survive a swamp.

Elden Ring Ashes of War Guide: Affinities, Whetblades, and the Ashes Worth Farming
There are 91 Ashes of War in the base game and thirteen affinities to bolt onto them, and the game explains almost none of it. Here is the system, the five Whetblade locations, and the short list of Ashes that are actually worth a detour.

Elden Ring Boss Order: The Critical Path Ranked by Level
Elden Ring is open-world, but its ending runs through a fixed spine of required bosses. Here is that spine in order, which of the big fights you can skip, and the level you actually want before each wall.

Elden Ring Early Game Route: A Smarter First 10 Hours
Most first playthroughs stall at Margit because the player walked straight there. Here is the Limgrave and Weeping Peninsula route that gets you flasks, spirit summons, upgrade materials and a real weapon first — with the numbers behind why it works.
