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Ocarina of Time Remake Dungeon Changes: What's Different

Nintendo says the Switch 2 Ocarina of Time keeps the original dungeon mechanisms but changes the layout in places. Zelda Wiki now documents where: a Water Temple key and its door are gone, the Forest Temple's first door is locked, Dark Link no longer takes damage from Din's Fire, and you can leave Lon Lon Ranch without Epona. Here are the documented changes, dungeon by dungeon, and what it breaks in an N64 walkthrough.

Published November 10, 2026·11 min read·By Mythras
The Spirit Temple entrance hall in the Ocarina of Time Switch 2 remake: two large carved cobra statues stand side by side in the middle of the room, one holding a red stone tablet and one a green one, with separate staircases running up the left and right walls and a round patterned rug on the floor in front.

Nintendo's own line on the Switch 2 Ocarina of Time is that the dungeons are the same puzzles with the furniture moved. "We basically retained the dungeon mechanisms from the original game," director HokWai Ng says in Nintendo's Ask the Developer interview, adding: "So if you look closely, you may notice areas where the layout differs slightly from the original game."

"Slightly" is doing a lot of work there. Five days after launch, Zelda Wiki documents a Water Temple Small Key that no longer exists, a Forest Temple door that is now locked, a Dark Link who takes no damage from Din's Fire, and a Lon Lon Ranch you can walk out of without the horse. Each of those can trip up someone following a walkthrough written for the N64 or 3DS, and the dungeon walkthroughs on this site were written for those versions.

This post goes dungeon by dungeon, then through the overworld routes, listing what changed and which step of an older guide it breaks. I have not played the remake. Everything here comes from Zelda Wiki's remake article and dungeon pages as they read on November 10, 2026, plus Nintendo's developer interview. Where neither source says anything, I list it as undocumented rather than guess. Wallets, Gold Skulltulas, bottles, Heart Pieces and Great Fairies are in our remake collectibles guide, and controls and release details are in our Switch 2 remake guide.

The Spirit Temple entrance hall in the Switch 2 remake: two large carved cobra statues side by side in the middle of the room, holding a red and a green stone tablet, with staircases running up the left and right walls.

That is the Spirit Temple's entrance hall in the remake, and it is one of the documented changes: the two statues now sit in the middle, and the stairs run up both sides.

The short version

PlaceN64 / 3DSSwitch 2 remake, per Zelda WikiWhat it breaks in an old guide
Lord Jabu-Jabu's BellyRooms at the back of the first floor split off into smaller corridorsThose rooms connect directly to the central corridorRoom-to-room directions on that floor
Forest TempleFirst door openFirst door locked; Eye Switches covered by metal gratesKey order at the start
Fire TempleA third-floor room is open to the main chamber belowThat room now has a lava pitA slip there now lands you in lava, not on the first floor
Water TempleA Small Key under the central pagoda, and a door it opensBoth removed; some solid walls are now latticeKey count and key-door routing
Dark LinkDin's Fire damages him; he starts translucentDin's Fire only stuns him; he is opaque and attacks from the startThe "Din's Fire is the fastest clear" strategy
Spirit TempleOne central staircase between two statuesTwo staircases along the sides, statues moved to the middleThe entrance-room description
Gerudo Proving GroundsPart of the fortress buildingOn the path to the Horseback Archery RangeWhere to find it
Ganondorf's CastleEscape behind Zelda as she opens the wayEscape significantly overhauled, including a Hookshot gapThe escape walkthrough
Hyrule CastleSneak through the castle gardens past the guardsPath runs through a small sewer, a rooftop garden and a storage roomThe whole sneaking route
Lon Lon RanchJump the fence on Epona to escape IngoYou can leave without Epona; a wooden tower lets you jump back in for her"You must win Epona to leave"
Dampé's graveSong of Time block out to the windmillBlock removed; broken steps crossed with the HookshotThe exit route

What Nintendo says it changed

The clearest statement is about the Water Temple, and it comes from the man who designed it. In part 3 of Nintendo's Ask the Developer interview on the remake, producer Eiji Aonuma says he had "some overdue homework" about the temple he made 28 years ago. His diagnosis: with a complex structure and a lot of item toggling, "you often had to open the menu screen repeatedly, making it hard to keep track of where you were." Ng adds that the team made item toggling easier and turned some disorienting walls into "lattice-style structures" so you can see the rooms beyond them.

The same interview gives one boss change. Program director Hiroki Taguchi says Gohma, the first boss, was hard to read because it was not obvious when its weak point could be hit, so in the remake Gohma guards its weak point with the two arms on its head whenever it is immune. Our boss guide times that fight for the N64; in the remake, attack when the arms are down.

The rest of this post is Zelda Wiki.

The child dungeons

Great Deku Tree (renamed from Inside the Deku Tree). Beyond Gohma's arms (from Nintendo's interview), Zelda Wiki's remake article records no layout change, so our Deku Tree walkthrough should still hold room for room. Two game-wide enemy changes apply here as everywhere: Big Deku Babas and Big Skulltulas are removed from the game and replaced with normal-sized ones, and Deku Baba tongues are now shaped like roots.

Dodongo Cavern (no apostrophe-s now). Zelda Wiki documents nothing beyond the name. Treat our Dodongo's Cavern walkthrough as N64 and 3DS information that has not been contradicted, not as confirmed.

Lord Jabu-Jabu's Belly has the one documented child-dungeon layout change. Per the remake article, the rooms at the back of the first floor now all connect directly to the central corridor instead of branching into several smaller corridors. The rooms and what is in them are not described as changed, so the item and boss sections of our Jabu-Jabu's Belly walkthrough are the safer parts; the "which corridor leads where" directions on the first floor are the part to stop trusting.

Forest Temple

Three changes, and the first one hits on the first screen.

  • The first door is locked. Zelda Wiki's Forest Temple page says it is there to make sure you notice the Small Key hidden in the first room. It does not name the key. Our Forest Temple walkthrough starts with Key 1, the chest on the tree in the entrance courtyard; if that is the key in question, following our guide in order still works, and the only difference is that you can no longer walk past it. Zelda Wiki does not say whether the total key count changed.
  • Eye Switches are behind metal grates. In the remake, the Hookshot can trigger Eye Switches. The Forest Temple's are covered so only the Fairy Bow works, which the wiki says stops you sequence-breaking the temple with the Hookshot before you have the Bow. A player going in order should not notice; for anyone who learned a Hookshot trick from another dungeon, it is a dead end here.
  • The frozen Eye Switch takes two arrows. Our walkthrough says a burning arrow shot through the torch flame "thaws and triggers" it. Per Zelda Wiki's Eye Switch page, melting a frozen Eye Switch no longer activates it in the remake. You shoot it again once the ice is gone.

The boss's lead-up changed too. Meg, the last Poe Sister, now has a different tell in each phase instead of only the real one spinning: first the real Meg's torch has a purple flame while the copies' flames are green, then the real one's torch is lit while theirs are not, and finally the real one has its eyes open while the copies squint.

Fire Temple

The remake article records one layout change: a room on the third floor now has a pit of lava where it used to be open to the main chamber on the first floor. Zelda Wiki says the point is to stop you falling several floors if you slip off the narrow path there. The wiki does not name the room, so I cannot map it to a specific step of our Fire Temple walkthrough; that guide's "do not fall" warning is about the rolling boulder room, which is a different space from the main chamber. The wiki also does not say how much the lava costs you or where it puts you back, and I am not going to guess.

One general change matters more here than anywhere else. The timer that ran when adult Link entered an extremely hot area without the Goron Tunic is gone, but per the remake article he now loses health rapidly instead. The tunic is still the answer; there is just no countdown telling you how long you have.

Water Temple

Adult Link standing on a square tiled stone platform inside the green-tinted, flooded Water Temple in the Switch 2 remake, Navi glowing beside him, with a carved stone door on a ledge to the right.

The temple Aonuma apologised for in a 2009 interview (per Zelda Wiki's Water Temple page) has these documented changes:

  • The pagoda key and its door are gone. Zelda Wiki's remake article says the Small Key hidden under the central pagoda has been removed, along with the locked door that needed it. Our Water Temple guide counts six Small Keys in the original and has a whole section on the one players miss in the central tower. Zelda Wiki does not give the remake's key total, and it does not say whether the removed pagoda key is the same one the 3DS camera pan pointed at. What is safe to say is that one key and one key door are gone, so a key-by-key checklist from the N64 will not line up.
  • Lattice walls. Several solid walls are now lattice-style structures, so you can see the rooms behind them. That is in Zelda Wiki and in Nintendo's interview.
  • The 3DS fixes stay. Zelda Wiki's Water Temple page says the 3DS version's changes (glowing wall markings leading to the water-level switches, and a camera scene pointing at an easily missed key in the central tower) are "largely retained" in the remake.
  • Fewer trips to the menu. Boots now live on the D-pad: you pick which footwear is assigned to Down in the Equipment menu, then press Down to use it. That covers the Iron Boots swap that made the N64 temple a chore.

Dark Link in the Switch 2 remake of Ocarina of Time, a black-clad figure with glowing red eyes and a dark Hylian Shield trailing wisps of smoke, as Link, seen from behind, lunges at him with his sword through thick pale-green fog beside a dead tree, with red target markers around Dark Link.

Our Water Temple guide calls Din's Fire "the fastest clear in the game" against Dark Link. Not in the remake. Per Zelda Wiki's Dark Link page:

  • He is fully opaque from the start, carries a black and silver Hylian Shield that he uses more often, and only appears once you approach the door at the far end of the room. Heavy fog now hangs over the water.
  • He attacks on his own from the start, instead of only mirroring you until he turns solid.
  • Din's Fire no longer damages him. It stuns him for one free hit, and he backflips away whenever you cast it. Stuns are much shorter overall, so you cannot chain follow-ups.
  • After losing a certain amount of health he dissolves, reforms with a smoky aura and brighter eyes, and gets more aggressive.
  • He has a new counter to sword thrusts that knocks Link far back, and he can use the magic-upgraded Spin Attack.

The wiki's recommended approach is to let him attack first and counter immediately. On N64 a sword thrust just made him hop onto your blade; in the remake it gets you knocked far back.

Shadow Temple and Bottom of the Well

Zelda Wiki records no layout change in either. The changes are to things you fight there:

  • Dead Hand (the mini-boss in both) can now be forced to surface by destroying all the Hands in the room. The Hands respawn once it does. Our Bottom of the Well guide and Shadow Temple walkthrough describe the N64 fight.
  • Wallmasters now cast a highly visible round purple glow over Link before they drop.
  • The Lens of Truth is now the Lenses of Truth, redesigned as a pair of goggles.
  • Beamos lasers can be reflected with the Mirror Shield, and a Beamos you blow up with a Bomb now launches its eye at Link.

Spirit Temple

The entrance hall is re-laid out: the single central staircase is now two sets of stairs along the sides of the room, and the two statues that flanked it have moved to the middle (that is the hero image above). Zelda Wiki does not say the statues' inscriptions changed; in our Spirit Temple walkthrough they are the two hints about the Silver Gauntlets.

Two more changes:

  • Kaepora Gaebora's last meeting moved. On N64 and 3DS he appears on the ledge after the Silver Gauntlets. In the remake, per Zelda Wiki's Spirit Temple page, you meet him outside the Temple of Time when you return there after Nabooru is abducted.
  • Iron Knuckle axe swings can be blocked with the shield, per the remake article.

Ice Cavern, Proving Grounds and Ganondorf's Castle

Ice Cavern. The dungeon itself has no documented change. Getting there does: its entrance is visibly caved in during the child era, and in the adult era a solid ice bridge runs from Zora Fountain's altar to the cavern instead of a chain of icebergs. Our Zora's Domain guide covers the fountain in detail, and our Ice Cavern walkthrough is otherwise uncontradicted.

Gerudo Proving Grounds (the Gerudo Training Ground). It moved to the path between the fortress and the Horseback Archery Range, and its Silver Rupee puzzles now use silver gems. The fee and the rest are in the collectibles guide, so I will not repeat them. Zelda Wiki says the gems that replace Silver Rupees slot into the door lock as you collect them, and that applies wherever the original used Silver Rupees, not just here.

Ganondorf's Castle (renamed from Ganon's Castle). Zelda Wiki says the escape after the Ganondorf fight was significantly overhauled: at one point Zelda holds back a horde of approaching enemies with her powers, she uses the same power to freeze the ReDeads near the castle exit, and at one point you Hookshot across a gap outside the castle. Our Ganon's Castle guide describes a three-minute escape and a ring of fire around Zelda that two Stalfos have to die to clear. The wiki does not say whether either survives, so do not count on them.

Routes outside the dungeons

The Hyrule Castle courtyard in the Switch 2 remake of Ocarina of Time: a paved path between beds of blue and purple flowers leads to an arched door in a pale stone wall hung with blue royal banners and climbing flowers, with a small figure in pale pink standing by the door at the top of the steps.

Hyrule Castle. The path to the Castle Courtyard now runs across the upper parts of the castle: per the remake article, you get in through a small sewer, cross a rooftop garden and sneak through an interior storage room. The grounds now have landscaped hedgerows, a large fountain and more guards. The guard-by-guard advice in our Hyrule Castle guide comes from N64 code and describes the old garden route. The window that showed Super Mario portraits in the courtyard now shows the Threads of Time tapestry.

Lon Lon Ranch. When Ingo locks you in after the race, you can now escape without Epona, and Ingo and Malon have new lines if you come back and talk to them. A small wooden tower behind the ranch house lets you jump over the fence and go back for her. Our Epona guide tells you to jump the ranch wall on Epona to get out; in the remake that is optional.

Dampé's grave. The race is still there, dressed up like a game show with purple cutouts of Dampé's face. The Song of Time block at the end has been removed. Instead, the path to the Kakariko Windmill has broken steps that you cross with the Hookshot. Our Kakariko Graveyard guide tells you to play the Song of Time by the blue block to leave; in the remake, use the Hookshot instead.

Gerudo Fortress. Grates above the cells now let you hear the prisoners below, and the cell you are thrown into when caught has a door and window connecting it to the fortress interior. Zelda Wiki does not describe how that changes the escape, so the cell routes in our Gerudo's Fortress guide are N64 and 3DS routes.

Castle Town, adult era. Many more ReDeads, including on the path between the Market and the drawbridge. Because the camera is no longer fixed there, they can now use their stun attack on you. In the remake their eyes glow red when they stun, and they rush you at close range.

Elsewhere. Lake Hylia is now part of the Hyrule Field map, Zora Domain thaws after Morpha, and Kakariko Village and Zora Fountain have new layouts. Our Lake Hylia guide and Zora's Domain guide cover the lake and the Zora areas.

What is still undocumented

  • Small Key totals. Zelda Wiki's remake article and the dungeon pages I read do not give a remake key count. The Water Temple is down one key and one door; the rest is unknown.
  • Dodongo Cavern, Shadow Temple, Bottom of the Well and the Ice Cavern layouts. No layout change is documented. That is not the same as confirmed unchanged.
  • Ganondorf's Castle trials and the tower climb. Only the escape is documented as changed.
  • Boss fights other than Gohma and Dark Link. The remake article says nothing yet on Volvagia, Morpha, Bongo Bongo, Twinrova or Ganondorf.
  • Dungeon Gold Skulltula positions. See the collectibles guide; there is no remake list.
  • Whether the jump button opens shortcuts. Neither Nintendo nor Zelda Wiki says.
  • Master Quest. Neither source mentions it.

Quick Action Checklist

  • Forest Temple: grab the first room's Small Key before anything else. The first door now needs it.
  • Forest Temple: the frozen Eye Switch needs a second arrow after the ice melts. The Hookshot will not work on its Eye Switches.
  • Fire Temple: no heat countdown without the Goron Tunic, just fast health loss. Wear it.
  • Water Temple: expect one fewer key and one fewer key door than an N64 checklist; use the lattice walls to keep your bearings.
  • Dark Link: do not plan on Din's Fire for damage. Let him swing first, then counter.
  • Gohma: hit the eye when its two head-arms are not covering it.
  • Spirit Temple: Kaepora's last talk is outside the Temple of Time now.
  • Hyrule Castle: sewer, rooftop garden, storage room.
  • Lon Lon Ranch: you can leave without Epona and come back via the wooden tower.
  • Dampé's grave: Hookshot the broken steps to the windmill; no Song of Time.

Frequently Asked Questions

What changed in the Water Temple in the Ocarina of Time remake?
In the Nintendo Switch 2 Ocarina of Time remake, Zelda Wiki says the Water Temple's Small Key under the central pagoda has been removed, along with the locked door that needed it, and several solid walls have been turned into lattice structures so you can see the rooms beyond. Nintendo's developer interview says item toggling was made easier too; boots now sit on the D-pad. The 3DS version's guiding wall markings are largely retained.
Does Din's Fire work on Dark Link in the Ocarina of Time remake?
Not for damage. In the Switch 2 Ocarina of Time remake, Zelda Wiki says Din's Fire no longer damages Dark Link; it stuns him for one free hit, and he backflips away whenever it is cast. He is also fully opaque and attacks from the start, gets more aggressive after losing some health, and counters sword thrusts. The wiki's advice is to let him attack first and counter immediately.
Why is the first door locked in the Forest Temple in the Ocarina of Time remake?
In the Switch 2 Ocarina of Time remake, the Forest Temple's first door is locked so that players cannot miss the Small Key hidden in the first room, according to Zelda Wiki. The temple's Eye Switches are also covered by metal grates so only the Fairy Bow can trigger them, because the Hookshot can activate Eye Switches elsewhere in the remake.
Can you leave Lon Lon Ranch without Epona in the Ocarina of Time remake?
Yes. In the Switch 2 Ocarina of Time remake, Zelda Wiki says Link can escape Lon Lon Ranch without Epona after Ingo locks him in, and Ingo and Malon react if he returns and talks to them. A small wooden tower behind the ranch house lets Link jump over the fence to go back and get Epona.
How do you get out of Dampé's grave in the Ocarina of Time remake?
With the Hookshot. In the Switch 2 Ocarina of Time remake, Zelda Wiki says the Song of Time block at the end of Dampé's grave has been removed, and the path to the Kakariko Windmill now has broken steps that Link crosses with the Hookshot. In the N64 and 3DS versions you played the Song of Time to remove a blue block instead.
Did the dungeons change in the Ocarina of Time Switch 2 remake?
Somewhat. Nintendo says the Ocarina of Time remake keeps the original dungeon mechanisms but changes the layout in places. Zelda Wiki documents a streamlined first floor in Lord Jabu-Jabu's Belly, a locked first door in the Forest Temple, a lava pit on the Fire Temple's third floor, a removed Small Key and door in the Water Temple, a re-laid Spirit Temple entrance hall, a relocated Gerudo Proving Grounds and an overhauled Ganondorf's Castle escape.

Keep Reading

Sources & Further Reading
Last updated November 10, 2026.

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