The Witcher 3: Wild Hunt: Game Guides
How-to walkthroughs, mechanics, modes, maps, settings, and systems.
September 2026
2 postsThe Witcher 3 Achievements: All 78, Ranked by Rarity
Steam's own numbers say fewer Witcher 3 players have finished the story on any difficulty than have hit character level 35. The rarest achievement in the game is not a boss kill, and the expansions are, on average, more than twice as hard to fully clear as the base game. Here are all 78, sorted by how many players actually have each one.

The Witcher 3 Question Marks: Which Ones Are Worth It
Half the question marks on the Witcher 3 map really are a chest with something angry standing on it. The other half are ability points, unlockable merchants and witcher gear diagrams. Here is the full taxonomy, counted region by region off the wiki location pages, with what the game actually hands you for clearing each type.
August 2026
6 posts
The Witcher 3 Boss Fights: Imlerith, Eredin and Dettlaff
The bestiary tells you which oil to use on a drowner. It has nothing to say about Imlerith dropping his shield at 33% health, or Dettlaff shrugging off every oil in your bag. Named bosses run on phase triggers, and those are the fight.

The Witcher 3 Romance Guide: Every Option and What It Costs
The Witcher 3 enforces exactly one rule about Geralt's love life: pick Yennefer or Triss, not both. Everyone else — Keira, Shani, Jutta, Sasha, Syanna — leaves both endings untouched. Here is how each one works, and the two deadlines that matter.

The Witcher 3 New Game Plus Guide: What Carries Over and What You Lose
New Game Plus keeps your gold, your abilities and your armour, then quietly deletes every crafting diagram you own. Here is the full ledger, the scaling maths, and the four things to do before you click start.

The Witcher 3 Monster Weaknesses: Oil, Sign and Bomb
The bestiary sorts every monster in the game into eleven classes, and each class has an oil, a sign and a bomb that gut it. Learn the eleven and you stop losing fights you should win.

The Witcher 3 Money Guide: How to Make Crowns Without Cheesing It
Witcher 3 trading has real, knowable numbers behind it, and almost nobody reads them. Merchants pay between 20% and 41.5% of face value depending on who and where they are, dismantling beats selling more often than you think, and the game literally taxes you for exploiting it.

The Witcher 3 Contracts Guide: Every Monster Hunt Worth Taking
Contracts are the job the whole game is named after, and most players treat them as XP errands between story beats. That is backwards. The notice-board hunts hide the best detective work, the weirdest twists, and a haggling system with actual rules.
July 2026
6 posts
The Witcher 3 Hearts of Stone Guide: When to Start, the Runewright, and Beating Gaunter O'Dimm
Hearts of Stone charges you 30,000 crowns before it gives you anything, hides its best sword behind a riddle, and locks the good ending behind a conversation most players walk past. Here is the order to do it in.

The Witcher 3 Best Side Quests: The Ones You Should Never Skip
The Witcher 3 buries some of its finest writing under a map full of question marks and notice-board scraps. These are the side quests that earn the game its reputation, the ones with real choices and real fallout, and the two you can permanently lock yourself out of.

The Witcher 3 Endings Guide: How to Get the Best Ending for Ciri
Ciri lives or dies based on five conversations, and four of them are easy to fumble because they do not look like decisions at the time. Here is exactly which lines to pick, and what separates the witcher ending from the Empress ending.

The Witcher 3 Blood and Wine Guide: When to Start, Mutations, and the Good Ending
Blood and Wine is the rare expansion that outclasses the game it is attached to. It also quietly reworks your character sheet, hands you a house, and hides its best ending behind five requirements nobody tells you about.

The Witcher 3 Gwent Guide: How to Actually Win
Gwent is not a coin-flip and the AI is not cheating. You are losing because you dump your whole hand into round one, chase strength instead of card advantage, and never learned what a spy actually does. Here is the fix.

The Witcher 3 Witcher Gear Guide: Every School Set Ranked
Griffin School Gear gives you +100% Sign intensity for standing in your own Yrden circle. That is not a typo, and it is why the school sets are the real build system in The Witcher 3. Here is every set, ranked.